Hot takes

Hatred means you despise something and you wish ill upon it. It means you would cheer if that person were harmed or died. You should never feel this way about yourself (or anyone else!) ever.
I have counterarguments but I can't really go into them here.
 
ME:

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Hatred means you despise something and you wish ill upon it. It means you would cheer if that person were harmed or died. You should never feel this way about yourself (or anyone else!) ever.
Frankly true however you don't know yourself regardless if you do, you can't control yourself forever.
 
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Imo, an anime fighter has:

  • Movement options outside dash and backdash (airdashes, super jumps, double jumps, homing dashes...). These are not always universal but most of the cast should have some kind of unorthodox movement option.
  • Some kind of magic series/gatling system. The combos are based around cancels much more than linking, though linking still exists for advanced combos.
  • Defensive options beyond simply blocking (air blocking, just block, barrier...) and usually but not always frame 0 invincible backdashes.
  • Scary offensive mixups beyond regular strike/throw (high-lows, left-rights, guard breaks) that usually loop on themselves.
  • Highly differenced characters, with most of them using a sub-system that nobody else uses. Many characters breaking the rules of the game in some way (with stuff like triple jump, double airdash or hovers, but also stuff like whiff cancels, venomous strikes or guard cancels).
  • High speed neutral game instead of slow and methodic grounded footsies.
  • High player expression in combos, okizeme and neutral.
  • Focus on active defense, you usually can't just wait for a player to finish a blockstring and push themselves out because they will never stop. You have to do something to break out.
  • Mainly 1v1, when people refer to tag games they usually call them tag fighters, though they do share a fair amount of DNA.
Would gradually-accelerating consecutive backhops that wrap around exactly to the opposite side of the screen regardless of arena scrolling, as a windup for a powerful or hard-to-predict/avoid attack, be batshit insane enough of a movement option to qualify?
 
Would gradually-accelerating consecutive backhops that wrap around exactly to the opposite side of the screen regardless of arena scrolling, as a windup for a powerful or hard-to-predict/avoid attack, be batshit insane enough of a movement option to qualify?
Yep! ::winnie
 
Fan-made patches for any given game are always better than anything the developers release for said games.
that is a bit unfair. game developers usually have a time limit on their games. they have to keep moving at a steady pace in order to have something to release and make some money so they can make more games. you need quite a bit of funds before you can take your time and be more through on polishing a game before release.
fan patches are made in someone's spare time and really don't have a time limit on them they are done when they are done. and i heard that some game engines charge companies money to make and release updates for their games. so there's that too. some games need patching but can't because of bullshit like that.
 
There are plenty of pretty shitty fan patches out there, just like works in any other creative medium, too. Just look at those SM64 ones that are so bloated and unoptimized they barely chug along in an inaccurate emulator on half-respectable hardware.
 
that is a bit unfair. game developers usually have a time limit on their games. they have to keep moving at a steady pace in order to have something to release and make some money so they can make more games. you need quite a bit of funds before you can take your time and be more through on polishing a game before release.
fan patches are made in someone's spare time and really don't have a time limit on them they are done when they are done. and i heard that some game engines charge companies money to make and release updates for their games. so there's that too. some games need patching but can't because of bullshit like that.
or some of those developers have been reduced to dust.. like Looking Glass Studios, Troika or have lost licenses to work on it officially. So yeah, some weird Eastern european with all the time in the world can fix the game.

I don't trust fans with rebalancing games. General fixes and crashes and widescreen hacks are appreciated but when they mess with the game's balance or logic they can fuck off.
 
or some of those developers have been reduced to dust.. like Looking Glass Studios, Troika or have lost licenses to work on it officially. So yeah, some weird Eastern european with all the time in the world can fix the game.

I don't trust fans with rebalancing games. General fixes and crashes and widescreen hacks are appreciated but when they mess with the game's balance or logic they can fuck off.
yeah, it sucks when that happens. a few fans out there can modify a game and make it more balanced. this happens quite often in the pikmin modding space. pikmin 1² is a rebuild of pikmin 1 in the pikmin 2 engine; took 4 years to make and it is quite the nice upgrade. you get the ai upgrades of pikmin 2 and other quality of life upgrades too.
but pikmin modders like to put a lot of care into their stuff. hopefully other games can get the same kind of treat too one day.
 
that is a bit unfair. game developers usually have a time limit on their games. they have to keep moving at a steady pace in order to have something to release and make some money so they can make more games. you need quite a bit of funds before you can take your time and be more through on polishing a game before release.
fan patches are made in someone's spare time and really don't have a time limit on them they are done when they are done. and i heard that some game engines charge companies money to make and release updates for their games. so there's that too. some games need patching but can't because of bullshit like that.
That IS a thing, but meh.

A lot of times the fixes somebody makes are small in scale, yet huge in how they improve the base games, either by disabling stuff that shouldn't have been there in the first place or by adding things that were missing.

I heard that the "Shifter" mod for Deus Ex started as a way for the laser sights to be activated automatically upon adding them to your weapons.
 
yeah, it sucks when that happens. a few fans out there can modify a game and make it more balanced. this happens quite often in the pikmin modding space. pikmin 1² is a rebuild of pikmin 1 in the pikmin 2 engine; took 4 years to make and it is quite the nice upgrade. you get the ai upgrades of pikmin 2 and other quality of life upgrades too.
but pikmin modders like to put a lot of care into their stuff. hopefully other games can get the same kind of treat too one day.
That sounds like an entire rewrite/mod, not a simple patch but very impressive nonetheless.

Reminds me of Skyblivion, which certainly became irrelevant after the remaster dropped.
 
That IS a thing, but meh.

A lot of times the fixes somebody makes are small in scale, yet huge in how they improve the base games, either by disabling stuff that shouldn't have been there in the first place or adding things that were missing.

I heard that the "Shifter" mod for Deus Ex started as a way for the laser sights to be activated automatically upon adding them to your weapons.
yeah, that's what fan mods and hacks should be; little fixes to otherwise great games. i don't mind if someone want to go overboard and get creative with modding or hacking the game and do new stuff with something that already exists. pikmin 2 regrown does this and so does pikmin1². good improvements and changes to the existing games without over doing it. one or 2 tweaks to pikmin 1 would make it a perfect game. if it snowballs into something more, than that awesome as well.
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That sounds like an entire rewrite/mod, not a simple patch but very impressive nonetheless.

Reminds me of Skyblivion, which certainly became irrelevant after the remaster dropped.
it probably is, but pikmin 2 could be considered that as well, despite being a sequel. it is as faithful of a rebuild as it can be, and includes a new story mode and a customizable randomizer as well.
 
Sonic is actually good and the whole Internet hated it for no reason (specially during the 2010´s)::nervous-prinny
that was the era where nearly everyone hated everything that wasn't dark, grim and covered in grease.
sonic himself is a good character, he is just not being handled properly by the ip holders.
 
Sonic is actually good and the whole Internet hated it for no reason (specially during the 2010´s)::nervous-prinny
images.jpeg
 
The sonic fanbase isn't that bad, and the content it creates is generally very enjoyable. I will not elaborate.
 
that was the era where nearly everyone hated everything that wasn't dark, grim and covered in grease.
sonic himself is a good character, he is just not being handled properly by the ip holders.
Almost all problems with modern sonic at least partially stem from an overcorrection from 06.

People find Sonic's friends annoying? Erase pretty much the entire supporting cast

06 is an unfinished mess? Ditch the Adventure formula that was the foundation of 3 amazing games and never use it again

The story is strange and confusing? Dumb down the plots and pretend the last 10 years of world-building didn't exist

06 doesn't control well? Reduce the series into a simple, stripped down series of hallways with almost nothing in the way of platforming

2010's SEGA essentially obeyed all the complaints from people who didn't enjoy the series to begin with, and we ended up with 15 years of Sonic games with zero style or substance
 
Almost all problems with modern sonic at least partially stem from an overcorrection from 06.

People find Sonic's friends annoying? Erase pretty much the entire supporting cast

06 is an unfinished mess? Ditch the Adventure formula that was the foundation of 3 amazing games and never use it again

The story is strange and confusing? Dumb down the plots and pretend the last 10 years of world-building didn't exist

06 doesn't control well? Reduce the series into a simple, stripped down series of hallways with almost nothing in the way of platforming

2010's SEGA essentially obeyed all the complaints from people who didn't enjoy the series to begin with, and we ended up with 15 years of Sonic games with zero style or substance
i thought about bringing that up, but i'm a bit tired of that subject.
it's a bit sad and ironic for that to happen because it's their own fucking fault for sonic 06 turning out like it did.
 
Fan-made patches for any given game are always better than anything the developers release for said games.
Some hacks can be bad or mess up a game's original balance though.

There are patches that objectively improves the game in every ways (like Sonic 3 Complete) while keeping the original feel (especially when you can switch to the original visuals or sprites/musics in several aspects instead of forcing every changes) but those usually require a lot of work, hours of dev, debug and playtesting and finally are also requiring some talent from said dev.

I love romhacks but I don't think it's systematically better and praising a romhack/mod for being a fan-made romhack/mod even if there are blatant flaws or that the original spirit of the game has been messed up.

Shotgun Mario 64 is a fun mod with a lot of efforts but I cannot recommend it for first timers since it's absolutely not an authentic experience of Super Mario 64.

It's basically my issue with things like Brutal Doom since id Software made a great balance and synergy between characters as well as having a good readability even with many demons or that one Cinematic mod for Half-Life² which is the clear example of doing too much it becomes bad.

that is a bit unfair. game developers usually have a time limit on their games. they have to keep moving at a steady pace in order to have something to release and make some money so they can make more games. you need quite a bit of funds before you can take your time and be more through on polishing a game before release.

fan patches are made in someone's spare time and really don't have a time limit on them they are done when they are done. and i heard that some game engines charge companies money to make and release updates for their games. so there's that too. some games need patching but can't because of bullshit like that.
This^

I find it impressive that someone in their garage is doing a mod for free for their favourite game and I respect them for that but remember that with modern modding tools, free time (depending of the schedule of that person) without any deadline means that they still have an advantage.

Comparing someone who programmed their game from scratch in an antiquated language and someone using a modern API over an already existing codebase is a bit unfair towards the original devs.

As fans we shouldn't throw shade towards people that had to come up with the original idea or else we could say that someone redrawing the paintings on a graphic tablet in 4K would objectively make them better.
 
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Some hacks can be bad or mess up a game's original balance though.

There are patches that objectively improves the game in every ways (like Sonic 3 Complete) while keeping the original feel (especially when you can switch to the original visuals or sprites/musics in several aspects instead of forcing every changes) but those usually require a lot of work, hours of dev, debug and playtesting and finally are also requiring some talent from said dev.

I love romhacks but I don't think it's systematically better and praising a romhack/mod for being a fan-made romhack/mod even if there are blatant flaws or that the original spirit of the game has been messed up.

Shotgun Mario 64 is a fun mod with a lot of efforts but I cannot recommend it for first timers since it's absolutely not an authentic experience of Super Mario 64.

It's basically my issue with things like Brutal Doom since id Software made a great balance and synergy between characters as well as having a good readability even with many demons or that one Cinematic mod for Half-Life² which is the clear example of doing too much it becomes bad.
I suspect they were specifically referring to "improvement" patches, but improvement is quite subjective.
 
I suspect they were specifically referring to "improvement" patches, but improvement is quite subjective.
Improvements that make the game smoother like Simon's Quest having better translations for the villagers is objectively better.

On the other hand I didn't like Super Mario Land DX' first version of the patch simply because they've changed the sprite of Mario which I personally found out of place in the game. I only wanted a colouring patch not changing the sprites. Thankfully the v2.0 reverted to let us select between the original and revamped one.

I like when romhacks have several patches so you can choose variants in case one feature sounds annoying or something you don't want in the game.

I'm a bit of a "semi-purist" when it comes to romhacks: I like when something gets improved while they think of the "original spirit" of a game. If something is too drastic I think I wouldn't be interested as much.
 
Improvements that make the game smoother like Simon's Quest having better translations for the villagers is objectively better.

On the other hand I didn't like Super Mario Land DX' first version of the patch simply because they've changed the sprite of Mario which I personally found out of place in the game. I only wanted a colouring patch not changing the sprites. Thankfully the v2.0 reverted to let us select between the original and revamped one.

I like when romhacks have several patches so you can choose variants in case one feature sounds annoying or something you don't want in the game.

I'm a bit of a "semi-purist" when it comes to romhacks: I like when something gets improved while they think of the "original spirit" of a game. If something is too drastic I think I wouldn't be interested as much.
Like how the Baten Kaitos Origins undub patcher lets you keep the English voice acting while still having the protagonist wake up chained to a cross after the climax instead of a featureless metal block.
 

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