There are also Rocket Launcher and Doom Explorer that are nice launchers.View attachment 118839
GZDoom is basically noob level of using wads and mods since you just need to drag and drop what you need into the executable but I also am not nerdy enough to properly use a .bat or shortcut with -commands in it...
Also it's perfect for deciding the order of your pwads.
How's the ping and gameplay compared to Odamex, Zdaemon or Zandronum?Got into a pretty solid death match in the bethesda Doom 1+2 release yesterday.
I don't know what Diamond Dragon is but I'll check it out.I highly recommend these 2 DOOM WADs together. Some of the most fun I've had in a while
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Honestly I have only 100%-ed Doom's first episode but I don't feel like doing UVMax for the entire saga.Only beat (not 100% for every secrets and nook and cranny ofc) the og 1993 Doom and Doom 64, but I did tried all the main ones except Dark Ages.
Doom 64 is extended from Doom II which itself is an expansion of Doom.Maybe it's blasphemous to say, but I found Doom II more the samey unlike Doom 64 (even if some levels there were not that great, but still a very fun game). I should definitely keep with 2016 and Eternal.
I played in bed on my steam deck. Probably the farthest from the router I could be, and everything ran beautifully.How's the ping and gameplay
Some hot Doom modder drama this morning
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Many developers leave GZDoom due to leader conflicts and fork it into UZDoom
Drama in open source land, as a major conflict has caused many developers to leave GZDoom behind to fork it into UZDoom.www.gamingonlinux.com
tl;dr: Developer comes back to GZDoom after a hiatus, pushes a bunch of LLM-generated code without approval, told everyone to spin-off the project if they didn't like it, and so they did. Sounds like UZDoom might be the major Doom source port going forwards.
Lol!Some hot Doom modder drama this morning
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Many developers leave GZDoom due to leader conflicts and fork it into UZDoom
Drama in open source land, as a major conflict has caused many developers to leave GZDoom behind to fork it into UZDoom.www.gamingonlinux.com
tl;dr: Developer comes back to GZDoom after a hiatus, pushes a bunch of LLM-generated code without approval, told everyone to spin-off the project if they didn't like it, and so they did. Sounds like UZDoom might be the major Doom source port going forwards.
I'm just glad to see the new team has their priorities straight. /sLol!
Is this yet another ofLe Salty No ChickenGraf Zahl's antics?
I don't really follow drama (especially since some are profiting from them to get popular) but damn, that dude has one of the most popular engine solely because of modders around using it as a base. Without mods like Brutal Doom (which sparked back interest towards Doom before the 2016 semi-reboot/revival came out) he would've faded into obscurity (outside of the "ZDoom but with OpenGL rendering" aspect).
In fact this dude got popular only because he has forked a source port he didn't even create (well, he joined subsequently to the team but still) so he's more like a hack than someone that got recognised because he has created something new from A to Z...
I hope we'll see an actually new Sourceport that would be as versatile as this one while being better optimised and if possible being able to replicate almost perfectly the original engine with its quirks...
@90snomad Mind explaining?
Thankfully (official) Doom maps are meant to be beatable with a pistol start.I'm replaying DOOM on my deck. Currently on Doom 2. Map: The Crusher. I came from the last map with low health I've ended up at pistol start.
The Megasphere right?Pistol start is a funny thing... it made me have to learn a secret close to the start!
I have officially beaten the level since posting. Pistol start makes it a whole different affair.Thankfully (official) Doom maps are meant to be beatable with a pistol start.
The Crusher is an interesting map but the eponymous contraption is only in the first part of the map.
The Megasphere right?
I've been pondering to actually try a Pistol Start run of Doom 1 (or at least the first Episode in HMP).
I have officially beaten the level since posting. Pistol start makes it a whole different affair.
When the game is launched with the -pistolstart parameter, every level will be started with the pistol only (works on the sourceports: Woof!, Crispy Doom, Doom Retro, DSDA-Doom).
Fuck yeah man. Og pistol start. Fun as hell. Get intimate with levelsI like that launchers can do that
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According to the Doom Wiki (the good one, not the Fandom version) said:
took long enoughHahahaha!
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I'm surprised there wasn't a fork already before.Took long enough.
Finished Doom 2 on the GBA yesterday in the evening.Decent(-ish) port for the handheld but honestly you'd rather try a linker version of PrBoom+ over this since the soundtrack has been offset by one (the level two theme plays for the first level).
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Taurus' Doom II port on the GBA is 10x better in many ways (including the music and visuals).