Hot takes

I really don't get how you can enjoy RPGs, then. You end up with just the grind, the item management, and the occasional dopaminergic response from leveling up. You'd do better playing a gambling simulator or a rogue-lite, both of which skip straight to the mechanics and fork over the dopamine faster.
"Not for me, I don't care about the story, I usually skip every dialogue and video. I just wanna play, not read. Otherwise I would take a book and read that on the couch."
"D&D is another thing, in that case the story matter at full 100%, because basically you don't have nothing else."

an rpg's main hook is the characters, world, story and lore.
when you are at the end game or the post game, the game mechanics might keep you hooked, like in ffx or disgaea. they are important while playing through the main story, but there are very few games where just playing it is more satisfying than all other aspects.
also, OBJECTION!
these 2 statements clearly contradict each other, which further supports my theory, that this gentleman is just doing a bit of trolling.
 
Doom isn't very fun
If you're talking about the original game under DosBox maybe it's not the ideal way to play it.

But DSDA Doom or any sourceport makes it much, much more bearable.

Goal: survive

And let this play in the background as you fight the doom fans
::lol
My hot take is that At Doom's Gate has been used ad nauseam...
 
"Not for me, I don't care about the story, I usually skip every dialogue and video. I just wanna play, not read. Otherwise I would take a book and read that on the couch."
"D&D is another thing, in that case the story matter at full 100%, because basically you don't have nothing else."

an rpg's main hook is the characters, world, story and lore.
when you are at the end game or the post game, the game mechanics might keep you hooked, like in ffx or disgaea. they are important while playing through the main story, but there are very few games where just playing it is more satisfying than all other aspects.
also, OBJECTION!
these 2 statements clearly contradict each other, which further supports my theory, that this gentleman is just doing a bit of trolling.

Trolling? Nope, I'm serious.

I really don't get how you can enjoy RPGs, then. You end up with just the grind, the item management, and the occasional dopaminergic response from leveling up. You'd do better playing a gambling simulator or a rogue-lite, both of which skip straight to the mechanics and fork over the dopamine faster.

I can enjoy them even if I don't follow the story, what really matters is to have fun while playing and if doing so time passes without noticing it.
 
Boss fights are often the worst part of any game. They are like, the anti thesis of it's own design principles. Just to make something deliberately bloated and challenging.
"just maek it good it xd" shaddap.
 
Trolling? Nope, I'm serious.



I can enjoy them even if I don't follow the story, what really matters is to have fun while playing and if doing so time passes without noticing it.
i don't believe you.
i don't argue the point of a game is to have fun, but half the fun of an rpg is seeing the story and how it will unfold, or how crazy it will get.
i've played quite a few rpgs. only one has me coming back for the gameplay alone.
i am not convinced by your words alone that you are legitimately serious with your claim.
 
I really don't get how you can enjoy RPGs, then. You end up with just the grind, the item management, and the occasional dopaminergic response from leveling up. You'd do better playing a gambling simulator or a rogue-lite, both of which skip straight to the mechanics and fork over the dopamine faster.
If you say story is the main appeal of these games for a lot of people, wouldn't they like jrpgs more if they were just visual novels or anime, removing most of the gameplay?
I mean, they already put a lot of features to speed up the "game" part and get to the story faster in these games (like fast-fowarding in battles, instant retry, turning off encounters etc etc...)
 
Boss fights are often the worst part of any game. They are like, the anti thesis of it's own design principles. Just to make something deliberately bloated and challenging.
"just maek it good it xd" shaddap.
Holy mother of shittaste. Boss fights are the most fun part of any game and in most games the trash mobs are merely in the way for me to fight another boss. Also how are boss fights "bloated"? Because you don't kill them in 2 hits like normal enemies? Yeah mate that's the point they are the ultimate test of the players skills in the game.
 
i don't believe you.
i don't argue the point of a game is to have fun, but half the fun of an rpg is seeing the story and how it will unfold, or how crazy it will get.
i've played quite a few rpgs. only one has me coming back for the gameplay alone.
i am not convinced by your words alone that you are legitimately serious with your claim.

I don't really know what to say, at this point.
I mean, what if the story is great and entertaining but the gameplay sucks like, let's say, Superman 64?
THAT'S the point, but if the gameplay is fun but the story sucks, for me nothing change.
 
Holy mother of shittaste. Boss fights are the most fun part of any game and in most games the trash mobs are merely in the way for me to fight another boss. Also how are boss fights "bloated"? Because you don't kill them in 2 hits like normal enemies? Yeah mate that's the point they are the ultimate test of the players skills in the game.
yeah, in devil may cry and ninja gaiden
but in other games?
they are absolutely ass
 
Boss fights are often the worst part of any game. They are like, the anti thesis of it's own design principles. Just to make something deliberately bloated and challenging.
"just maek it good it xd" shaddap.
I think you win the "hot takes" thread lol
I respect your opinion but I cannot relate
 
I don't really know what to say, at this point.
I mean, what if the story is great and entertaining but the gameplay sucks like, let's say, Superman 64?
THAT'S the point, but if the gameplay is fun but the story sucks, for me nothing change.
you go watch some youtubers suffer through it and watch them go insane trying to play it instead of suffering through it yourself.
egoraptor and jontron did that with sonic 06. most people still to this day say that is the best let's play on the game grumps channel.
 
I don't really know what to say, at this point.
I mean, what if the story is great and entertaining but the gameplay sucks like, let's say, Superman 64?
THAT'S the point, but if the gameplay is fun but the story sucks, for me nothing change.
Yes, for me It's as John Carmack said:
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important"
I can appreciate it if is there and it's good, as long as it doesn't interfere too much with the "game" part of this game I'm playing.
 
Yes, for me It's as John Carmack said:
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important"
I can appreciate it if is there and it's good, as long as it doesn't interfere too much with the "game" part of this game I'm playing.
Is your profile picture the man ,the legend himself johnny from guilty gear?
 
yeah, in devil may cry and ninja gaiden
but in other games?
they are absolutely ass
I can see where you are coming from but i still think you are extremely wrong. Imagine playing an RPG for example and all you fight are mobs of enemies the entire fucking game without a single challenging encounter, can you imagine how boring a game like that would be? The only genres that i could maybe live without Boss fights are FPS and Platformers but even then i still think a boss fights enhances even the genres that don't 100% need them by a lot just by changing up the gameplay and keeping the player on their toes. Celeste was a pretty good platformer that barely had bosses and it was pretty good game but i don't want every game to be like Celeste removing boss fights from other 2D platformers like Super Metroid or Yoshi's Island would be removing huge aspects of those games without any benefits at all.
 
egoraptor
I love those sequelitis videos but It's kinda funny that the real reason he doesn't like Ocarina of Time is that he barely knows how to hold a controller.
Is your profile picture the man ,the legend himself johnny from guilty gear?
image_proxy

No It's a photo, I actually look like this
 
I love those sequelitis videos but It's kinda funny that the real reason he doesn't like Ocarina of Time is that he barely knows how to hold a controller.

image_proxy

No It's a photo, I actually look like this
You should form a pirate crew with women
 
I can see where you are coming from but i still think you are extremely wrong. Imagine playing an RPG for example and all you fight are mobs of enemies the entire fucking game without a single challenging encounter, can you imagine how boring a game like that would be? The only genres that i could maybe live without Boss fights are FPS and Platformers but even then i still think a boss fights enhances even the genres that don't 100% need them by a lot just by changing up the gameplay and keeping the player on their toes. Celeste was a pretty good platformer that barely had bosses and it was pretty good game but i don't want every game to be like Celeste removing boss fights from other 2D platformers like Super Metroid or Yoshi's Island would be removing huge aspects of those games without any benefits at all.
I would've been happy if an RPG like Mass Effect didn't throw this colossal piece of shit at me:
1739817965100.png
 
Imagine playing an RPG for example and all you fight are mobs of enemies the entire fucking game without a single challenging encounter, can you imagine how boring a game like that would be?
Ideally the whole game should be challenging, with bosses being even harder than that
 
I would've been happy if an RPG like Mass Effect didn't throw this colossal piece of shit at me:
View attachment 27534
I haven't played Mass Effect so i don't know how bad this guy is but i know there are dozens of bad boss fights out there (i literally made a thread yesterday about bad FInal Bosses) i just think removing them all is way too extreme.
 
The remake of dragon quest 3 have some really shitty moments with the bosses
 
The remake of dragon quest 3 have some really shitty moments with the bosses
I really don't like how those hd-2d games look, my favorite version of 3 is Dragon Warrior III on NES.
 
I love those sequelitis videos but It's kinda funny that the real reason he doesn't like Ocarina of Time is that he barely knows how to hold a controller.

image_proxy

No It's a photo, I actually look like this
yeah, he certainly gives off that impression from time to time. i think he's just not a fan of the game.
 
Boss fights are often the worst part of any game. They are like, the anti thesis of it's own design principles. Just to make something deliberately bloated and challenging.
"just maek it good it xd" shaddap.
What about boss rush games?
 

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