Hot takes

I never understood the hate that Mario Sunshine got either. It was absolutely gorgeous for its time.

I do remember that it was a bit challenging, so maybe it was that?
it was bright and colorful. it's the same reason that people hated wind waker. people hated bright colors in the early to mid 2000's.
there are some annoying parts to the game, but they are doable as long as you are patient.
 
it was bright and colorful. it's the same reason that people hated wind waker. people hated bright colors in the early to mid 2000's.
there are some annoying parts to the game, but they are doable as long as you are patient.
Wind Waker was one of the earliest games to use cell-shading (along with Viewtiful Joe), which people found polarizing at the time. I thought it looked nice, what I didn't like was how downright easy Wind Waker was..
 
I wonder what it was that they were expecting? I know some of that tech demo later helped shape what would be Mario Galaxy, but I feel like people would not have been ready for Galaxy at the time of the GC.
Also that Super Mario 128 looked a lot like Pikmin so it would've been probably too similar. And "Mario 64 2" was probably planned for the N64DD (like how UraZelda aka Master Quest was).

Unskippable cutscenes, a whole game built around similar levels or stages, needing to reload stages to grab multiple shines. It was tedious, not challenging.
It's literally the same thing for Mario 64 and Galaxy though. Cutscenes in Mario games aren't that long either. Mario 64 had the advantage of having relatively small levels and Galaxy had a more linear tracking for specific stars. Mario 64 had only text boxes but you had to mash the button as well but thankfully they were scarce.

I do agree that Mario 64 and Sunshine's re-releases should've tweaked it a bit (like the 100-coins and 8 red coins stars being the same type of non-exit stars).

Wind Waker was one of the earliest games to use cell-shading (along with Viewtiful Joe), which people found polarizing at the time. I thought it looked nice, what I didn't like was how downright easy Wind Waker was..
*ahem* Jet Set Radio *cough*

Zelda games were never that hard I'd argue, yes even if OoT and ALTTP were quite challenging some times the Zelda franchise has only ever been challenging on the NES. WW and TP were easier because of the more refined controls for the players, giving him more options (like attacking while moving among other things).

Only BotW in the first few hours went back to being hard.
 
*ahem* Jet Set Radio *cough*

Zelda games were never that hard I'd argue, yes even if OoT and ALTTP were quite challenging some times the Zelda franchise has only ever been challenging on the NES. WW and TP were easier because of the more refined controls for the players, giving him more options (like attacking while moving among other things).

Only BotW in the first few hours went back to being hard.
Oh yeah, I totally forget about Jet Set Radio! I think it's because I was reaching for 20+ year old Gamecube-specific memories, at the moment..

But I'm not even talking about it needing to be old-school "Nintendo-hard," but don't hold my hand.. The difference with ALttP & OoT is that there was at least the chance of actually getting lost in their dungeons. Wind Waker's dungeons, on the other hand, were as linear as they get, and it broke the immersion for me..
This was amplified, for me anyways, because I had to skip OoT (no N64), but preordered Wind Waker in order to get OoT: Master Quest with it. Imagine going from A Link to the Past, to Wind Waker, and then Ocarina of Time & Master Quest... "One of these things is not like the others!"
Here's an old "hot take." I dumped on OoT when it originally came out, because about 90% of the new, 3D adaptations of older IPs, at the time, were basically insta-aged garbage. But wow... I have never been so pleasantly WRONG in my entire life! OoT is/was one of the few games that I liked more & more every single time I played it! That is, until a burglary happened.... ::hellmo
 
I think fallout 4 was not bad, personally I liked it better than NV!::blush
 

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