Final Fantasy Thread

Final Fantasy 4:

1-i kept casting sight on enemies thinking it will do something in battle.
this spell always befuddled me. it doesn't work in battle, and when you use it in the overworld, it just zooms the camera out and not enough to be helpful. i remember it bringing up a map in ff4 advance, and i think the psp version as well. that's all it does.
fortunately, there are some hacks out there that make sight do stuff in battle. i think it commonly inflects blind on enemies when it is modified for hacks. i still don't use it, so i don't remember.
 
this spell always befuddled me. it doesn't work in battle, and when you use it in the overworld, it just zooms the camera out and not enough to be helpful. i remember it bringing up a map in ff4 advance, and i think the psp version as well. that's all it does.
fortunately, there are some hacks out there that make sight do stuff in battle. i think it commonly inflects blind on enemies when it is modified for hacks. i still don't use it, so i don't remember.
Yeah they should have programmed a map by FF4 i think 2 had one but I'm not certain if the original FF2 had one or it was added in origins.

I didn't use the spell to look for stuff i just had to guess where i want to go and memorized 2 paths and it worked what a useless spell....
 
Yeah they should have programmed a map by FF4 i think 2 had one but I'm not certain if the original FF2 had one or it was added in origins.

I didn't use the spell to look for stuff i just had to guess where i want to go and memorized 2 paths and it worked what a useless spell....
the first game had a map that opened up by pressing select and b if i remember correctly. 2 had a map as well, at least in later versions, haven't checked out the nes version yet. i think 3 had a map. tried all of the button combs for 4 on the psx version. no map. granted, you don't really need one for the vast majority of the game. it is fairly linear until you get the lunar whale, and you're at the end of the game at that point.
i was healing my characters when i noticed that "sight" was lit up, so i tried it out. camera zoomed out enough to add 3 rows of tiles to the screen for 5 seconds and then it went back to its normal spot.
 
the first game had a map that opened up by pressing select and b if i remember correctly. 2 had a map as well, at least in later versions, haven't checked out the nes version yet. i think 3 had a map. tried all of the button combs for 4 on the psx version. no map. granted, you don't really need one for the vast majority of the game. it is fairly linear until you get the lunar whale, and you're at the end of the game at that point.
i was healing my characters when i noticed that "sight" was lit up, so i tried it out. camera zoomed out enough to add 3 rows of tiles to the screen for 5 seconds and then it went back to its normal spot.
Wait ff1 had a map? I didn't know.....yes 3 had a map with the same spell as 4 the spell brings up the mini map.

You discover things by sheer coincidence sometimes if i remember right i was wondering what the spell does clicked on it in the overworld and it did what it did
 
Wait ff1 had a map? I didn't know.....yes 3 had a map with the same spell as 4 the spell brings up the mini map.

You discover things by sheer coincidence sometimes if i remember right i was wondering what the spell does clicked on it in the overworld and it did what it did
ff1 tells you about the map feature in game.
 
Yes i don't remember what they say exactly
of course you wouldn't, it doesn't remotely seem like real words.
their text is backwards.
here's all of the variations from the wiki of what they say in each version of the game.
 
of course you wouldn't, it doesn't remotely seem like real words.
their text is backwards.
here's all of the variations from the wiki of what they say in each version of the game.
WHOA that's actually cool if only you could know in any other way but funny from square to do this i always sensed they liked to troll you in many ways in FF2 it was the trap rooms , and FF6 it was the magician boss in kefka tower dudes just liked to mess with the player like this
 
WHOA that's actually cool if only you could know in any other way but funny from square to do this i always sensed they liked to troll you in many ways in FF2 it was the trap rooms , and FF6 it was the magician boss in kefka tower dudes just liked to mess with the player like this
yeah; games were more hardcore back in the day. i think i was reading nintendo power when i learned about the button code for the map. they covered about half of the game in the magazine, including 2 of the new dungeons that were added in, the earth and fire dungeons that open up after saving the corresponding crystals.
 
you're never supposed to be out of the stack. that's the whole point; all of your characters stats stack together to make your teams stronger. usually you can stop the wobbling if your characters are strong enough to endure the attack; if i remember correctly.
the game is solid overall; world building is a bit shaky after the first chapter, since it isn't quite consistent with the final fantasy characters. i like the designs for the recruitable monsters. baby ifrit is adorable and so is little shiva and her goth counterpart. it definitely has a pokemon feel to it, with different monsters having different powers and stats. magic spells stacking to make stronger ones is a good mechanic as well.
i don't remember what the music sounded like, so no comment on that.
the story is interesting; part of me wanted the game to end with the fake bad ending.
the pink pixie was pretty funny interacting with the green fox.
not a bad game. probably one of the few games where dlc could have added a ton more content to the game. have some worlds based off of other square games, adding in more monsters and characters too.
yeah, i guess, but the stack mechanic feels like it should have more to it, like a switching mirages bettwing stacks, in my opinion it would make the game play a little more interesting, it might br becouse i've played the game several times thogh, i would also apreciate more mirageboards tipes, they feel a little repetitive, i'm not asking for unique ones for every mirages but to like change a little bit, some feel like they have a little filler, like baby bahamuth having counter disspell, it weastes a lot of mp but he was quite good if i rememver, also the ost is really good, the main theme is a banger (inocent2) and the youtube play list has like 100 songs, and i feel like the plot could be a little better but i really like what we have, aslo i love the art stile a lot, everithing looks so cute or cool, i will protect mandragora and refia with my life, and in my opinion mirajewels feel kinda weird, you get so many useless ones or just stats up, and i would like to have some skills for the twins, it would feel a little better if mirajewels gave you some skills and stats from the mirage you get it from, but severlly nerfed to not have way too many skills, like mandragora for example, it could give you poisontouch, leaf dagger, stregnth+ and agility+ and they could also affect elemental and aliment resistances like, fire-10 earth+10 wind-5 and water+5, meaby i added a little too much but i hope the point gets across (yes i have a lot to talk about regarding world of final fantasy)
 
yeah, i guess, but the stack mechanic feels like it should have more to it, like a switching mirages bettwing stacks, in my opinion it would make the game play a little more interesting, it might br becouse i've played the game several times thogh, i would also apreciate more mirageboards tipes, they feel a little repetitive, i'm not asking for unique ones for every mirages but to like change a little bit, some feel like they have a little filler, like baby bahamuth having counter disspell, it weastes a lot of mp but he was quite good if i rememver, also the ost is really good, the main theme is a banger (inocent2) and the youtube play list has like 100 songs, and i feel like the plot could be a little better but i really like what we have, aslo i love the art stile a lot, everithing looks so cute or cool, i will protect mandragora and refia with my life, and in my opinion mirajewels feel kinda weird, you get so many useless ones or just stats up, and i would like to have some skills for the twins, it would feel a little better if mirajewels gave you some skills and stats from the mirage you get it from, but severlly nerfed to not have way too many skills, like mandragora for example, it could give you poisontouch, leaf dagger, stregnth+ and agility+ and they could also affect elemental and aliment resistances like, fire-10 earth+10 wind-5 and water+5, meaby i added a little too much but i hope the point gets across (yes i have a lot to talk about regarding world of final fantasy)
originally, there wasn't a stacking mechanic. that came about because the main artist making the concept designs was tired of drawing the chibi characters on separate pieces of paper and just started drawing them stacked on top of one another. the team leader saw that and decided on making that the main game mechanic.
you can switch mirages between battles, but it would make for more interesting battles to be able to swap during battle, like in ffx.
i would say that woff takes more inspiration from the older pokemon games in regards to the mirage boards. in pokemon red and blue, you were meant to regularly update your team, with your starter being the one most likely to stay on your team most of the time. i noticed that several mirages seemed like they were meant to be permanent on your team like the summons or the more rememberable enemies like the marlboro or tonberry. others are more situational or just there to fill out the world and be exp fodder.
some of the jewels can combine with mirage spells to get stronger ones, like fire + fire jewel creates fira. some of them are just meant for the early game like the stat boosting ones. i ended up giving healing spells to the twins since my mirages generally covered the elemental spells and attacks.
 
i would like to know peoples opinions on world of final fantasy, it was the first final fantasy game i bate and i love it a lot, i don't think it's nostalgia, i love almoust everithing about the game, i can only think ONE complain to the top of my head and it's that the stack mechanic feels somewhat useless to be out of, the only thing i think it might be usefull for it to spam items when you have a bunch of them, including fenix downs becouse if i rememver correctlly stats suck out of stack
I haven't played it myself, I just know that the-Tama exists, and I can't the-stand his the-verbal tic.
 
originally, there wasn't a stacking mechanic. that came about because the main artist making the concept designs was tired of drawing the chibi characters on separate pieces of paper and just started drawing them stacked on top of one another. the team leader saw that and decided on making that the main game mechanic.
you can switch mirages between battles, but it would make for more interesting battles to be able to swap during battle, like in ffx.
i would say that woff takes more inspiration from the older pokemon games in regards to the mirage boards. in pokemon red and blue, you were meant to regularly update your team, with your starter being the one most likely to stay on your team most of the time. i noticed that several mirages seemed like they were meant to be permanent on your team like the summons or the more rememberable enemies like the marlboro or tonberry. others are more situational or just there to fill out the world and be exp fodder.
some of the jewels can combine with mirage spells to get stronger ones, like fire + fire jewel creates fira. some of them are just meant for the early game like the stat boosting ones. i ended up giving healing spells to the twins since my mirages generally covered the elemental spells and attacks.
i didn't know that that is a really cool fact, and my complain with mirajewels is more having 7 scan ones and little usefull ones, or you get them too late in game for it to matter, my main strategy for the game was having reynn as a damege with force and magitek beam+ to kill enemies wile lann healed
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I haven't played it myself, I just know that the-Tama exists, and I can't the-stand his the-verbal tic.
you should play it, and if tama gets too annoing for you i don't know what to tell you, play in japanese?
 
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i didn't know that that is a really cool fact, and my complain with mirajewels is more having 7 scan ones and little usefull ones, or you get them too late in game for it to matter, my main strategy for the game was having reynn as a damege with force and magitek beam+ to kill enemies wile lann healed
balancing game mechanics can be hard. you want the player to use it, but not to rely to much on it too much or see it as being worthless. i do remember getting a few copies of the lower level spell jewels. it would be different if the mirages could equip them too, since the jewels stack with other copies of the spell if the mirages know them. but if you give the player too many powerful jewels too early on, there wouldn't be much of a challenge. it could make players lose interest. having a lot of the jewels does allow for players to come up with interesting challenges, like using only the jewels for spells or a no jewel run challenge.
it might help if there was a shop or a forge where you could take weaker jewels and trade them in or power them up or combine them. you could fuse fire and sleep for a nice combo attack or water and lighting to deal more/extra damage to an enemy.
 
Some weeks ago i was attending a chemistry class and one substance had Phoe when i saw that i was gonna scream PHOENIX DOWN.

Today we got to a thing called ether i was about to ask if this ether regenerates your mana :loldog
 
balancing game mechanics can be hard. you want the player to use it, but not to rely to much on it too much or see it as being worthless. i do remember getting a few copies of the lower level spell jewels. it would be different if the mirages could equip them too, since the jewels stack with other copies of the spell if the mirages know them. but if you give the player too many powerful jewels too early on, there wouldn't be much of a challenge. it could make players lose interest. having a lot of the jewels does allow for players to come up with interesting challenges, like using only the jewels for spells or a no jewel run challenge.
it might help if there was a shop or a forge where you could take weaker jewels and trade them in or power them up or combine them. you could fuse fire and sleep for a nice combo attack or water and lighting to deal more/extra damage to an enemy.
i definetlly agree with the forge one, and now that i think about it fusing two mirajewels together would feel atleast for me a little too similar to kigndom hearts birth by sleep/3d, were you get comands as skilss and you can fuse them, if it worked a little more like in those games i wouldn't mind having the stat up ones be a secondary thing and having a bigger focus on having skills, also having more spells and abilityes tied to mirajewels, like having some specific mirage skills be tied to a specific twin like reynn beeing able to equip stab but lann not
 
i definetlly agree with the forge one, and now that i think about it fusing two mirajewels together would feel atleast for me a little too similar to kigndom hearts birth by sleep/3d, were you get comands as skilss and you can fuse them, if it worked a little more like in those games i wouldn't mind having the stat up ones be a secondary thing and having a bigger focus on having skills, also having more spells and abilityes tied to mirajewels, like having some specific mirage skills be tied to a specific twin like reynn beeing able to equip stab but lann not
i don't play kingdom hearts, so i wasn't aware of that. maybe if there is a second game, they can expand more on the abilities and let the monsters and characters have armor and weapons too. maybe even use a similar mechanic to disgaea with the magichange system, where monsters become weapons and combine their stats with another character for a few turns per battle.
 
i don't play kingdom hearts, so i wasn't aware of that. maybe if there is a second game, they can expand more on the abilities and let the monsters and characters have armor and weapons too. maybe even use a similar mechanic to disgaea with the magichange system, where monsters become weapons and combine their stats with another character for a few turns per battle.
funnly enugh i haven't played that much disgea, i got to the ice zone and the first game and left it there, i should play it again some time, and id there is a second game i would like the equipment sistem to be more simple, like only 2 accesories for each mirage and the main characters having a little more equipment, needint to manege equipment of 6 units minimum might turn a little annoing
 
Hey I have a Quick Question for you all, I have the lunar ips patches for the color and sound restoration for ff6 advance, are they compatible with each other? and can i apply both to the same rom?
 
Does the number include re-released games? If so that means way less games , final fantasy games aren't the sort of games you would go back to each year so replaying re-released is kinda meh if you ask me like i already played FF1 why would i play GBA or PSP version? Just play the most up to date that is PR and no need to play every single iteration of FF1
It likely does, but I’ve heard somewhere that the number of unique games is still over 70.
 
Hey I have a Quick Question for you all, I have the lunar ips patches for the color and sound restoration for ff6 advance, are they compatible with each other? and can i apply both to the same rom?
you should be able to. the program should let you know if there was a problem applying the patch. if it doesn't, then you'll know when you start the game up and play it for a few minutes.
 

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