It was the ps1 version that I tried first. It's funny because the more I get into FF2 the more I'm enjoying the story, which is actually pretty similar to Romancing SaGa 3's with the whole rebellion against an evil ruler thing.
I played the PS1 version too , it was so weird when i first started that i didn't get any "level ups" it wasn't until i fought the 10th battle or around that i came to realize that each stat levels up independently i was like "ohhhhhh ah yea now i understand"
followed by a panic session in which i die to ghosts
But besides that , FF2 dungeon design is.......well you probably got into one of them "rooms"
I actually like the setting of FF2 they could have shown a lot more than what we got and maybe just maybe got somethings of a RTS mini game similair to FF7 mini game with the mountain people vs Shin Ra , gosh could have been so cool to have your little squad of rebel soldiers , i wanted MORE of FF2 story MOOOORE like that star wars meme MORE emperor screen time MORE Leon screen time MORE Ricard Screen time MORE everything


Minstrel Song has multiple characters as well but you don't need to play them all. It's a bit different than Frontier in that there's only one main story.
I'm just gonna take this bit and scrap everything else a true SaGa player never explains anything
The Romancing SaGa games were only relatively recently localized apart from the ps2 game, which I don't think was very popular when the ps2 was current and is somewhat divisive because jrpg players have an incessant need to do every single thing when they play through a game and the game is designed pretty much the complete opposite so that it's unpleasant, tedious and not fun to try and do every single thing in one play through. It's designed to be an adventure in a world that carries on around you. Real adventurers likely wouldn't do everything so why would you in the game? That's the mentality the game seems designed around which seems at odds with a lot of jrpg players because the event rank system locks you out of things if you don't do them at certain event ranks, which of course being SaGa, is obscured from the player which also seems to bother those same people.
Ahh OK yeah i totally forgot that Frontier was the first offical SaGa game outside Japan so that makes sense......the "maxing out everything" mindset seems tedious in itself , i missed a shit ton of GFs in FF8 yet still had great and easily top 3 best FF games i played despite not getting Siren (if you know you know) it's a mindset that to me seems against the idea of fun , if I'm having fun and kicking ass and progressing through the game who cares if i max out everything? That's why you go in blind , it creates such a great first experience that you come back for more and more and more!!! Nothing like discovering cool things on your own when you do it during the "adventure" it feels like a memorable part of the adventure a chapter in the many chapters of the adventure it's like when i traveled the world of FF5 with Boco just to get the reward from that guy , i got mirage armor which is pretty cool it felt rewarding and an accomplishment , i think that's the essence of SaGa going out of your comfort zone and discovering things on your own
I honestly didn't like Frontier very much. I only played through the super model character's story but I tried some of the other ones. I liked the gameplay mechanics but not so much the game itself. It felt kind of disjointed and I just didn't really get into the world. Even the remastered version felt kind of janky to play compared to the other games. Romancing SaGa 3 is up there with FFVI and Chrono Trigger as far as graphics and just general refinement for a snes jrpg. It was confusing but not clunky or weird to play like Frontier was and Minstrel Song has kind of an atrocious art direction that I eventually got used to but again didn't feel janky and weird to play like Frontier. It was obtuse and a bit overwhelming at first but fairly straightforward once you get it
For as much as confusing and disjointed Frontier world feels , each region got a vibe you know? They did an amazing job on the zones graphics and vibes , speaking of Frontier graphics i like it's colorful graphics
Oh the super model? Emelia yeah my favorite character up there with Red and asellus her gimmick is well changing your outfit but it has 0 gameplay effect , statistically speaking she is the definition of "looks only" she is a terrible starting character literally low intelligence and durability AND strength not even agile she has like 40 starting charm stat? Or charisma in the remaster and that's just a useless ass stat only useful with the charm spell and heard it effects monster summon spell to an extent
Story wise i think the female characters surpass the male characters they got pretty good narrative the only other decent story male character is Red and to a lesser extent Blue , you would think Lute is this epic musical adventure of a wandering bard but nope.....it's just free roam mode
There is a lot of substance for gameplay in this game , the spells the physical moves etc it's a lot to unpack but isn't too difficult to obtain or learn