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baldur gate, skyrim, dungeon and dragon is worth every pennyAs always it depends on the game as far as the "is it worth x amount of my work hours to buy it“-factor is concerned. That’s basically just a matter of personal preference.
As far as man-hours that go into creating games these days are concerned the price tag is comparatively moderate. Additionally when adjusting for inflation we’re actually paying a lot less for games than several years to decades ago.
I also think a lot of people completely underestimate the cost of maintaining digital distribution networks.
Having said that there are definitely some predatory pricing practices at play today.
Because most of the games worth the money on there are games people probably already played, if not, then typically those are older modern titles, they should be around the 20€ mark, affordable in comparison.why don't y'all just subscribe microsoft gamepass if the price is too high just wait until the price become affordable
Which Baldur's Gate do you mean exactly, I presume 3 but I could be wrong and with D&D, I'm guessing you do mean the aforementioned Baldur's Gate but still I could be wrong.baldur gate, skyrim, dungeon and dragon is worth every penny
Thing is, you do not need anywhere near as much labor anymore to make a game, for example, you don't need to make an engine anymore, some developers still make them but you do not have to. It has gotten easier to make games in general, small indie teams can put out games that would have been considered double a standard back during the ps2 era. Fact is also that triple a titles didn't increase too much in scope since GTA V, the only thing that has gotten "better" are graphics, which is useless when trying to determine the price of a videogame unless a game looks horrible.Yeah they do, I'm an idiot so I can't give out full blown explanation, Ima put this way, AAA games costs $70 now, adjusted for inflation, it's $40 in the nineties.
And you guess it, that's how much game costs in 90s, $40, if you count labor and stuff now, technically speaking video games are CHEAPER now.
I would agree if it wasn't for the fact that game development costs and time have also skyrocketed. Most studios can't make a sequel in a year with only a handful of people anymore. It costs more to make a videogame and takes longer than it ever has, all while also having far more people work on it than ever.Thing is, you do not need anywhere near as much labor anymore to make a game, for example, you don't need to make an engine anymore, some developers still make them but you do not have to. It has gotten easier to make games in general, small indie teams can put out games that would have been considered double a standard back during the ps2 era. Fact is also that triple a titles didn't increase too much in scope since GTA V, the only thing that has gotten "better" are graphics, which is useless when trying to determine the price of a videogame unless a game looks horrible.
If the baseline of quality is going up then I'm the king of England.I would agree if it wasn't for the fact that game development costs and time have also skyrocketed. Most studios can't make a sequel in a year with only a handful of people anymore. It costs more to make a videogame and takes longer than it ever has, all while also having far more people work on it than ever.
And this isn't because workplaces suddenly stopped being awful to their workers either. I'd be fine waiting longer for games to come out if it meant that the poor people making the games didn't need to work 60+ hour weeks, but unfortunately that still happens as well. Everything is just getting bigger and more complex and taking longer because the baseline for quality is going up (for the most part. There are some people who release subpar trash regularly and still stay afloat).
for complex I meant the computations and stuff yeah. Looking at something like an open world rpg, the stuff necessary to have a party member follow behind your main character without stumbling all over the place, getting stuck on geometry or falling through the floor because there's a 2cm crack between a rock and the ground alone probably takes up more effort than most games from the ps2 era just because worlds get larger and more detailed so we have a billion more things to worry about. Factor in all the other stuff going on and we'll be here for a long while making sure the game doesn't collapse in on itself. As funny as it is and as much as we make jokes about Bethesda having an NPC throw a temper tantrum because he can't find a way to sit in a chair directly in front of him, we kinda don't want this to happen in most games. We especially wouldn't want anything game breaking or irritating to happen as a result.If the baseline of quality is going up then I'm the king of England.
Yes, game development time and costs have increased, however, the quality of the average triple a title has gone down drastically. It has gotten to the point that people are scared that GTA VI is going to be a literal bug filled mess with it's online being filled with even worse microtransactions and grinding than GTA V's had. I would also like to mention that game design seems to be getting neglected more and more. Take GT7's excuse of a singleplayer career, with it's railroading, lack of care about concepts established in previous entries (the IB, IA and S licences are useless in the game and technically aren't even licences, because they don't licence you to do anything, the final championship in this game only requires the A licence), the AI (exception for the clubman cup plus races), the entire roulette system, the legend cars dealership, probably some more I forgot.
These are only two examples, but one demostrates how triple a games are getting low in quality, as demostrated by consumer reaction to a series that has been praised for it's quality games and the other demostrates my point about game design. It is safe to say the quality argument is moot.
What else takes up time, money and requires additional staff when making a triple a game? Graphics. Not art style, but graphics. Triple a games have not evolved visibly in terms of gameplay and have actually devolved in terms of game design. Story doesn't apply to all triple a games, so I will leave it out here to simplify the process. That really only leaves graphics and audio, and while we clown on goofs like "Uncompressed Audio", audio generally doesn't take up nearly as much resources or prioity as graphics do.
While I could argue about the technical details about graphics nowadays and how they've gotten visibly worse, that has more things to do with the tools devs use nowadays and isn't as relevant for responding to this.
My point is that graphics are being overprioritized for less and less positive returns, comparing older 10 year old triple a titles to triple a titles from this year and last year, it honestly seems like barely any improvements were made. Despite that, they require much more powerful hardware and in extreme cases even things such as texture streaming.
Games are also becoming not really becoming much bigger or more complex. Perhaps complex as in computations that require the aforementioned powerful hardware, but not more complex as in terms of gameplay, at least not to an extent that a player can actually feel the difference. A lot of this added size in newer games is also simple bloat. Empty areas, vast oceans of pure nothing, these maps are spread very thin.
I'm not gonna comment very much on crunch culture here but, suffice it to say, that only devalues a game further.
Looking at it objectively, triple a games have gotten worse in quality, worse in game design, worse in graphics and only stayed on the same level in audio, yet the system requirements are getting higher and higher, alongside prices.
Subjectively, you can still have fun with these new triple a titles, no question about it. My point isn't to take away anyone's fun, my point is that these games are not worth the money they are charging. They do not deserve these price tags, no amount of arguing about costs or time will change that.
When the game i feel deserves my money like most falcom games, though that's getting less and less common these days.Wait, you guys actually pay for shit?
I remember buying a cartridge copy of phantasy star 4 for like 90$ USD, the thing is games back then felt like they put more love in them for the good ones, hence why modern gaming feels so stale, chrono trigger is a all time classic that can be played 3 decades after it's release and feel like it is still fresh, but final fantasy 13 feels boring to me.Games are actually cheaper now than they were when I was a kid, adjusted for inflation etc. But I almost never buy them at full price anyway. The way games frequently go on sale nowadays is amazing and if you have a backlog (you know you do) then you can play your backlog until the new game goes on sale.
Oh boyfalcom games
Tbh when i first played it i felt the same way, but it's still a far better game than most jrpg's these days (i include the daybreak games in that btw, as i think daybreak is inferior to all of the cold steel games and reverie).Oh boy
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Haha... I guess it's time to not hold back.
>What was that?
>Instructor Rean! quick, this way!
>are those... [placeholder]!?
*Rean pulls sword out of thin air*
>Class Seven, our duty is to stop [placeholder]
*kills enemies*
>wew, they're unconscious for now, lets move!
>Reans students yell: RIGHT!!!!
*make it to destination*
>It's it's [characters name]... No it's [Characters Title]!
>Well if it isn't Class Seven!
>What are you doing here!?
>We're here for a special mission of sorts. Information I can't share with you.
>Well we'll just beat it out of you!
>CLASS SEVEN, MOVE OUT!
>RIGHT!
>Que: https://www.youtube.com/watch?v=APhiVB7ipfc
INFORMATION: REMOVE 40% OF ENEMIES HEALTH
*battle Over*
*Rean kneeling and panting with his students*
>No... They're too strong... I'm going to have to use... THAT.
>No Instructor Rean you can't!
>HAAAAAAAAAAAAAA
>Que: https://www.youtube.com/watch?v=_r_tEhzh5X0
>Wait... is that..! [Old Class Seven name placeholder]!!!!!!
*is able to drive back the enemy like it was nothing, the same enemy Rean and kids couldn't stop*
>Well that's enough fun for today
>!?
>WAIT! WHAT IS OUROBOROS AFTER!?
>Haha... wouldn't you like to know.
Really? How so? Kuro seems way more popular than the Cold Steel games.I include the daybreak games in that btw, as i think daybreak is inferior to all of the cold steel games and reverie).
Eh, true but still doesn't excuse DLCs.Games are actually cheaper now than they were when I was a kid, adjusted for inflation etc. But I almost never buy them at full price anyway. The way games frequently go on sale nowadays is amazing and if you have a backlog (you know you do) then you can play your backlog until the new game goes on sale.
And this is one of the most frustrating things in the space that I couldn’t put in my initial response. I feel continually frustrated at how content is sectioned off to be a fee and not simply an unlockable part of the package. It hurts everyone at the end of the day when it’s done poorly.Just a small note, the 8th gen had far less of the budget and time problems, they still had them, sure, but not every game was some kind of Driv3r situation where it straight up has to sell multiple million to break even.
I blame 9th gen gaming for that as a whole, we as the players didn't recieve much in terms of better gameplay or even better graphics (graphics got worse even, but that's more a UE5 and optimisation issue), but we are expected to shell out more money for new hardware, more money for the games and more storage space than ever before, all for a very marginally better product. (that typically isn't even better)
Of course these issues aren't exclusive to the 9th gen, but only now do we really see them this prominently. Also, most of the times, the budget isn't going to the developers but to the corporate suits and the marketing, just as an fyi.
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Also also, very true. You used to be able to actually unlock things in games by playing the game like a normal person, now, it's all microtransactions and dlc. I mean really, if SSF2T was made today, Akuma would be a 5€ dlc instead of an secret character.
And the point about the actual full game being more so 100-120€ is valid and this is very much a big plague on triple A right now, again, day 1 dlc is fucking absurd and locking 20% of the game behind an extra purchase at launch is stupid.
Kuro has more vocal fans, but fan polling tends to put the favorite saga as a war between sky and cold steel, especially among japanese fans, kuro 1 is the best saga beginning game, but that's not saying much as fc has first game syndrome, cold steel 1 was trying something new and zero was....ok i'm gonna say it, zero sucked.Really? How so? Kuro seems way more popular than the Cold Steel games.
As for me I stopped after finishing Cold Steel IV, I was too tired of falcom's writing and just didn't like the series anymore. Honestly I don't like any of the games that came after The Third, and the only one I genuinely love is First Chapter: I do like SC's story but 90% of it is padding, FC and SC should've been a single game as intented and I am extremely disappointed they didn't do that for the Remake
The problem is graphics could be real to life, as much as people love "purdy graphics", what makes a game have value isn't graphics, it's gameplay and story, depending on the genre.To me it depends on how much honest work has gone into them. I am not one of those who just flat out rage at price´s over $60 just because it's expensive. If your game is worth it, the price is just.