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There was one mention of White Umbrella in the game files, hinting at separate faction or entity in the world of RE, but this was never revisited and only referenced in the S.D Perry books.
With the implication being in the novels that White was completely unaware with what Red was doing.

And speaking of Umbrella, they were more of localized to Racoon City as Chris has never even heard of them prior to the events in the game.
A similar case for Jill, as in her campaign for the original or the remake, she was completely unaware of them at the time.

For one, STARS isn't meant to be local to Racoon City, the team is originally nation-wide with members pulled from different states.

Jill is originally from some kind of marine delta force which historically at the time, didn't allow female members.

Barry was supposedly some kind of war veteran.

Chris was some kind of delinquent that eventually got into law enforcement and met Barry, he is also meant to have lost his parents at a young age and hates the night because it reminds him of his parents.

Rebecca is outright inhumanly intelligent, finishes college with a masters degree, bio chemist, finishes police/military training (I can't remember what it actually was), gets her badge, gets recruited into STARS, all by the age of 18. She is also supposed to have a yankee accent.
Another thing to keep in mind, this game was going to be a one off, in case sales failed to meet expectations. That's why you have all of those multiple endings with separate scenarios. I like RE1's story, but I don't consider it the best of the franchise. Shinji pretty much admitted he's not a storyteller, and a lot of these scenarios he and the team wrote down, because they thought these things as cool, or are big fans of B-Movie horror cinema. They always wore it underneath their sleeve. Originally, STARS were going to be cyborg/nanite infused cops at one point before dropping the idea. Due to it not being grounded enough. Hence why all the details of the infection are either only implied or kept ambiguous enough. RE1's story does work better in the remake, but that's do to the improved voice acting, atmosphere, and environmental storytelling.

Another thing: All of the main playable characters never got bit by zombies, nor suffered any injuries from other infected creatures. Yawn aside for Chris/Jill, but it is possible to not take a hit from the first encounter with it. Though to do so is very tedious in the original USA/EU release.

As far as best story, I still give it to Resident Evil 2 & RE2R.
 
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With the implication being in the novels that While was completely unaware with what Red was doing in the novels anyway.


A similar case for Jill, as in her campaign for the original or the remake, she was completely unaware of them at the time.


Another thing to keep in mind, this game was going to be a one off, in case sales failed to meet expectations. That's why you have all of those multiple endings with separate scenarios. I like RE1's story, but I don't consider it the best of the franchise. Shinji pretty much admitted he's not a storyteller, and a lot of these scenarios he and the team wrote down, because they thought these things as cool, or are big fans of B-Movie horror cinema. They always wore it underneath their sleeve. Originally, STARS were going to be cyborg/nanite infused cops at one point before dropping the idea. Due to it not being grounded enough. Hence why all the details of the infection are either only implied or kept ambiguous enough. RE1's story does work better in the remake, but that's do to the improved voice acting, atmosphere, and environmental storytelling.

Another thing: All of the main playable characters never got bit by zombies, nor suffered any injuries from other infected creatures. Yawn aside for Chris/Jill, but it is possible to not take a hit from the first encounter with it. Though to do so is very tedious in the original USA/EU release.

As far as best story, I still give it to Resident Evil 2 & RE2R.
Shinji Mikami is credited as the director of the first game but the main writter was Keichi Iwao.
He actually came up with most of what we see in the game.
Mikami originally wanted the game to not really have a plot, just have this team go into a Le Spooky Mansion and shenanigans happen.
Capcom saw this and brought in Iwao mid development.
In interviews Iwao expressed how he and Mikami would clash because staff went to him for advice on what to do and how to handle things rather than Mikami.

Mikami even expresses how the original wasn't really his own thing and you can see the difference in the direction between the original and the remake.

Iwao later was removed from the RE team by Mikami after the release of RE1, then he would be taken in by Square Soft and put as the writter of Parasite Eve 2.

If I remember correctly, the cutscene of you getting poisoned was unavoidable.
Even doing a no damage run with the Yawn still gave the same event of having to cure yourself from the venom, so a snake bit seems canon.

And some of the notes in-game even hints that the scientists turned to zombies over time with or without getting bitten, hence the idea of it being airborn for a time in it's incubation period.

And if we conclude that bites infect people, then Barry touching the blood at the start of the game should be a red flag as that's direct contact to the skin.

Anyways, I attribute the removal of Iwao from the team as a major factor for why there's so many inconsistencies between 1 and 2.
RE2 felt more of H.P Lovecraft combined with Terminator 2.
While RE1 felt more in-line with Romero's Dead series of movies.
Both are good but obviously different genres of horror.
 
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Iwao later was removed from the RE team by Mikami after the release of RE1, then he would be taken in by Square Soft and put as the writter of Parasite Eve 2.
Yeah, I didn't like Parasite Eve 2 much. The writing isn't bad per say, but the pacing is horrible and the lack of an actual soundtrack killed it for me and my brother. Which explains why the sequel felt even more RE coded.

RE2 felt more of H.P Lovecraft combined with Terminator 2
Less HP Lovecraft, and more Dawn of the Dead meets Aliens meets Terminator 1 (Mr. X). Though granted, Mr. X only pops in the two times, not counting the randomization in the original. Resident Evil 3 is Dawn of the Dead meets Terminator 2. Because Nemesis is the T-1000 equivalent of a bio weapon and a much tougher son of a bitch than Mr.X/Standard Tyrant Models.

While RE1 felt more in-line with Romero's Dead series of movies.
Resident Evil 1 is a pastiche of many B-horror films between the 60-90s. RE1 is literally Night of the Living Dead meets Jaws meets Jurassic Park (The Hunters are pretty much stand ins for Raptors) meets The Fly (The Chimera are pretty much based off the looks of the 1980s Brendal Fly).

The best unofficial adaption of Resident Evil 1 is pretty much Dog Soldiers. It too is taking from NothlD, but has so many similarities to the plot lines of RE1. You wonder if the director was taking more than a few notes from the first game. I have no problem with that. It's a better Resident Evil live-action film than all of the official live-action films we've gotten for two decades now. I am still interested in seeing this original Resident Evil (2026) film in September.
 
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Yeah, I didn't like Parasite Eve 2 much. The writing isn't bad per say, but the pacing is horrible and the lack of an actual soundtrack killed it for me and my brother. Which explains why the sequel felt even more RE coded.


Less HP Lovecraft, and more Dawn of the Dead meets Aliens meets Terminator 1 (Mr. X). Though granted, Mr. X only pops in the two times, not counting the randomization in the original. Resident Evil 3 is Dawn of the Dead meets Terminator 2. Because Nemesis is the T-1000 equivalent of a bio weapon and a much tougher son of a bitch than Mr.X/Standard Tyrant Models.


Resident Evil 1 is pastiche of many B-horror films between the 60-90s. RE1 is literally Night of the Living Dead meets Jaws meets Jurassic Park (The Hunters are pretty much stand ins for Raptors) meets The Fly (The Chimera are pretty much based off the looks of the 1980s Brendal Fly).

The best unofficial adaption of Resident Evil 1 is pretty much Dog Soldiers. It too is taking from NothlD, but has so many similarities to the plot lines of RE1. You wonder if the director was taking more than a few notes from the first game. I have no problem with that. It's a better Resident Evil live-action film than all of the official live-action films we've gotten for two decades now. I am still interested in seeing this original Resident Evil (2026) film in September.
You bring up good points, but nothing's gonna convince me that Birkin isn't a Lovecraft abomination. :loldog
 
You bring up good points, but nothing's gonna convince me that Birkin isn't a Lovecraft abomination. :loldog
Given the way he mutates, I can't blame you. In the RE2R, Capcom combines both Lovecraft and Aliens even more so when you get into the sewers, and see the G-Babies nest and more than few chest bursters.
 
Given the way he mutates, I can't blame you. In the RE2R, Capcom combines both Lovecraft and Aliens even more so when you get into the sewers, and see the G-Babies nest and more than few chest bursters.
He just reminds me of the Reanimator, which is probably the inspiration of his character anyway.
Science guy is dying so he injects himself with his magic serum and presto! Monster time!
 
He just reminds me of the Reanimator, which is probably the inspiration of his character anyway.
Science guy is dying so he injects himself with his magic serum and presto! Monster time!
I figured that's what you were going for. I didn't even know what Reanimator was until I was about 12. I was not prepared for what I was about to see at that age.
 
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I figured that's what you were going for. I didn't even know what Reanimator was until I was about 12. I was prepared for what I was about to see at that age.
I mean, I'm thinking about it now and shit.::omgdoom
In Reanimator the guy who injects himself with the serum also has an incest thing with his daughter.
 
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People want Mario to be an Open World yet I feel that Galaxy and 3D World are a better way of doing level design as his arcade platformer roots are seen back again.

Super Mario 64 was an exception for a "free roaming 3D level" design for Mario and Bowser's Fury was more like an experiment.

Odyssey's best Moons were in semi linear levels or paths than the more open ended areas.



Sonic Riders (the original) surpasses any other racing game in the series.
 
Bojack Horseman was too melodramatic and a miserable trip (In the tragic sense) of a show, i get it was meant to be sad, but it was too much of a misery fest with little payoff for it to click on me
 
Bojack Horseman was too melodramatic and a miserable trip (In the tragic sense) of a show, i get it was meant to be sad, but it was too much of a misery fest with little payoff for it to click on me.
I've watched a few episodes and I agree, despite some episodes getting praise it's too much into misery for its own good...
 
Bojack Horseman was too melodramatic and a miserable trip (In the tragic sense) of a show, i get it was meant to be sad, but it was too much of a misery fest with little payoff for it to click on me
I've watched a few episodes and I agree, despite some episodes getting praise it's too much into misery for its own good...
It's overrated. The show was not bad, but I couldn't stick with it for long. And it was during those days during the mid to late 2010s, where you had everybody with an art degree dissecting, and analyzing this show or the title character. They cannot shut up for the show for about five minutes.
 

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