Halo Combat Evolved vs Anniversary vs Campaign Evolved

Halo's already playable on modern consoles, so I personally have no interest in this remake. In my opinion, remakes should be for games like Croc where it's a good game but the actual gameplay is held back because of the technical limitations when it came out.
So much this.

In a perfect world remakes would be about getting a chance to polish an imperfect "diamond in the rough" or a quirky, interesting idea that just wasn't ready for primetime with its original release.

As we should all know, in practice market forces don't work like that though.

Well-made thing sold big? Became popular?

Rerelease popular well-made thing, with a different coat of paint so people hopefully think you aren't completely shafting them!

Not to insult the devs - as an SE myself I'm sure they've put alot of effort into their work - but the push from the execs will be to put the least effort in for the most 💵 , and because it's already a "safe", "proven" IP the more passionate developers would likely find their more passion driven ideas falling on deaf ears....

Note: one big example of a passionate team really improving things for the fans is the kind of remakes / rereleases / modernised ports the likes of M2 do, in particular their Shottriggers series for Shoot Em Ups.
 
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I dont care about Halo, but UE5 is a smeary bloated engine and most of these "remasters" are just grabbing premade assets and megascans of various models to fit an extremely generic "realism" aesthetic that honestly isn't really realistic or better; most often times just bland junk.

Like you can enjoy your Oblivion remaster or your Mgs Delta and that's fair and fine, but you're basically buying the more sanitized polished corporate cashgrab version of what often were decent-to pretty great old games. It's never going to be a terrible way to play (unless we're talking the GTA remasters or that recent DEUS EX remaster) but paving over all of the personality of older games for shiny ue5 rtx bullshit turns me off of a game more often then it's ever enticed me. Thankfully for games like Halo or any of these; the og versions are still out there to play if you're willing to dedicate the time to setting that up; but paying twice for what's often an inferior product just feels like a scam to me. Fine if you're a new player; I guess.

but yaaa... Idk! I like that games are made by people and I like things like "art direction", maybe that makes me picky.
 
I dont care about Halo, but UE5 is a smeary bloated engine and most of these "remasters" are just grabbing premade assets and megascans of various models to fit an extremely generic "realism" aesthetic that honestly isn't really realistic or better; most often times just bland junk.

Like you can enjoy your Oblivion remaster or your Mgs Delta and that's fair and fine, but you're basically buying the more sanitized polished corporate cashgrab version of what often were decent-to pretty great old games. It's never going to be a terrible way to play (unless we're talking the GTA remasters or that recent DEUS EX remaster) but paving over all of the personality of older games for shiny ue5 rtx bullshit turns me off of a game more often then it's ever enticed me. Thankfully for games like Halo or any of these; the og versions are still out there to play if you're willing to dedicate the time to setting that up; but paying twice for what's often an inferior product just feels like a scam to me. Fine if you're a new player; I guess.

but yaaa... Idk! I like that games are made by people and I like things like "art direction", maybe that makes me picky.
Ignorants always ignore art but goes for realistic graphics because they have no brain to be able to comprehend art, because of it their brain works too logically and wanna see real life in video games because when a video game doesn't have realistic graphics as they are used to in real life their brain cannot focus as the immersion is broken. The thing is tons of people are like that especially when they never grew up with old games. So they would disagree that for example Radiata Stories artistically has one of the legendary graphics ever I saw in the video game history, instead they would pick one of those new Unreal "body cam FPS games" SMH.

The only exception is whatever "art style" the kid grew up with becomes basis of their graphic preference. So many kids these days grows up with modern cartoons and anime style so they would like to see either games having such cartoon graphic style or goes full on real life-like graphics. In this time and age even Roblox and Minecraft graphic style is basis of their porn preference just because such graphic is what they got used to lol. That's the way it is. For example I didn't grow up watching cartoons because until I was a teen we didn't have a TV and all the video games I played back then was merely a pixel and it is the basis of my "what I call a video game". A video game gotta have da "game style" as graphics, it shouldn't be Netflix "you can play" because when the graphics are realistic I don't think it's a video game, and then it feels weird to control "realistic looking people". For my brain it screams "this is not real" when I force myself to play such games and it feels like waking up from Matrix lol. I would rather go for Radiata Stories graphics instead that the game has its own "universe" with its own "rules" and therefore it has its own graphical style that is not like real life so I can actually be immersed in it. Real-life graphics are boring to me because I already see it while living my life so that's why I would ask for different graphics in video games instead. In that regard until PS4-era and so gamers were lucky to play games that their graphic style was an artwork instead of lazy cheap BS realistic rubbish.
 

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