MasterEn
OverLord of Net Slum
it's a repurposed disney fighting game, according to what i've read about its development. it's one on one, stages are based off of various locations from the series, one stage per installment. characters can freely move around the environments during battle. they have levels and stats, along with moves and spells learned through level ups and move sets can be altered to suit your tastes. many characters play quite differently. warrior of light is your standard average one; no weaknesses or strengths. i main him primarily. exdeath can't run. he walks slowly no matter what. he can teleport and deal damage with it if you collide with it. he also gets a block ability that can block all attacks with perfect timing. there's even a hybrid real time turn base mode. your character can move on their own and you pick commands from a menu like in the main games.Yeah Im interested in dissidia sounds like fun game to me
Im not into D&D but since it was a thing back in the 80s and 90s among nerds its safe to assume FF was inspired by it every game dev played it back then.
My problem with ff1 and 2 is they came out inis 87/88 a time when technology allowed for way less cool stuff ever since then technology grew and this allowed these games to become way more than their original release but square for some reason only changes gameplay and keeps the lackluster story as it is when they can add more....and make the cast of ff2 pretty memorable gus doesn't even say more than 3 lines I think and gareth lacks the ability to jump like he is the original Dragoon come on square give him something instead of being firion on steroids.
I don't have a problem with the difficulty I think that's one of the positives of final fantasy you never feel like enemies are weak you are always trying to gain the advantage always on edge my problem is ff1 lacks items at least on the ps1 the thief (carl I named him the bunching bag of the team) was supposed to the utility character but ended up underperforming cuz lack of items made things unnecessarily hard.
Also the pacing if only it was slightly faster something I like a lot about FF8 is the fast exp gain few battles and you are few levels up while I find ff8 to the easiest of what I played so far it still manages to be challenging I mean my hands were shaking when fighting ultimecia.
Yeah I just don't like the ff2 system all that much use weapon too much int goes down like by brute forcing my way I become dumb? Alright then lets use spe- ohhhh spell damage is pathetic what about ultima? Oh man what a cool animation I hope it does huge amounts of damage (spoiler it does crappy damage :|)
the thief is bugged in the original version, i think, and he is underpowered pretty much in all of them. his ninja promotion makes him better. a little bit better, but it is a positive.
ff8 levels up enemies while you level up your characters. that's why it maintained a decent difficulty for you.
the gba versions have removed the stat losses, so you can keep whatever you gain with out losing it.
ultima was bugged in the original and i don't know if they fixed it. ever. it's supposed to check all spell levels and weapon levels of the character who possesses the ultima spell; and then it adds that info in to the damage calculation formula. so, one weapon type is level 10, 14 spells at levels 2-7; yeah, the ultima spell is going to suck