General PC Game Recommendation Thread

Jagged Alliance 2, Hot Strategy Pick of 1999. Turn-Based Tactics.
ja2 cover.jpg

Fight for freedom, kill for cash. The job is simple; Assassinate the dictator by any means necessary. Do you whittle down her resources and establish a foothold in the country before you siege her palace, or gather an expensive squad of specialists, with spies, explosive technicians, electronic engineers and locksmiths? It's all up to you in this genre-defining turn-based tactics game. Build your own team from over 40 mercenaries, choose from the most awesome guns of the 90s, take full advantage of the destructible envrioments, manage inventories, pay rates, insurance, local militia and your finances. Install the 1.13 Mod to dial it up to eleven with over 300 new weapons, fully customizable load bearing gear like vests, belts, and holsters.
Screenshot 2025-10-19 021847.png
1.13 attachments.jpg
ja2 stolen screenshot.jpg
 
this is a really neat list, nyo...hmm

dejiko wants to play midgard but am having a hard time playing it with bottles on fedora linux...

does anyone have any idea? if not, maybe do you know another game midgard i can play on linux? :o

edit: dejiko will try lutris next and update if it works...nyo

edit 2: lutris gave more progress, but now its giving a dx3d error, nyo!! ; w;

1761212839377.png
 
Last edited:
this is a really neat list, nyo...hmm

dejiko wants to play midgard but am having a hard time playing it with bottles on fedora linux...

does anyone have any idea? if not, maybe do you know another game midgard i can play on linux? :o

edit: dejiko will try lutris next and update if it works...nyo

edit 2: lutris gave more progress, but now its giving a dx3d error, nyo!! ; w;

View attachment 121533
I know next to nothing about Linux gaming but maybe try Wine? A dx3d error sounds like something that either dgVoodoo2 or maybe DXVK could fix and if vogons is to be trusted they can be made to work on Linux in conjunction with Wine so maybe try looking into that.
 
I know next to nothing about Linux gaming but maybe try Wine? A dx3d error sounds like something that either dgVoodoo2 or maybe DXVK could fix and if vogons is to be trusted they can be made to work on Linux in conjunction with Wine so maybe try looking into that.
nyo! i am using wine under lutris and have dgvoodoo2 and dxvk on but no dice, nyo...

i wonder if it would work with an older version of wine, nyo...i give up for nyow
 
I've been very, very slowly going through thr Higurashi franchise. It's more complete on steam than it is on gog, annoyingly, and if you grab it (first one is free) also grab the 07th mod that gives you a bunch of sprite and layout options!

A great psychological horror story that includes my favourite trope; telling multiple stories with the same characters that aren't sequels so your prior knowledge helps inform how you interpret the characters.
 
this is a really neat list, nyo...hmm

dejiko wants to play midgard but am having a hard time playing it with bottles on fedora linux...

does anyone have any idea? if not, maybe do you know another game midgard i can play on linux? :o

edit: dejiko will try lutris next and update if it works...nyo

edit 2: lutris gave more progress, but now its giving a dx3d error, nyo!! ; w;

View attachment 121533
2 questions, though i'm no expert i might know more than you on this as a linux user.
1 How old is the game?
2 What is the error exactly, might help diagnosing it.
 
2 questions, though i'm no expert i might know more than you on this as a linux user.
1 How old is the game?
2 What is the error exactly, might help diagnosing it.
thank you, nyo! game is from 1998 and the error is direct 3d initialize failed, nyo...
Post automatically merged:

I've been very, very slowly going through thr Higurashi franchise. It's more complete on steam than it is on gog, annoyingly, and if you grab it (first one is free) also grab the 07th mod that gives you a bunch of sprite and layout options!

A great psychological horror story that includes my favourite trope; telling multiple stories with the same characters that aren't sequels so your prior knowledge helps inform how you interpret the characters.
such a classic...nyo...seen the anime and played some of the game but need to play the rest, nyo

its really long, nyo!
 
this is a really neat list, nyo...hmm

dejiko wants to play midgard but am having a hard time playing it with bottles on fedora linux...

does anyone have any idea? if not, maybe do you know another game midgard i can play on linux? :o

edit: dejiko will try lutris next and update if it works...nyo

edit 2: lutris gave more progress, but now its giving a dx3d error, nyo!! ; w;

View attachment 121533
Hi @dejiko! nya nya! 😊
I suggest creating a separate thread for this question, nya!
This way, more people can help, and this thread won't be hi-nyo-jacked either, nya! ::winkfelix
 
such a classic...nyo...seen the anime and played some of the game but need to play the rest, nyo

its really long, nyo!
Hau~!! It reaaaally is! They're like 8 hours long each which is partly why i'm taking breaks between them (one every 6 months)
 
thank you, nyo! game is from 1998 and the error is direct 3d initialize failed, nyo...
Post automatically merged:


such a classic...nyo...seen the anime and played some of the game but need to play the rest, nyo

its really long, nyo!
First off you might be able to run it through dosbox as if it's from 1998 it should in theory be supported in it as dosbox supports up to windows 2000/me games, though i have no experience with it.

It sounds like it's trying to run it as if it's a modern windows game and isn't initializing a direct x version older than 9, you could try running it through wine directly using xp compatibility mode, that might work.

Third, the game is old enough it may very well work fine in a windows virtual machine, depending on your hardware.
 
ahh that is a good idea, i will try dosbox, nyo!

i am running a 2015 macbook pro with dual core i5 2.7ghz and 16gbs ram, nyo :3
Post automatically merged:

Hi @dejiko! nya nya! 😊
I suggest creating a separate thread for this question, nya!
This way, more people can help, and this thread won't be hi-nyo-jacked either, nya! ::winkfelix
good idea, nyo! thanks you, nyo! x3
 
Return of the Incredible Machine: Contraptions - 2000 - Puzzle - Do you remember the old cartoon concept of ridiculously complex machines that would use an exorbitant amount of parts only to accomplish the simplest of tasks? No? Well, here's an example:
From 1955. The most relevant part starts at the 5th minute mark but the entire thing is worth a watch because Tom & Jerry is timeless

And you have no excuse not to watch the series if you've never done so before now that Warner Bros started posting old episodes on YouTube. While that may have been young Clippy's introduction to the idea (I'm not that ancient, I grew up with re-runs) the concept itself is even older than that, with works of the likes of Rube Goldberg and Heath Robinson dating all the way back to the early 20th century.
rube goldberg self-operating napkin.jpg

heath robinson cartoon.jpg

Anyway, where was I? Ah, yes, would you like to play a game where you get to solve puzzles and create machines like this? Then you're in the right place! Use guided laser beams, anti-gravity pads, pool cues, untold amounts of rope, fireworks, missiles, cannons and whatever else it takes... To make fresh toast. It truly doesn't get any easier than that, trust me.
breakfast solved.jpg

What, that's not how you usually make breakfast? Weirdo.

The game starts off with a massive tutorial that's 50 levels long. It's a very thorough and comprehensive primer on how each part works and what it does to make sure you're well-prepared for the challenges ahead. Given the amount of parts in the game and the fact that Sierra were shooting for an all ages rating I don't think you'll find it too surprising that some consideration was made for the younger crowd for whom a game like this, or even basic principles of physics for that matter, might be uncharted territory. For those of you with a fully-developed frontal lobe the tutorial can be skipped but I would nevertheless advise giving it a glance at the very least because for all the educational value the game might have it still takes a liberty or two here and there. Or, you can learn everything as you go through the actual levels, the choice is yours.
contraptions loose physics.jpg

The boxing glove will push the kitty leftward once it's triggered. It won't break through the wall, it will phase through it. No kitties were harmed in the making of this demonstration and Curie here was rewarded with a can of delicious cat food you can see in the bottom left. I'm not a monster

From then on there are more than 150 puzzles for you to go through (plus another 50 designed for two players). They are neatly separated into four levels of difficulty - easy, medium, hard and expert. The gameplay is simple - you have the general playfield area where you can see an incomplete machine and the parts bin where the bits and bolts you're meant to use to make it work are stored. The only parts you can move, flip or program are the ones in your parts bin. Easy levels are sort of an extension of the tutorial and another nod to the youngins: They contain a lot of hints and are very simple; I highly doubt any of the puzzles in this category will take you longer than a minute or two to solve.

However, as you move on toward the later puzzles the game really starts to grow in complexity and it opens up a little. The designers begin to cheekily pad your parts bin with extra parts that are meant to throw you off but can be used to arrive at a solution they didn't plan for. As long as the level's objective is achieved the game doesn't care if you did it 'the right way'. As it should be in a title of this sort. Another thing that you will increasingly have to rely on is unconventional yet predictable parts' behavior. For instance, most of the time you will be able to use a candle, a match or some other relatively basic source of fire to light up a rocket's fuse but there will be times you have to rely on a crashing and burning blimp you just shot down to do the job. The game does a great job of teaching you these unconventional uses of certain parts and it's up to you to remember them and think a little outside the box when needed.
burning blimps.jpg

Recreating Hindenburg flashbacks wouldn't be possible without burning a few blimps

Here's a better example perhaps:

contraptions 19.jpg

The puzzle

contraptions 18.jpg

The intended solution

contraptions 17.jpg

My solution

A lot of the puzzles here manage to straddle that line between having a singular solution and letting your imagination run wild. Perhaps the most interesting puzzles in that regard are the ones designed for two players. The way this mode works is that you choose the amount of contests you want to have and the length of your turn. You can pick anywhere between 10 and 90 seconds per turn but I would suggest at least 30. Once you're off to the races the game works the same way it does in the single player mode except you're only allowed to pick up one part from the parts bin during your turn. You can do whatever you want with that part, just make sure you don't put it back into the parts bin since that will be a waste of your turn. Once you've chosen your part and placed it in the main playfield it's time to see if you managed to solve the puzzle. If not then the other player gets their turn and the formula repeats from then on until the two of you manage to complete the level. As an element of competition, the player whose turn it was when the puzzle was solved gets a point and whoever has more points at the end of the designated amount of contests is declared the winner. There are no leaderboards and the mode is local-only so the only real prize here is that either you or your friend next to you gets bragging rights. If you're on your own or you think that turns and time limits are a hassle then there is a way to load the levels in single player mode and play them that way.
two players.jpg

Team Red. Always Team Red

Finally, when you beat all the puzzles and think you're done with the game in comes the ultimate gameplay extender - the level editor. It comes with its own tutorial to make sure you know how to set up things like winning conditions, parts that go into the parts bin and so on. Given the multitude of parts available the only things that limit you are your imagination and the screen real estate. It's a recipe for endless fun if you have someone to share your puzzles with and who knows, maybe if enough people are interested we could make a little hub where we share our creations.
Gorse.jpg

Gone but not forgotten

You've seen enough screenshots of the game to make up your mind as far as graphics go so I don't really need to go in-depth here. They're colorful and easy to read which is perfect for a game like this. The fact that the devs weren't taken by the 3D revolution that was in full swing at the time means that they aged incredibly gracefully and are still easy on the eyes.

Music, on the other hand, definitely deserves a mention. They went all out here and provided an excellent selection of songs that were composed specifically with the game in mind since this was still before the era of big publishers relying on licensed music. What you will find here is 27 tracks that encompass a large variety of genres such as country, techno, jazz, progressive rock, world music, reggae and a few others that I can't even hope to name. There's something here for everyone. On the off chance the level you're on plays a song you don't like you can easily change it to a tune you fancy in the preferences menu which also serves as a sound test. You can even go for a midi rendition of your favorite piece.
This one's my favorite of the bunch

And on that note, I think I've said just about every-
hold it.png

The Incredible Machine: Even More Contraptions - 2001 - Whoa, a double whammy. If Sierra could double dip then so can I. There isn't all that much to be said for this standalone addon. Same engine, same graphics, same physics. There are, however, two things of note to this expansion pack. One is that the OST has almost twice as many tracks the base game had. The other thing is that there are over 250 new puzzles for you to solve and since this is an expansion pack and the devs could therefore assume that you're familiar with the underlying principles of the game they went out of their way to include some real head-scratchers that go beyond what Return had to offer in terms of difficulty. Quite a few levels here will test how wrinkly your brain is.
even more contraptions.jpg

They went pretty wild with some of these

Playing these two on modern hardware is simple. The original copies are easy to emulate with 86Box or maybe even one of the more advanced DosBox forks of your choice. For those of you who can't be bothered with any of that there's a very simple solution - GOG offers the entire mainline series in one cheap package that works reasonably well on Windows 10.​
 
Last edited:
In my profile post I promised trivia that didn't make it into the rec and I like to think I'm a man of my word so trivia there will be.

I loved playing The Incredible Machine 1 and 2 when I was a kid.
Funny you should mention that because Return is in many ways a remaster of TIM 2. Most, if not all, of the levels, parts and music made it into Return with some upgrades in the presentation department. Return does boast some new levels though.

This isn't even the first time Sierra did this. TIM 3.0 was the first retooling of TIM 2 made specifically with Windows 3.x and Win95 in mind iirc. So, basically, Sierra released the same game 3 times with minor upgrades as they went. This is probably why the entire mainline series is sold in one package on GOG.

Notice how I said 'the mainline series'. There is a spin-off called Sid & Al's Incredible Toons and its sequel The Incredible Toon Machine that didn't make the cut for some reason that's beyond me. I have rather foggy memories of Sid & Al but from what I remember the game is not as engaging as TIM despite the fact that its presentation is VERY cartoonish, really leaning into the Tom & Jerry/Roadrunner inspiration.

Possibly the most interesting fact about Sid & Al is that Capcom of all people licensed the game and released their own console- and Japan-exclusive puzzler called Arthur to Astaroth no Nazomakaimura: Incredible Toons. The name may have tipped you off but in case it hasn't - it's Ghosts'n'Goblins themed so if you're a fan of that series then now you know that this oddity exists.

There's good reason I bring this game up during the spooky season - when you play on Halloween, or just set your system clock to the day, you will meet this little fella.
boris.jpg

There are a few other dates that trigger secrets like this. Off the top of my head I know that Christmas and Valentine's Day do it. There might be more.

The original team made a spiritual successor called Contraption Maker in 2014. A pretty cool game in its own right since it's basically more of the same. One amazing QoL feature it has is that you can speed up the contraptions as they play out. In the old games It could occasionally be really annoying to have to wait for a contraption to get to the part that you're trying to tweak to make it work. Of note is that one of the original designers, Kevin Ryan, remade all 160 levels from TIM 1 and its expansion in this game. On a more sour note, I don't know what it is about the artstyle of the game but it kinda puts me off. It's not bad per se, I just don't like it all that much.

For those of you who may be wondering: There are real-life Rube Goldberg machine contests where competitors build contraptions designed to perform simple tasks in a ridiculous fashion.
 
One of the games i grew up with was Kings Quests VII: The Princeless Bride
not exactly a game i would have picked myself but it got played alot because it was basically my only video game option besides chess & minesweeper.

Kings Quest VII is a point and click puzzle solving game made by Sierra in 1994.
You play as Princess Rosella who jumps into a portal that appears to her in a pond after an argument with her mother Queen Valanice who also jumps into the portal in an attempt to save her daughter.

They find themselves lost and separated in another world and you alternate between characters depending on the chapter your playing. There are six chapters in total and there are multiple endings.
I personally never finished the game but my older sister did (with no guide!)
The puzzle solving was beyond me back then but i really liked the art style and there were scary horror aspects like werebears, ghosts, giant scorpions and a whole chapter in "ugabooga land" that was legitimately creepy!


1761612027598.png

1761612340393.png


1761612158216.png

1761612185383.png
 
Ports of Call - 1989 - Business Sim - You're a simple cargo ship business hopeful trying to forge your own little empire. Buy a cargo ship, transport goods to and fro, deal with all sorts of problems that entails, such as fixing up and refueling your fleet, and become a magnate in your own right. Make the Suez Canal work for you, turn a massive profit and make your friends green with envy over the shipping emporium you create.

Once you're done with the sound settings and the title screen, you will be met with a very utilitarian menu. Do you want to load a savegame? If not, then please enter the new game's desired duration. You can go anywhere between 1-3 hours or infinite playtime. After that you'll be asked to pick a difficulty level. Once that's done with you're offered a choice in the number of players that will take part in this 'skirmish'. There are no CPU controlled factions to speak of so it's either playing on your own to see what result you can get or playing against up to 3 your friends. Every player gets to name themselves and their company as well as choose their home port. Once everyone has made their choices you will be greeted with this screen:
poc map.jpg

Get used to it as it will be the screen you'll see the most throughout your gameplay sessions.

Your starting budget will allow you to purchase a somewhat decent ship or two for your fledgling fleet. There isn't much to be done in your office for now but you should keep it in mind going forward. Once everyone has made their purchases you press the 'start action' button and wait until something happens. That 'something' will be a blinking color-coded ship that will bring you to another screen you will be intimately familiar with throughout your play session.
poc port menu.jpg

Get used to this one too.

This is where you will be deciding what to do with your ships. Repair and refuel should be self-explanatory. Your ships can withstand quite a bit of damage but you should keep them at least above 50% structural integrity unless you want to risk one of them becoming a steel grave knocking on Davy Jones's locker. Likewise, fuel isn't that much of a concern either, just make sure you have enough to complete the next voyage you send your ship on. The other three commands are a little more interesting. Charter is where you pick your cargo and destination. Once you've made your decision you load the cargo on your ship. Lay up is basically the wait command. Just like in real world, everything fluctuates here. Prices of repairing or refueling your vessel too high? Lay up. Unprofitable charter options? Lay up.
poc monrovia.jpg

Shipping a huge load of arms to a war-torn African country? Don't mind if I do. Never let morality get in the way of making fat stacks.

From then on the gameplay loop is fairly simple. Ship cargo all over the world, make money, expand your fleet with the newly acquired funds, rinse, repeat. However, it's far from easy. You will be forced to contend with random events that, just like in real life, are never in your favor and are problems to deal with. One kind of event that will hound you constantly is something you will face right off the bat, really. Whenever one of your ships leaves or arrives at a harbor you have to make sure the process goes smoothly. Usually you'll be able to relegate the task to tugboats that will do the job for you but almost just as often you'll be forced to take the helm yourself.
poc port.jpg

Steer the ship out of the port. This is one of the easiest routes the game will throw at you.

You can wait till the time runs out or just outright crash into the harbor if you really don't know how to maneuver the ship and that will complete the task at hand as well but it will cost your dearly. Other events happen at sea and can be separated into three categories. There are those that just happen and you can't do anything about them like a rat infestation that will cost a bit of money to get rid of and will stall your crew for a few days. There are those that will allow you to make a snap decision such as stormy winds that you can either sail around or push through. The former will cost you a few days' worth of travel time while the latter will most likely damage your ship. 'What do I care about travel time?' I hear you ask. Usually, you don't but some of the more lucrative charters have a deadline attached. Completing them will net you extra cash but a failure caused by strong winds or other events will incur a potentially ruinous penalty.
poc 1.jpg

Goddamnit Zerpina, why are you like this?

The last kind of events are the ones that will force you to sail your ship by hand. those control the same way the harbor ones do but they offer a little more variety. Sometimes you'll have to avoid a ship that's on a collision course. Other times you'll be picking up drifting sailors or making your way through shoals or icebergs. Oh yeah, remember how I mentioned the office earlier on? You can take out loans there once your company grows but the real reason I told you to keep it in mind is that if you don't visit it every once in a while you will lose a chunk of your cash due to break-ins. The game can be hostile in the most unexpected yet realistic ways.
poc icebergs.jpg

Would you look at that, a Titanic simulator.

There isn't much to say about the game beyond that. The gameplay is pretty much the Bear Grylls improvise, adapt, overcome meme. The graphics are rather drab and simple and there isn't any music to speak of with the exception of a 5 second loop in the main menu that sounds like a Morse code message combined with a noisy typewriter. Your aural experience will mostly consist of listening to your ship's engine chugging along as you try to avoid crashing into things. If you want to see the game at its best presentation-wise you can check out the Amiga original which came out some 2 years before.
poc amiga.jpg

Isn't it nice and pretty? What can I say. Back in 1989 PC wasn't the Master Race(TM) we all know and meme on.

Despite its inferiority when it comes to graphics and sound I still maintain that the DOS port is the better version and the reason for it is dead simple - controls. The eagle-eyed among you may have noticed a set of bars in the bottom right corner of some screenshots. Those represent your ship's speed and direction. The Amiga original has you control them with your mouse and it's rather unwieldy to say the least. The DOS port replaces that control scheme with arrow keys which are snappy and responsive and a much better experience.

Overall, it's a great business sim that will not be afraid to challenge you, especially early on. Admittedly, it gets easier once you get to the point of being able to afford the best ships in the game but it's going to take a while before you get there.
poc sparks and beethoven.jpg

And so does Clippy if you decide to give it a go.
 
Ports of Call - 1989 - Business Sim - You're a simple cargo ship business hopeful trying to forge your own little empire. Buy a cargo ship, transport goods to and fro, deal with all sorts of problems that entails, such as fixing up and refueling your fleet, and become a magnate in your own right. Make the Suez Canal work for you, turn a massive profit and make your friends green with envy over the shipping emporium you create.

Once you're done with the sound settings and the title screen, you will be met with a very utilitarian menu. Do you want to load a savegame? If not, then please enter the new game's desired duration. You can go anywhere between 1-3 hours or infinite playtime. After that you'll be asked to pick a difficulty level. Once that's done with you're offered a choice in the number of players that will take part in this 'skirmish'. There are no CPU controlled factions to speak of so it's either playing on your own to see what result you can get or playing against up to 3 your friends. Every player gets to name themselves and their company as well as choose their home port. Once everyone has made their choices you will be greeted with this screen:
View attachment 128229
Get used to it as it will be the screen you'll see the most throughout your gameplay sessions.

Your starting budget will allow you to purchase a somewhat decent ship or two for your fledgling fleet. There isn't much to be done in your office for now but you should keep it in mind going forward. Once everyone has made their purchases you press the 'start action' button and wait until something happens. That 'something' will be a blinking color-coded ship that will bring you to another screen you will be intimately familiar with throughout your play session.
View attachment 128230
Get used to this one too.

This is where you will be deciding what to do with your ships. Repair and refuel should be self-explanatory. Your ships can withstand quite a bit of damage but you should keep them at least above 50% structural integrity unless you want to risk one of them becoming a steel grave knocking on Davy Jones's locker. Likewise, fuel isn't that much of a concern either, just make sure you have enough to complete the next voyage you send your ship on. The other three commands are a little more interesting. Charter is where you pick your cargo and destination. Once you've made your decision you load the cargo on your ship. Lay up is basically the wait command. Just like in real world, everything fluctuates here. Prices of repairing or refueling your vessel too high? Lay up. Unprofitable charter options? Lay up.
View attachment 128231
Shipping a huge load of arms to a war-torn African country? Don't mind if I do. Never let morality get in the way of making fat stacks.

From then on the gameplay loop is fairly simple. Ship cargo all over the world, make money, expand your fleet with the newly acquired funds, rinse, repeat. However, it's far from easy. You will be forced to contend with random events that, just like in real life, are never in your favor and are problems to deal with. One kind of event that will hound you constantly is something you will face right off the bat, really. Whenever one of your ships leaves or arrives at a harbor you have to make sure the process goes smoothly. Usually you'll be able to relegate the task to tugboats that will do the job for you but almost just as often you'll be forced to take the helm yourself.
View attachment 128232
Steer the ship out of the port. This is one of the easiest routes the game will throw at you.

You can wait till the time runs out or just outright crash into the harbor if you really don't know how to maneuver the ship and that will complete the task at hand as well but it will cost your dearly. Other events happen at sea and can be separated into three categories. There are those that just happen and you can't do anything about them like a rat infestation that will cost a bit of money to get rid of and will stall your crew for a few days. There are those that will allow you to make a snap decision such as stormy winds that you can either sail around or push through. The former will cost you a few days' worth of travel time while the latter will most likely damage your ship. 'What do I care about travel time?' I hear you ask. Usually, you don't but some of the more lucrative charters have a deadline attached. Completing them will net you extra cash but a failure caused by strong winds or other events will incur a potentially ruinous penalty.
View attachment 128233
Goddamnit Zerpina, why are you like this?

The last kind of events are the ones that will force you to sail your ship by hand. those control the same way the harbor ones do but they offer a little more variety. Sometimes you'll have to avoid a ship that's on a collision course. Other times you'll be picking up drifting sailors or making your way through shoals or icebergs. Oh yeah, remember how I mentioned the office earlier on? You can take out loans there once your company grows but the real reason I told you to keep it in mind is that if you don't visit it every once in a while you will lose a chunk of your cash due to break-ins. The game can be hostile in the most unexpected yet realistic ways.
View attachment 128234
Would you look at that, a Titanic simulator.

There isn't much to say about the game beyond that. The gameplay is pretty much the Bear Grylls improvise, adapt, overcome meme. The graphics are rather drab and simple and there isn't any music to speak of with the exception of a 5 second loop in the main menu that sounds like a Morse code message combined with a noisy typewriter. Your aural experience will mostly consist of listening to your ship's engine chugging along as you try to avoid crashing into things. If you want to see the game at its best presentation-wise you can check out the Amiga original which came out some 2 years before.
View attachment 128235
Isn't it nice and pretty? What can I say. Back in 1989 PC wasn't the Master Race(TM) we all know and meme on.

Despite its inferiority when it comes to graphics and sound I still maintain that the DOS port is the better version and the reason for it is dead simple - controls. The eagle-eyed among you may have noticed a set of bars in the bottom right corner of some screenshots. Those represent your ship's speed and direction. The Amiga original has you control them with your mouse and it's rather unwieldy to say the least. The DOS port replaces that control scheme with arrow keys which are snappy and responsive and a much better experience.

Overall, it's a great business sim that will not be afraid to challenge you, especially early on. Admittedly, it gets easier once you get to the point of being able to afford the best ships in the game but it's going to take a while before you get there.
View attachment 128236
And so does Clippy if you decide to give it a go.
The fact you can't bombard somalia because they stole 5$ of cargo kinda annoys me.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Remember My Gym Partner's A Monkey?

This was one of those shows I could only ever watch as an adult because it was simply never on...
Read more

Remember What's With Andy?

(Yeah, sorry... These will keep happening XD).

This is one of those shows I remember watching...
Read more

Remember Yvon Of The Yukon?

I swear... This is as close as a fever dream as it gets:


I remember watching...
Read more

Remember Dave The Barbarian?

This is actually the ONLY show ever to both make me laugh like a maniac at age 12 and every...
Read more

VGM Covers, Parodies, Arranges

Share your favorite video game Covers!! Whether they be remixes, parodies...
Read more

Online statistics

Members online
63
Guests online
728
Total visitors
791

Forum statistics

Threads
15,285
Messages
370,182
Members
896,482
Latest member
maquillade

Today's birthdays

Advertisers

Back
Top