I'll agree that odyssey is overhyped (still great)Super Mario Odyssey was a big letdown.
Super Mario Sunshine is one of the best mainline Mario games.
I've seen folks on tiktok refer to the style on the right as "millennial retro" which makes me laugh quite hard.Oh, so the same issue that many "retro styled pixel art 2D indie game" had back when it was becoming trendy to do NES-like graphics?
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I agree that we've seen a rise of low poly PSX-style horror game that don't really do much efforts.
Even games like Ultrakill improved the models with updates. I also liked how Zortch looked, like a late N64 title (if not early Dreamcast).
I think I agree? I got Odyssey right away, finished the story, and then never felt inclined to go back to it. The novelty of "Mario can be a dinosaur! Mario can be a weird rock guy" thing kinda wore off for me and really New Donk City is the most memorable thing for me.Super Mario Odyssey was a big letdown.
Super Mario Sunshine is one of the best mainline Mario games.
At least with Wind Waker, people were crying about it not being mature and you could go, "oh, you're acting like a spoiled kid, I get it." But with Mario, I never really understood because there never seemed to be a concrete reason.I never understood the hate that Mario Sunshine got either. It was absolutely gorgeous for its time.
I do remember that it was a bit challenging, so maybe it was that?
Yeah maybeSuper Mario Odyssey was a big letdown.
Not better than 64, Galaxy, World nor Bros 3 though.Super Mario Sunshine is one of the best mainline Mario games.
It looks gorgeous but graphics don't make the game.I never understood the hate that Mario Sunshine got either. It was absolutely gorgeous for its time.
I do remember that it was a bit challenging, so maybe it was that?
Maybe because it was the era of newer platformers and Sunshine kinda wasn't the Mario 128 people expected to see.At least with Wind Waker, people were crying about it not being mature and you could go, "oh, you're acting like a spoiled kid, I get it." But with Mario, I never really understood because there never seemed to be a concrete reason.
I wonder what it was that they were expecting? I know some of that tech demo later helped shape what would be Mario Galaxy, but I feel like people would not have been ready for Galaxy at the time of the GC.Maybe because it was the era of newer platformers and Sunshine kinda wasn't the Mario 128 people expected to see.
I never understood the hate that Mario Sunshine got either. It was absolutely gorgeous for its time.
I do remember that it was a bit challenging, so maybe it was that?
meh..Unskippable cutscenes, a whole game built around similar levels or stages, needing to reload stages to grab multiple shines. It was tedious, not challenging.
There is a reason the game was considered a disappointment.
It's not even worth playing unless it's the Sunburn mod.

it was bright and colorful. it's the same reason that people hated wind waker. people hated bright colors in the early to mid 2000's.I never understood the hate that Mario Sunshine got either. It was absolutely gorgeous for its time.
I do remember that it was a bit challenging, so maybe it was that?
Wind Waker was one of the earliest games to use cell-shading (along with Viewtiful Joe), which people found polarizing at the time. I thought it looked nice, what I didn't like was how downright easy Wind Waker was..it was bright and colorful. it's the same reason that people hated wind waker. people hated bright colors in the early to mid 2000's.
there are some annoying parts to the game, but they are doable as long as you are patient.
Analog sticks are MUCH better for racing games because you have much better control of the vehicle.Oh yeah, for that and racing games
Also that Super Mario 128 looked a lot like Pikmin so it would've been probably too similar. And "Mario 64 2" was probably planned for the N64DD (like how UraZelda aka Master Quest was).I wonder what it was that they were expecting? I know some of that tech demo later helped shape what would be Mario Galaxy, but I feel like people would not have been ready for Galaxy at the time of the GC.
It's literally the same thing for Mario 64 and Galaxy though. Cutscenes in Mario games aren't that long either. Mario 64 had the advantage of having relatively small levels and Galaxy had a more linear tracking for specific stars. Mario 64 had only text boxes but you had to mash the button as well but thankfully they were scarce.Unskippable cutscenes, a whole game built around similar levels or stages, needing to reload stages to grab multiple shines. It was tedious, not challenging.
*ahem* Jet Set Radio *cough*Wind Waker was one of the earliest games to use cell-shading (along with Viewtiful Joe), which people found polarizing at the time. I thought it looked nice, what I didn't like was how downright easy Wind Waker was..
Oh yeah, I totally forget about Jet Set Radio! I think it's because I was reaching for 20+ year old Gamecube-specific memories, at the moment..*ahem* Jet Set Radio *cough*
Zelda games were never that hard I'd argue, yes even if OoT and ALTTP were quite challenging some times the Zelda franchise has only ever been challenging on the NES. WW and TP were easier because of the more refined controls for the players, giving him more options (like attacking while moving among other things).
Only BotW in the first few hours went back to being hard.

I think fallout 4 was not bad, personally I liked it better than NV!![]()
Where would you rank fallout 76I think fallout 4 was not bad, personally I liked it better than NV!![]()
I was recently watching a video from Yovideogames about the top 10 Playstation one games. I was taken aback by the stance Maximilian Dood had on the old Ps1 platformers essentially being worse than what the Nintendo 64 had to offer.
Which brings me to my "Hot Take" (im not sure it is one) I genuinely feel that barring Banjo Kazooie and Mario 64, the other platformers on the system are OK-forgettable. In fact i would go as far as to say sony had the better platformers in both the 5th and especially the 6th generation, as the gamecube had the weakest line up of exclusive platformers for any nintendo console not named the virtual boy
i didn't particularly like it as much as F4 but i think its better than F3Where would you rank fallout 76
When i made my statement previously i looked at both consoles as a whole and didn't separate 2D and 3D so perhaps that's why i feel the way i do.2D stuff is a different argument. Mischief Makers and Yoshi Story, lose ground to Tomba or Klonoa.
To start out i would like to say I love Bomberman Hero AND Banjo Kazooie, and before i retort I would like to mention that I have not played any version of Rayman 2, and i only learned about Rocket Robot on wheels a few months ago. But with that being said for me personally the battle of the 3D Platformers is alot closer than it is for others.N64 had 3D platformers locked down. Rayman 2 was better, Mario, Banjo 1 and 2 games, Conker, Donkey Kong 64, Bomberman Hero, Rocket Robot on Wheels.
For the most part, yeah. First person shooters are the only category where i feel like n64 won outright. Perhaps one could day that with the n64s controller that wouldn't be the case but with modern emulation and better controllers that problem is pretty much fixed. Perfect Dark and Turok 2 manhandle alot of the efforts on the ps1 by themselvesPlaystation beat them at almost everything else.
The 3DS version isn't representative of the revolution that the game was back then.Ocarina of time was the beginning of the downfall of Zelda. When I finally played it on 3ds I found the game incredibly easy and boring. When I beat it all I could remember was "that's it?"...
Sorry but Mario 64 easily surpasses most of the platformers from the decade.In fact I would go as far as to say Sony had the better platformers in both the 5th and especially the 6th generation.
Sorry but Mischief Makers and Klonoa aren't really the same type of game, even if they feature platforming MM is much more of an action game.2D stuff is a different argument. Mischief Makers and Yoshi Story, lose ground to Tomba or Klonoa.
Goldeneye and Perfect Dark easily stomps over anything on the PSX since it has a joystick and proper ways to aim.Both were good at 3D platformers you could throw in front of kids to keep them happy. Nintendo still stood above anybody in that arena though. Playstation beat them at almost everything else.