I think fallout 4 was not bad, personally I liked it better than NV!![]()
It's funny how every time someone gushes about that thing they somehow manage to leave that stuff out along with the terrible sign posting, jank combat, stuff lifted wholesale from the movies, and "puzzles" where you have to disable cameras and the switch to disable the camera is directly under the camera.View attachment 122866
lolol
Yeah tell me about it. As if they didn't play a better game before. I appreciate the concept they came up with but it wasn't properly implemented in the game.
The first 2 hours of the game is just a walking simulator, and when shit happens it's just a boring "hide and seek" game. Sometimes the game is too unfair like the alien constantly and randomly warps under your ass and then it kills the point of the game for me and also my ass lol. Sometimes aliens never leave your ass despite you hide for hours. I'm good at stealth thanks to me Metal Gear and Thief experiences but they didn't do the shit right. In the end it doesn't feel like the movies at all anyway. And then they give you a gun that cannot kill aliens. Oh another adaptation that they completely ignored how the original is SMH.
Not that I care how they ruin Alien video games but I really liked the one on PS1 called Alien Resurrection. This is da one I would call a "real Alien game experience".
Where would you rank fallout 76I think fallout 4 was not bad, personally I liked it better than NV!![]()
I was recently watching a video from Yovideogames about the top 10 Playstation one games. I was taken aback by the stance Maximilian Dood had on the old Ps1 platformers essentially being worse than what the Nintendo 64 had to offer.
Which brings me to my "Hot Take" (im not sure it is one) I genuinely feel that barring Banjo Kazooie and Mario 64, the other platformers on the system are OK-forgettable. In fact i would go as far as to say sony had the better platformers in both the 5th and especially the 6th generation, as the gamecube had the weakest line up of exclusive platformers for any nintendo console not named the virtual boy
i didn't particularly like it as much as F4 but i think its better than F3Where would you rank fallout 76
When i made my statement previously i looked at both consoles as a whole and didn't separate 2D and 3D so perhaps that's why i feel the way i do.2D stuff is a different argument. Mischief Makers and Yoshi Story, lose ground to Tomba or Klonoa.
To start out i would like to say I love Bomberman Hero AND Banjo Kazooie, and before i retort I would like to mention that I have not played any version of Rayman 2, and i only learned about Rocket Robot on wheels a few months ago. But with that being said for me personally the battle of the 3D Platformers is alot closer than it is for others.N64 had 3D platformers locked down. Rayman 2 was better, Mario, Banjo 1 and 2 games, Conker, Donkey Kong 64, Bomberman Hero, Rocket Robot on Wheels.
For the most part, yeah. First person shooters are the only category where i feel like n64 won outright. Perhaps one could day that with the n64s controller that wouldn't be the case but with modern emulation and better controllers that problem is pretty much fixed. Perfect Dark and Turok 2 manhandle alot of the efforts on the ps1 by themselvesPlaystation beat them at almost everything else.
The 3DS version isn't representative of the revolution that the game was back then.Ocarina of time was the beginning of the downfall of Zelda. When I finally played it on 3ds I found the game incredibly easy and boring. When I beat it all I could remember was "that's it?"...
Sorry but Mario 64 easily surpasses most of the platformers from the decade.In fact I would go as far as to say Sony had the better platformers in both the 5th and especially the 6th generation.
Sorry but Mischief Makers and Klonoa aren't really the same type of game, even if they feature platforming MM is much more of an action game.2D stuff is a different argument. Mischief Makers and Yoshi Story, lose ground to Tomba or Klonoa.
Goldeneye and Perfect Dark easily stomps over anything on the PSX since it has a joystick and proper ways to aim.Both were good at 3D platformers you could throw in front of kids to keep them happy. Nintendo still stood above anybody in that arena though. Playstation beat them at almost everything else.
Goldeneye and Perfect Dark easily stomps over anything on the PSX since it has a joystick and proper ways to aim.
Studios need to be allowed to develop their own ideas instead of being pushed to what's popular. So many games are ruined due to being forced to jump on the bandwagon.Anybody wishing for a studio or company closure really needs to either step back and reassess what they're saying. Wishing for anybody to be out of work is not thinking straight.
i wouldn't consider candy crush to be a real game, but animal crossing and the sims are legit games. they aren't action packed but that's not their focus. they challenge you to be creative. i've heard quite differently on the "women can't have ridiculous weapons and outfits". a lot of people, including women, like to have characters with absurd weapons, armor and body types. the people who don't like to have fun don't want others to enjoy anything, ever. they are the ones pushing for realism in games, movies, tv shows and books. that kind of defeats the whole point of fiction, but i don't think they can separate fiction and reality.I've noticed in some communities that there's a growing number of people who insist that women don't play "real" games. They like Candy Crush/mobile slop, Animal Crossing, The Sims ect... and that "real" games should be made for men. Not women. Whatever that means. I take this to mean they all need big booba sexy momma type characters. As long as she's not the MC (unless there are a lot of cleavage and panty shots). She can't use big weapons like swords or guns because "That's unrealistic". Even in games with magic and dragons and aliens. Apparently a woman wielding a comically huge sword, wearing heavy armor or using an enormous firearm is not realistic because she couldn't be able to lift it.
Despite some of the issues with AssCreed Shadows I noticed a lot of people didn't like that there was a female ninja. As if kunoichi haven't been a popular type of character in games and anime for decades. Same with Ghost of Yotei. Like we haven't seen that type of female character before. I haven't played either game. I don't have the hardware anyway. But all this character driven misogyny seems like a sad hill to die on. What's wrong with these guys? Some of the female characters they say are ugly aren't even ugly. Legions of bald space marine jacked jock stereotypes with so-so faces=fine. Woman that doesn't look like a triple filtered super model=Affront to all that is Holy! Burn the witch!
I'm sorry. Default male Shepherd is not even remotely attractive to me. I think he has a goofy face. But I'm not gonna fry a whole game because I don't like what the main guy looks like. I'm not that shallow.
I don't think these guys know what games women actually like which would be whatever games they enjoy playing. Whether that be The Sims or Big Boobie Action Game #458.
what makes it not a real game?i wouldn't consider candy crush to be a real game,
i didn't particularly like it as much as F4 but i think its better than F3

it mainly just match 3 or more objects, and then they are cleared off the screen. and then some more pieces move in. not very hard or challenging. not every game has to be; but i'm guessing that since i was introduced to tetris attack for the game boy first, i'm holding games like that to a higher standard, since the mix and match pieces scroll up as you play and in the vs cpu mode, the ai drops large blocks onto the field for you to deal with. as far as i know, you don't do that in candy crush.what makes it not a real game?
Do you feel the same way about the Bejeweled seriesit mainly just match 3 or more objects, and then they are cleared off the screen. and then some more pieces move in. not very hard or challenging. not every game has to be; but i'm guessing that since i was introduced to tetris attack for the game boy first, i'm holding games like that to a higher standard, since the mix and match pieces scroll up as you play and in the vs cpu mode, the ai drops large blocks onto the field for you to deal with. as far as i know, you don't do that in candy crush.
Do you feel the same way about the Bejeweled series
sort of. i don't think i've ever actually seen any footage or screenshots of bejeweled, but i did play that one mode in plants vs zombies on the xbox 360. it seems to me that you can improve both candy crush and bejeweled by mixing in some other elements for more variety in game play. the base games seem fine as they are; they just aren't very appealing or interesting enough for me to try and play them.Do you feel the same way about the Bejeweled series