Pet Peeves in video games

A lot of improvement hacks for the series make a point of fixing this issue.
I only play them after beating the vanilla game (and most if not all improvement rom hacks arent in spanish anyways)
 
My own nitpick is somewhat adjacent - I don't like when games don't let you reset builds. Why make it so difficult for the player to experiment and have fun?

So that your choices and character building have consequences and you can't just respec on a per battle basis to break the challenge of any obstacle.

For me it depends on the game, personally. Though I tend to respect devs that actually make you stick with your choices.
 
I don’t like it when every gap in a game requires a double jump. I love Jak and Daxter, and I love double jumps, but it’s really rampant in all three games.
 
So that your choices and character building have consequences and you can't just respec on a per battle basis to break the challenge of any obstacle.

For me it depends on the game, personally. Though I tend to respect devs that actually make you stick with your choices.
What you describe is fair, but not necessarily the only scenario where respeccing would be useful. It would mean respecting the player's time, ultimately.
 
No encounter repellents in my RPG's especially if you pull the old-school "Only in five steps i killed half of a Metropolis in enemies" or if the enemies are more tedius than fun or rewarding especially as you level up
My own nitpick is somewhat adjacent - I don't like when games don't let you reset builds. Why make it so difficult for the player to experiment and have fun?
*Etrian Odyssey 1 chopping ten levels in the slowest leveling game of the saga PTSD intensifies*
 
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Some nitpicks:
  • RPGs often give you various armors and weapons with different attributes (fire DMG/DEF, NMEs drop more coin, etc) but don't allow you to upgrade them. This results in these armors being either discarded despite their usefulness when stronger armor is found, or used well past when you should have equipped stronger equipment because their special attribute is extremely good for something you really want. (Like how I tend to wear the rare drop armor until I can't survive with it.) A little crafting would solve the issue.
  • Speaking of crafting, not enough games let me choose the attributes I want to add to my equipment, or continuously upgrade them. By late game (or at least post game), I should be allowed to craft some stupid OP equipment that breaks the game hard. I'm fine with it being a slow and tedious thing to do; just let me do it.
  • It annoys me when games hint at nudity but don't go through with it completely. Like the bath scene from Yggdra Union: We'll Never Fight Alone, where you can see she's naked, but a tree branch and solar bloom is covering her up. Or the ending of Xenogears, where Ken dolls, bloom, and quick cuts are rampant. I get not wanting to get too graphic, but if you are going to do it tastefully, then don't go halfway.
  • When the remake is missing some of the goodies from the previous remake(s), resulting in no actual definitive edition. Looking at you, Final Fantasy Pixel Remasters. (Although there are worse cases out there.)
 
Some nitpicks:
  • When the remake is missing some of the goodies from the previous remake(s), resulting in no actual definitive edition. Looking at you, Final Fantasy Pixel Remasters.
This, so much this. The PRs infuriate me for discarding the extras.
 
Some nitpicks:
  • It annoys me when games hint at nudity but don't go through with it completely. Like the bath scene from Yggdra Union: We'll Never Fight Alone, where you can see she's naked, but a tree branch and solar bloom is covering her up. Or the ending of Xenogears, where Ken dolls, bloom, and quick cuts are rampant. I get not wanting to get too graphic, but if you are going to do it tastefully, then don't go halfway.
THIS this this, for me this applies for every type of media.

Actually I wish sexuality was more embraced in works of art in general, not just ecchi. For example, Nomnomnami's works features serious stories with optional extra chapters involving +18 content, which are better than your typical mature content in a way due to the emotional attachment you develop for the characters.
 
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The fucking LOAD TIMES! Especially if it took like literally 2 minutes or longer. I wouldn't mind if it's a Open World games because, y'know? OPEN WORLD? But if it's just some levels that I can finish in like…30 seconds, then I'd rather play something else
 
The fucking LOAD TIMES! Especially if it took like literally 2 minutes or longer. I wouldn't mind if it's a Open World games because, y'know? OPEN WORLD? But if it's just some levels that I can finish in like…30 seconds, then I'd rather play something else
Anything over 3 seconds is already bordering too much outside of first time loads/shader compilations if you ask me.

The PS2 version of Tales of Abyss had overworld battle transitions that took around 8 - it's positively maddening, and the only way I found to even finish the game on console was grinding in dungeons exclusively, since there the load times were around 3 seconds (the 3DS port fixed the loading bug and other random crashing bugs the PS2 version had related to special techniques).
 
Anything over 3 seconds is already bordering too much outside of first time loads/shader compilations if you ask me.

The PS2 version of Tales of Abyss had overworld battle transitions that took around 8 - it's positively maddening, and the only way I found to even finish the game on console was grinding in dungeons exclusively, since there the load times were around 3 seconds (the 3DS port fixed the loading bug and other random crashing bugs the PS2 version had related to special techniques).
That sucks man, all that grinding because of the load times

I don't have that kind of patience and dedication honestly, but good job ::bigboss
 
For games that offer such customizability, I should be able to edit my character's name and appearance at any time for free. It's my fantasy, I should be able to rewrite it as I see fit. Stop making me spend one hour at the character creator out of fear of not being 100% decided.
I've played a fair share of those. My avatar is sort of proof of that. Different in this however is how the character is seen throughout the game. (He's the male protag from SRW30, btw). I usually have my characters be anything BUT human, they can look like one but never seen AS one. I'm the type that prefers to believe I'm beyond 'human' because what I have is anything that's remotely human. So yeah, I don't being the outcast, it reflects how I see myself in reality.
 
Nintendo games that dont have a options menu period. For example Animal Crossing. I want to turn down the music while playing so i can listen to my own music, but also still hear the ingame sounds, nope....
 
The fucking LOAD TIMES! Especially if it took like literally 2 minutes or longer. I wouldn't mind if it's a Open World games because, y'know? OPEN WORLD? But if it's just some levels that I can finish in like…30 seconds, then I'd rather play something else
This was part of the computer gaming experience way back when. Pop a disk in your disk drive, or a tape in your tape deck if you had that, and then load up a game and just wait. I had a Commodore 64 and there were games you could potentially boot up and go take a shower before the game was ready. I had a graphic adventure that was probably 45-60 seconds between individual static screens, but it was still fun.
 
Nintendo games that dont have a options menu period. For example Animal Crossing. I want to turn down the music while playing so i can listen to my own music, but also still hear the ingame sounds, nope....
This so much! If I want to play AC while listening to while listening to my awful playlist of Metal and Industrial music I should be able to while still listening to the SFX of the game
 
I personally never liked the self-insertion that games insist on. For some reason I could never truly fantasize myself as the protagonist unless they're completely featureless. Most games I play try to be a player fantasy and I always end up going:

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This so much! If I want to play AC while listening to while listening to my awful playlist of Metal and Industrial music I should be able to while still listening to the SFX of the game
Please do not play "Closer" by Nine Inch Ͷails around Isabelle. Not unless she requests it, that is.
 
This so much! If I want to play AC while listening to while listening to my awful playlist of Metal and Industrial music I should be able to while still listening to the SFX of the game
Pretty much. Sometimes i want to play while listening to my own music, but theres also times where i want to play without the music, and just hear the nature sounds like i would in Skyrim. Idk, just seems like such a silly thing not to have in a game these days.
 
The fucking LOAD TIMES! Especially if it took like literally 2 minutes or longer. I wouldn't mind if it's a Open World games because, y'know? OPEN WORLD? But if it's just some levels that I can finish in like…30 seconds, then I'd rather play something else
Well, to be fair, it's one of my favorite Tales games along with Symphonia and Vesperia, so that kind of kept me going.
 
In 3d actions/shooters: Spawning enemies right behind you. Making difficulty harder by increasing damage and health of the enemies.
In rpg: Bullcrap obstacles like bushes and tiny fences.
 

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