General PC Game Recommendation Thread

Here's another: Fate (2005)
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Fate is basically a kid-friendly Diablo clone done by the same people would later work on the Torchlight series. It's pretty fun for what it is though. You have an animal companion (dog or cat, you can choose) that follows you around and fights with you in the dungeons. You can also fish and sometimes the catches hold rare items (you can also feed the fish to your pet and it'll evolve them into different types of creatures, sometimes even permanently)

I had a demo of it on our old Dell computer and would play it for hours
 
Jazz Jackrabbit 2 - 1998 - 2D platformer - After saving planet Carrotus from the evil Devan Shell Jazz is ready to marry princess Eva Earlong and settle down as a prince. Y'know, living the good life and all that. Unfortunately, the wedding is crashed by Devan who steals the ever-precious 12-carrot ring (don't worry, it's just a pun though I'm sure a ring made of carrots would be just as plausible all things considered). Time to show that no good turtle what's what and get the ring back. Well, your would-be mother-in-law was so furious with this turn of events that she ordered Jazz to be locked up in the castle's dungeon so getting out will be the first item on your agenda.​

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Seriously? Also, I wonder how that turtle made its way inside but I guess I shouldn't question rabbit royalty.

This time Jazz is joined by his brother Spaz. The two have different abilities and there are numerous spots in the levels that are only accessible to one of them. Jazz can do what's basically a shouryuken except it goes straight up in a purely vertical motion. While he's in the air you can press the jump button again to make him spin his ears like a helicopter and hover for a while before hitting the ground. Spaz commands a bona fide double jump that achieves more or less the same height as Jazz's special move does but is way more flexible when it comes to horizontal movement. The drawback here is that jumping does no damage while on the upward trajectory so certain pathways that require blocks to be forced through will remain inaccessible. He also has a flying kick that will remove pretty much anything that's in his way on a horizontal axis. It's fantastic when it comes to dealing with enemies as well making him the better choice if you want to cruise through levels a little easier.​

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Only Jazz can do this.

There are a few things about this game that are perhaps somewhat unexpected in this genre. One is that you don't die in one hit. You get five hit points and you can replenish your health by eating carrots (of course it had to be carrots). Another one is that these spunky hares are packing heat! You get a whole arsenal of weapons. From your standard issue pea shooter that should be enough to dispatch most mooks with ease to bouncing bullets, rockets, homing missiles, freeze rays, flamethrowers and a few more just to round things off. Considering that most of the enemies are unarmed it's borderline unfair how much of an advantage you have but don't worry, the designers found a few ways to make sure that they're a proper pain in the neck.​

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Roasted turtle coming right up.

The levels here are incredibly diverse not only in design but also in palettes used. You'll start off in the aforementioned castle dungeon but depending on how much you're willing to explore you'll be free in about 10 minutes or less. After that the themes vary wildly and often. You'll see a forest, a chemical lab, a beach, a town as well as some settings that are a touch more surreal than a game like this would warrant at first glance. Since the plot is pretty much non-existent there's no setting that isn't fair game here really.​

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Oh no, not the 70s!

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Worse yet, an entire episode that's a throwback to the original 1994 game ::winkfelix

There's also a plethora of secrets scattered around each level, usually by way of fake walls or hidden teleporters. You can find all sorts of things that will help you out during your adventure. Most often it will be treasures that will add to your score or 1ups but there are much more substantial upgrades to be found as well. Coins will allow you to buy your way to some of the most rewarding areas if you find enough of them and trade them in with a coin merchant.​

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Not even rabbits are free from the terrors of legal tender it seems.

There are other powerful upgrades such as an avian friend who will shoot at any and all foes, thus bolstering your firepower until you get hit. You can also find hoverboards or special carrots that will allow you to freely fly around the stage for a limited time. The real gamechangers, however, are super secret monitors. They're very similar in appearance and concept to the ones found in Sonic games of the time. Those can offer a temporary shield that will make you immune to any damage for about 30 seconds as well as change your shots to more powerful ones or *permanent* weapon upgrades so that you can make your enemies even more miserable. There are a few other funky upgrades you can find but I'll let you discover them on your own.​

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'Nuff said.

The fun doesn't stop there. Should you conquer the original levels or get bored with them you can always turn to the multiplayer. There are several head to head modes to pick here. There are things you might expect such as a race to the finish line but also modes that you would normally find in an FPS like deathmatch or capture the flag. The most interesting one in my opinion is the ability to play the single player campaign in co-op. All of these can be played online and, believe it or not, Jazz Jackrabbit 2 still has an online scene even if it is minuscule after all these years but more importantly, split screen is an option and it truly provides endless fun if you have a friend to play with you.​

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You can combine forces. What's more, you're not bound by the need to be on the same screen at once like in so many other games.

And when not even that's enough you can make use of the Jazz Creation Station. JCS is a level editor that shipped with the game for free and it allows you to create levels, tilesets and scripts of your own. You can challenge yourself or your friends with creations that go beyond what the original levels have in store. Of course, that's not a necessity. There are many, many, many levels that the members of the Jazz community have created over the years and you can still find them online and give them a go.

I think you've seen enough screenshots to make up your mind about graphics on display here. What I'm unable to show you is how smooth and cartoony the animations are but trust me, the devs did not skimp out. Everything is fluid, perhaps to a fault at times. The music was composed by the ever-excellent Alexander Brandon. From what I understand he made the tracks here in MOD tracker format. This probably doesn't mean much to people who have no experience with the Amiga scene but all you really need to know is that it's very sample-heavy. A lot of it is electronica and the like but there's certainly room for some more rocking tunes for boss fights or more subdued tracks for underwater sections. Here, have a playlist:​

The format may have been antiquated even by 1998 but you can't argue with the results. The man also worked on Tyrian, Unreal and Deus Ex among other things so if you've ever heard any music from one of those games you know your ears are in good hands.
Tyrian Mentioned!
Great article, Clippy, and I love Tyrian... another one of those I would have bought even though it's absolutely free.
 
I'll be honest @Clippy , your articles are great, but what I enjoy even more is trying to catch the little details and references you add.
Makes it a fun game. 😁
I like sneaking them in. Makes it more fun to write and it has the added benefit of making my work harder to steal for 'enterprising' gaming journalists :loldog

Not that I'm particularly worried about anyone plagiarizing a review of a game that's more than a quarter century old.
 
I like sneaking them in. Makes it more fun to write and it has the added benefit of making my work harder to steal for 'enterprising' gaming journalists :loldog

Not that I'm particularly worried about anyone plagiarizing a review of a game that's more than a quarter century old.
You know Clippy...

As little stock people put nowadays into and well, I hardly call them journalists anymore.
The gaming journalists have more or less lost 99% of their credibility, as most of them want to push agenda A. or B. It's not about giving an honest opinion anymore about a game, it's about who greased my palm the most.

Look at IGN or any other gaming journalist source in the last five+ years.
So, you think they wouldn't steal an actual good review even for a quarter century old game? Pfft. Please..... Every writer here has more talent in their pinky finger than any of these, and I use the term VERY loosely... "gaming journalists" have in their whole empty, soulless husks.
 
Z.A.T.O. I love the word and everything in it, 2025, visual novel.

Intriguing story begins with the disappearance of one of Asya's classmates, no one seems to care about it because such things were expected from her. It takes place on a closed Soviet city in 1986.

I finished reading it a few days ago, and it has stuck with me. Perhaps I should wait a month, but being that you can still easily read this before Christmas, it's an easy recommendation for people who can read English. It's a visual novel without any choice elements. It autosaves progression in case you're worried about stopping at any time. You can see the saves on the loading screen at any point.

Moreover, it's free. GET!

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Iwakura Asya Shubina
 
Another recommendation, the Marathon trilogy.

Marathon (1994)
Marathon 2: Durandal (1995)
Marathon: Infinity (1996)

Genre: FPS/Doom Clone

What's this about?
Marathon started out as a shooter for the Macintosh. Developed by a very young Bungie, the first game follows the Security Officer as he fends off an alien invasion onboard the UESC Marathon, a colony ship in orbit around Tau Ceti IV. The game is followed up by Marathon: Durandal, set seventeen years after the first game's events. Under the command of the AI Durandal, the Security Officer fights his way across the planet Lh'owon in search of a lost alien clan. Following up on this game is Marathon: Infinity, a game that started as an expansion pack and evolved into a whole title. Infinity follows the Security Officer as he finds himself in a nasty pickle, to put it mildly.

For some perspective, Marathon came out three months after DOOM II, itself released September 30, 1994. Marathon: Durandal came out in November of 1995, a year that saw Hexen and Star Wars: Dark Forces. Infinity is the funny one to me: this game released in October of 1996, a year that saw Duke Nukem 3D on January 29th, then saw Final Doom and Quake in June, the 17th and the 22nd respectively. With heavy-hitters like Duke Nukem 3D and the id Software 1-2 combo, how does a Mac exclusive title compete? With story. More on that later.

How are the games?
The Marathon trilogy is an early first-person shooter, being the Mac counterpart to DOOM. What sets it apart is the slower, more tactical shooting (tactical for the mid-1990s anyway). Weapons have clips that reload when emptied, not when you feel the need. Like DOOM, you are running around mazes, shooting enemies, and solving puzzles. Unlike DOOM, you are running at a slower pace in sometimes confounding levels, shooting aliens while watching your ammo count, and solving platforming puzzles in a game with no jumping mechanic. In addition, Marathon features terminals that are used for communicating with other characters and saving your game. These games also introduce momentum, allowing you to melee enemies and deal more damage the faster you run at them. A well-timed punch can one-shot an enemy with enough forward speed. In addition, Marathon uses several difficulty levels, the highest being Total Carnage. Whereas DOOM's Nightmare! difficulty makes enemies faster and enables respawn, Total Carnage removes the ammo limit mechanic in a game where supplies can be sparse. These differences make for a more unique experience, one that sets these games apart from its fellow Doom clones. The games also offer 8-player multiplayer for Campaign and Deathmatch.

Fun fact: Marathon introduced dual-wielding weapons alongside Rise of the Triad, and both games released on December 21, 1994.

Why the recommendation?
Besides the fun in a 1990s shooter, Marathon features a strong emphasis on story. The trilogy tells a story about humanity's place in the galaxy as it contends with hostile alien forces, strange predecessors, AIs undergoing Rampancy, and technology they do not understand. Marathon leans into these threads while Marathon: Durandal begins taking closer looks at the Security Officer and his place in this world.

Marathon: Infinity is notorious for featuring a story that goes down pathways into darkness, delving into metaphor, fourth wall breaks, and really leaning into Bungie's fascination with literature and ancient Greece, that last one starting back with their game Minotaur: The Labyrinths of Crete. The real hook is trying to decipher the full story and figuring out what it all means. So in addition to a trilogy that introduces dual-wielding shotguns to use, you have a mystery you can solve, so long as you can avoid the brainmelt.

Cool, so where can I buy these games?
The best part of all, the Marathon trilogy is completely free. You can play these games through Aleph One or through Steam. The former is the "open source continuation of Bungie™’s Marathon® 2 game engine." Meanwhile, Steam has these games listed as Classic Marathon, and they also use Aleph One.

Aleph One

Classic Marathon (Steam)


Art by Craig Mullins
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GU-L (2001)
This game isn't for everyone, but it's one of those dumb Japanese RPG maker horror games that makes literally no sense whatsoever. It's a stupid game, but it's really interesting and can be kinda difficult at times. You need an english fantran patch to play it, but it's worth it.
Lisa: The First (2012)
Again, this game isn't for everyone. This is a RPG maker horror game ala Yume Nikki, but is, in my opinion, significantly more overt with it's symbolism. It's the predecessor of the newer Lisa series, and many don't like it, but it's free on Steam and pretty short so you might as well play it.
Fear and Hunger (2018)
Not really retro, obviously, but an amazing horror style RPG maker game. The dismemberment-style gameplay adds a lot to the appeal. It's not as hard as many people think it is if you get used to it and know the game well. It also has great story and lore, and it's sequel, Fear and Hunger: Termina is amazing as well. Just play it.
 
i feel like nobody talks about this game anymore.

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Really loved this RTS, if you dig rise of nations this one adds fantasy to it.
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Uplink - 2001 - Simulation - It is the dark future of 2010. Corporations wage cyberwarfare on each other for money and power. Seeing a niche in the market that had just been waiting to be filled one corporation, Uplink, chose a slightly different path and offers services of mercenary hackers in order to profiteer while staying in the shadows. Mercenary hackers such as yourself. Unleash your inner Kevin Mitnick in this hacking simulation as you crack admin credentials, steal files, wreak havoc on servers, strike fear into the hearts of bank owners and corporate CEOs and make loads of cash in the process. Mercenaries don't work for free so as far as you're concerned that's all there is to it... Or is it?
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Yes, 'anonymous job centre' for 'agents'. They really nailed the corpospeak.

Well, nowhere to go but forward. It's time to register - choose a username and password, pick which Uplink office you wish to connect to and read a bit more about the operation you're about to embark on. One nice touch is that every time you launch the game you will be asked to provide your username and password. You can just choose your username from a list on the left side of the screen and the game will fill in your password automatically which is perhaps a little unfortunate. I suppose the devs didn't want you to lose your progress because you didn't write your password down of all things.
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Well, I guess Uplink wouldn't have survived this long if they didn't do everything in their power to maintain plausible deniability. Sucks to be on your own if something goes wrong though.

After all of that is done it's time to get to the main screen and start the tutorial. It's skippable, which will be important for future playthroughs, but it's pretty much mandatory if this is your first rodeo with the game. It will teach you the basics of opsec and direct you to the software market where it will have you buy your first indispensable programs. After you complete the test mission, be it through the tutorial or on your own, you'll be assigned the rank of beginner and pretty much left to your own devices. The Uplink Internal Services System will be the lynchpin of your hacking career. That's where you'll find the latest news, contracts, upgrades to your hardware and software as well as fairly detailed guides on defeating various security systems.

Early jobs are very simple - hack into a server and either copy or destroy a file. After you successfully complete a few of those mundane tasks your rank will advance and more lucrative and challenging opportunities will come your way. As you keep getting better at what you do you'll realize that what you have is never quite enough. Maybe your current CPU isn't good enough to crack a password before the real admin catches onto you. Maybe your version of the Log Deleter tool isn't good enough to protect you from an adversary who's persistent enough. Maybe you took on the kind of job that you've done dozens of times only to find out that this time not only are you supposed to copy a critical file from some server but decrypt it as well before sending it to your patrons. Other potential frustrations include breaking into a server only to realize that to actually complete your task you need to break through another layer of security that you've never encountered before and don't have the proper tools for.
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You can contact your would-be employer and ask about potential security measures you'll have to face among other things but the info you get this way will not always be accurate.

As you progress through the agent ranks easy jobs meant for minnows and script kiddies will disappear from your radar. You may be wondering if this means that buying the wrong upgrades or software can bring you to a point where you can't complete any contract and effectively softlock you but that's not the case. You can abandon a contract you're unable to complete and doing so enough times will bring your agent rank down and make jobs that are within your means available again.

Later jobs will truly put you through your paces. Breaking advanced cyphers or locating sys admins and recording their voices in order to bypass a voice recognition system are some of the things you'll have to do. There may be cases where some basic command line stuff comes into play as well. You should also expect to bust out pen and paper for some tasks unless your mental faculties are better than mine and you can commit an IP address or a bank account number to memory. One could argue that each and every security layer is fairly simple on its own to break down but you will face a number of them at once throughout most of your contracts. Combine that knowledge with the fact that you can and will be traced as soon as you find yourself where you're not supposed to be and you know you'll be in for a thrill.
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Break through the cypher, disable the proxy server and complete your task before the admin nails you.

Early on you don't run much of a risk if you're caught. Chances are you'll get a threatening message from whomever you've been trying to hack into and that will be that. Basically the equivalent of finger-wagging. However, when you get to the big leagues and start messing with huge corporations, banks or federal institutions the gloves are off. Once you're caught meddling with their servers it can be game over. The only saving mechanism Uplink offers is autosave so if you're caught then it's truly over, just like in real life. No savescumming here. With that said, there are ways to protect yourself. There are, of course, the basics such as not getting caught and meticulously covering your tracks. Once you get enough money to get yourself a more advanced gateway you can install special security measures to make sure the feds can't get you. You can, and should, go to lengths as extreme as setting up explosives in your gateway to make sure you can remotely detonate it and erase any evidence of your activities. You'll have to kiss everything goodbye and repurchase all the upgrades you've earned but it's better than getting a game over and starting from scratch, no?
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Look at this thing. it's equipped with 8 200GHz processors. Can it run Crysis though?

Once you progress far enough in your hacking journey you'll come across the game's plot. Yeah, there's a plot here and it's a minor part of the experience but it's well told for what it is. First, you will get an email from one of your fellow Uplink hackers warning you about a grand conspiracy involving a company who's trying to destroy the Internet as we know it. The virus they're developing uses sophisticated AI technology to perfect itself and become unstoppable. Once its early revision is unleashed upon the cyberworld another company takes it upon itself to develop a countervirus with the government's support. I won't reveal more than that but I will say that you can take whichever side you want in the ensuing digital arms race or you can even ignore the plot entirely in which case it will play out without your involvement. Seeing the way the world's been going since 2001 one could say it touches upon some themes, such as AI or mass surveillance, that are perhaps more salient now in 2026 than they were when the game came out.
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The race that will determine the future of the Internet is on. Make sure to keep an eye out for special missions and check the news BBS for potential clues.

The game contains numerous Easter eggs and nods to both real events related to the hacking culture of the day as well as references to movies that depict the subject. For instance, if you thoroughly explore the InterNIC database you can find a bunch of Protovision servers. Connecting to one of them will yield a very simple login screen that your password breakers won't be able to crack no matter how long you run them. At the same time, the server's admin won't track you either so it's not like you're risking anything.
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A strange game. The only winning move is not to play. Those of you who have seen the movie know the password.

What I'm trying to say here is that while you can stick to a rigid structure of completing missions, buying upgrades with your earned funds and completing that cycle over and over again until you run out of missions to do is perfectly valid but there is so much more at your fingertips just waiting to be discovered. To give you an example, there is a server that you've had access to this entire time. There's no good reason to hack into it. There are no missions that would require you to do so. How about doing it anyway? Just for fun. Just to see what happens. You may find things that will change the way you see the world. Who knows?

If you want to play the game on a current OS then there's a perfectly serviceable version available on GOG. It even adds support for modern resolutions but I would advise to stick to 640x480 or 800x600 because the UI becomes ridiculously small otherwise. Buttons are still usable, even in 1080p but text is borderline unreadable which is a bit of a problem in a game as text-heavy as Uplink.

Finally, remember:
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Started playing Terra Nova: Strike Force Centauri and it's absolutely fantastic.
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The controls and UI might feel weird for some people but you'll quickly get used to it.
 
Town with No Name (aka The Town with No Name) - 1993 - Shitpost/Point and Click - You are a nameless drifter who has just arrived in a small town to meet his sister. I mean, the game literally refers to you as 'the man with no name'. Anyway, you step off the train, ask the local old timer where you are and remain clueless as you have no idea what his response is because the obnoxiously loud music drowns it out. That's the kind of quality we're dealing with here. Things being as they are you have two choices. You can get back on the train and end the game that way. Easiest speedrun ever. That's not what you're here for though so you go into town in search of your sister and you're immediately beset by an outlaw.
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Well, he's not exactly Texas Red but he too made a slip when he tried to match a drifter with a big iron on his hip.

This particular duel is actually impressive from a game design standpoint since you can't die here. This gives you ample time to get used to how the mouse cursor operates in a controlled environment, especially if you skipped the optional tutorial. It also sets the tone for your encounters with the bad guys. Shoot the man and he'll reward you with a hilarious line. Miss and you'll get an alternate cutscene which is pretty funny in its own right.

Unfortunately, it turns out that you've just killed 'the littlest brother' of Evil Eb who happens to be in charge of the local Hole-In-The-Head gang and that means trouble. The entire gang will try and hunt you down but for now you're free to explore the town. I would call it a sleepy podunk if it weren't for the fact that there seem to be more outlaws and gunslingers than regular residents populating it. Also, make no mistake. Any shootouts you find yourself a part of from now on will not reward you for missing your shot. You'll still get a funny cutscene but instead of making progress you'll get a game over.
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This is the screen that will drive your progress for the most part.

Gameplay is very simple from this point on - visit a location and do whatever you want there or do nothing at all and leave. Yes, the only trigger for further discount Sundance Kids to show up for you to duel is that you enter a location and go back out in the streets. There are, however, things to do in these locations.

The most robust place here is the saloon. This is where you can play cards and a have a drink. You might think there would be crowds here but unfortunately the town with no name is pretty much a ghost town. Therefore, both indulgences involve the bartender and the former is incredibly boring and the latter is tied to a QTE that's pretty much impossible. Going upstairs can be a little more eventful.
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Cover your eyes, kids. You're not ready for this kind of wanton debauchery.

The funniest part about this encounter is that if you don't take a bath in one of the other rooms you'll get rejected and you'll hear a line alluding to the reason for said rejection. The line I got while playing the game for the purpose of writing this post mentioned an inexplicably failing deodorant. I originally dismissed it as a silly joke on the devs' part but upon doing some research I found out that deodorant was first introduced as a commercial product in 1888 which is well within the Wild West period. I did not expect this to be an educational experience but here we are.

Other places are far from being this involved. Most of them will give you an option or two to take before you inevitably choose to go back to the main street. Some will be an excuse for the devs to unleash a throwaway one-liner while others will give you an instant game over. One place I'll highlight here is the jailhouse where you can see wanted posters of Evil Eb's posse aka (probably) the developers themselves. You have to remember that this game was developed before social media were the norm. Back then being able to see the devs' faces was rare and therefore cool.
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Look at this handsome mug. Women want him and men want to be him.

The chief reason I bring up Wildcard McVee here is that he's the only adversary who breaks the mold when it comes to making progress and it's not telegraphed in any way whatsoever. After you kill a few of Evil Eb's goons you may notice that you can't make any progress the usual way. Wildcard McVee, as his nickname would suggest, requires you to go to the saloon and play cards. He'll replace the bartender as your opponent.

After you deal with him, the game goes back to the usual routine. Visit a location, leave, shoot another wannabe Billy the Kid. As you may have surmised, the game culminates with a duel with Evil Eb himself. For obvious reasons I won't spoil the ending here. All I'll say is that there's a massive twist to it.
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Who would've thought that two-bit outlaws would be honorable enough to warn you.

I'll level with you. As a game, this thing is absolutely terrible. Graphics are either primitive or just downright hilarious in how goofy they can be, especially during cutscenes. Music ranges from pieces that are somewhat interesting but don't fit the theme of the game at all to ear-piercing, shrill, cacophonous suites you wouldn't wish upon your worst enemy. Gameplay is pretty much non-existent. It's rudimentary at best even when compared to some of its contemporaries that occupy a similar space genre-wise such as Mad Dog McCree.

With all that said, as an experience, it has some redeeming factors. The cutscenes will probably get a chuckle out of you. The sheer amount of unexpected references and off-kilter humor that sometimes borders on the surreal can be a genuine joy to witness. It takes maybe 20 minutes to beat the entire thing so while there is no way to save your progress and dying means you have to start over from the beginning it doesn't sting all that much.
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I think this one speaks for itself.

If this game were made by a Japanese developer you'd be hearing a gaggle of its weeb fans praising it to oblivion on a regular basis because kUsOgE aRe UnIrOnIcAlLy GoOd YoU gUyS. If it were a Flash game from 2013 there would be at least a few people fondly remembering it. It's neither so it's been consigned to oblivion. You might find a review or two on YouTube relentlessly mocking it. The ridicule is definitely well-earned but much like the likes of The Room it's a creation that deserves to be experienced first-hand. It won't cost you anything since it's abandonware and it could make for a few cheap laughs with your friends when all of you have enough booze coursing through your systems.
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If for no other reason, do it for the bartender here or suffer that stink eye for all eternity.
 
Town with No Name (aka The Town with No Name) - 1993 - Shitpost/Point and Click - You are a nameless drifter who has just arrived in a small town to meet his sister. I mean, the game literally refers to you as 'the man with no name'. Anyway, you step off the train, ask the local old timer where you are and remain clueless as you have no idea what his response is because the obnoxiously loud music drowns it out. That's the kind of quality we're dealing with here. Things being as they are you have two choices. You can get back on the train and end the game that way. Easiest speedrun ever. That's not what you're here for though so you go into town in search of your sister and you're immediately beset by an outlaw.
View attachment 169892
Well, he's not exactly Texas Red but he too made a slip when he tried to match a drifter with a big iron on his hip.

This particular duel is actually impressive from a game design standpoint since you can't die here. This gives you ample time to get used to how the mouse cursor operates in a controlled environment, especially if you skipped the optional tutorial. It also sets the tone for your encounters with the bad guys. Shoot the man and he'll reward you with a hilarious line. Miss and you'll get an alternate cutscene which is pretty funny in its own right.

Unfortunately, it turns out that you've just killed 'the littlest brother' of Evil Eb who happens to be in charge of the local Hole-In-The-Head gang and that means trouble. The entire gang will try and hunt you down but for now you're free to explore the town. I would call it a sleepy podunk if it weren't for the fact that there seem to be more outlaws and gunslingers than regular residents populating it. Also, make no mistake. Any shootouts you find yourself a part of from now on will not reward you for missing your shot. You'll still get a funny cutscene but instead of making progress you'll get a game over.
View attachment 169893
This is the screen that will drive your progress for the most part.

Gameplay is very simple from this point on - visit a location and do whatever you want there or do nothing at all and leave. Yes, the only trigger for further discount Sundance Kids to show up for you to duel is that you enter a location and go back out in the streets. There are, however, things to do in these locations.

The most robust place here is the saloon. This is where you can play cards and a have a drink. You might think there would be crowds here but unfortunately the town with no name is pretty much a ghost town. Therefore, both indulgences involve the bartender and the former is incredibly boring and the latter is tied to a QTE that's pretty much impossible. Going upstairs can be a little more eventful.
View attachment 169894
Cover your eyes, kids. You're not ready for this kind of wanton debauchery.

The funniest part about this encounter is that if you don't take a bath in one of the other rooms you'll get rejected and you'll hear a line alluding to the reason for said rejection. The line I got while playing the game for the purpose of writing this post mentioned an inexplicably failing deodorant. I originally dismissed it as a silly joke on the devs' part but upon doing some research I found out that deodorant was first introduced as a commercial product in 1888 which is well within the Wild West period. I did not expect this to be an educational experience but here we are.

Other places are far from being this involved. Most of them will give you an option or two to take before you inevitably choose to go back to the main street. Some will be an excuse for the devs to unleash a throwaway one-liner while others will give you an instant game over. One place I'll highlight here is the jailhouse where you can see wanted posters of Evil Eb's posse aka (probably) the developers themselves. You have to remember that this game was developed before social media were the norm. Back then being able to see the devs' faces was rare and therefore cool.
View attachment 169895
Look at this handsome mug. Women want him and men want to be him.

The chief reason I bring up Wildcard McVee here is that he's the only adversary who breaks the mold when it comes to making progress and it's not telegraphed in any way whatsoever. After you kill a few of Evil Eb's goons you may notice that you can't make any progress the usual way. Wildcard McVee, as his nickname would suggest, requires you to go to the saloon and play cards. He'll replace the bartender as your opponent.

After you deal with him, the game goes back to the usual routine. Visit a location, leave, shoot another wannabe Billy the Kid. As you may have surmised, the game culminates with a duel with Evil Eb himself. For obvious reasons I won't spoil the ending here. All I'll say is that there's a massive twist to it.
View attachment 169896
Who would've thought that two-bit outlaws would be honorable enough to warn you.

I'll level with you. As a game, this thing is absolutely terrible. Graphics are either primitive or just downright hilarious in how goofy they can be, especially during cutscenes. Music ranges from pieces that are somewhat interesting but don't fit the theme of the game at all to ear-piercing, shrill, cacophonous suites you wouldn't wish upon your worst enemy. Gameplay is pretty much non-existent. It's rudimentary at best even when compared to some of its contemporaries that occupy a similar space genre-wise such as Mad Dog McCree.

With all that said, as an experience, it has some redeeming factors. The cutscenes will probably get a chuckle out of you. The sheer amount of unexpected references and off-kilter humor that sometimes borders on the surreal can be a genuine joy to witness. It takes maybe 20 minutes to beat the entire thing so while there is no way to save your progress and dying means you have to start over from the beginning it doesn't sting all that much.
View attachment 169897
I think this one speaks for itself.

If this game were made by a Japanese developer you'd be hearing a gaggle of its weeb fans praising it to oblivion on a regular basis because kUsOgE aRe UnIrOnIcAlLy GoOd YoU gUyS. If it were a Flash game from 2013 there would be at least a few people fondly remembering it. It's neither so it's been consigned to oblivion. You might find a review or two on YouTube relentlessly mocking it. The ridicule is definitely well-earned but much like the likes of The Room it's a creation that deserves to be experienced first-hand. It won't cost you anything since it's abandonware and it could make for a few cheap laughs with your friends when all of you have enough booze coursing through your systems.
View attachment 169898
If for no other reason, do it for the bartender here or suffer that stink eye for all eternity.

Having only seen this game through the retsupurae videos, Shitpost/Point and Click is very accurate.
 
Arcanum
Planescape torment
Messiah
No, i'm not human
Dark force trilogy
Dungeon keeper
Nox
Vampire bloodlines but also redemption
Sacrifice

Just a bunch on top of my head
 
header.jpg


212 hours in and still going strong. Incredible medieval simulation.
Just remember you are just a pheasant, so you need to learn how to
do everything. ESPECIALLY combat, but put the work in and you will
be rewarded with one of the best games I think I have ever played.
 
Starsector

once you delve into it, modding it, you'll never able to stop, sky's your PC's RAM's the limit
In response to sseth, i have to post his best video, which is also a pc game:
 
F everyone here... Pull out your old C64 and rock and roll
 
I recommend any pre-TWD telltale game. Almost everything that came out specifically after TWD is shit. Unless it’s poker night which isn’t shit but I dunno when that released.
idk when twd came out but i love the wolf within us and also sam and max. i grew up playing sam and max.
uhhhhh i wasnt smart enough back then to finish the games and i am still not smart enough today
 
I recommend any pre-TWD telltale game. Almost everything that came out specifically after TWD is shit. Unless it’s poker night which isn’t shit but I dunno when that released.
No wonder you told me no one likes you, but it aint because you are a mod. It's your crap taste in games. TT's Walking dead is INCREDIBLE, the Game of Thrones game was even better, but they killed it.
So I guess stick to your poker night or whatever the hell you were talking about
 
No wonder you told me no one likes you, but it aint because you are a mod. It's your crap taste in games. TT's Walking dead is INCREDIBLE, the Game of Thrones game was even better, but they killed it.
So I guess stick to your poker night or whatever the hell you were talking about
If it helps you feel any better, I don’t think this is exclusive to telltales. Ask me about any game franchises and you may not be happy to hear what I have to say. I literally can’t escape it.
 
idk when twd came out but i love the wolf within us and also sam and max. i grew up playing sam and max.
uhhhhh i wasnt smart enough back then to finish the games and i am still not smart enough today
I actually forgot about the wolf among us! I agree it’s a great game regardless of its release and I still can’t wait to play 2.
All Sam & Max games are awesome too.
 

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