I definitely prefer the USA/UK/Manga Pictures soundtrack of
Street Fighter II: The Animated Movie. The Japanese version is nice, don't get me wrong, but it lacks that extra oommph and 90s edge factor. Also, the Japanese version does not have "Ryu's Meditation" theme.
Ultra Street Fighter II: The Final Challengers is hands down the best version of this game that has been re-released over a dozen times. Yes, it's a port of the
HD Remix, but improves on further by adding so much more content, ironing out any gameplay issues the HD version has, you get Evil Ryu and Violent Ken, two new modes exclusive to the Switch exclusive (one of them being Dramatic Battle called Buddy Battle), and has a color editor! You can switch between classic or modern visuals, so even if someone does not like the HD redrawn sprites and visuals by Udon, you can go to the classic pixels at anytime before starting a game.
The only knocks against this game is that you don't get the Overclock Remix songs from HD Remix (not a big deal because the soundtrack you can get online easily) and Dramatic Battle's lack of a continue. You and your co-op buddy share the same life bar, a la
Street Fighter Alpha 1 & 2, but if either of you get KO'd, then you're sent back to the title screen. No matter the difficulty setting. Why Capcom? It's one thing to punish a player or players for failing, but there is no reason not to put in a continue option. If you're playing on the harder modes, it makes DB much less fun to play compared to the variations of it. The
Alpha games never gave you automatic game overs, and allowed to continue at anytime, or as long as you had quarters on you. This makes Dramatic Battle the weakest out of the franchise though. Still fun, but irritating game design that was not needed.
Ninja (2009) and
Ninja II: Shadow of a Tear. I still prefer the first film, but both these action films have so much better action than nearly any action film from the mid to late 2000s and most of the 2010s. They're better to watch and look at than some shitty
Bourne clones, and
The Bourne Trilogy itself.
nyone who calls Jill Valentine in the
RE3 Remake a "girl boss" clearly has not played the game, or got their info secondhand from people (unfortunately this was the case in one of those
RE retrospective vids I watched. With the guy even admitting he never played the remake of
3) who are grifters and/or have an axe to grind to begin with. And they clearly never played the original either. Jill does not act like "strong woman who don't need no man". She has every reason not to trust anyone from Umbrella at the start, considering how corrupt Raccoon City is, and Umbrella owned the whole town. Considering her former boss was in on it, you can't blame Jill.
Jill does eventually get along with the rest of the mercenaries involved, with the exception of Nikolai, because he's a selfish scumbag only out for himself. While it does take Jill longer to trust Carlos, they have much better developed relationship compared to the original counterparts. Jill in the original wasn't trusting of the UBCS either. The only difference being Remake Jill makes it much more obvious compared to the original. Both versions also have different circumstances. The original Jill wasn't impeded by Irons, was still technically on the force, and was allowed to do her own thing. Remake Jill on the other hand was put under house arrest by Irons for digging too deep, and she was suffering from some obvious PTSD. The only problem I had with
RE3R's story is that her PTSD is not used much, and is just kind of there for about two nightmare scenes, and that is it. Otherwise, Jill is greatly written in the remake of
3.
Street Fighter The Novel: Where Strength Lies is one of the best game to novel adaptions I've ever read. Why didn't Capcom make more of these?! I don't want to milk this, but it would have been nice to have one more of these and base it off the story events in
SF III: 2nd Impact & 3rd Strike.
WSL is based off the events of
Ultra Street Fighter IV, and acts as a sorta micro tie-in to
Street Fighter V's main story.
This book came out a decade ago (2016), and no one talks about it! The writing, humor, and the few manga panels that appear are gorgeous and lead to a nice crescendo build up, or carries a heavy impact for the next page(s)! The artwork was done by the
One Punch Man manga artist, so it's to be expected. Considering how well it did, you would think Capcom would get on and make another one later at some point. I get at the time, the cards weren't on the table due to Capcom nearly going bankrupt, but after turning profits and made full course corrections by 2019, this is never revisited again. It's a shame, because SF6 takes place after III, which was the latest in the timeline. It would have been cool have chapters where Makoto and Ibuki fight each other. A chapter focused on Alex vs. Hugo, or Necro vs. Twelve. These ideas would have worked and could have been awesome hearing these characters deeper thoughts and views you don't see in the games.
Pat is right. Though Chloe ain't a sex pest at least. She has that over Jimmy, and not much else.