What you're saying is a preference. It doesn't mean those things need to go away. Yes, the industry is in a terrible state and it needs to have another collapse. However, there will always be AAA titles with large budges because, I hate to say it, but games are more complicated than ever to make at those levels. I enjoy AAA titles quite a bit if they are done right.No. These ultra-high production games can go die for all I care, they don't even look good, so the graphics argument that publishers have been pushing for decades can't even be applied here. I like my modern games looking decently well at least if I'm dropping 60€ on 'em, and they want 70€ for half ass bullshit.
The fact that I could buy 2 ddr mats with extendion cords for 70€ or a shitty "triple A" (literally worse than triple A titles from the ps2) game for 70€ is absurd and honestly, it goes to show how these games are not worth it.
I also want to elaborate on one thing, I do not think that "cinematic" games are triple A in the slightest, these are interactive movies with actual gameplay spliced inbetween like it's an slightly better FMV game. Sony especially is guilty of that, despite having some of the most creative games on the ps1, basically making the first mainstream rhythm game before beatmania solidified what a rhythm game even is.
Do I even need to speak about how overblown budgets are? Games should not cost more than 200 million dollars to develop. Period. I do not need uncompressed audio or 4k textures or the ultimate sin of online texture streaming. If you can't optimise your game to fit on a Blue-Ray, you did something wrong.
I'm not even going to begin on microtransactions, keep your fifa's away. Also, where are the arcade racers? The lightgun shooters? Seriously, two of my favorite genres are extinct in the modern landscape looking at triple A or for lightgun shooters even double A.
Overall, 60€ was already too much and 70€ is a fucking insult. (do not get me started on the GTA VI 100€ speculated price point)
Do you want these people to work for free? You have to understand games have evolved beyond a team of 20 or 30 doing a full AAA budget game. Games are cheaper than ever compared to what they used to cost. I think companies need to be happy making a lot of money and not ALL of the money forever. Chasing the next live service lightning in a bottle is making the industry collapse along with CEOs thinking 5 million units of a game isn't selling well enough when 10 years ago that would have been considered a smash runaway hit.
All those games you mentioned exist. Arcade racers exist everywhere and lightgun games exist in arcades still. They are still being made, but you can't make home light gun games as TVs don't work that way anymore. Unless you use motion tracking like with the Wii Zapper or something similar.
There will always be a space for AAA games. Yes, the cinematic games you don't like are AAA in scope and design. Sorry, but they just are.
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Hollywood style budgets will always be there. They will never go away especially with how technology has advanced. You can't expect video games with the quality that they are now like Silent Hill 2 to cost what? $20? It's just not feasible. We'd have to stop making more advanced consoles and make indie games only at that rate. AAA titles have been around forever. I just don't understand this argument. What's the answer then? Everyone complains but has no solution.My man, nobody even mentioned one hour per $1, also games got cheaper because the cost to make the actual carts and then discs got cheaper, as well as the gaming market just plain growing in size.
I would also like to argue that we should not have these hollywood style budgets in the first place once again, so we could actually recoup our money without slamming a 70€ price tag on it. Not to mention how we've regressed back to the NES where buying a triple A game was a major gamble in quality, except back then the odds were pretty even, now, the odds are in the house's favor.
And no, inflation isn't an arguement when we see literal shrinkflation of quality in gaming.
Games like Vampire Survivors were smash hits and it was $5. But that games cost little to make compared to the next Zelda game. Games need to be priced based on what they offer in value. I miss the days of $20 new releases like Katamari Damacy or when Greatest Hits released at $20 for those who missed out the first time.
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