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That's a fair point too. The player's very much a glass cannon, with most of the demon's having fairly low damage attacks compared to the player to compensate for this. Once you move over to deathmatching, you really start to feel the Glass in Glass cannon however.That is a good observation, actually.
You are pretty tough, pretty fast and able to pack a ridiculous punch, so I can see where you are coming from with that. At the same time, however, I feel that the multiplayer effectively works against that on every version, making it so you don't have the ability to tank much damage or even battle for too long before you are added to some other dude's frag count.
Hell, most people I knew favored rocket jumps and suicidal runs because of this. Could be its own debate, honestly.
It's not *all* power fantasy in single player either, in all fairness. Certain maps lean more into a feeling of horror or vulnerability. Doom 1's "Halls of the Damned" and Plutonia's "Hunted" both come to mind.
