What is the best version of Final Fantasy IV?

  • SNES

    Votes: 15 26.8%
  • PSOne

    Votes: 6 10.7%
  • GBA

    Votes: 15 26.8%
  • PSP

    Votes: 20 35.7%
  • Nintendo DS

    Votes: 16 28.6%
  • PC (FFIV 3D remake)

    Votes: 4 7.1%
  • Pixel Remaster

    Votes: 8 14.3%

  • Total voters
    56
As with just about all FF games, they're really divisive.
I can't form an opinion on 16 more than "I don't find it interesting" because I don't own it and have only had the opportunity to play it in small bursts at my brother's place. But from that I don't really like the setting, and I'm not into those kinds of action games so it's a hard sell for me.

15 is weird in that many people are burned from what it was first shown off as (Versus XIII), and then how it released sort of unfinished (like, in that they actually had to add/change pieces of the main game in updates) but I find it pretty enjoyable (as I've said in the tier-list thread, I don't think any mainline FF really reaches "bad" territory, but som are a million times better than others). I like the modern-day-esque setting and I really like the main cast. It's got a really weird combat system too, that oftentimes feels like it plays itself.

I should replay 13, because I haven't played it since it was new, and I was pretty young then so I'd like to get a fresh perspective on it.

I haven't played 15, but I hear the combat sucks really bad. Like braindead button mash and the dodge is overpowered. Combine that with lame product placement and a mundane modern setting and it is nothing what like Final Fantasy should be, in my opinion. Like it is right there in the title "Fantasy", why are we eating cup of noodles and going to gas stations, lol.

Granted, many who weren't interested in the series before and hated the fantasy genre prefer this type of thing so who knows. ?‍♂️ Maybe I'm stuck in the past or something.
 
Aside from FF2 I've loved just about every classic FF and while the ones after 6 varied in quality, I liked more of them than I disliked.
That said, I feel like the series has been in an identity crisis for quite some time now. After 12 and 13 failed to resonate with people it seems like the series has just been flailing around all over.

Mind you, I kinda loved what XV tried (and failed) to be and XVI, while not really an RPG anymore, was actually kind of great - especially its story - but the Remake trilogy for example just does absolutely nothing for me and even kind of annoys me.
(Never played the MMOs - WoW burned me so hard that I'm never touching that genre ever again)
I'm not sure what they're going for tonally and style-wise anymore.

So I'm wondering - for people that are more invested into the series than me: What makes a modern Final Fantasy game good in your mind? What qualities does it need to have to resonate with you?

(Oh and FFT is one of the greatest games ever made of course)
FF14 is an ever weirder, bizarre game and it's their best selling game for some reason. Like, you can't even party up with your friends to do quests, or the story. You can't play with your friends, on an MMO.

It makes no fucking sense.
 
So I'm wondering - for people that are more invested into the series than me: What makes a modern Final Fantasy game good in your mind? What qualities does it need to have to resonate with you?
It's really hard to pinpoint. But I think most Final Fantasy games have a kind of, I dunno, elegance? to them. They're always really clean, competent and polished, and the way they've always mixed japanese and western concepts is something I think is cool. I like the settings the most when they combine both fantasy and science-fiction elements. They've always had a distinguishable style to me, which is hard to describe.
They're not subversive or anything, but I've always thought they generally do really cool approaches to tropes and themes. And they're usually extremely ambitions, which doesn't always result in a good product, but it's also sort of interesting. It blows my mind that they made Dissidia, which on paper is just "a fun anniversary tie-in game" while also being a wholly unique take on fighting games, there's genuinely nothing that plays like it and I kind of admire that.

Like it is right there in the title "Fantasy", why are we eating cup of noodles and going to gas stations, lol.
I get what you mean, but it's still very much a fantasy setting, just that it's inspired by a contemporary world. 7 and 8 did similar things way before.

FF14 is an ever weirder, bizarre game and it's their best selling game for some reason.
Likely because it's a service game, so it's technically been on the market for 10+ years. It's also subscription based and has a cash shop, so it prints money.

Am I the only Final Fantasy II apologist?
I think it's cool but flawed. Someone once described the leveling system as "Elder Scrolls-like" which sort of shifted my perspective and made me more receptive to it.
Still dumb that you just beat your friends senseless to make them stronger though lol
 
Am I the only Final Fantasy II apologist?

Nah, Final Fantasy II is underrated. It really was ahead of its time in a lot of ways. It just has some questionable design decisions. Like I remember the first time I played it, I did the quest to join the wild rose rebellion and coming back I veered a little to the left on the map and ran into high level mobs and wiped all of my progress, lol.
 
Wut? What do you mean exactly?
You can party up with your friends and do some quests. Like Leveletes (which are just basic fetch or kill quests) and FATEs. You can't however, play the main story with your friends. So, if you want to do dungeons or raids, you have to unparty, and your friend has to go through the story alone; and unlock the dungeons, which you can do together.

So the game basically works like a single player game, but the dungeons and raids are co-op.
 
I think you had to have not gotten Final Fantasy II in the 80s to really get the progress it mades.
It's really hard to pinpoint. But I think most Final Fantasy games have a kind of, I dunno, elegance? to them. They're always really clean, competent and polished, and the way they've always mixed japanese and western concepts is something I think is cool. I like the settings the most when they combine both fantasy and science-fiction elements. They've always had a distinguishable style to me, which is hard to describe.
They're not subversive or anything, but I've always thought they generally do really cool approaches to tropes and themes. And they're usually extremely ambitions, which doesn't always result in a good product, but it's also sort of interesting. It blows my mind that they made Dissidia, which on paper is just "a fun anniversary tie-in game" while also being a wholly unique take on fighting games, there's genuinely nothing that plays like it and I kind of admire that.


I get what you mean, but it's still very much a fantasy setting, just that it's inspired by a contemporary world. 7 and 8 did similar things way before.


Likely because it's a service game, so it's technically been on the market for 10+ years. It's also subscription based and has a cash shop, so it prints money.


I think it's cool but flawed. Someone once described the leveling system as "Elder Scrolls-like" which sort of shifted my perspective and made me more receptive to it.
Still dumb that you just beat your friends senseless to make them stronger though lol
You actually don't beat up your friends if you're playing it right, just FYI.
 
You can party up with your friends and do some quests. Like Leveletes (which are just basic fetch or kill quests) and FATEs. You can't however, play the main story with your friends. So, if you want to do dungeons or raids, you have to unparty, and your friend has to go through the story alone; and unlock the dungeons, which you can do together.

So the game basically works like a single player game, but the dungeons and raids are co-op.
Oh, I guess so when you put it that way! I was confused by what you meant because I played XIV casually up until a year or so ago.
 
I think you had to have not gotten Final Fantasy II in the 80s to really get the progress it mades.

You actually don't beat up your friends if your playing it right, just FYI.
Yeah of course, I just know it's something people do because guides tell them to ?
 
Oh, I guess so when you put it that way! I was confused by what you meant because I played XIV casually up until a year or so ago.
I just wished the game was truly an MMO like WoW and tasked players to party up and get together to survive, to explore the world.
 
I was playing Final Fantasy games for a long time, but usually dropped them before finishing. Still have FF1 save before final dungeon and 6 before climbing Kefka tower... First I actually 100% was FFIV 3D on Steam recently.

Moved on to FFX, and now am stuck at the final part knowing there's tons of optional content (I already got the Celestial weapons but not all arena fights) that is harder than story, but there's no NG+

Should I just finish main story without bothering with Omega ruins? The Seymour fight with cool music already ended on first turn with 1 (one) use of Rikku's mug overkilling him. But ruins monsters are way harder.
 
I get what you mean, but it's still very much a fantasy setting, just that it's inspired by a contemporary world. 7 and 8 did similar things way before.

Well, Final Fantasy 7 was a dystopian cyberpunk story and didn't have real life product placement. To me the real life product placement pulls you out of the fantastical and places you straight in the real world. It is "lame" for a lack of a better word. I dislike product placement in movies too.

Final Fantasy 8 did have more real life elements like cars and gas stations, and characters with jean shorts and basketball shoes, but at least it didn't have product placements.
 
I was playing Final Fantasy games for a long time, but usually dropped them before finishing. Still have FF1 save before final dungeon and 6 before climbing Kefka tower... First I actually 100% was FFIV 3D on Steam recently.

Moved on to FFX, and now am stuck at the final part knowing there's tons of optional content (I already got the Celestial weapons but not all arena fights) that is harder than story, but there's no NG+

Should I just finish main story without bothering with Omega ruins? The Seymour fight with cool music already ended on first turn with 1 (one) use of Rikku's mug overkilling him. But ruins monsters are way harder.
Just beat the games, and go for the optional content at your own leisure. You can usually take the Final Boss long before a lot of the optional content.
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Well, Final Fantasy 7 was a dystopian cyberpunk story and didn't have real life product placement. To me the real life product placement pulls you out of the fantastical and places you straight in the real world. It is "lame" for a lack of a better word.

Final Fantasy 8 did have more real life elements like cars and gas stations, and characters with jean shorts and basketball shoes, but at least it didn't have product placements.
I just hated 8 cause it punished you for grinding, and didn't tell you it was doing it.
 
Speaking of PSP versions. I really wish the PSP version of FF1 still used the Vancian-style magic system instead of MP. It really doesn't feel like it's designed with MP in mind because it makes a super easy game even easier.
But it's the best looking and has the most content, so I'm really torn on which one to replay, the PSP one or the PSX one (which I still like the look of).
 
I just wished the game was truly an MMO like WoW and tasked players to party up and get together to survive, to explore the world.
It kind of had that back in ARR, it was a totally different game to be honest. Everyone leveled through FATE trains and it was a lot more similiar to the kind of experience you have now in Bozja but as the game has gone on Yoshi-p has just watered it down to the point it's at now. A lot of the old school players always tell of a 1.0 patch (I forget which) that was very close to being what XI was but better, or rather it was very similiar to this concept screenshot that gets thrown around and then they decided to WoW clone it at the last minute. I don't know the exact details, I focused on XI at the time because 1.0 made my PC explode.

If anyone's curious about XI specifically check out this website:

 
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Speaking of PSP versions. I really wish the PSP version of FF1 still used the Vancian-style magic system instead of MP. It really doesn't feel like it's designed with MP in mind because it makes a super easy game even easier.
But it's the best looking and has the most content, so I'm really torn on which one to replay, the PSP one or the PSX one (which I still like the look of).
Yeah, I hate that too.
 
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Well, Final Fantasy 7 was a dystopian cyberpunk story and didn't have real life product placement. To me the real life product placement pulls you out of the fantastical and places you straight in the real world. It is "lame" for a lack of a better word. I dislike product placement in movies too.

Final Fantasy 8 did have more real life elements like cars and gas stations, and characters with jean shorts and basketball shoes, but at least it didn't have product placements.
Ah yeah, I was just referring to the setting (though I thought the cup noodle thing was kind of funny).
 
My first crush was a HUGE Final Fantasy VII nerd.

I loved hearing her talk about the game, explaining characters and events that meant nothing to me (because I didn't own a PlayStation) until her face was as a red from excitement as her hair. I always wanted to feel that passionate about a videogame.
 
Just beat the games, and go for the optional content at your own leisure. You can usually take the Final Boss long before a lot of the optional content.

I probably just burned out by Blitzball, Wakka's weapon took longer time than anything and I used the SpecialK speedup in half the matches. If a league didn't have the right prize, I have to finish it or reset the team.

There were also butterflies, chocobo races, the chests and lighting dodge. All to ruin the epic boss fight and turn it into one hit kill. THE MUSIC WAS GOOD! I think. Didn't hear the entire track.

I just hated 8 cause it punished you for grinding, and didn't tell you it was doing it.

It's the same problem with Last Remnant, amazing design and nice gameplay systems, but why doesn't it tell me leveling up makes the game harder? xD

Speaking of PSP versions. I really wish the PSP version of FF1 still used the Vancian-style magic system instead of MP. It really doesn't feel like it's designed with MP in mind because it makes a super easy game even easier.
But it's the best looking and has the most content, so I'm really torn on which one to replay, the PSP one or the PSX one (which I still like the look of).

D&D-like magic system is nice and simple, emphasizes rests over Osmose spam or Ethers. I wish more games will include that after BG3's popularity. :3
 

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