Final Fantasy Thread

i looked. there is an english patch for the nes version. romhacking dot net lists the release date as 18 June 2020.
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the problem is that you're thinking like a logical, grown up person. most of us played these when we were younger. i rarely talked to npcs in games. i never knew about the machop trade in pokemon gold until i got my aunt into playing the game and i was helping her out with her playthrough. i only talked to the specific characters in ff2 when the game mention them and i think i still got stuck when you bring back fake hilda for awhile.
 
Sure, but realistically, fine-tuning FF7 to be consistent between whiplash of model scales and graphics modes original uses would be expensive, and judging by quality of FF8/9 remasters, and even half-assedness of Pixel Remasters, not very good in the end.

That's also why we don't see a remake of 6, too expensive to justify anything bigger than PR sprite rehash but less marketable than a blockbuster AAA release. Companies like to cut the expenses. I am still salty for no PSP-like HD 2D remaster of 6, modding it is!
they are probably looking to invest in what are considered "guaranteed hits" which calls a lot into question. ff7 sold like crazy, but mainly because of timing. launch title at the advent of3-d gaming.

i have no idea other than whoever is running the franchise is the reason why ff13 is considered successful when its three installments combined barely got over 10 million over the full release period. tomb raider and deus ex were consider failures and they sold 4million each. ff13 is consider to be one of the best and profitable games in the series in their opinion.

it's expensive, sure, but you really only need to make about one model for enemies and a handful at most for main characters. they don't change outfits very much over the course of the game. and the model can be reused and improved at a later date if need be.

i would say, the person in charge likes grumpy, broody characters the most, so 7 and 13 will get the best treatment. the other, better games, will be grudgingly dragged along for nostalgia milking.
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weren't we talking about 2? that's a retranslation of 7.
 
HD 2D remaster made by the Asano team is the best hope for a faithful remake. I'm not too familiar with Dragon Quest 3, but the fans seem pretty pleased with that one. Please don't let Nomura/Kitase/Hamaguchi get their dirty mitts on FF6, for the love of god.

It actually came out? Last I heard about it was shaping out to be the next Duke forever with all the delays.

they are probably looking to invest in what are considered "guaranteed hits" which calls a lot into question. ff7 sold like crazy, but mainly because of timing. launch title at the advent of3-d gaming.

i have no idea other than whoever is running the franchise is the reason why ff13 is considered successful when its three installments combined barely got over 10 million over the full release period. tomb raider and deus ex were consider failures and they sold 4million each. ff13 is consider to be one of the best and profitable games in the series in their opinion.

it's expensive, sure, but you really only need to make about one model for enemies and a handful at most for main characters. they don't change outfits very much over the course of the game. and the model can be reused and improved at a later date if need be.

i would say, the person in charge likes grumpy, broody characters the most, so 7 and 13 will get the best treatment. the other, better games, will be grudgingly dragged along for nostalgia milking.
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weren't we talking about 2? that's a retranslation of 7.

Tomb Raiders sold FAR more than 4 millions, first reboot alone was almost 15, Square neglecting then dropping Western franchises is one of their genius decisions like the FF movie. Switching developers and writers after Rise was also bizarre. The current IP owner is the European version of EA, Embracer group, which are trying to wiggle their way out of sanctions by announcing they're totally divesting from russian offices, while at the same time squeezing them to do cheapest remasters possible.

It's not characters and enemy models that are expensive, it's the whole rebuilding levels with 4k textures and shaders and lighting and everything, writing tons of dialogue and voicing it, directing fully-animated cutscenes and so on. It's not like they made HD models and inserted them into HoneyBee Inn without changes. There's full film production budgets for every set-piece. As to remaking without AAA budget, what's the point? You just need a reason to buy the same game again? I got original 3D ones on Steam.
 
I used to play FFXIV, until my sub ran out. I did finish Endwalker but I stopped on 6.3.
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Here's my Highlander in FFXIV.

I was late seeing your post! I don't have anything to share except a screenshot of my Tarutaru, I lost a lot of pictures a while back after a clean install and I haven't subbed since! .. Well I do have some but they're all bad!

Momo3.png


Also to comment on what some other people have said, I'm not really interested in Rebirth or the other remakes either. It looks flashy, I like the music but it's not an FF game to me it's just another Yoshi-P inspired action-lite game that's using the setting as window dressing. There are other things I want to critique as well but more specifically Square's ridiculous censorship of Toriyama's art while he's bearly cold in the grave. I know it's a sensitive subject so I'll only say that to me modern Square's has just become philistine in a very short time when once their games were a form of escapism from western sensibilities (Anglo American media) that felt suffocating, condescending and obnoxious, and the remakes generally feel to me like the Japanese equivalent of what modern GoW is but now with more action and less walking around. It's inspired by FF7 but it's not FF, to me it's something wearing it's skin to sell a product.

When it comes to the pixel remasters I think 5 is genuinely worth getting but I prefer to emulate the others, I prefer FF 1-3 on the PSP with 4 on the DS and I'll always take an improved fan variant of 6 that you can get for free. The pixel remasters just look ugly to me, I much prefer the style they had in the PSP remasters or the cute chibi style of 3, and particularly 4 on the 3DS which I thought were amazing! I really like the 3DS version of 4! The only positive things I have to say about the pixel remasters is that they're obviously very friendly to new players, there's some nice adjustments to be more reasonable and their new soundtracks are good but they aren't for me.
 
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I was late seeing your post! I don't have anything to share except a screenshot of my Tarutaru, I lost a lot of pictures a while back after a clean install and I haven't subbed since! .. Well I do have some but they're all bad!

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Also to comment on what some other people have said, I'm not really interested in Rebirth or the other remakes either. It looks flashy, I like the music but it's not an FF game to me it's just another Yoshi-P inspired action-lite game that's using the setting as window dressing. There are other things I want to critique as well but more specifically Square's ridiculous censorship of Toriyama's art while he's bearly cold in the grave. I know it's a sensitive subject so I'll only say that to me modern Square's has just become philistine in a very short time when once their games were a form of escapism from western sensibilities (Anglo American media) that felt suffocating, condescending and obnoxious, and the remakes generally feel to me like the Japanese equivalent of what modern GoW is but now with more action and less walking around. It's inspired by FF7 but it's not FF, to me it's something wearing it's skin to sell a product.

When it comes to the pixel remasters I think 5 is genuinely worth getting but I prefer to emulate the others, I prefer FF 1-3 on the PSP with 4 on the DS and I'll always take an improved fan variant of 6 that you can get for free. The pixel remasters just look ugly to me, I much prefer the style they had in the PSP remasters or the cute chibi style of 3, and particularly 4 on the 3DS which I thought were amazing! I really like the 3DS version of 4! The only positive things I have to say about the pixel remasters is that they're obviously very friendly to new players, there's some nice adjustments to be more reasonable and their new soundtracks are good but they aren't for me.
what does yoshi p have to do with rebirth lmao
 
If you engage with me nicely I'll do the same!
Alright, what does Yoshi-P have to do with the games being flashy action games since that's been a staple of the series? Many directors/producers before him have done this I just found it curious why is he being named. Tetsuya Nomura and Hajime Tabata did this, to a more extreme degree.
 
Alright, what does Yoshi-P have to do with the games being flashy action games since that's been a staple of the series? Many directors/producers before him have done this I just found it curious why is he being named. Tetsuya Nomura and Hajime Tabata did this, to a more extreme degree.

Well he did make a DMC clone and called it Final Fantasy 16. And tried to gaslight everyone into thinking it was a JRPG. But I don't blame him for that, I'm sure there's some corporate mandate to make every Final Fantasy game action because "turn based doesn't sell". And the cowardly gaslighting of the audience is a strategy that they use to rope in traditional fans, similar to what they did with the FF7 Remake project, so I don't necessarily blame Yoshi P for that.

Edit: Never forget this presentation, a stab in the back to JRPG fans.

Yoshi Pee.jpg
 
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Alright, what does Yoshi-P have to do with the games being flashy since that's been a staple of the series?

He's one of the most influential people at Square right now, that came out and effectively said turn based is dead, I'm not going to pretend he has no influence on the products the company produces! I didn't say he worked on it directly. I'm sure he advised in some capacity because that's just how game developement works. And I'm not naive enough when it comes to game development to think it's an isolated room cut off from the outside world devoid of any influence, that's not how it works, in any creative process. He's on the board of directors for a reason.

What I did actually say? Yoshi-p inspired, and inspired means "as if arising from some external creative." And you're trying to police my post.
 
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I'll probably wind up checking ther remakes out when I can get them for pennies on the dollar. I unironically love most of the compilation of FFVII. Dirge of Cerberus was my jam, I didn't hate Advant Children, and Crisis Core was pretty fun too. Actually looking forward to that translation of that cell phone game that we never got, so I doubt I would hate it, especially since it does the Star Trek thing. That's common knowledge, right?
 
He's one of the most influential people at Square right now, that came out and effectively said turn based is dead, I'm not going to pretend he has no influence on the products the company produces! I didn't say he worked on it directly. And I'm not naive enough when it comes to game development to think it's an isolated room cut off from the outside world devoid of any influence, that's not how it works, in any creative process. He's on the board of directors for a reason. What I did actually say? Yoshi-p inspired, and inspired means "as if arising from some external creative." And you're trying to police my post.
To be fair, I didn’t really get what you meant by mentioning Yoshida initially either, it just came off as rather vague. There have been FF action games before, just not mainline (unless you count 15).
 
To be fair, I didn’t really get what you meant by mentioning Yoshida initially either, it just came off as rather vague. There have been FF action games before, just not mainline (unless you count 15).

I guess my point (which was more of a jab at them abandoning turn based to focus on the action orientated direction) game development isn't in a vacuum. What's worked on at a studio directly affects everything after it, and the beliefs of senior devs in the studio also affect development. Especially when they're in very senior roles, or act as advisors to the teams, they all give input to each other because that's how the creative process works. Yoshi is just a public figurehead for Square's new direction but he's not solely to blame obviously.
 
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He's one of the most influential people at Square right now, that came out and effectively said turn based is dead, I'm not going to pretend he has no influence on the products the company produces! I didn't say he worked on it directly. I'm sure he advised in some capacity because that's just how game developement works. And I'm not naive enough when it comes to game development to think it's an isolated room cut off from the outside world devoid of any influence, that's not how it works, in any creative process. He's on the board of directors for a reason.

What I did actually say? Yoshi-p inspired, and inspired means "as if arising from some external creative." And you're trying to police my post.
My bad, I apologize my reply came out like that. The phrase Yoshi-P inspired just caught my interest because it's like, he's the influence but since we are talking about Rebirth, who was initially directed by Nomura and he made it an action rpg. When FF16 could be argued was directly influence by FF7 and perhaps XV. But like you mentioned since he's been parading the "turn based is dead" campaign I understand what you meant. I will again apologize for my reply.
 
My bad, I apologize my reply came out like that. The phrase Yoshi-P inspired just caught my interest because it's like, he's the influence but since we are talking about Rebirth, who was initially directed by Nomura and he made it an action rpg. When FF16 could be argued was directly influence by FF7 and perhaps XV. But like you mentioned since he's been parading the "turn based is dead" campaign I understand what you meant. I will again apologize for my reply.

No you don't have to apologize, I'm sorry if I came across as rude as well. I'm just very jaded when it comes to the state of the series, and I should spend more time articulating myself rather than spouting buzzwords out of bitterness for the direction it's taking. It was wrong to solely attack Yoshi.
 
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I guess my point (which was more of a jab at them abandoning turn based to focus on the action orientated direction) game development isn't an vacuum. What's worked on at a studio directly affects everything after it, and the beliefs of senior devs in the studio also affect development. Especially when they're in very senior roles, or act as advisors to the teams, they all give input to each other because that's how the creative process works. Yoshi is just a public figurehead for Square's new direction but he's not solely to blame obviously.
Fair point, and I probably agree!

When you’ve spent a long time with a franchise it’s easy to forget that our opinions are often very set in stone, so sweeping statements that are peanuts to one can be harder to parse for others because they haven’t thought about them that way.
Not to say your opinion isn’t allowed of course. I don’t like 16 either, but I’m not the one who decides what FF is, so I’ll just have to be disgruntled and hope they change it more to my liking some other time.

Feels like Yoshida is quickly turning into the Japanese equivalent of Todd Howard where he just sort of…says stuff, which makes him much less likable than he used to be. I also really disliked his media statements during the promotion of 16 which kinda soured me on him in general. It sounded like was trying to prove something to himself rather than just being honest and going ”yeah we wanted to make an action game this time”.
 
No, I was talking about 7. 2 has a bunch of retranslations. Most are good enough. I mean, you're really playing those games cause you like grindy gameplay, but the story in 2 was good, especially for the time, since it actually had one,
i think the confusion in our conversation happened in my post that got merged earlier, when i mentioned that i was playing the psp version of 2. i thought that you were still talking about ff2.
 
i think the confusion in our conversation happened in my post that got merged earlier, when i mentioned that i was playing the psp version of 2. i thought that you were still talking about ff2.
Yeah, I was responding to the bit about 7. 2, does have one of the best stories in the franchise by virtue of not being too overwraught with over production due to the limitations of the format.

I did end it with an Off Course on purpose though, as a riff on VIIs spotty english translation on the PSX.
1000080009.jpg
 
Yeah, I was responding to the bit about 7. 2, does have one of the best stories in the franchise by virtue of not being too overwraught with over production due to the limitations of the format.

I did end it with an Off Course on purpose though, as a riff on VIIs spotty english translation on the PSX.
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I played through 7 once, and i was bouncing between all 3 psx final fantasies. i guess 7 didn't leave very much of an impact. i do like this line though.
 
I played through 7 once, and i was bouncing between all 3 psx final fantasies. i guess 7 didn't leave very much of an impact. i do like this line though.

Final Fantasy 7 is very frontloaded. Everything good happens in the Midgar section of the game and afterwards it slows down a lot. I find that the series in general has a problem with second/third acts but they generally have really strong introductions.
 
Tomb Raiders sold FAR more than 4 millions, first reboot alone was almost 15, Square neglecting then dropping Western franchises is one of their genius decisions like the FF movie. Switching developers and writers after Rise was also bizarre. The current IP owner is the European version of EA, Embracer group, which are trying to wiggle their way out of sanctions by announcing they're totally divesting from russian offices, while at the same time squeezing them to do cheapest remasters possible.

It's not characters and enemy models that are expensive, it's the whole rebuilding levels with 4k textures and shaders and lighting and everything, writing tons of dialogue and voicing it, directing fully-animated cutscenes and so on. It's not like they made HD models and inserted them into HoneyBee Inn without changes. There's full film production budgets for every set-piece. As to remaking without AAA budget, what's the point? You just need a reason to buy the same game again? I got original 3D ones on Steam.
the last time i heard about the sales numbers were more around the time of release. i just did some checking and it looks like each instalment of the tomb raider reboot games is selling the same amount as the entirety of the ff13 trilogy. the third game is almost at 9 million units. that's some very good news.

the models can be expensive, but not every game needs to be in 4k plus ultra resolution and detail. that's where the money is primarily being spent nowadays. i would be perfectly with getting the same game again with just a bit of polish and few new little side quests. i have every version of ff4 save for the pixel remaster and phone versions.
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Final Fantasy 7 is very frontloaded. Everything good happens in the Midgar section of the game and afterwards it slows down a lot. I find that the series in general has a problem with second/third acts but they generally have really strong introductions.
i was sure that i mentioned my experience with 7 in a post, but i can't find it:
i remember stuff from disc 1, the train graveyard, the scorpion boss, the bar, the motorcycle chase scene; the amusement park. disc 2: there's snow, i save the game before a cutscene where tifa showed off some ps1 bounce physics, tifa and a blonde chick slapped each other, and i got to safer sephiroth 15 levels lower than the recommend level: rec level is 65, i was lvl 50.
crisis core is the best part of 7.
 
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the last time i heard about the sales numbers were more around the time of release. i just did some checking and it looks like each instalment of the tomb raider reboot games is selling the same amount as the entirety of the ff13 trilogy. the third game is almost at 9 million units. that's some very good news.

the models can be expensive, but not every game needs to be in 4k plus ultra resolution and detail. that's where the money is primarily being spent nowadays. i would be perfectly with getting the same game again with just a bit of polish and few new little side quests. i have every version of ff4 save for the pixel remaster and phone versions.

Eh, actually having more polygons or larger textures on models doesn't cost extra, artists work in higher rest then downscale anyway, getting game in 4K just means it would cost less... Higher display resolutions literally doesn't cost a thing, it's a monitor setting. Optimizing game to run well, sure, that's always part of development along with testing and bugfixing.

It's modeling entire cities and making cutscenes and quests that takes a huge toll on development time, and again, we're looking either for a remake, which will need everything modeled from scratch anyway (i.e. Narshe on a scale of Midgar in Remake), or the other option, which is just re-releasing old games with redrawn sprites and better backgrounds (Pixel Remaster route). There isn't an in-between when they can do all that work to make the city in 3D, but in lesser resolution to save money. That's not how design works, It's all or nothing. Either modeling the whole world and dungeons that were 2D before in full detail, or not.

As to Tomb Raider sales, there's a caveat that a lot of the times they were in bundles, with extreme discounts, or blatantly given away for free, I don't know how much those figures include those though. But Square dropping Lara being a bad move is very obvious. Then again, I wouldn't want them to sit on the franchise doing nothing with it.

I hope Crystal Dynamics actually make a new sequel.
 

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