Hot takes

Passive aggresivity is worse than aggresivity.
I feel like it's also a sign of an abusive relationship if one of the partner is often doing that...

It's also why doing too much sarcasm can also lead to being fed up from it.
 
Letting the United States and Canada host the World Cup is FIFA'S ultimate "We Don't Give A Fuck" move.
 
We've all heard it before: "Halo Combat Evolved is a masterpiece"
It is NOT.

Every single time I boot up this game, or a diehard friend just mentions we HAVE to start at the beginning for the Halo's, I let out a gigantic sigh. The game is insanely boring, I think the only time I've actively enjoyed a playthrough apart from my very first one back then was going through it with the Cursed Halo mod.

The levels are complete and absolute slogs. Some of them are almost labyrinthian in maze design too. I hate the fact we just acclimate with the idea of maze designs in FPS's so much and is why I stay away from the genre. There, more often or not in Halo's designs are excessive moments of complete dead air. Just walking, putting your mind on the slow wave of the gun, or rapidly switching between them for the sake of something going on while you're trying to either find your way and get your bearings or simply moving to the next point.

I don't like Halo CE, and never will.
I'll appreciate what it's done for gaming history.
But I do not enjoy it as a game.
 
They don't care about the sport... at all — they desperately import talent from elsewhere just to put something on the field. Hardly hosting material.

The only thing they seem to be doing well is girl's academy (but, admittedly, that's top-tier).
 
Crimson Desert actually sucks.

I enjoyed it at first but it becomes so tedious and the game is so long it just takes you out of caring. I’m all for long games but not if I need to run around doing redundant bullshit to level up my character in order to be able to simply pass the current chapter of the game. I worked on more side quests than anything and I just couldn’t take it anymore.
 
They don't care about the sport... at all — they desperately import talent from elsewhere just to put something on the field. Hardly hosting material.
I see the issue now.

Star Fox Assault was a good game.
I have a weird relationship with the Star Fox series and the games outside of the SNES and N64 ones.

I think Assault is decent-ish (as long as you go to the options for the on-foot controls) but is wasted potential in several ways...

The removal of branching paths makes repeated playthrough repetitive (even the SNES game had three separate routes), the on foot sections are overstaying their welcome and while I think the orbital gate level was the best level it also lacks variety (whereas 64 had many different types of levels).

The story is good but I feel that the Aparoid got underexploited and you quickly go from "an unstoppable threat that needed a full army to destroy just one" to "casually destroying many of them in the level"....

Also maybe the game should've happened a bit longer after the end of the N64 game as it looks like it's right after the end of Lylat Wars.

I wish we got to see the Cornerian system slowly getting overwhelmed by the Aparoid and seeing ex-Andross soldiers joining in to help the Star Fox team before Star Wolf joined them as well. Maybe Namco didn't have enough time or something.
 
Anyone else just HATES this box art? There's too much green

Japan Nintendo DS Super Mario 64 DS Japanese Action Games Super Mario Bros.  N64 | eBay
 
So I've been rewatching the Angry Birds Movie on YouTube (since it's free right now) and for some reason I've grown a liking to the designs of the birds, like the limbs and facial details aren't too jarring. I think the reason a few others and I didn't enjoy them at first (10 years ago ohmagosh) is that they're mainly associated with the franchise's lowest point.

 
I definitely prefer the USA/UK/Manga Pictures soundtrack of Street Fighter II: The Animated Movie. The Japanese version is nice, don't get me wrong, but it lacks that extra oommph and 90s edge factor. Also, the Japanese version does not have "Ryu's Meditation" theme.


Ultra Street Fighter II: The Final Challengers is hands down the best version of this game that has been re-released over a dozen times. Yes, it's a port of the HD Remix, but improves on further by adding so much more content, ironing out any gameplay issues the HD version has, you get Evil Ryu and Violent Ken, two new modes exclusive to the Switch exclusive (one of them being Dramatic Battle called Buddy Battle), and has a color editor! You can switch between classic or modern visuals, so even if someone does not like the HD redrawn sprites and visuals by Udon, you can go to the classic pixels at anytime before starting a game.

The only knocks against this game is that you don't get the Overclock Remix songs from HD Remix (not a big deal because the soundtrack you can get online easily) and Dramatic Battle's lack of a continue. You and your co-op buddy share the same life bar, a la Street Fighter Alpha 1 & 2, but if either of you get KO'd, then you're sent back to the title screen. No matter the difficulty setting. Why Capcom? It's one thing to punish a player or players for failing, but there is no reason not to put in a continue option. If you're playing on the harder modes, it makes DB much less fun to play compared to the variations of it. The Alpha games never gave you automatic game overs, and allowed to continue at anytime, or as long as you had quarters on you. This makes Dramatic Battle the weakest out of the franchise though. Still fun, but irritating game design that was not needed.

Ninja (2009) and Ninja II: Shadow of a Tear. I still prefer the first film, but both these action films have so much better action than nearly any action film from the mid to late 2000s and most of the 2010s. They're better to watch and look at than some shitty Bourne clones, and The Bourne Trilogy itself.

nyone who calls Jill Valentine in the RE3 Remake a "girl boss" clearly has not played the game, or got their info secondhand from people (unfortunately this was the case in one of those RE retrospective vids I watched. With the guy even admitting he never played the remake of 3) who are grifters and/or have an axe to grind to begin with. And they clearly never played the original either. Jill does not act like "strong woman who don't need no man". She has every reason not to trust anyone from Umbrella at the start, considering how corrupt Raccoon City is, and Umbrella owned the whole town. Considering her former boss was in on it, you can't blame Jill.

Jill does eventually get along with the rest of the mercenaries involved, with the exception of Nikolai, because he's a selfish scumbag only out for himself. While it does take Jill longer to trust Carlos, they have much better developed relationship compared to the original counterparts. Jill in the original wasn't trusting of the UBCS either. The only difference being Remake Jill makes it much more obvious compared to the original. Both versions also have different circumstances. The original Jill wasn't impeded by Irons, was still technically on the force, and was allowed to do her own thing. Remake Jill on the other hand was put under house arrest by Irons for digging too deep, and she was suffering from some obvious PTSD. The only problem I had with RE3R's story is that her PTSD is not used much, and is just kind of there for about two nightmare scenes, and that is it. Otherwise, Jill is greatly written in the remake of 3.

Street Fighter The Novel: Where Strength Lies is one of the best game to novel adaptions I've ever read. Why didn't Capcom make more of these?! I don't want to milk this, but it would have been nice to have one more of these and base it off the story events in SF III: 2nd Impact & 3rd Strike. WSL is based off the events of Ultra Street Fighter IV, and acts as a sorta micro tie-in to Street Fighter V's main story.

This book came out a decade ago (2016), and no one talks about it! The writing, humor, and the few manga panels that appear are gorgeous and lead to a nice crescendo build up, or carries a heavy impact for the next page(s)! The artwork was done by the One Punch Man manga artist, so it's to be expected. Considering how well it did, you would think Capcom would get on and make another one later at some point. I get at the time, the cards weren't on the table due to Capcom nearly going bankrupt, but after turning profits and made full course corrections by 2019, this is never revisited again. It's a shame, because SF6 takes place after III, which was the latest in the timeline. It would have been cool have chapters where Makoto and Ibuki fight each other. A chapter focused on Alex vs. Hugo, or Necro vs. Twelve. These ideas would have worked and could have been awesome hearing these characters deeper thoughts and views you don't see in the games.

Pat is right. Though Chloe ain't a sex pest at least. She has that over Jimmy, and not much else.

 
Ultra Street Fighter II: The Final Challengers is hands down the best version of this game that has been re-released over a dozen times. Yes, it's a port of the HD Remix, but improves on further by adding so much more content, ironing out any gameplay issues the HD version has, you get Evil Ryu and Violent Ken, two new modes exclusive to the Switch exclusive (one of them being Dramatic Battle called Buddy Battle), and has a color editor! You can switch between classic or modern visuals, so even if someone does not like the HD redrawn sprites and visuals by Udon, you can go to the classic pixels at anytime before starting a game.
Too bad it's overpriced and locked to the Switch hardware...
 
Too bad it's overpriced and locked to the Switch hardware...
Yes. I got my copy used and traded in some games I wasn't playing anymore. I only had to pay twenty dollars for it. I got the game and case, so I am completely happy there.

I don't know why Capcom hasn't even bothered porting this to modern systems and PC. Easy money right there.
 
Yes. I got my copy used and traded in some games I wasn't playing anymore. I only had to pay twenty dollars for it. I got the game and case, so I am completely happy there.

I don't know why Capcom hasn't even bothered porting this to modern systems and PC. Easy money right there.
This is also why USFII is the first game I've tested for Switch emulation.

I was still stupid enough to buy the 30th anniversary collection when you could easily find a full romset of the arcade SF games and I can also get every console ports of the series...




Galaxy 2 had some improvements (like Yoshi and some good levels) yet I still think the first Galaxy is better in term of presentation (especially its intro) and the story (yes there's one) feels more like a journey while Galaxy 2 felt a bit like your usual Mario game with worlds to travel in.

NSMB DS is a really fun game, maybe not on the level of SMW nor SMB3 but I think it helped reviving the 2D platformer genre with indie games in that style.
 
QOL romhacks for hard games is not "Cheating" nor "Dumbing down" the experience, is just making it more bearable for those that doesn't play as often.
While some of them can trivialise platforming (like adding a homing attack in Genesis Sonic games) for example I agree that some are almost mandatory to make a game less tedious. Castlevania II with a retranslation that removes fake hints and add a map makes the game actually kind of fun.

Dumbing down or making something less annoying to do may be the same but not everything should be defended because of the epoch they were made in.
 
While some of them can trivialise platforming (like adding a homing attack in Genesis Sonic games) for example I agree that some are almost mandatory to make a game less tedious. Castlevania II with a retranslation that removes fake hints and add a map makes the game actually kind of fun.

Dumbing down or making something less annoying to do may be the same but not everything should be defended because of the epoch they were made in.
Agreed, the only reason i can beat the first two Ninja Gaiden games is because they have mods that remome enemy respawning, the only change they made... yet one i sorely needed
 
Agreed, the only reason i can beat the first two Ninja Gaiden games is because they have mods that removes enemy respawning, the only change they made... yet one I sorely needed.
I'm always wondering if respawn on scrolling was truly a RAM limitation or an actual gameplay feature made by devs... or devs using said limitation for their level design (especially the sadist kind lol).
 
Genuine hot take, not bait I swear.
But I consider the original plot of RE1 (1996) better written than the rest of the franchise, and while RE2 is still a fun game to play through it's ultimately a different kind of horror genre compaired to RE1.

For one, STARS isn't meant to be local to Racoon City, the team is originally nation-wide with members pulled from different states.

Jill is originally from some kind of marine delta force which historically at the time, didn't allow female members.

Barry was supposedly some kind of war veteran.

Chris was some kind of delinquent that eventually got into law enforcement and met Barry, he is also meant to have lost his parents at a young age and hates the night because it reminds him of his parents.

Rebecca is outright inhumanly intelligent, finishes college with a masters degree, bio chemist, finishes police/military training (I can't remember what it actually was), gets her badge, gets recruited into STARS, all by the age of 18. She is also supposed to have a yankee accent.

There was one mention of White Umbrella in the game files, hinting at separate faction or entity in the world of RE, but this was never revisited and only referenced in the S.D Perry books.

There was no evidence of bites transmitting the virus, in fact your character supposedly gets bitten by the snake and only gets an antidote to address the venom but not the potential viral infection; if anything, the virus most likely was airborn for a period of time causing the infection to spread, but not by way of bite. Also given the amount of creatures the members of STARS were directly in contact with, they still did not turn into zombies, Barry even touches the blood on the floor at the start of the game.

Given how STARS were originally intended to be a nation-wide elite SWAT team, it'd be a downgrade to have them answer someone like Irons, seeing as they were only assigned to Raccon City while Irons is only a local police cheif.

Speaking of locals, Wesker and Joseph were the only members in the team who were native to Racoon City.

And speaking of Umbrella, they were more of localized to Racoon City as Chris has never even heard of them prior to the events in the game.
 
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Genuine hot take, not bait I swear.
But I consider the original plot of RE1 (1996) better written than the rest of the franchise, and while RE2 is still a fun game to play through it's ultimately a different kind of horror genre compaired to RE1.

For one, STARS isn't meant to be local to Racoon City, the team is originally nation-wide with members pulled from different states.
Wait was this written in the manual? Or any of the subsequent stuff? I don't recall anything about Chris being delinquent or Jill being a Marine???

Hell did they ever mention how the infection spread? In the game they just say it was an accident and things went south from there........
 
Wait was this written in the manual? Or any of the subsequent stuff? I don't recall anything about Chris being delinquent or Jill being a Marine???

Hell did they ever mention how the infection spread? In the game they just say it was an accident and things went south from there........
It was included in supplimentary material, preorder books in japan.


Correction:

I had to fact check myself.
Chris wasn't a delinquent, but was brash and got into fights, ex-air force.
And Jill wasn't Marine, but was a Delta Force (for some reason I thought those were the same thing..).
 
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