Gaming nitpicks

Nintendo games that dont have a options menu period. For example Animal Crossing. I want to turn down the music while playing so i can listen to my own music, but also still hear the ingame sounds, nope....
This so much! If I want to play AC while listening to while listening to my awful playlist of Metal and Industrial music I should be able to while still listening to the SFX of the game
 
I personally never liked the self-insertion that games insist on. For some reason I could never truly fantasize myself as the protagonist unless they're completely featureless. Most games I play try to be a player fantasy and I always end up going:

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This so much! If I want to play AC while listening to while listening to my awful playlist of Metal and Industrial music I should be able to while still listening to the SFX of the game
Please do not play "Closer" by Nine Inch Ͷails around Isabelle. Not unless she requests it, that is.
 
This so much! If I want to play AC while listening to while listening to my awful playlist of Metal and Industrial music I should be able to while still listening to the SFX of the game
Pretty much. Sometimes i want to play while listening to my own music, but theres also times where i want to play without the music, and just hear the nature sounds like i would in Skyrim. Idk, just seems like such a silly thing not to have in a game these days.
 
The fucking LOAD TIMES! Especially if it took like literally 2 minutes or longer. I wouldn't mind if it's a Open World games because, y'know? OPEN WORLD? But if it's just some levels that I can finish in like…30 seconds, then I'd rather play something else
Well, to be fair, it's one of my favorite Tales games along with Symphonia and Vesperia, so that kind of kept me going.
 
In 3d actions/shooters: Spawning enemies right behind you. Making difficulty harder by increasing damage and health of the enemies.
In rpg: Bullcrap obstacles like bushes and tiny fences.
 
I don't like the pre-drawn portraits in CRPGs. Most of the time they don't match how my characters looks in-game. BG3 did this right by showing your actual face in the portraits and I hope this becomes the norm moving forward.

Also, in a lot of NES era games (especially side-scrollers) enemies respawns within seconds of killing them. Completely ruins the pacing.
 
My nitpick is that: I prefer having a protagonist with a canon name than inserting myself in the plot.
Same, I get way more immersed into the world with cannon protagonists than OC character creator protagonists. I can feel the struggles and sympathize with characters like Adam Jensen(Deus ex reboot), Marcus Fenix(Gears of War), and Clive Rosfield(Final Fantasy 16). With my OC protagonists I feel like they are my children I created and it ruins the vibes of a lot of games for me.
 
My nitpick is that: I prefer having a protagonist with a canon name than inserting myself in the plot.
Agreed, any game that asked me to name a protagonist, I'd try to find the canon name first.
If it's not available, I would throw in the name of the protagonist of the same sex of the previous game I play.
I finished the first Persona 3 playthrough with the MC, Kratos Kratos.
 
Games that are linear and put a ton of space or cutscenes between you and a boss you're going to get filtered by. I recently played through the MGS games for the first time and there were some times where it was just frustrating. I've seen modern games do it too. The place I see it most anymore is in Horror games especially indie ones, like please homie I promise I don't want to walk through this area again.
 
My nitpick is that: I prefer having a protagonist with a canon name than inserting myself in the plot.
What's funny is that in Dragon Quest apparently each protagonist have an actual canon name only told in extra material.

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I personally never liked the self-insertion that games insist on. For some reason I could never truly fantasize myself as the protagonist unless they're completely featureless. Most games I play try to be a player fantasy and I always end up going:

View attachment 17527
For a MMO type of game I understand. For Solo less so.

Also in some games they make the protagonist non-binary (or ambiguous looking) to make them more relatable/self-insertable (like in Undertale and Deltarune) but I feel even less connected than if I had a default "choose a boy or a girl" like in Pokémon or any other RPG kind of game.

Even a default female character is fine to me even if she's an actual speaking character.
 
This has always been a personal gripe, but I hate when the interact button is the same as the jump button. It makes me look like an idiot when I try to open a door.
 
This has always been a personal gripe, but I hate when the interact button is the same as the jump button. It makes me look like an idiot when I try to open a door.
That's a big game design mistake imo.

Like FFXV as I heard.


Mine is when an action has a 1.5 second of having a button pressed instead of just pressing it once.

Hold E to open the door is a thing I dislike about modern games.
 
Undertale needed a run button
As much as I never play it I find it baffling that a Roleplaying game made in the 2010's lack a dedicated run button when they started adding one for at least a decade.

I know it's a game meant to replicate 8/16-bits JRPG (especially Mother) but damn, just let some modern QoL elements.

Imagine if an indie JRPG game had a Stair prompt like in Dragon Quest on the Famicom.
 
Cutscenes should always be skippable, including intro cutscenes. If I can't get to the actual gameplay in minutes flat the game is doing something wrong.
 
Cutscenes should always be skippable, including intro cutscenes. If I can't get to the actual gameplay in minutes flat the game is doing something wrong.
My other nitpick is the "first time starting cinematic".

So it means that even with a new game you can no longer have that special one...

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This title screen is only when you start the game for the first time (or after finishing the game).

Or else you'll see that
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Any FPS that gives me the infamous "Right stick to strafe, left to turn" is out of the question, Right being for looks is the new standard for a reason
 
I can't stand it when games require you to traverse to a specific location to save your game. If it's a level-based game where you can only save between levels, I'm a little more willing to tolerate that.

I'd almost say I prefer being able to save whenever, wherever, but it's too easy to end up in unwinnable situations if this is the only type of saving a game has. A hybrid system where you have "safe" autosaves you can roll back to in addition to quicksaves would be ideal, IMO.
 

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