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I see the "quest" for unlockables as the ultimate sign that you're enjoying a game.
Grinding a lot more just because you want to obtain an extra reward is a wonderful thing indeed, but it's no secret that some developers make unlockables deliberately hellish to obtain in order to keep you there longer and/or perhaps force you into "earning" the associated bragging rights that come with 100%ing their games.
So, let me ask you: what's the peak of your unlockable journey? How far were you willing to go for an extra skin or cool weapon?
I beat The Last of Us on every difficulty setting just to get every one of Ellie's outfits, and I also obtained many - though not all - of the costumes in the original Red Dead Redemption, an almost globetrotting affair that was as fun as it was unnecessary.
I love those games.
Grinding a lot more just because you want to obtain an extra reward is a wonderful thing indeed, but it's no secret that some developers make unlockables deliberately hellish to obtain in order to keep you there longer and/or perhaps force you into "earning" the associated bragging rights that come with 100%ing their games.
So, let me ask you: what's the peak of your unlockable journey? How far were you willing to go for an extra skin or cool weapon?
I beat The Last of Us on every difficulty setting just to get every one of Ellie's outfits, and I also obtained many - though not all - of the costumes in the original Red Dead Redemption, an almost globetrotting affair that was as fun as it was unnecessary.
I love those games.
