Even without the intro I'd say it's safe to assume much of the army is in fact monsters and undead.
They do have a decent standing army though , i remember cavalry enemies being strong i like how you can encounter patrols while going somewhere in the overworld
I've found spells aren't worth it most of the time unless the enemy's weak to it and are hard to damage physically like those pudding things. I just got Holy and I'm not sure if I'm going to bother leveling it up. It doesn't really seem worth the effort. Using death feels kind of cheesy. Same with teleport and warp on enemies. Nothing's really been all that difficult anyway.
I remember using Fire a lot with Maria , i liked to cast a spell from time to time so my intelligence stays good i like being smart Firion not dumb Firion since using too much weapons causes intelligence to decrease lol
For physical damage, Maria and Guy are pretty close now. Guy has two ogrekillers and Maria has two power staffs. Both of them do close to 1500 damage a round and can one shot most enemies.
Bruh......BRUH you broke the game
I just lost Leila though and clearly spoke too soon about FF1 being the only one with a stupid fire floor damage dungeon.
>loses a companion *looks down goes sad for 1 second then continues like nothing happened*
Oh damage floors are annoying , i assume you met Ricard now right? The first dragoon in FF history! , also is the baddest looking boy in town
The Pixel Remaster version is cool because you can switch between the original 8-bit music and the rearranged tracks so every time a new track would come up I'd listen to both versions. It gives you this idea of what they might have been originally intending when they first made the 8-bit tracks.
Yup that's what I'm thinking , the music is great the technology at the time just didn't allow it to reach its full potential
Cid was in the first game also. He's been there since the beginning.
I don't remember?
FF1 is pretty straightforward. The game's pretty linear even after you get the airship and you're basically moving along one town/dungeon at a time until you've defeated the four fiends and go to the chaos shrine. Each of your characters does one thing and have a fairly linear progression to them. It does mean it's pretty quick and easy to pick up and play though and because of the limited resources and equipment in the game it has pretty good replay value just by changing up the party.
I remember getting lost so many times with the Airship cuz i didn't know how to open the map
FF2 felt like they were trying to shake everything up as much as they could. It's different in a lot of ways despite looking extremely similar on the nes. It does sort of feel like they gave up a bit towards the end though and went back to the FF1 story progression style. For most of the first half of the game you're not really going from one town to the next town solving a problem and moving on. You go on a series of missions for the princess and return to Altair each time and as annoying as that kind of was from a gameplay perspective it was a pretty big change from FF1's progression
They definitely went a different direction yea , though glad the game looks drastically different than FF1 with the remakes and all , the story does go down in quality after the dreadnaught i think that's where the story peaked , and yeah i did do the tropical cave early , i thought it was the Dragoons homeland
I actually started another playthrough of FF3 and got up to the toad dungeon before switching to FF2. I kind of get what they were trying to do. It seems like they were trying to make up for FF1's lack of flexibility but went a bit too far and made jobs too interchangeable.
Jobs requiring point to switch between is just DUMB
Final Fantasy games in general seem to have trouble finding a good balance between making characters feel unique but still allowing flexibility. They either go too far one way where characters are basically static and you don't have a lot of choice other than equipment, like FFI, FFIV or FFIX or they go too hard the other way and all characters are basically interchangeable like FFVI and FFVII
Hmmm yeah i do think it's unique in that regard , some games allow more freedom than others some have pre assigned roles like FF9 making each character good in something the other isn't
It really depends on your playstyle and how you manage the party , FF6 though has unique abilities for each character so i think it goes in the same category as FF4/FF1/FF9
I agree. FF2 actually seems to have found a pretty good balance so far at least from what I've played of it. The game gives you a lot of flexibility in how you build your party but once you start to build them a certain way they're sort of stuck in those roles. I do wish it had a proper 4 person party though. I've just been mostly ignoring the guest characters and just giving them upgrades to whatever they've already got.
Yeah that is pretty fun thing about FF2 , i made Maria good at using Spears and Bows , Guy great with Axes and Maces (it just fits him) and Firion a Sword/dagger specialist since the PS1 intro showed him using daggers
I had Maria as a general spellcaster , Guy as the tank/physical and Firion the generalist for Gordon he just used spears and for Leila dual wielding swords and then switched to bows with focus on crowd control spells
Ricard in the PS1 version had a skill of 8 in swords and he kept getting targeted by literally every monster so much so he became the ultimate tank , surpassing Guy by miles
Ricard goes in the top tier easily gameplay wise and story wise AND drip wise
(he is also the most lengthy "guest" character)
I think that could fit in pretty well with FF2. Especially if they used abilities from later FF games. They could make it so you learn say thief skills if you level up knives or dragoon skills if you level up spears. Things like that. When I mentioned about remaking the game SaGa style before, that's the kind of thing I had in mind. When they remake those games they expand the gameplay, expand the story but generally keep the game true to the original. I want FF2 to get a remake like that. Not like FF7 or the Dragon Quest remakes.
That can make the gameplay much better , especially status effect on weapons
And unlocking skills by leveling up weapons will change the game drastically but i think it will do so in a very positive way
Now on the story i think FF2 got the world and the vibes of a great story that can rival that of FF6 BUT it will need a lot of work to get it to that point , a lot of interesting stuff and ideas aren't really explored in FF2 hell most characters don't have much of a character......despite them having cool stuff like Guy can talk to animals!! And Leon being a dark knight is never explored i mean the game sets him up to be a villain and you expect to fight him once at least..... Also with FF2 being generally disliked i think you can take a lot more liberties than you would do with let's see FF6 remake on the scale of FF7 remake process that is , doing something similar to FF2 like FF7 remake would be exactly what the game needs IF they could make it into something good , just look at the art of FF2 and you will see the potential
They usually go down before they get a chance. The chimera things that cast bad breath kind of suck though. My esuna's only level 5 and doesn't cure stone. I actually had to use items.
with adequate damage yeah , Your Esuna is level 5??? I finished the game with it being level 2......couldn't even remove poison lol
I'm comparing FF2 to the Pixel Remaster of FF1 because I haven't played the original FF2. The pixel remaster of FF1 is stupid easy. I didn't fo any grinding at all when I played it. It was a bit tough until after the Marsh Cave but after that I stocked up on a bunch of potions, turned on auto battle and basically walked through the rest of the game. It was pretty disappointing. I've played every version of FF1 and it was by far the easiest of them all.
So far I haven't played the entirety of FF2 with auto battle turned on so I figure that must mean it's at least a bit tougher than FF1PR
Well if you can auto battle FF1 and win then yeah that is STUPID EASY , that game was pretty punishing at times and the spell system makes things much tougher
Berserk never seems to work on the things I actually want it to. The only time I've really found it useful was against the double hill giant monster groups. Protect was good against some enemies in the early game for grinding. It cut their damage in half. It's been less useful as the game goes on. Barrier's pretty good against both kinds of chimeras. But that's about the only enemy I've found it to be useful with and I only just got the tome so it's still unreliable to cast it.
As far as magic goes, this is all I really use
Really? Huh.....i found berserk insanely good along with Fire and of course Cure being level 8 too those are my main 3 spells never tried the other white magic much
But looking at that spell library it's insane , i didn't get that much spells compared to you