Ehhh you know I like to into games blind with 0 prior knowledge to ensure the best experience as such I prefer if you refrain from mentioning anything about specifics of the game literally anything so I don't end up remembering it ☺.
Yeah sure lay out the rules could be interesting to see how others play FF
well, this was specifically for ff4 psx. i've tried this out with other games with mixed results.
here are the rules and guidelines for "The Rule of Five"
1. play the game as normal until you can heal your characters with some consistency. [you have access to an inn, npc that heals infinitely, magic pot of healing, tents, cabins etc] (saving is not necessary but you can do it whenever it is available. {i did this in ff3. there is a healing spring in the first dungeon when you only have luneth as your only party member.} level up to Lv 5.
1a. don't run from battles. only in dire situations can you run from a fight. every bit of experiences helps and so do money and item drops. [dire situations are: fallen party member (takes time to catch them up if you are a long way away from a revival spot. conflicts with 'got to fight every battle.')
1b. this rule can be disregarded or postponed under certain conditions or scenarios or situations. ex. cecil changes classes form dark knight to paladin, resetting to level 1. paladin cecil is the first permanent party member for ff4. relevel to previous level, [if he was lv 14, get back and then round up to nearest 0 or 5. 14 -> 15, 16 -> 20, etc.]
2. after first boss is defeated, level up to next goal post. lv 5 -> 10. repeat until either game is beaten or level cap is reached.
3. optional: if characters join under leveled, work on bringing them up to party line.
... i think this was everything. it's been roughly a half decade to decade when i last used it. i just mainly remembered "go up 5 levels after every boss, and you'll be fine."
doesn't quite work with every game unless altered to match game mechanics. ex. ff2, ff10.