What is the best version of Final Fantasy IV?

  • SNES

    Votes: 15 26.8%
  • PSOne

    Votes: 6 10.7%
  • GBA

    Votes: 15 26.8%
  • PSP

    Votes: 20 35.7%
  • Nintendo DS

    Votes: 16 28.6%
  • PC (FFIV 3D remake)

    Votes: 4 7.1%
  • Pixel Remaster

    Votes: 8 14.3%

  • Total voters
    56
To be fair, I didn’t really get what you meant by mentioning Yoshida initially either, it just came off as rather vague. There have been FF action games before, just not mainline (unless you count 15).

I guess my point (which was more of a jab at them abandoning turn based to focus on the action orientated direction) game development isn't in a vacuum. What's worked on at a studio directly affects everything after it, and the beliefs of senior devs in the studio also affect development. Especially when they're in very senior roles, or act as advisors to the teams, they all give input to each other because that's how the creative process works. Yoshi is just a public figurehead for Square's new direction but he's not solely to blame obviously.
 
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He's one of the most influential people at Square right now, that came out and effectively said turn based is dead, I'm not going to pretend he has no influence on the products the company produces! I didn't say he worked on it directly. I'm sure he advised in some capacity because that's just how game developement works. And I'm not naive enough when it comes to game development to think it's an isolated room cut off from the outside world devoid of any influence, that's not how it works, in any creative process. He's on the board of directors for a reason.

What I did actually say? Yoshi-p inspired, and inspired means "as if arising from some external creative." And you're trying to police my post.
My bad, I apologize my reply came out like that. The phrase Yoshi-P inspired just caught my interest because it's like, he's the influence but since we are talking about Rebirth, who was initially directed by Nomura and he made it an action rpg. When FF16 could be argued was directly influence by FF7 and perhaps XV. But like you mentioned since he's been parading the "turn based is dead" campaign I understand what you meant. I will again apologize for my reply.
 
My bad, I apologize my reply came out like that. The phrase Yoshi-P inspired just caught my interest because it's like, he's the influence but since we are talking about Rebirth, who was initially directed by Nomura and he made it an action rpg. When FF16 could be argued was directly influence by FF7 and perhaps XV. But like you mentioned since he's been parading the "turn based is dead" campaign I understand what you meant. I will again apologize for my reply.

No you don't have to apologize, I'm sorry if I came across as rude as well. I'm just very jaded when it comes to the state of the series, and I should spend more time articulating myself rather than spouting buzzwords out of bitterness for the direction it's taking. It was wrong to solely attack Yoshi.
 
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I guess my point (which was more of a jab at them abandoning turn based to focus on the action orientated direction) game development isn't an vacuum. What's worked on at a studio directly affects everything after it, and the beliefs of senior devs in the studio also affect development. Especially when they're in very senior roles, or act as advisors to the teams, they all give input to each other because that's how the creative process works. Yoshi is just a public figurehead for Square's new direction but he's not solely to blame obviously.
Fair point, and I probably agree!

When you’ve spent a long time with a franchise it’s easy to forget that our opinions are often very set in stone, so sweeping statements that are peanuts to one can be harder to parse for others because they haven’t thought about them that way.
Not to say your opinion isn’t allowed of course. I don’t like 16 either, but I’m not the one who decides what FF is, so I’ll just have to be disgruntled and hope they change it more to my liking some other time.

Feels like Yoshida is quickly turning into the Japanese equivalent of Todd Howard where he just sort of…says stuff, which makes him much less likable than he used to be. I also really disliked his media statements during the promotion of 16 which kinda soured me on him in general. It sounded like was trying to prove something to himself rather than just being honest and going ”yeah we wanted to make an action game this time”.
 
No, I was talking about 7. 2 has a bunch of retranslations. Most are good enough. I mean, you're really playing those games cause you like grindy gameplay, but the story in 2 was good, especially for the time, since it actually had one,
i think the confusion in our conversation happened in my post that got merged earlier, when i mentioned that i was playing the psp version of 2. i thought that you were still talking about ff2.
 
i think the confusion in our conversation happened in my post that got merged earlier, when i mentioned that i was playing the psp version of 2. i thought that you were still talking about ff2.
Yeah, I was responding to the bit about 7. 2, does have one of the best stories in the franchise by virtue of not being too overwraught with over production due to the limitations of the format.

I did end it with an Off Course on purpose though, as a riff on VIIs spotty english translation on the PSX.
1000080009.jpg
 
Yeah, I was responding to the bit about 7. 2, does have one of the best stories in the franchise by virtue of not being too overwraught with over production due to the limitations of the format.

I did end it with an Off Course on purpose though, as a riff on VIIs spotty english translation on the PSX.
View attachment 13533
I played through 7 once, and i was bouncing between all 3 psx final fantasies. i guess 7 didn't leave very much of an impact. i do like this line though.
 
I played through 7 once, and i was bouncing between all 3 psx final fantasies. i guess 7 didn't leave very much of an impact. i do like this line though.

Final Fantasy 7 is very frontloaded. Everything good happens in the Midgar section of the game and afterwards it slows down a lot. I find that the series in general has a problem with second/third acts but they generally have really strong introductions.
 
IX might be the best numbered Final Fantasy. I'd be hard pressed to do any other rankings other then 8 near the bottom, but I haven't played anything past 13, and I barely got into the final hallway...
9 is the best. It's not my favorite, but it's the best. ?
 
Tomb Raiders sold FAR more than 4 millions, first reboot alone was almost 15, Square neglecting then dropping Western franchises is one of their genius decisions like the FF movie. Switching developers and writers after Rise was also bizarre. The current IP owner is the European version of EA, Embracer group, which are trying to wiggle their way out of sanctions by announcing they're totally divesting from russian offices, while at the same time squeezing them to do cheapest remasters possible.

It's not characters and enemy models that are expensive, it's the whole rebuilding levels with 4k textures and shaders and lighting and everything, writing tons of dialogue and voicing it, directing fully-animated cutscenes and so on. It's not like they made HD models and inserted them into HoneyBee Inn without changes. There's full film production budgets for every set-piece. As to remaking without AAA budget, what's the point? You just need a reason to buy the same game again? I got original 3D ones on Steam.
the last time i heard about the sales numbers were more around the time of release. i just did some checking and it looks like each instalment of the tomb raider reboot games is selling the same amount as the entirety of the ff13 trilogy. the third game is almost at 9 million units. that's some very good news.

the models can be expensive, but not every game needs to be in 4k plus ultra resolution and detail. that's where the money is primarily being spent nowadays. i would be perfectly with getting the same game again with just a bit of polish and few new little side quests. i have every version of ff4 save for the pixel remaster and phone versions.
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Final Fantasy 7 is very frontloaded. Everything good happens in the Midgar section of the game and afterwards it slows down a lot. I find that the series in general has a problem with second/third acts but they generally have really strong introductions.
i was sure that i mentioned my experience with 7 in a post, but i can't find it:
i remember stuff from disc 1, the train graveyard, the scorpion boss, the bar, the motorcycle chase scene; the amusement park. disc 2: there's snow, i save the game before a cutscene where tifa showed off some ps1 bounce physics, tifa and a blonde chick slapped each other, and i got to safer sephiroth 15 levels lower than the recommend level: rec level is 65, i was lvl 50.
crisis core is the best part of 7.
 
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the last time i heard about the sales numbers were more around the time of release. i just did some checking and it looks like each instalment of the tomb raider reboot games is selling the same amount as the entirety of the ff13 trilogy. the third game is almost at 9 million units. that's some very good news.

the models can be expensive, but not every game needs to be in 4k plus ultra resolution and detail. that's where the money is primarily being spent nowadays. i would be perfectly with getting the same game again with just a bit of polish and few new little side quests. i have every version of ff4 save for the pixel remaster and phone versions.

Eh, actually having more polygons or larger textures on models doesn't cost extra, artists work in higher rest then downscale anyway, getting game in 4K just means it would cost less... Higher display resolutions literally doesn't cost a thing, it's a monitor setting. Optimizing game to run well, sure, that's always part of development along with testing and bugfixing.

It's modeling entire cities and making cutscenes and quests that takes a huge toll on development time, and again, we're looking either for a remake, which will need everything modeled from scratch anyway (i.e. Narshe on a scale of Midgar in Remake), or the other option, which is just re-releasing old games with redrawn sprites and better backgrounds (Pixel Remaster route). There isn't an in-between when they can do all that work to make the city in 3D, but in lesser resolution to save money. That's not how design works, It's all or nothing. Either modeling the whole world and dungeons that were 2D before in full detail, or not.

As to Tomb Raider sales, there's a caveat that a lot of the times they were in bundles, with extreme discounts, or blatantly given away for free, I don't know how much those figures include those though. But Square dropping Lara being a bad move is very obvious. Then again, I wouldn't want them to sit on the franchise doing nothing with it.

I hope Crystal Dynamics actually make a new sequel.
 
everything modeled from scratch anyway (i.e. Narshe on a scale of Midgar in Remake), or the other option, which is just re-releasing old games with redrawn sprites and better backgrounds (Pixel Remaster route)
I wish Square hadn't stopped iterating on the 4/3 DS remake style. The Bravely games felt like a natural evolution of these, and I would have KILLED for a Final Fantasy 5 (or 6 I guess) in a style similar to Bravely Default 2.
At the same time, I don't really want them to keep remaking stuff now. The pixel remasters came out and were hit-or-miss, but still an approachable way to play the older titles, and I don't want a future where all we can look forward to is giga blockbuster versions of timeless games we already know and love.
FF7R should really be considered the zenith (both good and bad) of how big and far devs can stretch the whole remake thing. (Until it isn't ofc and they decide to do something even bigger but that's not my point)
img-6728.jpg
 
Eh, actually having more polygons or larger textures on models doesn't cost extra, artists work in higher rest then downscale anyway, getting game in 4K just means it would cost less... Higher display resolutions literally doesn't cost a thing, it's a monitor setting. Optimizing game to run well, sure, that's always part of development along with testing and bugfixing.

It's modeling entire cities and making cutscenes and quests that takes a huge toll on development time, and again, we're looking either for a remake, which will need everything modeled from scratch anyway (i.e. Narshe on a scale of Midgar in Remake), or the other option, which is just re-releasing old games with redrawn sprites and better backgrounds (Pixel Remaster route). There isn't an in-between when they can do all that work to make the city in 3D, but in lesser resolution to save money. That's not how design works, It's all or nothing. Either modeling the whole world and dungeons that were 2D before in full detail, or not.

As to Tomb Raider sales, there's a caveat that a lot of the times they were in bundles, with extreme discounts, or blatantly given away for free, I don't know how much those figures include those though. But Square dropping Lara being a bad move is very obvious. Then again, I wouldn't want them to sit on the franchise doing nothing with it.

I hope Crystal Dynamics actually make a new sequel.
i forgot about that part. i remember all of those high quality pictures of super mario 64. i figured that they had two sets of models, one for the game, one for advertisement.

true, we don't know the total profit amount about the reboot games, but i do think it shows that people do like the games quite a lot since they sold that much per installment. and most people wait for sales to maximize their purchasing decision.
 
i figured that they had two sets of models, one for the game, one for advertisement.
They did. It’s not as common in modern games though.
It’s not always a good thing too, the models for Stranger of Paradise are notoriously poorly optimized, with gigantic polygon counts. And we all know optimization is one of the biggest issues when it comes to modern games.
 
There all amazing games, even the ones I don’t personally like (right now) I’d never call them bad games, it just such a big series that everyone doesn’t get their “turn” frequently anymore.

Final Fantasy XIII is my game bible. It’s hard to explain it all without rambling (which I would totally do lol) but it’s so advanced in every way story, music, gameplay, design, Com allies behaviour, and using everything in a scene to tell a story not just direct presentation, im still learning things and noticing things about it even now.

And how it does FF tropes but in a new way, and purposely leaves out things to make its identity is so forward thinking I can’t wrap my head around it all. And it’s a giant middle finger to open world games, which at the time rescued me from the Skyrim curse all my friends and family had

I still kick myself for not knowing you hold right to repeat the last sequence you input… I beat the game twice before I knew that!

And FFXIII is 100% complete game, the 2 other games (which are awesome in their own ways) just brought the story material from FFXIII face to face with the human characters, I see it as a 1+2 series not a “to be continued” trilogy.

I wanna ramble so bad but I’ll take a cold shower lol….

Final Fantasy rules!!
 
They did. It’s not as common in modern games though.
It’s not always a good thing too, the models for Stranger of Paradise are notoriously poorly optimized, with gigantic polygon counts. And we all know optimization is one of the biggest issues when it comes to modern games.
i was thinking about that after i made my post. the consoles are getting strong enough that the models used during programming can be used for the ads and box art and be accurate to the in game presentation.
 
What's everyone's opinion on the Pixel Remasters? I've only tried 1, 3 and 5, and aside from them being sort of ugly (particularly the mixels where menus and in-game stuff have different pixel density) I think they're mostly fine. Much of the new music is fantastic, and I kind of like how they omit the "extra content" from earlier remakes so that it's more just a modern way to play a more original version of the games.
They're kind of overpriced though, I feel.
I mostly prefer the original versions over the PR, the sprites look bad and small in a 16:9 context and the contrast is way to high for all the games, also 8-way movement feels wrong to me.
These versions are also unbalanced and way too easy (without all the optional cheats I mean) and I don't like how the mini map ruins secret paths in FFIII, FFIV, FFV.
VI's translation is sadly still based on the GBA version and lacks the style Woolsey brought to the original game's script, same goes for V where RPGe script from the 1998 fan translation is just better than anything Square ever made for that game.

Also, I love the new soundtracks but I think they don't match the games' looks at all, they feel "wrong" and out of place, this is worsened by the fact the Remasters fuck up the graphics and artstyle for all the games except V, with VI's remaster being the worst offender.

That being said, I think the best version of the original six games are:
FF1 = PSX
FF2 = PSX
FF3 = Famicom
FFIV = DS
FFV = RPGe fan translation of the original Super Famicom version
FFVI = Original Snes version with the Ted Woolsey Uncensored Patch which removes all censorship (text and graphics) but keeps the script mostly intact
 
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I got that one Chocobo racing game for a dirt cheap price.

I'm not even into playing MK clones but I just love old school FF fanservice.


I am feeling that devs of spin-off are more often making old school references because they got more freedom of making stuff than the mainline games. Perhaps they know that hardcore fans (so the ones that know about older games) would be the ones buying spinoffs while a wider base would get the latest mainline entry.

(or that's just me).

Still a good OST
 
I feel like I'm gonna ruffle some jimmys but screw it.

Final Fantasy VII Is not that good, I do believe that it is an influential game that completely changed the gaming landscape and 100% deserves all the praise it receives in the world. Without it we wouldn't have honestly a lot of the games we have nowadays because of the flood gates it opened.
BUT, for me it was not fun, the story was mid at best, and I personally like the remake more. We can have a whole discussion about this if you would like but that is my PERSONAL OPINION on it.

FF9, As much as I like the game, its too slow for me, and I can't even explain why it feels so slow to me.

With both previous statements made, VIII Is absolutely incredible, personal favorite of mine and definitely feature full with how it plays with its systems. The junction system, the story, just the way it looks. OOF.

X, complete masterpiece IMO also, the Sphere system is definitely weird to get used to but once you got it its smooth sailing.

13 isn't AS BAD as people make it out to be. Yes it's hella linear BUT honestly, I Enjoyed my time with it, played it very recently actually. Now I can say, Iunno about the sequels they made when they were on that whole kick, but either way 13 issa good game.

XI and XVI were AMAZING additions to the series, BUT I'm a little bias in the regard cause I love MMOS.

X-2 is good, nuff said.

XII is underrated, nuff said.

Anyways just some opinions of mine.
 

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