I'm going to dedicate this one to our favorite resident menace of the high seas
@Zerpina
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Claw (aka Captain Claw) - 1997 - 2D platformer - Monolith's second game and by Monolith I don't mean the guys who are responsible for Dark Souls but a slightly lesser known American Monolith who cut their teeth making shooters at the time with their first one (and the only one preceding Claw) being Blood whose lineage is very much present in this game despite the lady protesting a little too much. Monolith's marketing was trying to sell Claw as a family-friendly romp that's on the opposite end of the ultra violence spectrum that Blood was - a game that didn't need to be violent to be fun. I'd argue that stabbing, shooting, blowing up and downright erasing enemies with magic still constitutes a whole lot of violence but that's neither here nor there really.
You are captain Nathaniel J. Claw, an anthropomorphic feline, a veritable pirate captain and an absolute scourge of the high seas, so much so that there is a massive bounty on your head and there are many who would be willing to collect. The introductory cinematic finds you and your crew ambushed and embroiled in naval combat against Le Rauxe, an admiral of the Cocker Spaniard fleet. Yeah, the game has a bit of a cats vs dogs theme to it. Even I winced a bit when I got the pun and I love them dearly. The battle goes... Poorly.
Fortunately for you, you're so infamous that instead of getting killed right then and there you're going to be brought to the Spaniard king as a prize. Before that happens, however, you're to be kept in the La Roca prison. In your cell you accidentally find a secret stash left by one of countless unfortunate souls who found themselves there before you. In it there's a piece of a map and a note confirming and describing the existence of an artifact called the Amulet of Nine Lives - a trinket that promises immortality to its owner. Can there be a grander prize than that? Time to break out of this gaol and take what's rightfully yours!
Now it's just a matter of traversing the 14 levels that separate you from eternal glory. 14 levels may not seem like much but not only are they all very diverse set pieces such as the aforementioned La Roca dungeon and the castle's ramparts later on but the journey will also take you through a lush forest, a town, a dock at night and the ship you steal there as well as undersea caverns and, finally, the Tiger Island where your exploits will culminate in a mad dash through a hell-themed labyrinth with the guardian of the amulet's final gem awaiting to give you your final trial at the end.
Your swashbuckling arsenal consists or your trusty punches, kicks and a cutlass but you also have a few secondary weapons such as your flintlock that will be your workhorse for long-range combat, bundles of dynamite sticks that do a lot of damage and work the same way they did in Blood - the longer you hold the button the farther you throw. Finally, you have the magic claw which will kill any mook in one hit but ammo for it is exceedingly rare.
Another thing about these 14 levels is that they are absolutely massive and sprawling. Extra lives, temporary jump enhancements, fire/cold/lightning sword upgrades that will allow your cutlass to fire projectiles for a time or invisibility just to name a few. The first few levels will have those lying around just to give you a taste but later down the line you'll have to explore to earn them.
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At least you get a warning this time. A warning that there's at least one secret there if you dare risk it
In an uncharacteristic gesture of kindness the levels are peppered with arrows telling you where to go if you just want to get to the end of a given level but they also indirectly tell you where the juiciest secrets lie.
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Do you want to beat the level fairly effortlessly or do you want to risk it for a chance of a funky power-up and extra treasure? Your call
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This is what happens when you don't explore
And explore you should. Power-ups are one thing. The more important motivator perhaps is that your score is not just for bragging rights in Claw but will also net you a bunch of extra lives and they're absolutely worth it. This game is HARD. Tiny platforms? Check. Moving platforms? Check. Disappearing platforms? Check. Timed spikes protruding from any of these, making your life difficult? Why, yes. Pools of acid or spikes that will kill you instantly? Absolutely. Sudden arrows from the walls? You bet. Conveyor belts that will make it difficult to move forward or stay on the platform you're on? You're damn right. You will be intimately familiar with most of these by the end of stage 2 and the game will only crank up the difficulty from there by combining these features and throwing devious enemies in for good measure.
With that said, as hard as the game can be, especially from stage 9 onward, it's also fair most of the time. Checkpoints are fairly generous and even if you get a game over you'll be able to start from the last stage you were on. One interesting thing the game does is that it keeps track of your progress independently of the checkpoint you're at. What I mean by this is that imagine you get to a checkpoint. Now imagine you kill a few enemies but you die before reaching the next checkpoint. You will be reset to the last checkpoint but the enemies you dispatched will stay dead. Same goes for the treasures you pick up so you don't need to retrace your steps after exploring a little too hard and dying.
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One of those few examples of unfair difficulty. Not only does it take a lot of frames before you can get off the ladder and start doing damage (or running) but also every single one of these canine hombres has a ranged attack and will be more than happy to nail you with it. Someone over at Monolith must've had a bad day.
To recapitulate, Claw is a must-play for any fan of the genre. The gameplay is sublime, the graphics are absolutely beautiful. The game will challenge you but will be fair about doing so. I haven't touched on the music really and that's for good reason. Most of it is subdued ambient themes that fit any given level but, more importantly, don't get in your way. Chances are you won't even notice that it's there because you'll be busy keeping your ears alert for sound cues such as enemy grunts or environmental hazard noises.
Playing Claw on modern hardware is easy. The game's requirements are so low that even my old rig is capable of simply emulating a period-accurate PC. However, The best option for most of you, I imagine, will be one of the community-made repacks that are floating around out there. One such repack I've tested before and can vouch for is called Claw CrazyHook. The search phrase of the day should be 'The Claw Recluse', just to make sure you get it from a reputable source. You will not only get the already excellent game itself but also hundreds of fan-made levels to peruse at your leisure.