Final Fantasy Thread

The PSP version of the 3D remake on my Vita :)
okay. that's good. the extra stuff form the ds version is accessible in that version. it's locked off behind the multiplayer stuff on the ds. i think it level 44 or so when the master monk class starts to give more and more hp boosts upon level up, and hp is the only stat that can vary, all others are predetermined.
 
The DS/PSP remake of Final Fantasy 3 is the right way to approach a remake. Keep the original story as faithful as possible but add more personality to the main cast. Wish they had kept this approach going forward (cough Rebirth).
But FF7 already plays and looks like the DS remakes of 3 and 4, making one that's exactly like it would be redundant, just add mods to original game.
 
But FF7 already plays and looks like the DS remakes of 3 and 4, making one that's exactly like it would be redundant, just add mods to original game.

Well, a graphical update to FF7 is still desirable to many people. Especially since the graphics aren't the best implementation of PS1 graphics (aside from the cutscenes).
 
Well, a graphical update to FF7 is still desirable to many people. Especially since the graphics aren't the best implementation of PS1 graphics (aside from the cutscenes).
i made a post about this somewhere on the site: squaresoft had about 3 years to develop ff7,which was supposed to e a snes game, but about halfway in, they scrapped what they had and jumped onto the 3-d bandwagon and had to hurry to finish the game. that's part of the reason for the very different and not matching very well models for the overworld and battle scenes. as well as the cutscenes.
 
i made a post about this somewhere on the site: squaresoft had about 3 years to develop ff7,which was supposed to e a snes game, but about halfway in, they scrapped what they had and jumped onto the 3-d bandwagon and had to hurry to finish the game. that's part of the reason for the very different and not matching very well models for the overworld and battle scenes. as well as the cutscenes.

Oh no, I get that part. I'm just commenting on the approach to remakes. They can be desirable, but if you change the story and gameplay too much, you lose the entire point of remaking a beloved game. If its a remake of a game that's not beloved, sure go hog-wild.

Oh and don't forget that FFVII was also rumored for the N64 for a few months before they jumped to the Playstation. Not sure if they ever reached the point of actual N64 development, but it was considered for a while.
 
Oh no, I get that part. I'm just commenting on the approach to remakes. They can be desirable, but if you change the story and gameplay too much, you lose the entire point of remaking a beloved game. If its a remake of a game that's not beloved, sure go hog-wild.

Oh and don't forget that FFVII was also rumored for the N64 for a few months before they jumped to the Playstation. Not sure if they ever reached the point of actual N64 development, but it was considered for a while.
i think there's footage of a short battle using ff6 characters to showoff what a n64 ff game would look like.

yeah, 3 and 4 diffidently took the best approach to remaking a game. it would have been a good move to do the same to the other ff games. celes' opera scene would probably hit even harder than it usually does. and several other scenes would be even more impactful from the voice acted cutscenes.

but, unfortunately, squareenix doesn't seem to agree. so, as far as i am concerned, the ff7 demake for the nes is the best version of the game.
 
Am I the only Final Fantasy II apologist?
As a massive Akitoshi Kawazu/SaGa stan, you are not alone! The GBA/PSP/Pixel Remaster versions of that game fix so many of the issues most people have with the game and I've always admired its ambitions even if many of their experiments didn't fully pan out. It laid the blueprint to one of my favorite RPG franchises of all time and for that I am thankful.
 
As a massive Akitoshi Kawazu/SaGa stan, you are not alone! The GBA/PSP/Pixel Remaster versions of that game fix so many of the issues most people have with the game and I've always admired its ambitions even if many of their experiments didn't fully pan out. It laid the blueprint to one of my favorite RPG franchises of all time and for that I am thankful.
Honestly, I love the Famicom version. However, I was playing the translated rom before we had the PSX version. I guess it's all about what you're looking for. As someone who likes making the numbers go up, it's a great game.
 
Oh no, I get that part. I'm just commenting on the approach to remakes. They can be desirable, but if you change the story and gameplay too much, you lose the entire point of remaking a beloved game. If its a remake of a game that's not beloved, sure go hog-wild.

Oh and don't forget that FFVII was also rumored for the N64 for a few months before they jumped to the Playstation. Not sure if they ever reached the point of actual N64 development, but it was considered for a while.
There's actually a super rudimentary N64 tech demo that Square made before jumping ship due to Nintendo insisting on using low-capacity cartridges. I'm sure development didn't really go anywhere but Square was certainly hoping to maintain that relationship if nothing else.

As for the FF7 remake, I haven't touched Rebirth yet because Remake was so middling to me but it is clear that they had some lofty ambitions for what to do with the story. Calling it remake was a massive bait and switch since the original FF7 has turned out to be some alternate universe thing. It's somehow a remake, a reboot and a sequel all at the same time and that's pretty novel in its own way. I still hold the original 7 as a timeless masterpiece though so when Remake disappointed me I immediately decided to not bother with the sequels. Maybe once the trilogy is finished I'll hop on board, but I kinda doubt it.
 
As for the FF7 remake, I haven't touched Rebirth yet because Remake was so middling to me but it is clear that they had some lofty ambitions for what to do with the story. Calling it remake was a massive bait and switch since the original FF7 has turned out to be some alternate universe thing. It's somehow a remake, a reboot and a sequel all at the same time and that's pretty novel in its own way. I still hold the original 7 as a timeless masterpiece though so when Remake disappointed me I immediately decided to not bother with the sequels. Maybe once the trilogy is finished I'll hop on board, but I kinda doubt it.

I feel the same way. I feel bad for the 7 million who got baited into buying FF7 Remake and I'm glad most of them wizened up and Rebirth barely made 3 million. If they had properly marketed it as a spinoff compilation thing there would be no ill will on my part but the stealth sequel "remake" approach was cowardly.
 
As a massive Akitoshi Kawazu/SaGa stan, you are not alone! The GBA/PSP/Pixel Remaster versions of that game fix so many of the issues most people have with the game and I've always admired its ambitions even if many of their experiments didn't fully pan out. It laid the blueprint to one of my favorite RPG franchises of all time and for that I am thankful.
yeah, ff2 is a weird and impactful anomaly in the series. half of the games that come after it copy the idea of fully customizable characters. i think 5 and 10 did the idea best.

its still rather hard to raise the speed stat in the updated versions of ff2. i looked all over the internet and no one really understands how it goes up. the best theory is "more evasion = eeh, you have a 0.01256996420% chance of half a point of agility being added after this battle" the nes version had experience bars for all stats if i remember from the few minutes that i played. i think having a minimum amount of experience add after every battle in addition to your specific actions in battle might help it out a bit. not a large amount, but a small, consistent amount.
 
yeah, ff2 is a weird and impactful anomaly in the series. half of the games that come after it copy the idea of fully customizable characters. i think 5 and 10 did the idea best.

its still rather hard to raise the speed stat in the updated versions of ff2. i looked all over the internet and no one really understands how it goes up. the best theory is "more evasion = eeh, you have a 0.01256996420% chance of half a point of agility being added after this battle" the nes version had experience bars for all stats if i remember from the few minutes that i played. i think having a minimum amount of experience add after every battle in addition to your specific actions in battle might help it out a bit. not a large amount, but a small, consistent amount.
Equip and attack with shields. For bonus points, attack with two Equipped and you might hit and kill low level enemies. But your mage in the back in low level areas and let them swing for the fences.
 
Equip and attack with shields.
i did. maxed out shields on everyone before hitting the snow town. barely had 20 speed points. i'll have to look for my save file if it still exists for more specific numbers. i decided to just raise all of the other stats and Kenshiro my way through the fights.
 
i think Strategist was referring to the ff7 remake.
I know, my point was that making remake in FF3/4 style made no sense for FF7 since the FF3/4 3D versions were made to look like FF7/9 with their chibi models in the first place.

Well, a graphical update to FF7 is still desirable to many people. Especially since the graphics aren't the best implementation of PS1 graphics (aside from the cutscenes).
I agree, and the cutscenes are also inconsistent, compare Shinra Tower bike FMV with reactor explosion cutscene.

It's just... how do you even upgrade it to slightly-less awkward 3D remake levels? You'd need to redo the entire game from ground up anyway, so they chose to do the fully modern style instead.

FF8 Remaster was pretty disappointing with very slight model update and old backgrounds, FF9 upscaled the BGs with AI, and FF7 with fan patches kind of a bigger improvement than those half-assed remasters.
 
The only thing that bothers me about Final Fantasy II is that it feels like it would take forever without a manual. The game is so open and without guidance at times. It is both what makes it different and what could make it frustrating. It is kind of irrelevant in these days of walkthroughs but I wonder how people beat these games without guides.
 
i did. maxed out shields on everyone before hitting the snow town. barely had 20 speed points. i'll have to look for my save file if it still exists for more specific numbers. i decided to just raise all of the other stats and Kenshiro my way through the fights.
Not my experience at all. I did that, and I was op for like ever. On the famicom version however. It's not easy though. Games back then weren't made to be easy. Grinding was expected, in fact, was the gameplay loop.
 
I know, my point was that making remake in FF3/4 style made no sense for FF7 since the FF3/4 3D versions were made to look like FF7/9 with their chibi models in the first place.


I agree, and the cutscenes are also inconsistent, compare Shinra Tower bike FMV with reactor explosion cutscene.

It's just... how do you even upgrade it to slightly-less awkward 3D remake levels? You'd need to redo the entire game from ground up anyway, so they chose to do the fully modern style instead.

FF8 Remaster was pretty disappointing with very slight model update and old backgrounds, FF9 upscaled the BGs with AI, and FF7 with fan patches kind of a bigger improvement than those half-assed remasters.
it would help quite a bit with the consistency and overall look of the game. the developers could also add in easter eggs, references, extra quests and stuff from the other parts of the 7 saga. instead, they rebuilt the game from the ground up and tried to pass off an alternate timeline adventure as a remake.
people liked the original, and usually they just want the rough edges smoothed out a bit. which, as you pointed out, the fans have already done that.
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Not my experience at all. I did that, and I was op for like ever. On the famicom version however. It's not easy though. Games back then weren't made to be easy. Grinding was expected, in fact, was the gameplay loop.
i was playing the psp version.
 
it would help quite a bit with the consistency and overall look of the game. the developers could also add in easter eggs, references, extra quests and stuff from the other parts of the 7 saga. instead, they rebuilt the game from the ground up and tried to pass off an alternate timeline adventure as a remake.
people liked the original, and usually they just want the rough edges smoothed out a bit. which, as you pointed out, the fans have already done that.
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i was playing the psp version.
All I ever wanted was a good translation of the original game. Too bad Ted Woosley only worked on 3 games...
Off Course!
 
The only thing that bothers me about Final Fantasy II is that it feels like it would take forever without a manual. The game is so open and without guidance at times. It is both what makes it different and what could make it frustrating. It is kind of irrelevant in these days of walkthroughs but I wonder how people beat these games without guides.
Nah the game is honestly super linear. You just ask characters in towns about the keywords and if they know something they'll more or less tell you where to go directly (the first half or so of the game has cutscenes telling you exactly where to go too). The way that random encounters are designed in the overworld also really punishes you for straying even slightly off of the intended path since you run the risk of finding enemies far beyond your current level. The only thing that makes FF2 a slog are the dungeons due to the sections where you need to choose between 1 of 4 doors, with the others ranging from teleporting you to random places or placing you in high encounter rate rooms. Still, it isn't the end of the world and if that's all you're using a guide for then it isn't a big deal.

I'd genuinely argue that FF1 and FF3 would be more confusing without a guide even though those games also just boil down to "if you're stuck, talk to everyone and eventually you'll find some guidance"
 
Check the repo.
i looked. there is an english patch for the nes version. romhacking dot net lists the release date as 18 June 2020.
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Nah the game is honestly super linear. You just ask characters in towns about the keywords and if they know something they'll more or less tell you where to go directly (the first half or so of the game has cutscenes telling you exactly where to go too).
the problem is that you're thinking like a logical, grown up person. most of us played these when we were younger. i rarely talked to npcs in games. i never knew about the machop trade in pokemon gold until i got my aunt into playing the game and i was helping her out with her playthrough. i only talked to the specific characters in ff2 when the game mention them and i think i still got stuck when you bring back fake hilda for awhile.
 
it would help quite a bit with the consistency and overall look of the game. the developers could also add in easter eggs, references, extra quests and stuff from the other parts of the 7 saga. instead, they rebuilt the game from the ground up and tried to pass off an alternate timeline adventure as a remake.
people liked the original, and usually they just want the rough edges smoothed out a bit. which, as you pointed out, the fans have already done that.

Sure, but realistically, fine-tuning FF7 to be consistent between whiplash of model scales and graphics modes original uses would be expensive, and judging by quality of FF8/9 remasters, and even half-assedness of Pixel Remasters, not very good in the end.

That's also why we don't see a remake of 6, too expensive to justify anything bigger than PR sprite rehash but less marketable than a blockbuster AAA release. Companies like to cut the expenses. I am still salty for no PSP-like HD 2D remaster of 6, modding it is!
 
Sure, but realistically, fine-tuning FF7 to be consistent between whiplash of model scales and graphics modes original uses would be expensive, and judging by quality of FF8/9 remasters, and even half-assedness of Pixel Remasters, not very good in the end.

That's also why we don't see a remake of 6, too expensive to justify anything bigger than PR sprite rehash but less marketable than a blockbuster AAA release. Companies like to cut the expenses. I am still salty for no PSP-like HD 2D remaster of 6, modding it is!

HD 2D remaster made by the Asano team is the best hope for a faithful remake. I'm not too familiar with Dragon Quest 3, but the fans seem pretty pleased with that one. Please don't let Nomura/Kitase/Hamaguchi get their dirty mitts on FF6, for the love of god.
 

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