What is the best version of Final Fantasy IV?

  • SNES

    Votes: 15 26.8%
  • PSOne

    Votes: 6 10.7%
  • GBA

    Votes: 15 26.8%
  • PSP

    Votes: 20 35.7%
  • Nintendo DS

    Votes: 16 28.6%
  • PC (FFIV 3D remake)

    Votes: 4 7.1%
  • Pixel Remaster

    Votes: 8 14.3%

  • Total voters
    56
The FF4 randomizer is called FF4 Free Enterprise. The Link is: https://ff4fe.com/

Unfortunately, it looks like it doesn't allow you to set color schemes for the characters.
oh well. i'll find something out there for that. i'll check out the ff6 one. i've only played the game once for a few hours. terra and celes would look quite lovely with some crimson locks. thanks for letting me know about it.
 
Reached the surface world in FF3 today and got the jobs from the water crystal.
I really like the 3D models in this game, Yoshida's art translates fantastically in the different armor designs. They have such a good "fairy-tale" feel to them.
ff33d2.png
(Not my pic)
 
Im currently trying todo the postgame stuff for ff5 (gba version) , anyone know any good build for omega and shinryu?
 
Im currently trying todo the postgame stuff for ff5 (gba version) , anyone know any good build for omega and shinryu?

There are some new classes in the GBA version that muddy the waters, but there's probably nothing better than a party two freelancers and two mimics with a bunch of classes mastered. X-fight for your physical attackers and X-magic for your spellcasters.
 
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There are some new classes in the GBA version that muddy the waters, but there's probably nothing better than a party two freelancers and two mimics with a bunch of classes mastered. X-fight for your physical attackers and X-magic for your spellcasters.
xfight and xmagic? what are those in the gba version?
 
Equipment like ribbons, fire, coral and angel rings.
anti-dragon weapons (dragon lance or dragon's whisker).

Not only about rapid fire or dualcast. be well prepared with all the elixirs you can and have good reflexes, in case of using phoenix downs.
one of the post-game bosses, is no joke.

the other one, is more about luck and careful planning when to attack. all-or-nothing, if you want some risk and reward, because that boss can be healed, when you are applying the wrong element.

another possible equipment... reflect rings.
a healer, summoning (optional), time magic, zeninage is not recommended (replace with another skill), blue magic (can avoid some headaches).
jumping can help you with not suffering a fatal blow (or total defeat and turn the tables in your favor).
revive from chemist can help too.

anyway... every mastered job -counts-,
making a good difference and conquering them.
 
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Reached the surface world in FF3 today and got the jobs from the water crystal.
I really like the 3D models in this game, Yoshida's art translates fantastically in the different armor designs. They have such a good "fairy-tale" feel to them.
View attachment 13246(Not my pic)
which version are you playing?
Post automatically merged:

Im currently trying todo the postgame stuff for ff5 (gba version) , anyone know any good build for omega and shinryu?
master as many jobs that you can. the mimic and freelancer classes become broken due to the extra boosts that they get from fully mastered classes. dual-wielding becomes an innate ability after learning everything in the ninja class, you get a small boost in magic stats from the mage classes and there's a lot more perma buffs from the other classes.
 
The DS/PSP remake of Final Fantasy 3 is the right way to approach a remake. Keep the original story as faithful as possible but add more personality to the main cast. Wish they had kept this approach going forward (cough Rebirth).
 
The PSP version of the 3D remake on my Vita :)
okay. that's good. the extra stuff form the ds version is accessible in that version. it's locked off behind the multiplayer stuff on the ds. i think it level 44 or so when the master monk class starts to give more and more hp boosts upon level up, and hp is the only stat that can vary, all others are predetermined.
 
The DS/PSP remake of Final Fantasy 3 is the right way to approach a remake. Keep the original story as faithful as possible but add more personality to the main cast. Wish they had kept this approach going forward (cough Rebirth).
But FF7 already plays and looks like the DS remakes of 3 and 4, making one that's exactly like it would be redundant, just add mods to original game.
 
But FF7 already plays and looks like the DS remakes of 3 and 4, making one that's exactly like it would be redundant, just add mods to original game.
i think Strategist was referring to the ff7 remake.
 
But FF7 already plays and looks like the DS remakes of 3 and 4, making one that's exactly like it would be redundant, just add mods to original game.

Well, a graphical update to FF7 is still desirable to many people. Especially since the graphics aren't the best implementation of PS1 graphics (aside from the cutscenes).
 
Well, a graphical update to FF7 is still desirable to many people. Especially since the graphics aren't the best implementation of PS1 graphics (aside from the cutscenes).
i made a post about this somewhere on the site: squaresoft had about 3 years to develop ff7,which was supposed to e a snes game, but about halfway in, they scrapped what they had and jumped onto the 3-d bandwagon and had to hurry to finish the game. that's part of the reason for the very different and not matching very well models for the overworld and battle scenes. as well as the cutscenes.
 
i made a post about this somewhere on the site: squaresoft had about 3 years to develop ff7,which was supposed to e a snes game, but about halfway in, they scrapped what they had and jumped onto the 3-d bandwagon and had to hurry to finish the game. that's part of the reason for the very different and not matching very well models for the overworld and battle scenes. as well as the cutscenes.

Oh no, I get that part. I'm just commenting on the approach to remakes. They can be desirable, but if you change the story and gameplay too much, you lose the entire point of remaking a beloved game. If its a remake of a game that's not beloved, sure go hog-wild.

Oh and don't forget that FFVII was also rumored for the N64 for a few months before they jumped to the Playstation. Not sure if they ever reached the point of actual N64 development, but it was considered for a while.
 
Oh no, I get that part. I'm just commenting on the approach to remakes. They can be desirable, but if you change the story and gameplay too much, you lose the entire point of remaking a beloved game. If its a remake of a game that's not beloved, sure go hog-wild.

Oh and don't forget that FFVII was also rumored for the N64 for a few months before they jumped to the Playstation. Not sure if they ever reached the point of actual N64 development, but it was considered for a while.
i think there's footage of a short battle using ff6 characters to showoff what a n64 ff game would look like.

yeah, 3 and 4 diffidently took the best approach to remaking a game. it would have been a good move to do the same to the other ff games. celes' opera scene would probably hit even harder than it usually does. and several other scenes would be even more impactful from the voice acted cutscenes.

but, unfortunately, squareenix doesn't seem to agree. so, as far as i am concerned, the ff7 demake for the nes is the best version of the game.
 
Am I the only Final Fantasy II apologist?
As a massive Akitoshi Kawazu/SaGa stan, you are not alone! The GBA/PSP/Pixel Remaster versions of that game fix so many of the issues most people have with the game and I've always admired its ambitions even if many of their experiments didn't fully pan out. It laid the blueprint to one of my favorite RPG franchises of all time and for that I am thankful.
 
As a massive Akitoshi Kawazu/SaGa stan, you are not alone! The GBA/PSP/Pixel Remaster versions of that game fix so many of the issues most people have with the game and I've always admired its ambitions even if many of their experiments didn't fully pan out. It laid the blueprint to one of my favorite RPG franchises of all time and for that I am thankful.
Honestly, I love the Famicom version. However, I was playing the translated rom before we had the PSX version. I guess it's all about what you're looking for. As someone who likes making the numbers go up, it's a great game.
 
Oh no, I get that part. I'm just commenting on the approach to remakes. They can be desirable, but if you change the story and gameplay too much, you lose the entire point of remaking a beloved game. If its a remake of a game that's not beloved, sure go hog-wild.

Oh and don't forget that FFVII was also rumored for the N64 for a few months before they jumped to the Playstation. Not sure if they ever reached the point of actual N64 development, but it was considered for a while.
There's actually a super rudimentary N64 tech demo that Square made before jumping ship due to Nintendo insisting on using low-capacity cartridges. I'm sure development didn't really go anywhere but Square was certainly hoping to maintain that relationship if nothing else.

As for the FF7 remake, I haven't touched Rebirth yet because Remake was so middling to me but it is clear that they had some lofty ambitions for what to do with the story. Calling it remake was a massive bait and switch since the original FF7 has turned out to be some alternate universe thing. It's somehow a remake, a reboot and a sequel all at the same time and that's pretty novel in its own way. I still hold the original 7 as a timeless masterpiece though so when Remake disappointed me I immediately decided to not bother with the sequels. Maybe once the trilogy is finished I'll hop on board, but I kinda doubt it.
 
As for the FF7 remake, I haven't touched Rebirth yet because Remake was so middling to me but it is clear that they had some lofty ambitions for what to do with the story. Calling it remake was a massive bait and switch since the original FF7 has turned out to be some alternate universe thing. It's somehow a remake, a reboot and a sequel all at the same time and that's pretty novel in its own way. I still hold the original 7 as a timeless masterpiece though so when Remake disappointed me I immediately decided to not bother with the sequels. Maybe once the trilogy is finished I'll hop on board, but I kinda doubt it.

I feel the same way. I feel bad for the 7 million who got baited into buying FF7 Remake and I'm glad most of them wizened up and Rebirth barely made 3 million. If they had properly marketed it as a spinoff compilation thing there would be no ill will on my part but the stealth sequel "remake" approach was cowardly.
 
As a massive Akitoshi Kawazu/SaGa stan, you are not alone! The GBA/PSP/Pixel Remaster versions of that game fix so many of the issues most people have with the game and I've always admired its ambitions even if many of their experiments didn't fully pan out. It laid the blueprint to one of my favorite RPG franchises of all time and for that I am thankful.
yeah, ff2 is a weird and impactful anomaly in the series. half of the games that come after it copy the idea of fully customizable characters. i think 5 and 10 did the idea best.

its still rather hard to raise the speed stat in the updated versions of ff2. i looked all over the internet and no one really understands how it goes up. the best theory is "more evasion = eeh, you have a 0.01256996420% chance of half a point of agility being added after this battle" the nes version had experience bars for all stats if i remember from the few minutes that i played. i think having a minimum amount of experience add after every battle in addition to your specific actions in battle might help it out a bit. not a large amount, but a small, consistent amount.
 
yeah, ff2 is a weird and impactful anomaly in the series. half of the games that come after it copy the idea of fully customizable characters. i think 5 and 10 did the idea best.

its still rather hard to raise the speed stat in the updated versions of ff2. i looked all over the internet and no one really understands how it goes up. the best theory is "more evasion = eeh, you have a 0.01256996420% chance of half a point of agility being added after this battle" the nes version had experience bars for all stats if i remember from the few minutes that i played. i think having a minimum amount of experience add after every battle in addition to your specific actions in battle might help it out a bit. not a large amount, but a small, consistent amount.
Equip and attack with shields. For bonus points, attack with two Equipped and you might hit and kill low level enemies. But your mage in the back in low level areas and let them swing for the fences.
 

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