What is the best version of Final Fantasy IV?

  • SNES

    Votes: 15 26.8%
  • PSOne

    Votes: 6 10.7%
  • GBA

    Votes: 15 26.8%
  • PSP

    Votes: 20 35.7%
  • Nintendo DS

    Votes: 16 28.6%
  • PC (FFIV 3D remake)

    Votes: 4 7.1%
  • Pixel Remaster

    Votes: 8 14.3%

  • Total voters
    56
I figured the game became a lot easier after taking the flame thing , that castle was the threshold of difficulty i didn't use much protective magic though so ::cirnoshrug , but i did use berserk and more offensive spells
I found thw dreadnaught a bit more annoying than the castle because those undead things seemed to cause blind and venom a lot so I burned through a lot of mp. I've been been playing without ethers or any other items from the item seller that sells them because they take all the tension out of dungeons.

Yeah Minwu kicks ass he has some pretty high spirit too , and bosses being disappointing well get used to it that's most of this game bosses
Josef was pretty disappointing after Minwu I have to admit. Gordon's alright but he's no Minwu.
Yeah FF2 had many experimental ideas the keyword system is one of those that were pretty cool but never made it past this game ,
Yeah the keyword stuff didn't even make it into the SaGa series. It's too bad because it does add almost a bit of a puzzle to NPC interaction. 90% of the NPCs having identical dialog though is something that all the Romancing SaGa games also have though. That seems like a Kawazu thing.
Oh and.....you use the airship?
Same with this. The Romancing SaGa games basically do away with the world map and you either travel from place to place by ship or pick your location from the map and travel that way. I just got sick of walking around in circles and the game seems designed to go from Altair then take the ship to Poft and use the airship from there. It's pretty much the quickest path to anywhere at least for now.

know that party members that leave will take their equipment with them so the 4th character slot is always 50/50 of them dying or going missing or something so keep an eye on that
I could be wrong but I think in the Pixel Remaster version you get their items back. At least, I still had a set of mythril stuff after Minwu left. It doesn't seem to matter that much anyway. I've got like 70,000 gil and more than enough equipment.

Hmmmm i don't see much similarities between the 2 games story , the main character in 2 is a bandana wearing simp and the 4th game has you play as a war criminal as the main character

FF4 has lots of Moon stuff going on , FF2 and FF4 villains are both wizards and a friend of the protagonist gets mind controlled at one point
I meant on a more basic level with the whole focus on Dark Knights, rebellion and airship warfare none of which were a big focus in FF1 and FF3. Obviously FF4 does its own thing but they definitely took more ideas from FF2 than the other two games.
 
I found thw dreadnaught a bit more annoying than the castle because those undead things seemed to cause blind and venom a lot so I burned through a lot of mp. I've been been playing without ethers or any other items from the item seller that sells them because they take all the tension out of dungeons.
Hilarious to me that a military ship somehow contains hordes of undead and the guards are chill about it.....



Josef was pretty disappointing after Minwu I have to admit. Gordon's alright but he's no Minwu.
He's got pretty punchy behavior ::winkfelix


Yeah the keyword stuff didn't even make it into the SaGa series. It's too bad because it does add almost a bit of a puzzle to NPC interaction. 90% of the NPCs having identical dialog though is something that all the Romancing SaGa games also have though. That seems like a Kawazu thing.
Dude isn't the best when it comes to dialouge


Same with this. The Romancing SaGa games basically do away with the world map and you either travel from place to place by ship or pick your location from the map and travel that way. I just got sick of walking around in circles and the game seems designed to go from Altair then take the ship to Poft and use the airship from there. It's pretty much the quickest path to anywhere at least for now.
Ohhh i remember now how it was , yeah taking ships and lots of ships

The town theme was warm enough to keep me going despite the many many times having to go through the port


I could be wrong but I think in the Pixel Remaster version you get their items back. At least, I still had a set of mythril stuff after Minwu left. It doesn't seem to matter that much anyway. I've got like 70,000 gil and more than enough equipment.
If that's the case then good on them for fixi
I meant on a more basic level with the whole focus on Dark Knights, rebellion and airship warfare none of which were a big focus in FF1 and FF3. Obviously FF4 does its own thing but they definitely took more ideas from FF2 than the other two games.
Yeah as i said , FF2 was FF first proper story and served as a blueprint of what to come
 
FF2 has such a good overworld theme

the part where the main melody kicks in always got me feeling like this image

1773036760436.png


 
Hilarious to me that a military ship somehow contains hordes of undead and the guards are chill about it.....
The coliseum was pretty full of them too so I'm just assuming like at least half the empire must be undead.
He's got pretty punchy behavior ::winkfelix
So far Leila's been pretty decent. Slapped a couple of wind swords on her and she's been a pretty heavy hitter. Maria's been rocking it since I gave her double Mage staffs though. 1000+ damage almost every hit. Does more physical damage than Guy now and she's been my black mage the whole game.

Ohhh i remember now how it was , yeah taking ships and lots of ships
It's not much better after getting your own ship either. The world layout forces you to sail across a ton of the world everywhere you need to go.

The town theme was warm enough to keep me going despite the many many times having to go through the port
The soundtrack's good and the rearranged tracks in the Pixel Remaster are nice. I like them better than the rearranged tracks they made for FFV. They leaned too heavy into the electric guitars in FFV's soundtrack. The rearranged FF2 soundtrack almost reminds me of a Dragon Quest soundtrack.
If that's the case then good on them for fixi
Yeah definitely seems to be the case. I kept the Gold Hairpin when Leila got swapped out. They also seem to reequip their initial equipment when they rejoin your party but keep all their stat and spell growth.
Yeah as i said , FF2 was FF first proper story and served as a blueprint of what to come
Yeah but it really only served as a blueprint for FFIV. They didn't really continue the theme of Dragoons and Dark Knights and airship warfare in FF3 or the later snes or psx games. The rebellion theme is really the only one that got regularly reused.

Overall though I have to say I'm enjoying FF2. It's definitely an improvement in a lot of ways over FF1. Though I'm not sure if I really prefer it over FF1. All three of the nes games have some annoying parts. FF1 has Gurug Volcano and generally not a ton of variety to the combat. FF2's overworld is kind of atrocious and the loop of running back and forth to and from Altair between most dungeons gets kind of old. FF3 has those job gimmick dungeons that force you to use toad and mini on your party.

I do think some weapon skills that you learn after leveling a weapon high enough in FF2 would be a nice improvement. But otherwise character growth doesn't really feel all that much different than other Final Fantasy games and it's nice having the versatility to do something like slap a pair of staffs onto my mage, move them to the front row and turn them into a decent damage dealer with just a bit of grinding I'm forced to do while I travel anyway.

I can see why they adopted a level scaling system in the SaGa games though. It's been pretty consistent that the dungeons have weaker enemies than the overworld areas they're located in and pretty much the only way to give them any kind of challenge at all is to just not use any healing items ever. But it's nice that status effects seem to play decent part in combat and there are enough tough enemies that combat still manages to feel more involved than FF1's mid-late game.
 
The coliseum was pretty full of them too so I'm just assuming like at least half the empire must be undead.
The PS1 intro and some other tidbits there and there suggests that the emperor has a not so natural army


So far Leila's been pretty decent. Slapped a couple of wind swords on her and she's been a pretty heavy hitter. Maria's been rocking it since I gave her double Mage staffs though. 1000+ damage almost every hit. Does more physical damage than Guy now and she's
Lol Leila is decent , i had her as my crowd control mage i spent half of the time i had her in the party just using death on everything and missing like 99% of the time , by the time she went missing she finally leveled up death to be useful aaaand it got taken away ::bonzistares , Maria as a physical damage dealer? BRUH i had her on the front just to up her HP and durability she spammed spells most of the time


It's not much better after getting your own ship either. The world layout forces you to sail across a ton of the world everywhere you need to go
Gosh the ship stuff is pretty annoying in FF1/FF2 why encounters in the sea!!!!


The soundtrack's good and the rearranged tracks in the Pixel Remaster are nice. I like them better than the rearranged tracks they made for FFV. They leaned too heavy into the electric guitars in FFV's soundtrack. The rearranged FF2 soundtrack almost reminds me of a Dragon Quest soundtrack.
Honestly when looking at the NES soundtrack and comparing it to the PS1 and later versions it's just well.....monumental , impressive , MASSIVE improvement in quality like if they are using to original notes of the soundtrack and just using more modern stuff to remake the soundtrack then we already had amazing FF music since 88/89 but the lack of technology at the time prevented the true potential of these from truly coming out well that was the case until these games got remade , FF2 soundtrack is magnificent the Rebel Army music is easily on my top 10 FF soundtrack list along with the Chaos Shrine

(just until You reach "that" purple place)


Yeah definitely seems to be the case. I kept the Gold Hairpin when Leila got swapped out. They also seem to reequip their initial equipment when they rejoin your party but keep all their stat and spell growth.
That sounds gooood , i lost my trident cuz i had it on Gordon and he never gave it back


Yeah but it really only served as a blueprint for FFIV. They didn't really continue the theme of Dragoons and Dark Knights and airship warfare in FF3 or the later snes or psx games. The rebellion theme is really the only one that got regularly reused.
Well uhhh Freya from Final Fantasy 9 has a pretty similar story to Ricard/Gareth from FF2 so that too , oh and Cid being into Airships


Overall though I have to say I'm enjoying FF2. It's definitely an improvement in a lot of ways over FF1. Though I'm not sure if I really prefer it over FF1. All three of the nes games have some annoying parts. FF1 has Gurug Volcano and generally not a ton of variety to the combat. FF2's overworld is kind of atrocious and the loop of running back and forth to and from Altair between most dungeons gets kind of old. FF3 has those job gimmick dungeons that force you to use toad and mini on your party.
Gotta replay both , i found FF1 to be this "classic" adventure D&D stuff that's just a charming trip to a past i didn't get to live , you got your standard fantasy stuff with dwarves and elves and dragons , i just wish they added more story to FF1 no not through dissidia or that prequel game , just the game itself man......still if you look at it as this grandiose adventure and give each of your party members his little character FF1 is going to be a pretty fun game , maaan how cool would it be to have the crystals give special bonuses to characters like warriors with fire damage for fire crystal etc

FF2 felt like taking the series in a more narrative direction but the story felt rushed and some familiar elements are rough as you stated with the back tracking

Oh and FF3 is basically FF1 but the warriors of light aren't socially inept and actually talk instead of doing ::surprised-pikachu or ::omgdoom all the time , the game has so much softlock potential with these dumb toad or "use this job against this boss"






I do think some weapon skills that you learn after leveling a weapon high enough in FF2 would be a nice improvement. But otherwise character growth doesn't really feel all that much different than other Final Fantasy games and it's nice having the versatility to do something like slap a pair of staffs onto my mage, move them to the front row and turn them into a decent damage dealer with just a bit of grinding I'm forced to do while I travel anyway.
I think the system adds more "character" to the character , with each one being special in something and having that skill improve overtime

Basically each character specializes in something , though it may lock these characters in these roles only cuz for example switching Maria from a Bowman to a spearman like i did wasn't my brightest moment and got her killed endlessly though it did improve her durability in the longterm ::cirnoshrug , if a character switches from using a certain type of weapon to another a sharp performance issue will arise especially with physical damage characters


I can see why they adopted a level scaling system in the SaGa games though. It's been pretty consistent that the dungeons have weaker enemies than the overworld areas they're located in and pretty much the only way to give them any kind of challenge at all is to just not use any healing items ever. But it's nice that status effects seem to play decent part in combat and there are enough tough enemies that combat still manages to feel more involved than FF1's mid-late game.
Oh right not so tough enemies in dungeons

Ogre magi casted frost

Idk what sort of insane grind you been doing but i found FF1 much harder than FF2 , at least in FF2 i didn't run out of potions in the end game but sheeet FF1 I went through a healing crisis

Status effect are good? Hell yeah i 2 shotted the Final boss with berserk 5 and the mesumane (Thx Maria for the berserk , best of wishes babe)
 
The PS1 intro and some other tidbits there and there suggests that the emperor has a not so natural army
Even without the intro I'd say it's safe to assume much of the army is in fact monsters and undead.
Lol Leila is decent , i had her as my crowd control mage i spent half of the time i had her in the party just using death on everything and missing like 99% of the time , by the time she went missing she finally leveled up death
I've found spells aren't worth it most of the time unless the enemy's weak to it and are hard to damage physically like those pudding things. I just got Holy and I'm not sure if I'm going to bother leveling it up. It doesn't really seem worth the effort. Using death feels kind of cheesy. Same with teleport and warp on enemies. Nothing's really been all that difficult anyway.

For physical damage, Maria and Guy are pretty close now. Guy has two ogrekillers and Maria has two power staffs. Both of them do close to 1500 damage a round and can one shot most enemies.

I just lost Leila though and clearly spoke too soon about FF1 being the only one with a stupid fire floor damage dungeon.
Honestly when looking at the NES soundtrack and comparing it to the PS1 and later versions it's just well.....monumental , impressive , MASSIVE improvement in quality like if they are using to original notes of the soundtrack and just using more modern stuff to remake the soundtrack then we already had amazing FF music since 88/89 but the lack of technology at the time prevented the true potential of these from truly coming out well that was the case until these games got remade , FF2 soundtrack is magnificent the Rebel Army music is easily on my top 10 FF soundtrack list along with the Chaos Shrine
The Pixel Remaster version is cool because you can switch between the original 8-bit music and the rearranged tracks so every time a new track would come up I'd listen to both versions. It gives you this idea of what they might have been originally intending when they first made the 8-bit tracks.
Well uhhh Freya from Final Fantasy 9 has a pretty similar story to Ricard/Gareth from FF2 so that too , oh and Cid being into Airships
Cid was in the first game also. He's been there since the beginning.
Gotta replay both , i found FF1 to be this "classic" adventure D&D stuff that's just a charming trip to a past i didn't get to live , you got your standard fantasy stuff with dwarves and elves and dragons , i just wish they added more story to FF1 no not through dissidia or that prequel game , just the game itself man......still if you look at it as this grandiose adventure and give each of your party members his little character FF1 is going to be a pretty fun game , maaan how cool would it be to have the crystals give special bonuses to characters like warriors with fire damage for fire crystal etc
FF1 is pretty straightforward. The game's pretty linear even after you get the airship and you're basically moving along one town/dungeon at a time until you've defeated the four fiends and go to the chaos shrine. Each of your characters does one thing and have a fairly linear progression to them. It does mean it's pretty quick and easy to pick up and play though and because of the limited resources and equipment in the game it has pretty good replay value just by changing up the party.
FF2 felt like taking the series in a more narrative direction but the story felt rushed and some familiar elements are rough as you stated with the back tracking
FF2 felt like they were trying to shake everything up as much as they could. It's different in a lot of ways despite looking extremely similar on the nes. It does sort of feel like they gave up a bit towards the end though and went back to the FF1 story progression style. For most of the first half of the game you're not really going from one town to the next town solving a problem and moving on. You go on a series of missions for the princess and return to Altair each time and as annoying as that kind of was from a gameplay perspective it was a pretty big change from FF1's progression. Even after getting the ship you could go down and do the Tropical Cave and get the mask before even going to Deiste if you were strong enough. FF2 kind of reminded me a bit more of some of the Dragon Quest games where you feel like you have some freedom to kind of go where you want even if it is still fairly limited.
Oh and FF3 is basically FF1 but the warriors of light aren't socially inept and actually talk instead of doing ::surprised-pikachu or ::omgdoom all the time , the game has so much softlock potential with these dumb toad or "use this job against this boss"
I actually started another playthrough of FF3 and got up to the toad dungeon before switching to FF2. I kind of get what they were trying to do. It seems like they were trying to make up for FF1's lack of flexibility but went a bit too far and made jobs too interchangeable.

Final Fantasy games in general seem to have trouble finding a good balance between making characters feel unique but still allowing flexibility. They either go too far one way where characters are basically static and you don't have a lot of choice other than equipment, like FFI, FFIV or FFIX or they go too hard the other way and all characters are basically interchangeable like FFVI and FFVII.
I think the system adds more "character" to the character , with each one being special in something and having that skill improve overtime
I agree. FF2 actually seems to have found a pretty good balance so far at least from what I've played of it. The game gives you a lot of flexibility in how you build your party but once you start to build them a certain way they're sort of stuck in those roles. I do wish it had a proper 4 person party though. I've just been mostly ignoring the guest characters and just giving them upgrades to whatever they've already got. I ended up building the three main characters similar to the way I'd build a party in FFVII with mixed magic split between two characters and all three with decent physical damage. If there were 4 main characters I probably would have specialized them a bit more. It almost makes it feel more modern than it actually is.

What I meant by weapon skills though is. In the later SaGa games as you level up your weapons you get a random chance of sparking a weapon ability each time you use it, with more powerful abilities appearing the higher the weapon level. Sometimes this adds a status effect to an attack or just increases damage and usually costs more BP or whatever that game's energy system is to use than a standard attack. It adds some depth to melee characters over just pressing attack over and over again.

I think that could fit in pretty well with FF2. Especially if they used abilities from later FF games. They could make it so you learn say thief skills if you level up knives or dragoon skills if you level up spears. Things like that. When I mentioned about remaking the game SaGa style before, that's the kind of thing I had in mind. When they remake those games they expand the gameplay, expand the story but generally keep the game true to the original. I want FF2 to get a remake like that. Not like FF7 or the Dragon Quest remakes.
Oh right not so tough enemies in dungeons

Ogre magi casted frost
They usually go down before they get a chance. The chimera things that cast bad breath kind of suck though. My esuna's only level 5 and doesn't cure stone. I actually had to use items.
Idk what sort of insane grind you been doing but i found FF1 much harder than FF2 , at least in FF2 i didn't run out of potions in the end game but sheeet FF1 I went through a healing crisis
I'm comparing FF2 to the Pixel Remaster of FF1 because I haven't played the original FF2. The pixel remaster of FF1 is stupid easy. I didn't fo any grinding at all when I played it. It was a bit tough until after the Marsh Cave but after that I stocked up on a bunch of potions, turned on auto battle and basically walked through the rest of the game. It was pretty disappointing. I've played every version of FF1 and it was by far the easiest of them all.

So far I haven't played the entirety of FF2 with auto battle turned on so I figure that must mean it's at least a bit tougher than FF1PR.
Status effect are good? Hell yeah i 2 shotted the Final boss with berserk 5 and the mesumane (Thx Maria for the berserk , best of wishes babe)
Berserk never seems to work on the things I actually want it to. The only time I've really found it useful was against the double hill giant monster groups. Protect was good against some enemies in the early game for grinding. It cut their damage in half. It's been less useful as the game goes on. Barrier's pretty good against both kinds of chimeras. But that's about the only enemy I've found it to be useful with and I only just got the tome so it's still unreliable to cast it.
As far as magic goes, this is all I really use.
Screenshot_20260310-101752.pngScreenshot_20260310-101758.pngScreenshot_20260310-101814.pngScreenshot_20260310-101821.png
 
Even without the intro I'd say it's safe to assume much of the army is in fact monsters and undead.
They do have a decent standing army though , i remember cavalry enemies being strong i like how you can encounter patrols while going somewhere in the overworld


I've found spells aren't worth it most of the time unless the enemy's weak to it and are hard to damage physically like those pudding things. I just got Holy and I'm not sure if I'm going to bother leveling it up. It doesn't really seem worth the effort. Using death feels kind of cheesy. Same with teleport and warp on enemies. Nothing's really been all that difficult anyway.
I remember using Fire a lot with Maria , i liked to cast a spell from time to time so my intelligence stays good i like being smart Firion not dumb Firion since using too much weapons causes intelligence to decrease lol


For physical damage, Maria and Guy are pretty close now. Guy has two ogrekillers and Maria has two power staffs. Both of them do close to 1500 damage a round and can one shot most enemies.
Bruh......BRUH you broke the game


I just lost Leila though and clearly spoke too soon about FF1 being the only one with a stupid fire floor damage dungeon.
>loses a companion *looks down goes sad for 1 second then continues like nothing happened*

Oh damage floors are annoying , i assume you met Ricard now right? The first dragoon in FF history! , also is the baddest looking boy in town


The Pixel Remaster version is cool because you can switch between the original 8-bit music and the rearranged tracks so every time a new track would come up I'd listen to both versions. It gives you this idea of what they might have been originally intending when they first made the 8-bit tracks.
Yup that's what I'm thinking , the music is great the technology at the time just didn't allow it to reach its full potential



Cid was in the first game also. He's been there since the beginning.
I don't remember?

FF1 is pretty straightforward. The game's pretty linear even after you get the airship and you're basically moving along one town/dungeon at a time until you've defeated the four fiends and go to the chaos shrine. Each of your characters does one thing and have a fairly linear progression to them. It does mean it's pretty quick and easy to pick up and play though and because of the limited resources and equipment in the game it has pretty good replay value just by changing up the party.
I remember getting lost so many times with the Airship cuz i didn't know how to open the map


FF2 felt like they were trying to shake everything up as much as they could. It's different in a lot of ways despite looking extremely similar on the nes. It does sort of feel like they gave up a bit towards the end though and went back to the FF1 story progression style. For most of the first half of the game you're not really going from one town to the next town solving a problem and moving on. You go on a series of missions for the princess and return to Altair each time and as annoying as that kind of was from a gameplay perspective it was a pretty big change from FF1's progression
They definitely went a different direction yea , though glad the game looks drastically different than FF1 with the remakes and all , the story does go down in quality after the dreadnaught i think that's where the story peaked , and yeah i did do the tropical cave early , i thought it was the Dragoons homeland :loldog


I actually started another playthrough of FF3 and got up to the toad dungeon before switching to FF2. I kind of get what they were trying to do. It seems like they were trying to make up for FF1's lack of flexibility but went a bit too far and made jobs too interchangeable.
Jobs requiring point to switch between is just DUMB


Final Fantasy games in general seem to have trouble finding a good balance between making characters feel unique but still allowing flexibility. They either go too far one way where characters are basically static and you don't have a lot of choice other than equipment, like FFI, FFIV or FFIX or they go too hard the other way and all characters are basically interchangeable like FFVI and FFVII
Hmmm yeah i do think it's unique in that regard , some games allow more freedom than others some have pre assigned roles like FF9 making each character good in something the other isn't

It really depends on your playstyle and how you manage the party , FF6 though has unique abilities for each character so i think it goes in the same category as FF4/FF1/FF9


I agree. FF2 actually seems to have found a pretty good balance so far at least from what I've played of it. The game gives you a lot of flexibility in how you build your party but once you start to build them a certain way they're sort of stuck in those roles. I do wish it had a proper 4 person party though. I've just been mostly ignoring the guest characters and just giving them upgrades to whatever they've already got.
Yeah that is pretty fun thing about FF2 , i made Maria good at using Spears and Bows , Guy great with Axes and Maces (it just fits him) and Firion a Sword/dagger specialist since the PS1 intro showed him using daggers

I had Maria as a general spellcaster , Guy as the tank/physical and Firion the generalist for Gordon he just used spears and for Leila dual wielding swords and then switched to bows with focus on crowd control spells

Ricard in the PS1 version had a skill of 8 in swords and he kept getting targeted by literally every monster so much so he became the ultimate tank , surpassing Guy by miles

Ricard goes in the top tier easily gameplay wise and story wise AND drip wise

(he is also the most lengthy "guest" character)

I think that could fit in pretty well with FF2. Especially if they used abilities from later FF games. They could make it so you learn say thief skills if you level up knives or dragoon skills if you level up spears. Things like that. When I mentioned about remaking the game SaGa style before, that's the kind of thing I had in mind. When they remake those games they expand the gameplay, expand the story but generally keep the game true to the original. I want FF2 to get a remake like that. Not like FF7 or the Dragon Quest remakes.
That can make the gameplay much better , especially status effect on weapons

And unlocking skills by leveling up weapons will change the game drastically but i think it will do so in a very positive way

Now on the story i think FF2 got the world and the vibes of a great story that can rival that of FF6 BUT it will need a lot of work to get it to that point , a lot of interesting stuff and ideas aren't really explored in FF2 hell most characters don't have much of a character......despite them having cool stuff like Guy can talk to animals!! And Leon being a dark knight is never explored i mean the game sets him up to be a villain and you expect to fight him once at least..... Also with FF2 being generally disliked i think you can take a lot more liberties than you would do with let's see FF6 remake on the scale of FF7 remake process that is , doing something similar to FF2 like FF7 remake would be exactly what the game needs IF they could make it into something good , just look at the art of FF2 and you will see the potential


They usually go down before they get a chance. The chimera things that cast bad breath kind of suck though. My esuna's only level 5 and doesn't cure stone. I actually had to use items.
with adequate damage yeah , Your Esuna is level 5??? I finished the game with it being level 2......couldn't even remove poison lol



I'm comparing FF2 to the Pixel Remaster of FF1 because I haven't played the original FF2. The pixel remaster of FF1 is stupid easy. I didn't fo any grinding at all when I played it. It was a bit tough until after the Marsh Cave but after that I stocked up on a bunch of potions, turned on auto battle and basically walked through the rest of the game. It was pretty disappointing. I've played every version of FF1 and it was by far the easiest of them all.

So far I haven't played the entirety of FF2 with auto battle turned on so I figure that must mean it's at least a bit tougher than FF1PR
Well if you can auto battle FF1 and win then yeah that is STUPID EASY , that game was pretty punishing at times and the spell system makes things much tougher

Berserk never seems to work on the things I actually want it to. The only time I've really found it useful was against the double hill giant monster groups. Protect was good against some enemies in the early game for grinding. It cut their damage in half. It's been less useful as the game goes on. Barrier's pretty good against both kinds of chimeras. But that's about the only enemy I've found it to be useful with and I only just got the tome so it's still unreliable to cast it.
As far as magic goes, this is all I really use
Really? Huh.....i found berserk insanely good along with Fire and of course Cure being level 8 too those are my main 3 spells never tried the other white magic much

But looking at that spell library it's insane , i didn't get that much spells compared to you
 
I finished the FF2.
Screenshot_20260310-232120.png
They do have a decent standing army though , i remember cavalry enemies being strong i like how you can encounter patrols while going somewhere in the overworld
I didn't see any cavalry. There were sargents and captains but the sprites in the PR version at least gave them glowing read eyes.
I remember using Fire a lot with Maria , i liked to cast a spell from time to time so my intelligence stays good i like being smart Firion not dumb Firion since using too much weapons causes intelligence to decrease lol
The PR version doesn't have skill rot. So using weapons doesn't make you lose intelligence. Even then magic didn't seem worth it outside those enemies that were strong against physical attacks but weak to one of the elements. Even Ultima and Flare were fairly lackluster.
Bruh......BRUH you broke the game
Lol it only lasted for a short time. Guy passed her pretty quickly and capped out around 3k damage by the end while Maria got to about 1700 with the best staves equipped.
i assume you met Ricard now right? The first dragoon in FF history! , also is the baddest looking boy in town
Ricard was pretty good and did decent damage with a pair of spears. I was kind of annoyed when he got switched for Leon. He was basically the same but worse at that point. Lower health and worse skills. He ended up getting swords put he was most useful as a damage sponge during the Emperor fight so one of my useful characters didn't die.
the story does go down in quality after the dreadnaught i think that's where the story peaked , and yeah i did do the tropical cave early , i thought it was the Dragoons homeland :loldog
I thought the story was fairly decent. Especially for a game that originally came out on the Famicom. Having finished the whole game, I can see now where the later more story heavy games, not just FF4, took story inspirations from FF2.
It really depends on your playstyle and how you manage the party , FF6 though has unique abilities for each character so i think it goes in the same category as FF4/FF1/FF9
I never really used most of the abilities. When I played FFVI I just ended up teaching everybody all the spells and just using magic or normal attacks. It didn't really seem to matter all that much which character was which other than which ones I thought were cooler. In the end it was just all the party members I liked were basically invincible gods and the rest died against Kefka.
Yeah that is pretty fun thing about FF2 , i made Maria good at using Spears and Bows , Guy great with Axes and Maces (it just fits him) and Firion a Sword/dagger specialist since the PS1 intro showed him using daggers
I went sword/shield, mostly white and status effect magic for Firion, basically a paladin. Started with bows and black magic for Leila added cure and life and switched to dual wielding clubs, pretty much a battlemage. Guy was double axes. He ended up being more like a glass cannon for me. Huge damage but took a lot of damage whenever he got hit. All the guest characters just got two of whatever weapon skills were their highest except Ricard got spears because Dragoon and I taught Leila Fire so she could help against the Black pudding monster things in Mysidia cave instead of being useless.
Ricard goes in the top tier easily gameplay wise and story wise AND drip wise

(he is also the most lengthy "guest" character)
Yeah Ricard and Leila were my favourite. Leila kind of reminded me of Faris from FF5 and maybe because I wandered around a bunch searching for Mysidia it felt like she was in ny party the longest.
And unlocking skills by leveling up weapons will change the game drastically but i think it will do so in a very positive way
The weapon ability thing is a big part of why I enjoyed the SaGa games so much. Physical attacks are always a bit boring in jrpgs but they tend to be the most useful. It makes physical based characters as interesting to play as mages and the way it was done in the SaGa series adds a bit of randomness to it. I feel like the enemies would need to be made more interesting as well to compensate but FF2 needs that anyway. The monster encounters, apart from bosses, were a step up from FF1 but still kind of meh until the last dungeon.
Now on the story i think FF2 got the world and the vibes of a great story that can rival that of FF6 BUT it will need a lot of work to get it to that point , a lot of interesting stuff and ideas aren't really explored in FF2 hell most characters don't have much of a character.....
This is another reason why I thing the SaGa dudes should be allowed a crack at an FF2 remake. If you look at the original broken snes Romancing SaGa and the PS2 remake, not only did they massively improve everything about the gameplay but fully fleshed out and expanded the story in a way that stayed true to the original but expanded everything.
Also with FF2 being generally disliked
After playing it I don't really understand why. Especially with the PR version that fixes what seems to be most people's problem with the game. Though, I really doubt the skill decreasing thing really makes the game that much more difficult. It would have been way too much grinding and effort to try and make everyone do everything. The dungeons were a bit bland and probably the most interesting enemy encounters were the random chest monsters but it was a lot better than I was expecting based on all the criticism I've seen about it. If anything it reminded me more of the modern Final Fantasy games than the other nes games.
with adequate damage yeah , Your Esuna is level 5??? I finished the game with it being level 2......couldn't even remove poison lol
i got venomed constantly. It seemed like every other monster could cause it and I never bought any items from the item shop except for 5 gold needles.
Well if you can auto battle FF1 and win then yeah that is STUPID EASY , that game was pretty punishing at times and the spell system makes things much tougher.
Yeah. I've played every version of FF1 except the psp version. FF1 on the nes was my first rpg and when I was a kid just the intro area was so hard the first time I beat Garland I thought I beat the entire game. I thought the little intro text when you go over the bridge was the ending and was kind of shocked when the game kept going. I also had the GBA version and emulated the ps1 version at some point. The GBA version was a fair bit easier than the nes one but I remember it still being decently tough even with the mp system.
Really? Huh.....i found berserk insanely good along with Fire and of course Cure being level 8 too those are my main 3 spells never tried the other white magic much
Lol berserk is the only reason I was able to beat the Emperor. I went into that fight totally unprepared. The last dungeon was pretty tough but had been manageable but holy shit the Emperor was brutal. His main attack 1-2 shotted every party member. He casts slow and curse. His multi hit spells are basically your rest round. My physical attacks did no damage. Ultima and flare only did like 300 or so. I ended up casting haste and stacking berserk on Guy pushing his damage up to like 1700 for each weapon. Meanwhile Emperor's killing someone each round. Luckily he seemed to target Leon the most so it became. Maria casts life and cure on Guy over and over while Firion casts berserk on Guy and life over and over while hoping Guy's health could holf on long enough. It was the best battle in the whole game. Really tense. A lot better than Chaos in FF1.
But looking at that spell library it's insane , i didn't get that much spells compared to you
Yeah but I barely used any of them lol. I didn't even try most of them.

Overall I enjoyed FF2 though. The story and characters were good enough to pull me in. The gameplay was fun mostly. I enjoyed the mission structure in the beginning. It was a nice change from the usual go from one town to the next to advance the story most jrpgs use. I liked the keyword system and I wish more square rpgs had used it. It was surprisingly not frustrating considering games from that era were notorious for being frustrating with things like that and added a nice layer to npc interaction that made it feel deeper than it was.

I did find the pacing and balance to be a bit weird though. Dungeon design was kind of bland both in layout and theme. Some of them weren't bad but I found them to be pretty unmemorable for the most part.

It does feel like a game that was made with two clashing mindsets though and having played both the Final Fantasy series and quite a few of the SaGa games you can almost tell which stuff was Kawazu's ideas and which stuff was the stuff that would go on in Final Fantasy.
 
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I finished the FF2.
Screenshot_20260310-232120.png
Dude is really mad isn't he?

I didn't see any cavalry. There were sargents and captains but the sprites in the PR version at least gave them glowing read eyes.
No no I'm sure! , there was black riders i think......ok giving them red eyes seems in line with the PS1 intro that's quite neat


The PR version doesn't have skill rot. So using weapons doesn't make you lose intelligence. Even then magic didn't seem worth it outside those enemies that were strong against physical attacks but weak to one of the elements. Even Ultima and Flare were fairly lackluster.
Oh too bad i really liked that detail , Ultima is indeed disappointing and the trouble you get into just to get it doesn't seem enough

Its made to be this war changing spell but gameplay wise it's so meeeeh was a big letdown on my part


Ricard was pretty good and did decent damage with a pair of spears. I was kind of annoyed when he got switched for Leon. He was basically the same but worse at that point. Lower health and worse skills. He ended up getting swords put he was most useful as a damage sponge during the Emperor fight so one of my useful characters didn't die.
I'm telling ya , Ricard or Gareth in PS1 port just slaps he's insanely good , and yeah Leon did feel like a downgrade




I thought the story was fairly decent. Especially for a game that originally came out on the Famicom. Having finished the whole game, I can see now where the later more story heavy games, not just FF4, took story inspirations from FF2.
At the time when it came out i think yes , but with today technology and all you can expand upon it rather than keep it the same

And yeah FF2 was a huge leap forward for the series story wise


I never really used most of the abilities. When I played FFVI I just ended up teaching everybody all the spells and just using magic or normal attacks. It didn't really seem to matter all that much which character was which other than which ones I thought were cooler. In the end it was just all the party members I liked were basically invincible gods and the rest died against Kefka.
Aha see , that explains why you think about it this way

I used them extensively especially when i got the ability to morph into a full esper and Edgar items the crossbow being pretty good early on


I went sword/shield, mostly white and status effect magic for Firion, basically a paladin. Started with bows and black magic for Leila added cure and life and switched to dual wielding clubs, pretty much a battlemage. Guy was double axes. He ended up being more like a glass cannon for me. Huge damage but took a lot of damage whenever he got hit. All the guest characters just got two of whatever weapon skills were their highest except Ricard got spears because Dragoon and I taught Leila Fire so she could help against the Black pudding monster things in Mysidia cave instead of being useless.
Yeah this is what FF2 and SaGa excels at , i didn't equip duals much though save for Leila


Yeah Ricard and Leila were my favourite. Leila kind of reminded me of Faris from FF5 and maybe because I wandered around a bunch searching for Mysidia it felt like she was in ny party the longest.
I wish they expanded more about Leila and her background , she just joins you after you beat her goons and is quite loyal even saving your butt from getting seduced and killed in what probably is one of the most badass scenes in the game with the battle music changing and Leila busting into the room like crazy


The weapon ability thing is a big part of why I enjoyed the SaGa games so much
True , Frontier had some pretty fun skills for swords and katana swords had their own skills too , it wasn't just hit attack again and again


The monster encounters, apart from bosses, were a step up from FF1 but still kind of meh until the last dungeon.
There are these tigers from the last dungeon and one of the earlier bosses brought back as undead hell the empire generals start fighting you at that point and pandemonium castle music is just PEAK epic


This is another reason why I thing the SaGa dudes should be allowed a crack at an FF2 remake. If you look at the original broken snes Romancing SaGa and the PS2 remake, not only did they massively improve everything about the gameplay but fully fleshed out and expanded the story in a way that stayed true to the original but expanded everything.
If that can work why not i would love to see FF2 world expanded and the emperor making more appearances


After playing it I don't really understand why. Especially with the PR version that fixes what seems to be most people's problem with the game.
Strange level system , just very different game from the usual Final Fantasy stuff , and horrible dungeon design


If anything it reminded me more of the modern Final Fantasy games than the other nes games
And those don't seem to be as loved as the more older ones so that too?

i got venomed constantly. It seemed like every other monster could cause it and I never bought any items from the item shop except for 5 gold needles.
Really? I don't recall it happening all that often but that explains the level 5 esuna

Yeah. I've played every version of FF1 except the psp version. FF1 on the nes was my first rpg and when I was a kid just the intro area was so hard the first time I beat Garland I thought I beat the entire game. I thought the little intro text when you go over the bridge was the ending and was kind of shocked when the game kept going. I also had the GBA version and emulated the ps1 version at some point. The GBA version was a fair bit easier than the nes one but I remember it still being decently tough even with the mp system.
Cool little story , it seems FF1 got easier with each re-release it's what happens when you bring a game from a different era and mindset and try to modernize it


Lol berserk is the only reason I was able to beat the Emperor. I went into that fight totally unprepared. The last dungeon was pretty tough but had been manageable but holy shit the Emperor was brutal.
Lol they finally made him difficult? , i remember preparing myself both mentally and physically for the fight and then after 2 minutes i get Maria to cast berserk and i just 2 shot him with the mesumane like after FF4/FF5 bosses i expected an insanely tormenting and torturous boss fight but he went out so easily i was shocked :loldog

Yeah but I barely used any of them lol. I didn't even try most of them.
Sounds like a waste of money man


Overall I enjoyed FF2 though. The story and characters were good enough to pull me in. The gameplay was fun mostly.
Starseeker would be proud he loves this game


I liked the keyword system and I wish more square rpgs had used it. It was surprisingly not frustrating considering games from that era were notorious for being frustrating with things like that and added a nice layer to npc interaction that made it feel deeper than it was.
Agreed they keyword system was interesting shame it never got used again , i liked asking for the meaning of each keyword and some funny interactions too like Hilda and the rebel army keyword after getting rescued


Dungeon design was kind of bland both in layout and theme.
Idk why they didn't improve those , everyone collectively agrees dungeon design is baaaad





It does feel like a game that was made with two clashing mindsets though and having played both the Final Fantasy series and quite a few of the SaGa games you can almost tell which stuff was Kawazu's ideas and which stuff was the stuff that would go on in Final Fantasy.
Basically a game where paths would diverge regarding Final Fantasy game design

Still looks like FF2 will make some debuts there and there in the coming games , FF9 brought back lots of stuff with Cid wife called Hilda and Ramah story puzzle being about Joseph , hell castle pandemonium makes an appearance with the same theme from FF2 but remixed! When i first got there i was like "wait wait i heard this before" , hell Kuja design and looks are similar to the Emperor with both having that flamboyant look , Ricard and Freya both being dragoons that get their homeland destroyed with both being not there when it happens , FF2 gets waaaay less credit than it deserves
 
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No no I'm sure! , there was black riders i think......ok giving them red eyes seems in line with the PS1 intro that's quite neat
They were in dungeons and they looked more like demons or something to me but I didn't look that closely. Their sprites also seemed weirdly small compared to the other monster sprites. They looked kinda funny.
Oh too bad i really liked that detail ,
I dunno. I feel like it probably wouldn't change that much about the game other than making things feel a bit more limited. It's not like it doesn't still take time to drastically switch to something totally different. It's also kind of unrealistic. It's not like people actually get stupider just because they start swinging a sword around.
Ultima is indeed disappointing and the trouble you get into just to get it doesn't seem enough
I leveled it up to level 6 and figured I wouldn't waste more time on it when it only did like 100 or so more damage than my other spells. Maybe it gets better at higher levels but I didn't feel like taking the time to find out.
At the time when it came out i think yes , but with today technology and all you can expand upon it rather than keep it the same
I agree with all that for sure. There's definitely details that could be expanded on.
Aha see , that explains why you think about it this way
I remember using morph. I also remember disliking Sabin's ability. I can't stand that quick time stuff in turn based games. I don't even really remember the rest. But I just remember spending a lot of time switching magicite around between party members and grinding up spells towards the end of the game until I finally got bored and sick of it and decided it was good enough to fight Kefka. It's been a long time since I played FFVI. I've never been able to replay it. Every time I go to try I just end up dropping it. I was never really a huge fan of FFVI. I found it to be kind of long and boring. I didn't really like most of the characters and dumb shit like the opera nonsense made the game annoying. I get why people like it and why it's so hyped up I just found the gameplay to be less fun than some of the earlier games.
Yeah this is what FF2 and SaGa excels at , i didn't equip duals much though save for Leila
Equipping duals seemed to also make the weapons level up faster so it felt like an added bonus on top of the extra damage. For some reason though I couldn't get Firion's sword and shield to level up at all once it reached level 9 until the last couple dungeons of the game even though I was fighting enemies that were leveling up the other character's weapons at level 10 and 11. I don't know if it was a bug or supposed to be that way but it seemed really weird. He was also the only one not dual wielding so I don't know if maybe that played a part. I tried briefly giving him two swords but it didn't seem to make a difference.
I wish they expanded more about Leila and her background ,
Yeah it is too bad they didn't expand on her back story a bit more but I mean, if you could go from being a pirate to being considered a hero and hanging out in throne rooms with princesses and stuff wouldn't you stay loyal to those people?
True , Frontier had some pretty fun skills
Frontier's system felt pretty simplified compared to Romancing SaGa 3 and Minstrel Song. It was probably my least favourite system out of the three games. Romancing SaGa 3 had a bunch of different weapon types, different formation that drastically affected weapon damage and other things, tons of different abilities for every weapon and a pretty robust magic system. Minstrel Song took it even further with group abilities that depended on your positioning, weapon choices, skill level and bunch of other hidden stuff. The combat's so deep in that game people are still digging into it and figuring things out.
There are these tigers from the last dungeon and one of the earlier bosses brought back as undead hell the empire generals start fighting you at that point and pandemonium castle music is just PEAK epic
I thought everything from the castle through jade path and the final dungeon was pretty great. Thr ones in the middle not so much.

Strange level system , just very different game from the usual Final Fantasy stuff , and horrible dungeon design
In practice if you just play through the game normally without doing weird exploity stuff the leveling system really doesn't feel that different. Your characters still basically progress in the same way they would in a normal FF game other than being forced to cast spells to make them stronger but in the end the magic system wasn't really good enough to bother with doing that outside of a few spells I used all the time anyway.
And those don't seem to be as loved as the more older ones so that too?
I'm old, so by modern I was thinking FFVI-FFXII. I haven't played any of the games after XII. I sometimes forget the games after that exist and have existed for well over a decade.
Really? I don't recall it happening all that often but that explains the level 5 esuna
Maybe they changed things up for the remaster version but yeah like every undead, werewolves, wererats, basically any insect like monster, basically any monster where it seemed even remotely logical that it could possibly poison you caused venom with their basic attacks. For the most part, a lot of the tension in dungeons came from running out of mp from casting esuna after almost every battle.
it seems FF1 got easier with each re-release
Some of it was just fixing bugs and stuff. The nes game is easier if you play a hack that fixes all the broken stuff. A big part of it too, I think anyway, was adding the auto retargeting from the later games. FF1's combat is pretty basic. There's not much to it. The only real strategy came from paying attention to how much damage you were doing and making sure you didn't keep targeting the same enemy. Once they took that away there really wasn't anything else to do other than press attack over and over again. Even fixing the broken stuff doesn't really change that.
Lol they finally made him difficult?
I was fldumb and gave my Masamune to Firion. He didn't really get a chance to use it much. They definitely must have beefed him up then. It wasn't long and arduous like the later games but it was definitely tense and by the end it came down to the wire. I wasn't going to be able to hold out much longer. He just did too much damage and my healing just couldn't keep up.
Sounds like a waste of money man
By the end of the game I had close to 2 million gil lol. Money wasn't really an issue. My inventory was also full of a ton of spell tomes monsters kept dropping.
Starseeker would be proud he loves this game
Dunno who that is.
Agreed they keyword system was interesting shame it never got used again , i liked asking for the meaning of each keyword and some funny interactions too like Hilda and the rebel army keyword after getting rescued
I get it's not as streamlined but it definitely feels like it added something. There was some surpisingly funny little interactions that almost gave a Dragon Quest party chat type feeling.
Idk why they didn't improve those , everyone collectively agrees dungeon design is baaaad
Dungeon design is kind of bad in the SaGa games for the most part too and the dungeons in FF2 remind me of those so I'm thinking that might be another one of those Kawazu design things. They are pretty different to every other Final Fantasy game's dungeons.
Still looks like FF2 will make some debuts there and there in the coming games , FF2 gets waaaay less credit than it deserves
FF2 seems like the game where they decided what they wanted Final Fantasy to be and not be and took the stuff they wanted, cinematic story telling, the themes, character designs and stuff like that and went forward with that and left the more hardcore rpg influenced stuff for another series.

Leaving the topic of FF2 though. I'm thinking about going back and replaying FFIV. It's another one I haven't played for like over 20 years now. I've only ever played the fan translated snes version of FFIV. I'm not sure which version to play though. The 3d remake actually sounds kind of cool but the PSP version sounds like it has a bunch of extra stuff while being closer to the original. There's also a this hack on the repo that adds a job system to the game that looks kind of neat but also seems like it might be a bit janky. FFIV was my least favourite of the snes FF games but playing through FF2 kind of makes me want to give it another chance.
 
I dunno. I feel like it probably wouldn't change that much about the game other than making things feel a bit more limited. It's not like it doesn't still take time to drastically switch to something totally different. It's also kind of unrealistic. It's not like people actually get stupider just because they start swinging a sword around.
I think melee damage is an easy way to beat FF games , part of why i love FF8 is that spells are more effective than melee/physical attacks and require less investment , so putting that penalty on constantly using melee felt like it would push the player to use more spells than just pure melee


I leveled it up to level 6 and figured I wouldn't waste more time on it when it only did like 100 or so more damage than my other spells. Maybe it gets better at higher levels but I didn't feel like taking the time to find out.
If i ever mod a Final Fantasy game i will make sure Ultima in FF2 kicks ass

Its pretty lame when you look at the spell effect and the damage....


I also remember disliking Sabin's ability
That felt like actually becoming a master martial artist by remembering certain combos etc , it's rewarding and was a lot of fun to use but each to his own i guess ::cirnoshrug


Equipping duals seemed to also make the weapons level up faster so it felt like an added bonus on top of the extra damage
Honestly i don't find the giving up on shields worth it since it exposes the character to way too much damage

Yeah it is too bad they didn't expand on her back story a bit more but I mean, if you could go from being a pirate to being considered a hero and hanging out in throne rooms with princesses and stuff wouldn't you stay loyal to those people?
I guess yeah , characters don't speak enough tbh


Frontier's system felt pretty simplified compared to Romancing SaGa 3 and Minstrel Song. It was probably my least favourite system out of the three games. Romancing SaGa 3 had a bunch of different weapon types, different formation that drastically affected weapon damage and other things, tons of different abilities for every weapon and a pretty robust magic system. Minstrel Song took it even further with group abilities that depended on your positioning, weapon choices, skill level and bunch of other hidden stuff. The combat's so deep in that game people are still digging into it and figuring things out.
Frontier does have hidden stuff that effect weapon and spell damage like charm effecting summon spell but maybe it's simpler


In practice if you just play through the game normally without doing weird exploity stuff the leveling system really doesn't feel that different
I'm not the sort of person to grind that much so yeah agreed


I'm old, so by modern I was thinking FFVI-FFXII. I haven't played any of the games after XII. I sometimes forget the games after that exist and have existed for well over a decade
That cap dude , modern would be like FF14~FF16


Maybe they changed things up for the remaster version but yeah like every undead, werewolves, wererats, basically any insect like monster, basically any monster where it seemed even remotely logical that it could possibly poison you caused venom with their basic attacks. For the most part, a lot of the tension in dungeons came from running out of mp from casting esuna after almost every battle
And that's why you use golden shields :loldog , i remember rats did poison the party but golden shields or anything golden would protect the party members


Some of it was just fixing bugs and stuff. The nes game is easier if you play a hack that fixes all the broken stuff. A big part of it too, I think anyway, was adding the auto retargeting from the later games
Honestly that felt like a necessary addition


He just did too much damage and my healing just couldn't keep up.
Finally lore accurate emperor

By the end of the game I had close to 2 million gil lol. Money wasn't really an issue. My inventory was also full of a ton of spell tomes monsters kept dropping.
You sure you didn't steal the Empire or the rebel army treasury when you were busy fighting the Empire? 2 million gil? They can rebuild Finn and Altair and the Dragoon kingdom at once XD , i didn't get much tome drops tho


Dungeon design is kind of bad in the SaGa games for the most part too and the dungeons in FF2 remind me of those so I'm thinking that might be another one of those Kawazu design things.
Huh really? I didn't find dungeons in frontier to be as bad they just worked fine maybe older SaGa games had worse dungeon design



FF2 seems like the game where they decided what they wanted Final Fantasy to be and not be and took the stuff they wanted, cinematic story telling, the themes, character designs and stuff like that and went forward with that and left the more hardcore rpg influenced stuff for another series.
Correct and in the process it became the black sheep of the series ::sadkirby


Leaving the topic of FF2 though. I'm thinking about going back and replaying FFIV. It's another one I haven't played for like over 20 years now. I've only ever played the fan translated snes version of FFIV. I'm not sure which version to play though. The 3d remake actually sounds kind of cool but the PSP version sounds like it has a bunch of extra stuff while being closer to the original. There's also a this hack on the repo that adds a job system to the game that looks kind of neat but also seems like it might be a bit janky. FFIV was my least favourite of the snes FF games but playing through FF2 kind of makes me want to give it another chance
Play FF4 the PS1 version that's the only manly way to play that game , it got pretty good difficulty ::eggmanlaugh
 
I think melee damage is an easy way to beat FF games , part of why i love FF8 is that spells are more effective than melee/physical attacks and require less investment , so putting that penalty on constantly using melee felt like it would push the player to use more spells than just pure melee
If anything, with ff2, I would just not use magic unless I had to or jus always defend with mages unless I had to cast a spell.
That felt like actually becoming a master martial artist by remembering certain combos etc , it's rewarding and was a lot of fun to use but each to his own i guess ::cirnoshrug
I dunno, if I want to play a fighting game I'll play a fighting game. I usually play turn based games specifically because I don't want to do things like that.
Honestly i don't find the giving up on shields worth it since it exposes the character to way too much damage
Doesn't matter how much damage you take when most encounters go down in one round.
I guess yeah , characters don't speak enough tbh
Final fantasy games seem to kind of treat pirates as noble anti-heroes in general. The pirates in FFV definitely seemed more like good guys than bad guys. I feel like Faris from FFV was kind of their way of exploring and expanding a similar kind of character to Leila.
Frontier does have hidden stuff that effect weapon and spell damage like charm effecting summon spell but maybe it's simpler
I probably just didn't play enough of it to really notice. It just felt a bit stripped back compared to the other two games to me.
That cap dude , modern would be like FF14~FF16
True. I should have probably said the golden era of Final Fantasy or the peak of the series or something.
Honestly that felt like a necessary addition
Probably but it does take all the thought out of the combat.
You sure you didn't steal the Empire or the rebel army treasury when you were busy fighting the Empire? 2 million gil? They can rebuild Finn and Altair and the Dragoon kingdom at once XD , i didn't get much tome drops tho
I just didn't really spend much money. I didn't buy consumables and mostly just used items I found in dungeons.

Huh really? I didn't find dungeons in frontier to be as bad they just worked fine maybe older SaGa games had worse dungeon design
It's just a lot of the same kind of design. Random caves with dead end passages and somewhat bland design. They are better than FF2 but not really the greatest still. Minstrel Song did add field skills which made things more interesting though.
Play FF4 the PS1 version that's the only manly way to play that game , it got pretty good difficulty ::eggmanlaugh
The ps1 version seems like it's mostly the same as the Japanese snes version, which is the one I've played. I was looking to change it up a bit.
 
Doesn't matter how much damage you take when most encounters go down in one round.
Yeah fair point on that one


Final fantasy games seem to kind of treat pirates as noble anti-heroes in general. The pirates in FFV definitely seemed more like good guys than bad guys. I feel like Faris from FFV was kind of their way of exploring and expanding a similar kind of character to Leila.
If you didn't watch FF5 anime then you gotta give it a shot , it got the baddest pirates in town ::eggmanlaugh


Probably but it does take all the thought out of the combat.
Hmmm i dunno , i remember finding combat fun in FF1? The spell system made you think carefully when and when not to cast spells


The ps1 version seems like it's mostly the same as the Japanese snes version, which is the one I've played. I was looking to change it up a bit.
Oh i thought you played the NA release which seems to be easier than the japanese one , yeah if that's the case give the 3d FF4 a try
 
If you didn't watch FF5 anime then you gotta give it a shot , it got the baddest pirates in town ::eggmanlaugh
I'm pretty sure I've watched it but it would have been over 20 years ago now. I don't really remember it but I can remember downloading it, most likely in real media format, which was the style at the time for a lot of pirated and fan subbed anime if you didn't want to wait hours for a 100+MB mpeg or avi file of equally dubious quality. I can vaguely picture the show itself but not much else.
Hmmm i dunno , i remember finding combat fun in FF1? The spell system made you think carefully when and when not to cast spells
Somewhat. It mostly just works out that you end up saving all your spells for the bosses until you level up enough where you have enough charges you can spend a few on tougher monster encounters. The only spells you're really going to be using the majority of the time are your highest damage and healing spells anyway.
Oh i thought you played the NA release which seems to be easier than the japanese one , yeah if that's the case give the 3d FF4 a try
No. I never actually had a physical copy of the game. I played it on good old ZSNES. It seemed kind of pointless to play a less good version of the game so I went with the Japanese version. I don't know if it was a good translation or not. Some of the fan translations back then were kind of rough. I don't think it used the script from the NA version.

I started both versions. I think I'll keep going with the 3D one. I had to turn the boices of though. They were pretty grating and the menus feel oddly sluggish. At least on the mobile version. I prefer the way they did the map system in this 3d version to the maps they added to the Pixel Remasters. I like how you actually have to explore the map to see it.
 
Somewhat. It mostly just works out that you end up saving all your spells for the bosses until you level up enough where you have enough charges you can spend a few on tougher monster encounters. The only spells you're really going to be using the majority of the time are your highest damage and healing spells anyway.
That is......true


I started both versions. I think I'll keep going with the 3D one. I had to turn the boices of though. They were pretty grating and the menus feel oddly sluggish. At least on the mobile version. I prefer the way they did the map system in this 3d version to the maps they added to the Pixel Remasters. I like how you actually have to explore the map to see it.
I yet to play it myself , but it legit looks great so.....DON'T SPOIL
 
No, not a RPG maker game but a Final Fantasy equivalent of Dragon Quest Builders.

Either as a Chocobo type of spin-off like the karting and dungeon games or maybe something like the classic series with the chibi characters.

I should do FF Explorers someday
View attachment 163183
A Chocobo game like that would be so good, now I want it.
 
Started playing Final Fantasy Renaissance patch 2.1.3, and also my first time playing FF1. Great game so far. Party Spellblade, Lancer, Evoker, and White Mage. Spellblade kinda sucks.
 
Finally got a TV and decided to break it in with Final Fantasy XV Multiplayer. So far it's awesome, I missed the janky ass combat of XV.

Edit- As soon as I get back into a Final Fantasy game, Dissidia Duellum releases. The FF gods are working overtime right now.
 
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Just finished Renaissance. Masterful remake. Just wish they fix the screen tearing. Tempted to start a new game on Classic, but I gotta move on for now.
 

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