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originally, there wasn't a stacking mechanic. that came about because the main artist making the concept designs was tired of drawing the chibi characters on separate pieces of paper and just started drawing them stacked on top of one another. the team leader saw that and decided on making that the main game mechanic.yeah, i guess, but the stack mechanic feels like it should have more to it, like a switching mirages bettwing stacks, in my opinion it would make the game play a little more interesting, it might br becouse i've played the game several times thogh, i would also apreciate more mirageboards tipes, they feel a little repetitive, i'm not asking for unique ones for every mirages but to like change a little bit, some feel like they have a little filler, like baby bahamuth having counter disspell, it weastes a lot of mp but he was quite good if i rememver, also the ost is really good, the main theme is a banger (inocent2) and the youtube play list has like 100 songs, and i feel like the plot could be a little better but i really like what we have, aslo i love the art stile a lot, everithing looks so cute or cool, i will protect mandragora and refia with my life, and in my opinion mirajewels feel kinda weird, you get so many useless ones or just stats up, and i would like to have some skills for the twins, it would feel a little better if mirajewels gave you some skills and stats from the mirage you get it from, but severlly nerfed to not have way too many skills, like mandragora for example, it could give you poisontouch, leaf dagger, stregnth+ and agility+ and they could also affect elemental and aliment resistances like, fire-10 earth+10 wind-5 and water+5, meaby i added a little too much but i hope the point gets across (yes i have a lot to talk about regarding world of final fantasy)
you can switch mirages between battles, but it would make for more interesting battles to be able to swap during battle, like in ffx.
i would say that woff takes more inspiration from the older pokemon games in regards to the mirage boards. in pokemon red and blue, you were meant to regularly update your team, with your starter being the one most likely to stay on your team most of the time. i noticed that several mirages seemed like they were meant to be permanent on your team like the summons or the more rememberable enemies like the marlboro or tonberry. others are more situational or just there to fill out the world and be exp fodder.
some of the jewels can combine with mirage spells to get stronger ones, like fire + fire jewel creates fira. some of them are just meant for the early game like the stat boosting ones. i ended up giving healing spells to the twins since my mirages generally covered the elemental spells and attacks.