Gaming nitpicks

ciro64

Paladin Knight
gemgemgem
Joined
Dec 18, 2024
Messages
258
Reaction score
843
Points
1,227
For games that offer such customizability, I should be able to edit my character's name and appearance at any time for free. It's my fantasy, I should be able to rewrite it as I see fit. Stop making me spend one hour at the character creator out of fear of not being 100% decided.
 
For games that offer such customizability, I should be able to edit my character's name and appearance at any time for free. It's my fantasy, I should be able to rewrite it as I see fit. Stop making me spend one hour at the character creator out of fear of not being 100% decided.
Agreed. Monster Hunter has always been terrible about this (for classic games you needed a save editor, for 5th gen onward you need to buy a char editing ticket with real money) while pretty mudh every other game in this space lets you change appearance for free at any time.

My own nitpick is somewhat adjacent - I don't like when games don't let you reset builds. Why make it so difficult for the player to experiment and have fun?
 
For games that offer such customizability, I should be able to edit my character's name and appearance at any time for free. It's my fantasy, I should be able to rewrite it as I see fit. Stop making me spend one hour at the character creator out of fear of not being 100% decided.
This is a big one for me too. It doesn't help that sometimes characters end up looking different between static character creation and gameplay due to lighting.
 
I hate when characters turn around in a stiff way rather than organically. MOBAs and MMOs are examples of this.
 
For games that offer such customizability, I should be able to edit my character's name and appearance at any time for free. It's my fantasy, I should be able to rewrite it as I see fit. Stop making me spend one hour at the character creator out of fear of not being 100% decided.
In Xenoblade X, after you've made a certain amount of progress in the game, you can find a guy who gives you a mission to help him set up a new business. If you finish it, he creates a back alley body shop. Basically, you can pay him to reopen the character creator.

There should be both a manual save feature and an auto save feature, not only one of them
Some games do this, like the recent Legend of Zelda games.

I want my characters to stop dying from touching water.

My guys on GTA and Red Dead Redemption can tank being ran over, shot at, and even falling from great heights, but Lord forbid they got wet.
I'm surprised no gang member has realized that the ultimate weapon in that world is a super soaker.
 
There should be a way to get all the pokemon from a region without having to buy both versions of the games and two consoles
A lot of improvement hacks for the series make a point of fixing this issue.

As for why it works that way, it's a Japanese thing. Basically, you are supposed to bring the game and its system with you to school and meet up with friends who play Pokémon. Then you trade with them with a 50% chance that some of them bought the other version. If they didn't, you'll find someone else eventually in your friend group or school who got it. If not, you most likely take public transport, so you'll find some kid there who has it. Not a kid? Don't worry, you take public transport; you'll run into a kid playing it eventually.

Of course, Nintendo is double dipping on the game's profits. While Nintendo has been risk-averse on some of the shadier gaming industry practices, they are still in a country where nickle-and-diming practices are rampant for a lot of things. (And gatcha is pretty much everywhere in some form.) And Japanese people have just come to accept that these are part of business.
 
A lot of improvement hacks for the series make a point of fixing this issue.
I only play them after beating the vanilla game (and most if not all improvement rom hacks arent in spanish anyways)
 
My own nitpick is somewhat adjacent - I don't like when games don't let you reset builds. Why make it so difficult for the player to experiment and have fun?

So that your choices and character building have consequences and you can't just respec on a per battle basis to break the challenge of any obstacle.

For me it depends on the game, personally. Though I tend to respect devs that actually make you stick with your choices.
 
So that your choices and character building have consequences and you can't just respec on a per battle basis to break the challenge of any obstacle.

For me it depends on the game, personally. Though I tend to respect devs that actually make you stick with your choices.
What you describe is fair, but not necessarily the only scenario where respeccing would be useful. It would mean respecting the player's time, ultimately.
 
No encounter repellents in my RPG's especially if you pull the old-school "Only in five steps i killed half of a Metropolis in enemies" or if the enemies are more tedius than fun or rewarding especially as you level up
My own nitpick is somewhat adjacent - I don't like when games don't let you reset builds. Why make it so difficult for the player to experiment and have fun?
*Etrian Odyssey 1 chopping ten levels in the slowest leveling game of the saga PTSD intensifies*
 
Last edited:
Some nitpicks:
  • RPGs often give you various armors and weapons with different attributes (fire DMG/DEF, NMEs drop more coin, etc) but don't allow you to upgrade them. This results in these armors being either discarded despite their usefulness when stronger armor is found, or used well past when you should have equipped stronger equipment because their special attribute is extremely good for something you really want. (Like how I tend to wear the rare drop armor until I can't survive with it.) A little crafting would solve the issue.
  • Speaking of crafting, not enough games let me choose the attributes I want to add to my equipment, or continuously upgrade them. By late game (or at least post game), I should be allowed to craft some stupid OP equipment that breaks the game hard. I'm fine with it being a slow and tedious thing to do; just let me do it.
  • It annoys me when games hint at nudity but don't go through with it completely. Like the bath scene from Yggdra Union: We'll Never Fight Alone, where you can see she's naked, but a tree branch and solar bloom is covering her up. Or the ending of Xenogears, where Ken dolls, bloom, and quick cuts are rampant. I get not wanting to get too graphic, but if you are going to do it tastefully, then don't go halfway.
  • When the remake is missing some of the goodies from the previous remake(s), resulting in no actual definitive edition. Looking at you, Final Fantasy Pixel Remasters. (Although there are worse cases out there.)
 
Some nitpicks:
  • When the remake is missing some of the goodies from the previous remake(s), resulting in no actual definitive edition. Looking at you, Final Fantasy Pixel Remasters.
This, so much this. The PRs infuriate me for discarding the extras.
 
Some nitpicks:
  • It annoys me when games hint at nudity but don't go through with it completely. Like the bath scene from Yggdra Union: We'll Never Fight Alone, where you can see she's naked, but a tree branch and solar bloom is covering her up. Or the ending of Xenogears, where Ken dolls, bloom, and quick cuts are rampant. I get not wanting to get too graphic, but if you are going to do it tastefully, then don't go halfway.
THIS this this, for me this applies for every type of media.

Actually I wish sexuality was more embraced in works of art in general, not just ecchi. For example, Nomnomnami's works features serious stories with optional extra chapters involving +18 content, which are better than your typical mature content in a way due to the emotional attachment you develop for the characters.
 
Last edited:
The fucking LOAD TIMES! Especially if it took like literally 2 minutes or longer. I wouldn't mind if it's a Open World games because, y'know? OPEN WORLD? But if it's just some levels that I can finish in like…30 seconds, then I'd rather play something else
 
The fucking LOAD TIMES! Especially if it took like literally 2 minutes or longer. I wouldn't mind if it's a Open World games because, y'know? OPEN WORLD? But if it's just some levels that I can finish in like…30 seconds, then I'd rather play something else
Anything over 3 seconds is already bordering too much outside of first time loads/shader compilations if you ask me.

The PS2 version of Tales of Abyss had overworld battle transitions that took around 8 - it's positively maddening, and the only way I found to even finish the game on console was grinding in dungeons exclusively, since there the load times were around 3 seconds (the 3DS port fixed the loading bug and other random crashing bugs the PS2 version had related to special techniques).
 
Anything over 3 seconds is already bordering too much outside of first time loads/shader compilations if you ask me.

The PS2 version of Tales of Abyss had overworld battle transitions that took around 8 - it's positively maddening, and the only way I found to even finish the game on console was grinding in dungeons exclusively, since there the load times were around 3 seconds (the 3DS port fixed the loading bug and other random crashing bugs the PS2 version had related to special techniques).
That sucks man, all that grinding because of the load times

I don't have that kind of patience and dedication honestly, but good job ::bigboss
 
For games that offer such customizability, I should be able to edit my character's name and appearance at any time for free. It's my fantasy, I should be able to rewrite it as I see fit. Stop making me spend one hour at the character creator out of fear of not being 100% decided.
I've played a fair share of those. My avatar is sort of proof of that. Different in this however is how the character is seen throughout the game. (He's the male protag from SRW30, btw). I usually have my characters be anything BUT human, they can look like one but never seen AS one. I'm the type that prefers to believe I'm beyond 'human' because what I have is anything that's remotely human. So yeah, I don't being the outcast, it reflects how I see myself in reality.
 
Nintendo games that dont have a options menu period. For example Animal Crossing. I want to turn down the music while playing so i can listen to my own music, but also still hear the ingame sounds, nope....
 
The fucking LOAD TIMES! Especially if it took like literally 2 minutes or longer. I wouldn't mind if it's a Open World games because, y'know? OPEN WORLD? But if it's just some levels that I can finish in like…30 seconds, then I'd rather play something else
This was part of the computer gaming experience way back when. Pop a disk in your disk drive, or a tape in your tape deck if you had that, and then load up a game and just wait. I had a Commodore 64 and there were games you could potentially boot up and go take a shower before the game was ready. I had a graphic adventure that was probably 45-60 seconds between individual static screens, but it was still fun.
 

Users who are viewing this thread

Connect with us

Latest Threads

Digimon Story Cyber Sleuth invisible texts bug on vita 3k

The game is working very fine, but there is one problem: some texts in the game are appearing...
Read more

Anime/manga villains

Who is the one villain you hate the most? Or the most annoying for you?
For me it's Shigaraki...
Read more

What is the power difference between a Gameboy Classic and a Color?

I feel that it was barely that different unless you check late gen (aka 2000-2001) games that...
Read more

I.Q.: Intelligent Qube

1738753788503.jpeg


Aka Kurushi in Europe (for some reasons Japan has an english name while Europe got...
Read more

Miss Hokusai 2015

The series is set in the Edo period and covers the careers of the painter Tetsuzo...
Read more

Online statistics

Members online
109
Guests online
220
Total visitors
329

Forum statistics

Threads
3,382
Messages
62,246
Members
219,417
Latest member
fms10pa

Support us

Back
Top