Can't remember the name of that game from your past?

Somewhere around 2007 or 2008, I was at a soccer game with my team at an indoor complex - the kind with multiple individual astroturf fields connected by cement walkways. The location was pretty popular at the time and it had a few arcade games, including one of those big machines that housed a small screen with the falling block game, and there was a smaller, less populated downstairs area where a few of my teammates were playing a cabinet after the game wrapped. It was pretty average-sized, definitely had identifying art and branding, and I believe had a joystick and several buttons.

It was a 2D sidescroller. I want to use the term SHMUP, because I know there were a lot of bullets on screen, but I'm not a SHMUPdreg and I don't want to be uncouth. All the entities were 2D sprites. It was going for a pretty realistic aesthetic, kind of like Mortal Kombat, but there were a huge number of nonhuman and extremely fantastical creatures, so it probably wasn't actual greenscreen photography. The best comparison for flavor of the player characters, enemies and world would be generation 3.5 Dungeons And Dragons.

More or less all you did throughout the entire campaign was shoot, advance, shoot, and advance. I recall that there probably weren't any hard cuts from screen to screen and it was more like you floated to the next location while the constantly-moving background adjusted. Earlier levels might have included a forest and maybe a desert. The further you went, the darker and weirder the tone and enemies got; the most distinct image I have is spraying a bunch of Giger-esque tentacled squid or jellyfish creatures on a dark blue background that looked kind of like a roiling cloud or ocean full of debris. The tone started out pretty heroic and I guess early-stage-Tolkien-esque before becoming quite ghastly and serious by lategame.

The only other comment I have is that this was actually one of the first games I really felt good at. I was very satisfied with how far and how deep I was able to get into it, and each level being progressively weirder and darker scratched an itch that made it stick with me long-term. I've gone to Funspot in New Hampshire, PAX East, and a handful of other arcades around New England since, but never saw this game again. This is my only real tipofmyjoystick experience like this, so any insight would be appreciated.
 
Hello gaming connsoisseurs! I'm looking for a game my big brother used to play on Amstrad CPC. You evolved as a bald guy in some kind of prison/asylum, trying to escape and you could become mad and get a game over. For some reason, the MC could hit his head on the walls and if you did this too much, it also resulted in a game over I think.
Does it ring any bell?
 
Somewhere around 2007 or 2008, I was at a soccer game with my team at an indoor complex - the kind with multiple individual astroturf fields connected by cement walkways. The location was pretty popular at the time and it had a few arcade games, including one of those big machines that housed a small screen with the falling block game, and there was a smaller, less populated downstairs area where a few of my teammates were playing a cabinet after the game wrapped. It was pretty average-sized, definitely had identifying art and branding, and I believe had a joystick and several buttons.

It was a 2D sidescroller. I want to use the term SHMUP, because I know there were a lot of bullets on screen, but I'm not a SHMUPdreg and I don't want to be uncouth. All the entities were 2D sprites. It was going for a pretty realistic aesthetic, kind of like Mortal Kombat, but there were a huge number of nonhuman and extremely fantastical creatures, so it probably wasn't actual greenscreen photography. The best comparison for flavor of the player characters, enemies and world would be generation 3.5 Dungeons And Dragons.

More or less all you did throughout the entire campaign was shoot, advance, shoot, and advance. I recall that there probably weren't any hard cuts from screen to screen and it was more like you floated to the next location while the constantly-moving background adjusted. Earlier levels might have included a forest and maybe a desert. The further you went, the darker and weirder the tone and enemies got; the most distinct image I have is spraying a bunch of Giger-esque tentacled squid or jellyfish creatures on a dark blue background that looked kind of like a roiling cloud or ocean full of debris. The tone started out pretty heroic and I guess early-stage-Tolkien-esque before becoming quite ghastly and serious by lategame.

The only other comment I have is that this was actually one of the first games I really felt good at. I was very satisfied with how far and how deep I was able to get into it, and each level being progressively weirder and darker scratched an itch that made it stick with me long-term. I've gone to Funspot in New Hampshire, PAX East, and a handful of other arcades around New England since, but never saw this game again. This is my only real tipofmyjoystick experience like this, so any insight would be appreciated.

Sol Divide?
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Hello gaming connsoisseurs! I'm looking for a game my big brother used to play on Amstrad CPC. You evolved as a bald guy in some kind of prison/asylum, trying to escape and you could become mad and get a game over. For some reason, the MC could hit his head on the walls and if you did this too much, it also resulted in a game over I think.
Does it ring any bell?

Sanitarium?
 
...huh. I genuinely was about 70% sure that wasn't correct, but after skimming a playthrough on YouTube and especially after seeing those jellyfish enemies show up lategame, I can't deny it. Thanks.
It's a cool idea for a game - traverses like a linear platformer with multiple paths but in the air.

They need to make a modern day update that plays like a Metroidvania and allows you to drop down on foot as well.
 
Hello gaming connsoisseurs! I'm looking for a game my big brother used to play on Amstrad CPC. You evolved as a bald guy in some kind of prison/asylum, trying to escape and you could become mad and get a game over. For some reason, the MC could hit his head on the walls and if you did this too much, it also resulted in a game over I think.
Does it ring any bell?
What did it look like? Was it a side scroller or like an overhead deal? If it's an amstrad game it could've showed up on other platforms of the day too, so that will help
 
There was this PC game on Windows where you drive these military vehicles around a beach or something. It kind of looked A.S.P. Air Strike Patrol or Command and Conquer.
 
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