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Redbook audie is great indeed, I love the Ys OST on the PC Engine because of it.While I love many of the soundtracks that come from system sound chips, almost every game from the early to mid 90’s that had a CD soundtrack version (on some kind of CD system) was bound to sound better. There’s something so mystical and airy to the typical sounds of early CD soundtracks, and the more hype songs usually implement some kind of DnB inspiration that I personally dig a lot.
But there's something about several soundchip that cannot be replicated by CDs. Limitations can bring something.
CD's ost is the logical evolution of Sonic 1's. US is more atmospheric but also doesn't sound that much like Sega (Sonic is meant to sound punchy and fast).Also, Sonic CD’s US Soundtrack is the better one to play the game to. The JP one is the better listen to on its own, and that’s brainwashed all of you into thinking it matches playing the game. It doesn’t. The U.S. soundtrack creates such a good atmosphere of Eggman’s takeover and pollution of this planet, driving home the themes of environmental conservation better than the JP soundtrack ever did.
At least it's better than whatever Sonic 4 Episode 1 and Sonic Frontiers' overworld themes were.
Which ones? F-zero X and GX are made with the joystick in mind (especially GX with analog shoulder buttons as well).Oh yeah, for that and racing games.
That's true but even hard drives and servers can.Physical games can decay over the years, while roms never do.
Paying for digital means buying the license (like on a physical medium) but I agree that the product shouldn't be sold as much (nor more) than the physical one simply because there's no logistic needed behind.The truth is, though…. Paid digital sucks. There’s very little consumer benefit.
I'm vexed by some indie devs slopping together a forced "low poly" or "low definition" graphics in order for their game to "look retro". Especially when the dev might have the talent to make the game look better but they.. don't.