Filters and shaders!

LucasArts Loom FM-town.
No filter :
loom-raw.jpg

Aspect correction (320x240 10:9) and CRT shader :
loom-CRT.jpg

In motion here :
 
Last edited:
I read retroarch has the best filters, but the thing is, retroarch sucks
 
Bueno para el que quiera está la opción la verdad a mi me gusta quitarle los pixeles a algunos juegos con filtros pero como que mata un poco la esencia del juego original por eso solo lo uso en algunos pero si hablamos de filtro como los de ppsspp claro que los uso los juegos se ven mil veces mejor 👍
 
Dragon's Lair (Arcade - 1983) on Retroarch DirkSimple core. LaserDisc ripped with a ≃800 mb .ogv video. CRT-Guest-Advanced-NTSC shader.

42 yos, still looking gorgeous, just like me.

DragonsLair.jpg
 
Playing SNES without filter upscaled on a 1080p. As Ramsay says : "It's fucking raw".
bahamut_raw.jpg

Now the dragoon is slow cooked with CRT-guest-advanced. *Chef's kiss*.
bahamut_crt.jpg

Post automatically merged:

It's easier to read the SNES fonts with the shader.
title-raw.jpg

title-crt.jpg

gameplay-raw.jpg

gameplay-crt.jpg


I'm belgian, used to grow up with slot mask CRTs, I think this looks pretty pretty pretty, pretty good. You can download the presets and put them in you Retroarch\shaders folder to try them for yourself. Here's a ling for 1080p, and here it is for 4K.
 
Last edited:
I recently discovered there exist a slang shader that emulates one of JVC's D-Series CRT TV models by the name of "crt-sony-megatron-jvc-d-series-AV-36D501-sdr" and a slang shader preset by the name of "crt-gdv-mini-ultra-trinitron" which emulates a Sony Trintron. They've become my new favorites. It's a shame that there's no glsl version of them and the former seems to crash quite a bit on my ASUS ROG Ally though.
 
Last edited:
Definitely use them for all my handhelds and pc emu. Always messing around with new ones, but anything that gives a softer filter with retro look still. Filters are the best.
 
Playing DesMuMe Hybrid mode without shader, not factoring the screen it was made for. What I'd call the Nintendo DS pipi filter. Sorry for my french. It's feckin' raw.
LaytonStreetRaw.jpg

Now apply some tweaks on CRT-Guest shaders to balance the colors and get that CRT upscaling smoothness on that gorgious pixel art in the main screen, while keeping all the crispy of the side screens intact.

Yes. We have the technology.

LaytonStreetCRT.jpg

Everything drown in yellow, hypersaturated for LCD screens...
LaytonDogRaw.jpg

Shaders will clean that up. Look at my little doggie, now he's so happy!
LaytonDogCRT.jpg


You can download the presets and put them in your Retroarch\shaders folder to try them for yourself. Here's a Mega link for 1080p, and here it is for 4K.
 
Last edited:
The best filters and shaders are made by the people. The community knows best what the community wants and there are so many options out there. I love the sheer number of display configurations that exist. Everyone has different eyes, different tastes, and what’s so brilliant about emulators is how people account for this when making filters.


For me, my favorite kind is the re-shade filters for GBA games that tone the colors down so it’s less washed out. It’s how the developers intended the game to be seen on an actual GBA screen, and it’s NECESSARY for games like Metroid Fusion, who need their spooky atmosphere to deliver the experience they want to their players.
 
For 2d games I really like Prescale with 2x or 3x, or Sharp-Bilinear, or Scale2x, or Quilez.

For 3D I simply up the resolution on the emulator to 2x or 3x, or use Sharp-Bilinear, or FSR (CAS).
Post automatically merged:

For 2d games I really like Prescale with 2x or 3x, or Sharp-Bilinear, or Scale2x, or Quilez.

For 3D I simply up the resolution on the emulator to 2x or 3x, or use Sharp-Bilinear, or FSR (CAS).
Prescale is so good, I think it combines Nearest Neighbour with Bilinear, or that was Sharp-Bilinear?

If someone wants to try it, it can be found on "jgenesis" emulator, new and really good by the way, it's accurate and emulate Sega Genesis, Master System, Game Gear, Sega CD, 32x, NES, SNES, GB, GBC, and it's also STANDALONE !
Also on the emulators for Android by Robert Broglia (MD.emu, GBA.emu, NES.emu, etc.)

Sharp-Bilinear can be found on Duckstation and PCSX2, and FSR1 (FidelityFX Super Resolution 1, I think it's also called CAS "Contrast Adaptive Sharpening") I think I saw it sometime there too. Also was implemented on Yuzu first and later Ryujinx.
It could be found too like a shader I think.

Quilez I used it in Drastic.
 
Last edited:
Got some PCSX2 running with reshade fx CRT-Guest shader ported from libretro, except reshade is not a native option on linux so I use Goverlay/VKBasalt. And it works beautifully.

vkbasaklt.jpg

disaster.jpg

sly.jpg


LUT NTSC color/gamma correction and a thin slotmask and scanlines for further antialiasing, from a x4 internal res upscale.
 
I don't like CRT shaders that much. I think cartoon filters can look right in certain more cartoony games with big round sprites. On MegaMan 7 it's look alright, specially in motion
 
Parasite Eve got pre-rendered backgrounds and 3D models. Duckstation got updated with shader ports from libretro. It's not perfect yet, still easier to tweak things in Retroarch IMO, but it's getting there. I got NTSC-adaptative and CRT-Hyllian running. Tweaking both "NTSC scale resolution" on the first and "Sharpness hack" on the latter (both at around 1.3, meaning 130% of what the shaders use for resolution by default). I love the dithering on PSX. Gave texture to fabrics, and was also used for color gradients. But I also want the 3D models to be 4X upscaled, corrected with PGXP and have more details.

We can have the best of both worlds. We have the technology.

Hyllian and NTSC will help smooth things up, correct gamma to mimic the CRTs of old, while still maintining upscaled 3D detail. You can see here around the caracters the dark tones with grey specs of dithered pixels. The image is raw except some bilinear applied, but it would be worse with a 100% sharp signal.
everaw.jpg

Now let's apply the whole upscaling/ PGXP and post-process chain.
eveCRT.jpg


The UI and the text are a bit less sharp but they're still easily readable with that kind of antialiasing. And the portrait drawn looks better.
eveUIraw.jpg

eveUIcrt.jpg


Of course, full 3D scenes are upscaled, but somehow the CRT effect keeps a retro "feel" to it. Oh yes, muh retro feelings...
evemapRAW.jpg

evemapCRT.jpg


Once again, emulators FTW, and giving better looking results than the cheap remasters the industry is shoving out to cash in on nostalgia.
 
Last edited:
So without starting a war what is your stance on filters.
Do you use them?
If so what are your favorite?

I have had a stance on not using them for the longest now but that's because they didn't look right to me.
Now I have seen some that actually look pretty decent and if given the right circumstance I would use them.
When I do use them I just use crt filters. I'm still against smoothing filters.
Smoothing is haram. I actually remove shaders/acceleration in early 3D console games, especially Nintendo titles. The N64 and GameCube were terrible for that. I prefer nice chunky, crisp textures. On the other hand, I don't think pixel graphics look right without a CRT or computer monitor filter, and maybe even some RF noise.
 
Well, I prefer not to use filters most of the time, but in certain PSP and PSVita games I like to increase resolution and add a 3D smoother, but there are cases where I install texture hacks, I don't think it's wrong using textures and filters depends on the player's taste or preference (⁠・⁠∀⁠・⁠)
 
you can also load videos on Retroarch and apply filters to it.
problem is that in recent versions of Retroarch the subtitles dont work anymore, and i watch alot of subbed anime
 
Hello.

I use shaders created by Retro Crisis, a YouTuber I don't know if you're familiar with, but he does incredible work.

I leave the games at their native resolution and apply the appropriate shader to make them as faithful to the original system as possible. It's wonderful.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

What's the best mod for Smash Bros for 3DS

There aren't many but that doesn't stop me from not being able to choose one. I asked gbatempt...
Read more

Best Games on Itch.io

So well Itch.io right where there are mostly Indie games in various price ranges and even many...
Read more

The Steam Machines price just leaked

1768635874181.jpeg

The steam machines price just leaked and it's.......... $950?!?!?!?!?!?
Im sorry...
Read more

Stuck/Dead pixels

When I finally got my new battery for my PSP 3000 I started playing Shattered Memories. I...
Read more

The Metroidvania Aspects of Devil May Cry 1 and Ninja Gaiden Black/Sigma are never coming back, and I am okay with that.

I still hear some people/hardcore fans of either, lament or get upset/"disappointed" how the...
Read more

Online statistics

Members online
113
Guests online
1,209
Total visitors
1,322

Forum statistics

Threads
16,288
Messages
393,339
Members
899,895
Latest member
wojti123

Today's birthdays

Advertisers

Back
Top