Final Fantasy Thread

Triple Triad set the standard but Tetra Master perfected it, I don't make the rules.

Fair. The rules are the rules. However, I do like how they integrated Triple Triad into the whole game. Reminds me of gwent in Witcher 3. In Final Fantasy IX, Tetra Master felt like an afterthought.
 
Fair. The rules are the rules. However, I do like how they integrated Triple Triad into the whole game. Reminds me of gwent in Witcher 3. In Final Fantasy IX, Tetra Master felt like an afterthought.
Really? You can't get though the tournament on disc 3 unless you've invest at least a bit of time playing it.

Trust me, my aunt speaks from experience. That tournament blindsided and stonewalled her since she never really played Tetra Master during her playthrough. She couldn't even finish the game because her cards weren't good enough to win the tournament and thus she couldn't progress since you NEED to win the tournament to advance the story.
 
Really? You can't get though the tournament on disc 3 unless you've invest at least a bit of time playing it.

Trust me, my aunt speaks from experience. That tournament blindsided and stonewalled her since she never really played Tetra Master during her playthrough. She couldn't even finish the game because her cards weren't good enough to win the tournament and thus she couldn't progress since you NEED to win the tournament to advance the story.

At the same time, you don't get the same rewards from playing Tetra Master you'd get from Triple Triad. Basically you need to beat that one tournament and there's no point in playing Tetra anymore.

The tournament is nice though, they should've had something similar in FF8.
 
I think that would CLASH quite a lot with the major themes of the game???
One of the major theme of the game is ecology, if you stopped every Mako reactors that would've solved one.

It was mostly
after the assassination of the president that the antagonist shifted from Shinra to Sephiroth (especially with the Nibelheim flashback).

I feel that Square felt that no world map would make the game too linear (ironically FFX did that yet was liked) or not "RPG enough".
 
Tetra Master is the greatest mini-game of all time and it should've gotten it's own console release.

If they remake FF9 they should also simultaneously release Tetra Master as a spinoff title if you just want to play that.

I really like Tetra Master too, always surprised at how many people dislike it. Triple Triad is alright but I like the rules in TM more : P

One of the major theme of the game is ecology, if you stopped every Mako reactors that would've solved one.

It was mostly
after the assassination of the president that the antagonist shifted from Shinra to Sephiroth (especially with the Nibelheim flashback).

I feel that Square felt that no world map would make the game too linear (ironically FFX did that yet was liked) or not "RPG enough".

They did try that, but didn't succeed at "stopping" most of the Mako reactors in Midgar and it caused more destruction/death than it was worth (even if Barret begged to differ),

I would also argue that Shinra remains the main antagonist throughout the overall story being the driving force of economic oppression in all parts of the world. They were also responsible for Sephiroth's birth, war hero backstory, etc. who certainly is the main antagonist of Cloud's story haha
 
Triple Triad set the standard but Tetra Master perfected it, I don't make the rules.
I'd like Tetra Master more if it felt intuitive. Having every number on a card denote a range of values rather than a strict value makes the game feel awkward and random, especially when trying to learn it. The fact there are layers of invisible lottery to every play spoils the entire system even if once you look up how it actually works and understand it you can become a slightly more consistent player. Triple Triad isn't exactly the highest skill ceiling game of all time, but it is at least consistent and you can hypothetically beat certain NPCs with budget options through clever exploitations of opponent deck weaknesses and AI oddities. With Tetra Master you can do everything right with a beefy deck and still use because layer 2 of the 3 layer dice roll just didn't roll your way and you have no idea that the dice rolls are even occurring until you look it up out of confusion.

Like @Strategist also mentioned later on, Triple Triad just has way more presence in the world and is actually useful mechanically which makes it feel far more substantial.

I don't hate Tetra Master but I do wish it was tightened up because a lot of what they tried with it is a wonderful expansion of Triad. I played a little bit of the PlayOnline version back in the day but can't really recall if it changed anything. Someday I'll track down that limited physical version of the game they released in Europe...
 
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Not sure if any of you hace seen it, but people finally found a way to beat the original Final Fantasy 7 the game with Aerith! It involves the use of a ton of glitches to warp around the timeline and trick the game into doing all sort of things, but it is amazing that almost 30 years later one of the most infamous gaming myths has finally come true, even if through unofficial means.

Feels like such a landmark moment, the fact that it works on every version of FF7 from OG Japan, NA PS1, PC and even the PS4 remaster is absurd to me!

Still has me giddy when I think about it and I certainly intend to make my own save file that uses this glitch on my PS1 copy soon!

 
...but people finally found a way to beat the original Final Fantasy 7 the game with Aerith!...
I've been beating the original FF7 with Aerith since Epsxe and ArtMoney was a thing (about ~20 years ago). So I wasn't sure on how this is a landmark moment. Thankfully the first minute of the vid explains that this is without Gameshark.
 
THREAD QUESTION:
Who are your favorite FF characters?

My personal top 5 are:

Female
Yuna, Tifa, Faris, Dagger, Krile (XIV)
Male
Tidus, Zack, G’raha Tia, Steiner, Ignis
 
THREAD QUESTION:
Who are your favorite FF characters?

My personal top 5 are:

Female
Yuna, Tifa, Faris, Dagger, Krile (XIV)
Male
Tidus, Zack, G’raha Tia, Steiner, Ignis
My favs from the games ive played(1-5, 4tay, 13 trilogy, and 15) are
FF1 Red Mage, Minwu, Ricard, Cecil, Rydia,
Golbez
, Galuf, Sazh, Serah Farron, Noel, Noctis, and Ignis
 
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My favs from the games ive played((1-5, 4tay, 13 trilogy, and 15) are
FF1 Red Mage, Minwu, Ricard, Cecil, Rydia,
Golbez
, Galuf, Sazh, Serah, Noel, Noctis, and Ignis
Ignis enjoyer detected.
IMG_4806.jpeg
 
Was going to buy FFXVI but if it's too light on the fantasy and rpg elements after going back into a medieval fantasy setting then I might as well just buy Star Ocean 2 R. I have to ask though, what was your thoughts on FFXVI if you've played/watched it and the series direction so far?
 
I feel that Square felt that no world map would make the game too linear (ironically FFX did that yet was liked) or not "RPG enough".
ffx is linear, but for the most part, you are not restricted from backtracking. and after you get the airship, you can explore and find some secret areas. you can also start the monster hunting quest as soon as you get to the calm lands and take care of a few areas while you are in them [calm lands and mt gagazet, and i think the macalina woods a bit too.] you can level grind much more to your hearts content than 13, which is very restrictive on what you can do and even how much characters can level up.
you have a world map in nearly every game. i've played 1-13. 13 is the one i dislike the absolute most, and weirdly enough, its the only one with out an overworld to traverse.
 
Was going to buy FFXVI but if it's too light on the fantasy and rpg elements after going back into a medieval fantasy setting then I might as well just buy Star Ocean 2 R. I have to ask though, what was your thoughts on FFXVI if you've played/watched it and the series direction so far?

I've played the demo and watched a long play of the rest of FFXVI. The demo part of the story is really strong but it goes down some weird pathways later in the game. It's like they tried to mash together Final Fantasy Tactics, Game of Thrones, Shin Megami Tensei and normal JRPG tropes all into the same game in a very clumsy manner. The gameplay is very not like a JRPG. It is closer to a Devil May Cry clone. It is single player action with a dog companion. There are these quicktime event sections where you control the eidolons and they are pretty much like an interactive movie. The RPG elements are very light and everybody complains about the side quests being terrible. If you like combo heavy, flashy action games like DMC, you might want to check it out, but if you are expecting something more like traditional Final Fantasy, you may be dissapointed.
 
I've played the demo and watched a long play of the rest of FFXVI. The demo part of the story is really strong but it goes down some weird pathways later in the game. It's like they tried to mash together Final Fantasy Tactics, Game of Thrones, Shin Megami Tensei and normal JRPG tropes all into the same game in a very clumsy manner. The gameplay is very not like a JRPG. It is closer to a Devil May Cry clone. It is single player action with a dog companion. There are these quicktime event sections where you control the eidolons and they are pretty much like an interactive movie. The RPG elements are very light and everybody complains about the side quests being terrible. If you like combo heavy, flashy action games like DMC, you might want to check it out, but if you are expecting something more like traditional Final Fantasy, you may be dissapointed.
square enix acts like they are ashamed of turn based combat nowadays. that why the bravely default games selling well and being liked by people confused them.
if platinum games made a final fantasy game, then it would end up being a fantastic action game. square enix can't seem to get a grip on the core mechanics of that genre.
 
square enix acts like they are ashamed of turn based combat nowadays. that why the bravely default games selling well and being liked by people confused them.
if platinum games made a final fantasy game, then it would end up being a fantastic action game. square enix can't seem to get a grip on the core mechanics of that genre.
Very sad. I'm a heavy Ivalice fanboy so to hear this is very disappointing, probably more disappointing than seeing how Unsung Story got handled and it's new design.
 
Very sad. I'm a heavy Ivalice fanboy so to hear this is very disappointing, probably more disappointing than seeing how Unsung Story got handled and it's new design.
yeah, i love tactics advance 2 and 12 the most out of the ivalice alliance games. good game play, high tension during battles, and unique character designs and fantastic music. 100/10.
 
square enix acts like they are ashamed of turn based combat nowadays. that why the bravely default games selling well and being liked by people confused them.
if platinum games made a final fantasy game, then it would end up being a fantastic action game. square enix can't seem to get a grip on the core mechanics of that genre.
I say this as a massive Platinum fan but FFXVI's combat belongs to be mentioned in the same breath as many other greats. It might not have the mechanical complexities that drive the highest level of play in a game like DMC4 but for 99.99% of players that won't really matter and it'll go toe to toe with almost anything else they've played. The real boon to the game's combat is that it ties itself a bit too hard to fairly surface level skill trees and gear systems that take a while to get going. I still don't think the pacing is all that slow compared to more "pure" character action games but it is definitely worth noting that it does pace its mechanics out through a full playthrough. Like any character action game though, the real fun comes from NG+ where you can finally max your character out and put all of the tools together for an entire playthrough and really find that depth.

I also think the story is fantastic but ik that's divisive.

Also, I wouldn't say that Square Enix is at all ashamed of turn based games. They are constantly rereleasing their turn based games in the forms of remasters and even remakes like Dragon Quest 3 HD, Romancing SaGa 2: Revenge of the Seven and Live A Live among many others. Most of their mobile titles also play out as turn based games even though the mobile market has moved towards action in the last 5 or so years outside of legacy titles. Dragon Quest Monsters 3 was a turn based game that released last year and they also picked up the console release of Fantasian. Various Daylife, Triangle Strategy, Octopath Traveler 1 and 2, Bravely Default 2, The Diofield Chronicle, SaGa: Emerald Beyond, Dungeon Encounters. Hell, even stuff like the Voice of Cards trilogy could count here.

People who act like Square Enix has abandoned tactical RPGs or turn based combat are just straight up lying to themselves. We have got to stop looking Final Fantasy - the franchise that has chased action more and more in almost every entry since ATB was introduced - and concluding that Square Enix on the whole just doesn't care. They clearly do and while people can argue the quality of any specific example, the consensus on most of these games is that they're "ok" at worst and genuinely great with the target audience at worst. Even within that list of recent releases there is a ton of variety in style so they aren't even making ultra derivative turn based games.

We need to come up with some new complaints or at least articulate ourselves better. Square Enix clearly isn't ashamed of turn based combat, the people in charge of Final Fantasy just clearly don't want it to be a turn based IP anymore.
 
I can probably get used to the game's combat mechanics with some time if the story is good enough to continue as long as it's engaging and nothing awful like Unlimited SaGa's wheel system. I was more asking about world build and how you as a character interact. I liked FFXV's party and while I joke it's a boyband simulator my problem I have is probably how things run parallel to the world than be one big organism. FFXII you had towns have people talk about not just themselves but outside their town, get drunk if you offered them their signature boozein a certain town or find a man that fell out of the skycity and find his wife. Too much of a Ivalice fanboy but I can't remember any conversation with a FFXV NPC that really stuck out to me that wasn't related to a miniquest I had going at the time.

Does FFXV have towns for me to walk through? Engage with the people on minor scale or just have more than what's in their town going on? That's what I'm really basing more of the purchase on because I know Star Ocean had that immersion though 1-3, and to me that's what sells an RPG a grand interwoven world that's beyond what the the player does.
 
I say this as a massive Platinum fan but FFXVI's combat belongs to be mentioned in the same breath as many other greats. It might not have the mechanical complexities that drive the highest level of play in a game like DMC4 but for 99.99% of players that won't really matter and it'll go toe to toe with almost anything else they've played. The real boon to the game's combat is that it ties itself a bit too hard to fairly surface level skill trees and gear systems that take a while to get going. I still don't think the pacing is all that slow compared to more "pure" character action games but it is definitely worth noting that it does pace its mechanics out through a full playthrough. Like any character action game though, the real fun comes from NG+ where you can finally max your character out and put all of the tools together for an entire playthrough and really find that depth.

I also think the story is fantastic but ik that's divisive.

Also, I wouldn't say that Square Enix is at all ashamed of turn based games. They are constantly rereleasing their turn based games in the forms of remasters and even remakes like Dragon Quest 3 HD, Romancing SaGa 2: Revenge of the Seven and Live A Live among many others. Most of their mobile titles also play out as turn based games even though the mobile market has moved towards action in the last 5 or so years outside of legacy titles. Dragon Quest Monsters 3 was a turn based game that released last year and they also picked up the console release of Fantasian. Various Daylife, Triangle Strategy, Octopath Traveler 1 and 2, Bravely Default 2, The Diofield Chronicle, SaGa: Emerald Beyond, Dungeon Encounters. Hell, even stuff like the Voice of Cards trilogy could count here.

People who act like Square Enix has abandoned tactical RPGs or turn based combat are just straight up lying to themselves. We have got to stop looking Final Fantasy - the franchise that has chased action more and more in almost every entry since ATB was introduced - and concluding that Square Enix on the whole just doesn't care. They clearly do and while people can argue the quality of any specific example, the consensus on most of these games is that they're "ok" at worst and genuinely great with the target audience at worst. Even within that list of recent releases there is a ton of variety in style so they aren't even making ultra derivative turn based games.

We need to come up with some new complaints or at least articulate ourselves better. Square Enix clearly isn't ashamed of turn based combat, the people in charge of Final Fantasy just clearly don't want it to be a turn based IP anymore.
i haven't played or really seen anything of 16, so i can't comment on the battle system. i probably should have excluded it and 15 since i have no real experience with that one other than watching a parody video of it. the last new ffi played was 13, where they seemingly went overboard with controlling everything the player did. then the sequels started ditching turn based combat and then 15 and 16 come out and seem to be more action based.
there's nothing wrong with experimenting and trying something new. paper mario 64 is one of my favorite mario games. full on rpg from the platforming master. they still make new turn based rpgs but final fantasy is still a bit more well known than the others.
it does come off as they don't like or want to make rpgs when the largest property that they have is more action based than turn based. especially when the ff7 remake looked like it was going down the same route. it is still turned based to an extent, so they may be making their way back or trying to find a middle ground between the two sides of combat.
 
People who act like Square Enix has abandoned tactical RPGs or turn based combat are just straight up lying to themselves. We have got to stop looking Final Fantasy - the franchise that has chased action more and more in almost every entry since ATB was introduced - and concluding that Square Enix on the whole just doesn't care. They clearly do and while people can argue the quality of any specific example, the consensus on most of these games is that they're "ok" at worst and genuinely great with the target audience at worst. Even within that list of recent releases there is a ton of variety in style so they aren't even making ultra derivative turn based games.

We need to come up with some new complaints or at least articulate ourselves better. Square Enix clearly isn't ashamed of turn based combat, the people in charge of Final Fantasy just clearly don't want it to be a turn based IP anymore.

I wouldn't go that far. While they aren't "ashamed" of turn based games, they clearly don't view them as big money makers. So there's a cap on how much they are willing to invest into those types of games. I don't think we will see another latest gen turn based Final Fantasy. I would be ok with that choice if the action games were selling well, but they sell about the same as turn based Final Fantasy. The fans see that and question the logic of Square Enix's choices, especially when games like Baldur's Gate 3 have made it work in the turn based world.
 

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