Do You Feel That Modern Games Deserve The High Price Tag?

Very few games are worth $70. KCD2 and LoZ: TotK are two that definitely are.
 
Very few games are worth $70. KCD2 and LoZ: TotK are two that definitely are.
Oh, right KCD2, the game which took the world of the first game and said "nah, let's fuck this up" and TotK which can't run stable 30fps, absolutely great contenders for 70€!

Not going to lie, at the price point of 70€, I expect a game at least on par with something like GTA:SA or physical objects that aren't just the game, manual and promotional materials in the box.
 
Games have cost $60 for years, and the majority of games have only gotten bigger and more expensive to make so if they wanna inflate to $70 then I honestly don't care, I rarely buy games at launch anyways.
However I want the games to be functional and finished when they launch at that point. If I spend $70 on a game I want that game to run. It should be in a functioning, playable state and run without any major bugs and glitches. We are paying for a finished product here and if you say it runs on my rig, a ps5 or a switch, it should run on my rig, a ps5 or a switch.
 
No. Games should be getting cheaper, especially digital
 
They used to say that distribution costs kept the prices high well I have held my end of the deal buying digitally, yet digital only manga is priced less than physical and digital games are the same as physical. Why is that?
 
Games with high grapics and long gameplay time and lot of unqie stuff ? Yes

But u know those New games that try to look retro and cost 10 bucks , yeah no fock that and their whole team

Fallout New Vegas is like 12 dolla and it sure as hell deserves it , yet a game far far far worser then it and is from the same age is hella expansive while being worser


EA just sucks their prices is outregus
Just cheak dead space price 30-40 dollars litarly gatekeeping from the francise

İm not going to buy a old game for 40 dollars while i can buy stuff like elden ring
 
Most modern AAAs don't deserve a $60 price tag, let alone $70.
Games usually release unpolished and buggy at launch (due to studios rushing projects), that alone eliminates any reason for me to buy something at launch.
Besides, everything AAA nowadays just feels repetitive, with a few exceptions of course

The only $70 game I'm considering buying (for now) is P3 Reload
 
I would be fine with a flat US$ 70.00 price tag if it weren't for season passes, online subscription services, etc. If you got the whole game and any future updates were free (beyond significant DLC expansions), it'd be fine.
 
I think modern games deserve to fail to be quite honest. I want a new videogame crash, and this time it has to be a global one, not just for NA and localized to Atari.
 
A lot of features game companies want players to pay for now (e.g. extra characters, more levels, costumes) used to free unlockables in older games. So hell no.
 
Game companies having financial problems?

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Well, it's their mess to clean. I'm only here to buy quality products, worth the price.
 
Nope .
I have other hobbies too and i dont pay for games that i dont really own , are not finished and begs more money to get useless skins .
 
...eh. I got metaphor refantazio for 50 bucks because it was on sale, but the idea of dropping *70* even for that game (Which is both very high rent in its systems, presentation, and mechanics) kinda skeevs me


Paying 70 for something like Atelier Yumia, which I have really really been interested in justfeels like a ripoff. The game doesn't have English Voice acting!!!! Where is this money going to??????
 
The worst part of it all is some CEO at the top is making most of the money while developers are being fired right after development is complete.
 
nothing substantial to add, but I did always find it kind of hilarious when there was huge public uproar about games going from $60USD to $70USD or similar.

i've grown up in new zealand, i.e have near always fell under the 'australia tax' even for digital goods. games had always been like $100NZD and they were starting to creep up to $120NZD waaaaay before that 10USD price hike hit the headlines

the only game i've paid actual release retail for in the past decade was Elden Ring and i'm slightly ashamed to admit i didn't feel entirely ripped off for paying $99NZD for it. good ass game
 
No, even rpg's have taken a hit, but i think say, falcom still deserves it's price tag, but the dlc is getting more and more annoying that eventually i think even it will cross a lexicon i can't tolerate.

Gaming has mostly been terrible for the last decade, and the games that do deserve 60+, tend to be cheaper indie games ironically.
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The worst part of it all is some CEO at the top is making most of the money while developers are being fired right after development is complete.
While ceo's do get paid, it's not that simple, it's shareholders that are the main culprit.
They expect constant growth which means more and more money needs to come in, stability cannot be tolerated, money printer need to go brrr so pop's investment into x company can make even more money, hence the ceo is giving the shareholders everything they want and we have to pay for it as gamers.
 
No and no. $70 is ludicrous. $60 is ludicrous. Microtransactions? Ridiculous.If I felt the need to buy a game I'd pay $40 at most.
 
A lot of features game companies want players to pay for now (e.g. extra characters, more levels, costumes) used to free unlockables in older games. So hell no.
True, back then it was like "get 75000 points" or "win all races of this series" or even "play 140 songs" to get a new track, a new car or a new song in a game, now it's "pay 4.99€ for the nüremburg dlc" or "preorder this game for an exclusive car", hell, it's gotten to the point where arcade games have this issue. It's like "ooooooh, you wanna unlock this shiny new fangled song? pay us for a basic course subscription and then store all your money into our payment processor specifically for our arcade games so you can pay for premium credits".

And do not get me started on cosmedics and how much they've been dragged through the "pay up, sucka" model already.
 
The high price tag is the the main reason why I rarely buy new games. Usually if I do buy a new game it will be on sale in at least a few months after release and I've been pretty patient with some games so it will be at a lower price at some later date.
 
And do not get me started on cosmetics and how much they've been dragged through the "pay up, sucka" model already.
My favorite expression of this trend is when Angry Joe discovered that Dead or Alive 5 released with over $1,000 worth of character and cosmetic DLC. People out here paying a game company for soft-core porn when you can get the real shit for less. For free.
 
modern cosmetic hellscape we inhabit aside, imagine a world where Horse Armor didn't start it all.

who else would've been the first to do try it?

i think Bethesda were only able to 'get away with it' despite the massive public blowback at the time because they were considered 'one of the good guy' up and coming smaller gamedevs back then (hilarious to think now). EA were publicly reviled as 'le worst company in the USA' public perception wise.
it had to be something somewhat benign and absurd, and from a vendor that the publicly didn't actively dislike. because thats all it took for the concept to become normalized such that any further company afterward could go nuts (everyone members Horse Armor as 'first cosmetic dlc' but no one members who did second cosmetic dlc, cause who cares)

would gacha have spread out of asian markets sooner?
 
Nah, the prices should be going down, not up, in an ideal world. When you consider ease of access to tooling and knowledge. It's a sort of bubble the industry won't be able to recover from until it bursts, at least in the AAA space because people set the wrong trends and expectations, and the industry grew (and grows) in that direction.
 
would gacha have spread out of asian markets sooner?
Absolutely not, I truly do believe that the success of horse armor and the following fifa ultimate team card packs bolstered the push for gachas to be pushed out into international markets, mostly because it was shown that it already works. Just like when Street Fighter 2 hit, everyone wanted in on the craze and we saw tons of people try and fail to copy it's success. Or perhaps like when Gran Turismo was new on the block, I swear, everyone and their grandma tried their hand at it, the fact that we got a Ridge Racer simcade spinoff during the peak of Gran Turismo's popularity says it all.

All I'm trying to say is, horse armor was only the first part, we also have fifa to blame.
 

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