How far were you willing to go for unlockables?

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I see the "quest" for unlockables as the ultimate sign that you're enjoying a game.

Grinding a lot more just because you want to obtain an extra reward is a wonderful thing indeed, but it's no secret that some developers make unlockables deliberately hellish to obtain in order to keep you there longer and/or perhaps force you into "earning" the associated bragging rights that come with 100%ing their games.

So, let me ask you: what's the peak of your unlockable journey? How far were you willing to go for an extra skin or cool weapon?

I beat The Last of Us on every difficulty setting just to get every one of Ellie's outfits, and I also obtained many - though not all - of the costumes in the original Red Dead Redemption, an almost globetrotting affair that was as fun as it was unnecessary.

I love those games.
 
Basically S ranking all megaman Zero till i see every special move of the bosses

oh and also the chip crafting in MMZ 4 '>'

Another would be getting every single fish in harvest moon back to nature
 
I don't chase unlockables or achievements unless they give me a proper advantage or additional means of play. A good example of this is a roguelike called "He is Coming"; every piece of gear is locked behind an internal, trackable achievement of some sort, so you have real incentive, there.
 
It depends if I REALLY like the game, I could do the extra step if I feel like I want to 100% everything but if the grinding is too much for the reward (ex. it would take hours of repetitive stuff with 0,1% drop chance) I give up even I really like that game.
 
I see the "quest" for unlockables as the ultimate sign that you're enjoying a game.

Grinding a lot more just because you want to obtain an extra reward is a wonderful thing indeed, but it's no secret that some developers make unlockables deliberately hellish to obtain in order to keep you there longer and/or perhaps force you into "earning" the associated bragging rights that come with 100%ing their games.

So, let me ask you: what's the peak of your unlockable journey? How far were you willing to go for an extra skin or cool weapon?

I beat The Last of Us on every difficulty setting just to get every one of Ellie's outfits, and I also obtained many - though not all - of the costumes in the original Red Dead Redemption, an almost globetrotting affair that was as fun as it was unnecessary.

I love those games.
When I play a game for the first time I test its difficulty in Normal, always. If I find it not difficult, I complete it without any extra tools. If the game is intentionally difficult to force the user to have a learning curve and waste time, I use cheats to complete it, but cheats that will rebalance that difficulty, not break the game. I do not enjoy challenges nor competition, I enjoy completing a game to 100%.
 
I've only 100% a few games in my life.

Stellar blade is the most recent one that I 100%.

I did all the level 50 gates in legacy of goku 2, including Satans one.

I also 100% quite a few games to get the full or most complete ending, symphony of the night would be one and I've done this with quite a few games but I can't think of them off the top of my head ::sailor-embarrassed
 
I went as far as GameFAQs to figure out how to get all the Ratchet and Clank skill points for skins, or DBZ Tenkaichi 3 characters. I had those guides printed out and in a folder that I used to bring to school to read during silent reading, I was pretty obsessed haha
 
I became obsessed with the idea of having a shiny Breloom on my team, so I spent like 8 hours DexNav chaining in ORAS to find one and after 450 encounters I found one. I was ebullient for like 10 minutes.
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Damn you're a human of sheer will

i literally only met 12 shinies over my times playing pokemon
I found a shiny Zubat while playing Ultra Moon but I didn't know what a shiny was and thought there was a problem with my 3ds.
 
I 100% Digimon Lost Evolution. That game was HELL to get all bug tablets, farm quests, all weapons and armors, beat all the trap boxes super bosses and got Legend Tamer rank with all digimons befriended

Was it worth it?. Kinda

I mean, the game was like a cashgrab version of Dawn and Dusk with worse story, music, walled digi evolutions and reused maps with the only good thing that is actually get a challenge even after you have a full team of maxed out digimons

It even managed to make Digimon World 2/3 and card battle a better experience with unlockables in mind

And that says a lot

There is also those games with 1% chance of drops with ultra rare encounters that by the end just gives a second tier item and you already got the best ones before (hacks of pokemons seems to love adding 1% pokemons all over the places for some reason when the official games only make some of then)
 
I feel the Red Dead Redemption outfit chase.
The hardest was the merchant outfit cause i had minus 2000 dollars in gambling wins and you needed to make a 1000 dollars in wins in the stat menu.
so i had to make 3000 dollars in the high stakes poker game in blackwater.
i did it eventually but man it was a chore.
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when it comes to useful rewards i would say the classic gta challenges like ambulance, vigilante, firefighter, pizzaboy, robbing houses, package delivery, 100 packages or 99 red ballons or 100 graffiti tags, 50 oysters and horseshoes... etc. etc.

all for rewards like weapon spawns at safehouses, extra health and armor, unlimited sprint, being fire resistent, in vice city stories you can get unlimited time in water, in chinatown wars you can carry 50 more drug packages for more profits.
in San andreas you can unlock a hunter helicopter for getting all gold medals in flight school...

long story short a bunch of useful rewards in old gta's.
 
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It depends on the unblockable items themselves. If it's something I can use in an another run, I'll get it. If it's just collectibles like skins, outfits, etc., I won't bother getting them.
 

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