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Ariga and Ian… the REAL OTP of bad writing <33
I’m really not sure how I missed this comment. Must’ve been really insomniac yesterday.I find it strange how literally all Battle Network adaptations remove MegaMan being Lan's deceased brother Hub. This is especially ludicrous in the NT Network manga, which features Hub Style but not Hub himself. I can only guess they didn't want to raise too many questions about Yuuichirou's morality.
I’m really not sure how I missed this comment. Must’ve been really insomniac yesterday.
Anyways;
it is pretty asinine. I’d definitely defend the bn anime and manga with all my heart but the grave differences are why I wanted to play the games. Then I played BN1 and the gameplay was….. a gameplay, for sure. Maybe BN2 is easier to get into?
SO THAT'S WHAT HAPPENED! I found it so weird that after all the hype X4 put in X vs. Zero conflict, what we got was so underwhelming. I'll never understand why they put the Eurasia plot instead of focusing in "Zero as an Irregular".I mean, it's a well-known fact that Mega Man was in dire financial straits in the late '90s, which caused Capcom to slash the budget for Mega Man X5, among other things. Without MMBN and its popularity, the franchise might've died back then.
SO THAT'S WHAT HAPPENED! I found it so weird that after all the hype X4 put in X vs. Zero conflict, what we got was so underwhelming. I'll never understand why they put the Eurasia plot instead of focusing in "Zero as an Irregular".
Yes, and that's the reason I got so underwhelmed. "THIS was supposed to be the grand finale? What the hell happened?"Because Keiji Inafune wanted X5 to be the Epic Finale™ of the X series.
Yes, and that's the reason I got so underwhelmed. "THIS was supposed to be the grand finale? What the hell happened?"
So that's why it turned out so bad.
Yeah. "Cheap" is probably the best way to describe everything about the X5, except the soundtrack.
Hey, if you wanna like it that's completely fine. I'm just saying there were a lot of us who expected better from the series by then, I wouldn't even put X4 as the better game in terms of story. Personally I thought it was stupid the direction they were taking by then, but I guess I was spoiled by the SNES games in the series by then.For those of us who played it when the game came out we had no idea what was going on with Capcom and just judged the game on its own merits, and I prefer assessing it in that way. You can always look at what was planned Vs what we got and slate the final product.
there was also a three year gap between x4 and x5. 1997 and 2000 respectively. wikipedia said in its article for x5 that the game was well receive overall, and the only main criticism was some repetitive gameplay, which hurt the flow of the game's story a bit.Woah, I never thought of X5 as such a disappointment.... Yes X4 was better, but did that automatically make X5 a bad game? Sequels often don't live up to original works (X4 was the first X series game of the then current gen) which is often observed even without budget constraints. That was not the case here, this was not a bad game in any regard - solid gameplay, solid soundtrack, some added features since the previous title but much of the same goodness I liked in X4, multiple armours which were cool (admittedly I hated not being able to use the individual parts / having to collect all 4 parts, but I guess that was a result of there being multiple armours). The game lacked anime sequences, which was a huge letdown to my younger self. But I didn't hate this game at all. The plot was enjoyable enough, the soundtrack was fantastic. I really enjoyed X5, I was and have always been a huge Megaman fan. Played this when it first came out and wasn't disappointed. I find the notion that this game was "so bad"/ cheap a bit ridiculous.
For those of us who played it when the game came out we had no idea what was going on with Capcom and just judged the game on its own merits, and I prefer assessing it in that way. You can always look at what was planned Vs what we got and slate the final product.
Some of my favourite games of all time, such as Soul Reaver PS1, were never completed and ended up missing a significant amount of content compared to what was planned. Does that make it bad / cheap? Nah
Little bit off topic for the most recent comments, but Mega Man 2 is the best even though Quick man's stage should be erased from the fabric of reality.
It very well could be the better game, I am pretty biased by nostalgia.Mega Man 4 is better.
It very well could be the better game, I am pretty biased by nostalgia.
Many, many such cases.
Anyways…
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I guess this is the bi-monthly Megaman reviews update. I’m considering dropping the Yakuza review all together to make room for my writing and drawing schedule so it’s easier to get my priority projects done. I’m in a small writing break currently but Zelda made me wanna get back to writing about megeman because the reviews I can imagine myself writing for Zelda would be extremely similar to megeman cuz they’re attracting me for similar reasons (e.g learning about enemy names like “Like-likes”). It’s getting me quite passionate.
Do i overreact
Okay . I go to the shaming corner while wearing a megaman helmet and blast the Megaman & Bass soundtrack 24/7 .Yes.
I love you so much for thisWorth the Wait™.
there were sidequests in the game? i don't remember that at all. i remember the fire dungeon and that giant robot and the stupid train level that i got stuck at. stopped playing after that.Last week i finally tried megaman legends 2 .
While the first one was awesome , the second game just doesnt click with me or its not that good overall .
The controls were sort-of an improvement but cumbersome with the lock-on , the limited special weapon magazine system was unnecessary , the story feels bloated with all the extra characters , the dungeons were a bit too Zelda-fied (for my taste) , the sidequests were much more a chore/annoyance and most of them are only Zenny collecting , many enemies have suddenly invicibilty-phases after one or few shots or are almost completly immune to damage with a small window of possible damage input and Megaman as a character becomes somehow dumber than in the first game or even becomes a totally different character overall (maybe because the voice-actor changed and sounded too much like roll ) .
Do i overreact or are there valid points that i made ? I mean its a sequel to a really great megaman-spinoff-series and should be much better than the first one but for me its the opposite somehow .
Fun Fact: Zero 2 and X7 came out the exact same day. (October 14, 2003 in the U.S.)there were sidequests in the game? i don't remember that at all. i remember the fire dungeon and that giant robot and the stupid train level that i got stuck at. stopped playing after that.
sometimes the quality of a game will drop if the company in question has too many games in development at once. legends 2 was in development at the same time as x5 and probably some other games as well. this also happened with 4 final fantasy games on the psx and 1 on the ps2. ff7, 8, 9, 10, and tactics were all started development at the same time, and the quality varies greatly between the 5 games. and it seems like the ones that come out first have the most problems.
Mankind ill needs a Megaman fan such as you.... But seriously I agree that ML1 was a much better game than 2.What Megaman-fan did i become ?