Playing SNES without filter upscaled on a 1080p. As Ramsay says : "It's fucking raw".
Now the dragoon is slow cooked with CRT-guest-advanced. *Chef's kiss*.
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It's easier to read the SNES fonts with the shader.
I'm belgian, used to grow up with slot mask CRTs, I think this looks pretty pretty pretty, pretty good. You can download the presets and put them in you Retroarch\shaders folder to try them for yourself. Here's a ling for 1080p, and here it is for 4K.
I recently discovered there exist a slang shader that emulates one of JVC's D-Series CRT TV models by the name of "crt-sony-megatron-jvc-d-series-AV-36D501-sdr" and a slang shader preset by the name of "crt-gdv-mini-ultra-trinitron" which emulates a Sony Trintron. They've become my new favorites. It's a shame that there's no glsl version of them and the former seems to crash quite a bit on my ASUS ROG Ally though.
Definitely use them for all my handhelds and pc emu. Always messing around with new ones, but anything that gives a softer filter with retro look still. Filters are the best.
Playing DesMuMe Hybrid mode without shader, not factoring the screen it was made for. What I'd call the Nintendo DS pipi filter. Sorry for my french. It's feckin' raw.
Now apply some tweaks on CRT-Guest shaders to balance the colors and get that CRT upscaling smoothness on that gorgious pixel art in the main screen, while keeping all the crispy of the side screens intact.
Yes. We have the technology.
Everything drown in yellow, hypersaturated for LCD screens...
Shaders will clean that up. Look at my little doggie, now he's so happy!
You can download the presets and put them in your Retroarch\shaders folder to try them for yourself. Here's a Mega link for 1080p, and here it is for 4K.
The best filters and shaders are made by the people. The community knows best what the community wants and there are so many options out there. I love the sheer number of display configurations that exist. Everyone has different eyes, different tastes, and what’s so brilliant about emulators is how people account for this when making filters.
For me, my favorite kind is the re-shade filters for GBA games that tone the colors down so it’s less washed out. It’s how the developers intended the game to be seen on an actual GBA screen, and it’s NECESSARY for games like Metroid Fusion, who need their spooky atmosphere to deliver the experience they want to their players.
Prescale is so good, I think it combines Nearest Neighbour with Bilinear, or that was Sharp-Bilinear?
If someone wants to try it, it can be found on "jgenesis" emulator, new and really good by the way, it's accurate and emulate Sega Genesis, Master System, Game Gear, Sega CD, 32x, NES, SNES, GB, GBC, and it's also STANDALONE !
Also on the emulators for Android by Robert Broglia (MD.emu, GBA.emu, NES.emu, etc.)
Sharp-Bilinear can be found on Duckstation and PCSX2, and FSR1 (FidelityFX Super Resolution 1, I think it's also called CAS "Contrast Adaptive Sharpening") I think I saw it sometime there too. Also was implemented on Yuzu first and later Ryujinx.
It could be found too like a shader I think.
Got some PCSX2 running with reshade fx CRT-Guest shader ported from libretro, except reshade is not a native option on linux so I use Goverlay/VKBasalt. And it works beautifully.
LUT NTSC color/gamma correction and a thin slotmask and scanlines for further antialiasing, from a x4 internal res upscale.
I don't like CRT shaders that much. I think cartoon filters can look right in certain more cartoony games with big round sprites. On MegaMan 7 it's look alright, specially in motion
Parasite Eve got pre-rendered backgrounds and 3D models. Duckstation got updated with shader ports from libretro. It's not perfect yet, still easier to tweak things in Retroarch IMO, but it's getting there. I got NTSC-adaptative and CRT-Hyllian running. Tweaking both "NTSC scale resolution" on the first and "Sharpness hack" on the latter (both at around 1.3, meaning 130% of what the shaders use for resolution by default). I love the dithering on PSX. Gave texture to fabrics, and was also used for color gradients. But I also want the 3D models to be 4X upscaled, corrected with PGXP and have more details.
We can have the best of both worlds. We have the technology.
Hyllian and NTSC will help smooth things up, correct gamma to mimic the CRTs of old, while still maintining upscaled 3D detail. You can see here around the caracters the dark tones with grey specs of dithered pixels. The image is raw except some bilinear applied, but it would be worse with a 100% sharp signal.
Now let's apply the whole upscaling/ PGXP and post-process chain.
The UI and the text are a bit less sharp but they're still easily readable with that kind of antialiasing. And the portrait drawn looks better.
Of course, full 3D scenes are upscaled, but somehow the CRT effect keeps a retro "feel" to it. Oh yes, muh retro feelings...
Once again, emulators FTW, and giving better looking results than the cheap remasters the industry is shoving out to cash in on nostalgia.
So without starting a war what is your stance on filters.
Do you use them?
If so what are your favorite?
I have had a stance on not using them for the longest now but that's because they didn't look right to me.
Now I have seen some that actually look pretty decent and if given the right circumstance I would use them.
When I do use them I just use crt filters. I'm still against smoothing filters.
Smoothing is haram. I actually remove shaders/acceleration in early 3D console games, especially Nintendo titles. The N64 and GameCube were terrible for that. I prefer nice chunky, crisp textures. On the other hand, I don't think pixel graphics look right without a CRT or computer monitor filter, and maybe even some RF noise.
Well, I prefer not to use filters most of the time, but in certain PSP and PSVita games I like to increase resolution and add a 3D smoother, but there are cases where I install texture hacks, I don't think it's wrong using textures and filters depends on the player's taste or preference (・∀・)
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