I just love MGS3, is just a master piece from beginning to end. Personally my top 1 game.

And I must admit I did have to google how to beat it, and once I realize what I had to do, not only did I feel stupid, but also amazed.

Regardless, I sadly had to disagree, for me The Boss is just... *chef kiss* the perfect boss fight with a good build up of the character, excellent music and scenery and the perfect climax for a perfect game (imo ofc).
 
I just love MGS3, is just a master piece from beginning to end. Personally my top 1 game.

And I must admit I did have to google how to beat it, and once I realize what I had to do, not only did I feel stupid, but also amazed.

Regardless, I sadly had to disagree, for me The Boss is just... *chef kiss* the perfect boss fight with a good build up of the character, excellent music and scenery and the perfect climax for a perfect game (imo ofc).
The Boss definitely had more feeeeeels behind her fight, I just love how interactive MGS 3 is as a whole, almost every boss as a trick or tactic to beat them most efficiently and there's plenty of smaller details that I didn't notice until repeat playthroughs
 
Senator Armstrong is arguably easier than some of the Desperados members (especially Jetstream Sam) yet had an epic fight.
1777719475395.png

Then again at this point in the game you've learnt how to parry and usually you have upgraded Raiden enough to have enough life and Blade Mode meter (as well as Nanopaste if you really need it).
 
YHVH of Megami Tensei ii (Not to be confused with the one of SHIN megami tensei ii, who is ia proper challenge) for starters all his attacks are magical in nature, and not even nukes as you expect, second he lacks the BS attacks of future installments, making the battle a simple damage race, to make it worse the path for the good ending escencially grants you powerful demons in silver platter

Is the music, his design and the concept you canonically do the "Kill god with friednship" meme that makes the battle epic, the music (At least the famicom original) makes the battle sweeter
 
(This is a remake of a thread i made a year ago, now with some corrections and expansion)

*A book is opened*
In this mini article made after getting hooked to the DLC, I decided to add some of my personal canons to why the game's bosses made the titular Deal with the Devil, this is just my own take on the events, feel free to share own. My plan was to put them in my own Headcanon Thread, but what I could get surpassed the scope. With all said...

ENGAGE

Goopy Le Grande: His deal was for being a better boxer
In the fight's first two phases, he tends to use boxing glove-themed attacks, one being a transformation and the next one a straight jab.
My headcanon is that he wanted to be a boxer as a kid, but being a literal blob, he could not give a hit, let alone resist it, so he made a deal for being able to be a boxer. Note that in the Phase 2 transition, he drinks a mysterious pill. ¿What if it was steroids that he uses in his matches? Also, in the second form, after taking them, he uses the jab with a glove rather than merely transforming. His final phase seems to back the steroids theory, since he "dies" (he is fine in the credits) with his tombstone being the opponent.


The Root Pack: Being most respected
Being most likely the first bosses you fight, they seem to be barely a threat—heck, Ollie Bulb (the onion) cries during the fight—so they may have got the wish for more assertiveness. Ollie, being the only one that was fine with his lot, only fights due to being fought first, and in a late update, if you don't shoot them, they happily scram, forcing the carrot to send a backup in the turnip.


Hilda Berg: To see what's up there
Hilda Berg is an astronomy fanatic, as seen by her constellation-themed attacks. However, that caused her scorn and rejection by her peers. She begged for someone to believe her theories. Unfortunately, the Devil was the one that listened, so he granted her literal alien knowledge. Note how her first phase has "mere" astronomy-themed attacks. However, in her second phase, she seems to suffer before becoming a literal ship. ¿Perhaps the knowledge has finally overrun her mind?


Ribby and Croaks: N/A
They never made a deal per se, but rather they tried to join the Devil, blindly believing that if they directly made the deal, they would be in danger. But if they merely made a business deal, they would be safe. Either the Devil or King Dice had none and decided to force them into a partnership, hence the slot machine final form.


Cagney Carnation: Extra power
Easily Inkwell Isle 1's most evil debtor, the only one whose wish is not misguidedly evil. He craves to conquer. However, he is a mere plant, barely at knee height, so his wish was to be as terrible as anyone would fear. His innocent façade in the battle's intro is his form pre-deal. Note how he is the most aggressive of the entire Inkwell Isle's repertoire—and let's not talk about his terrifying final form (or his defeat pose).


Baroness Von Bon: A kingdom of candy
Von Bon, as a kid, never got to eat candy. Her parents denied it due to excess sugar and her hyperactivity. That pent-up withdrawal made her grow into a candy-obsessed madwoman—and that's before the Devil offered her something real sweet: a kingdom of candy all for herself. Anyone can eat it, but she is a zealot, so she won't exactly share.


Beppi the Clown: Clients for his park
Let's be real—even if the park is the best in the world, a mascot like Beppi would cause anyone to run away. That caused his park to collapse in bankruptcy. Looking for money and to get some audience that loved him, he made the deal for the sake of his park and being loved. Sadly, he came to be loved... by utter cretins.


Djimmi the Genie: No deal
Fearing a wish-granting genie would make people stop making deals, King Dice decided to seek the lamp of the genie. His three wishes were:


  • No more wish granting
  • The wish can only be reversed by his (King Dice's) defeat
  • And he will defend both as long as the Devil still has the contracts
Wally Warbles: To be able to care for himself and his son
Wally is the only boss with a sort of family shown—in this case, his son, but no wife. Maybe a cooked bird appears let's not think about it. The point is that, following that, Wally asked the Devil for his son to be able to defend himself in case he wasn't able. As seen in his fight, said power was giving his son a powerful mind—which makes you wonder, since he is one of the many bosses that doesn't reappear in the ending, and considering his state... shudders


Grim Matchstick: Friends
Easily the most tragic contractor. Grim has been alone since hatching. Being a humongous dragon that spits fire hasn't helped. Said loneliness evolved into stuttering, which made it even harder to communicate. Sad and alone in a huge castle he couldn't share with anyone, he literally sold his soul to have anyone to talk to. In a bit of extra cruelty, the Devil decided his power as a dragon could grant him a powerful guard dog for free, so he granted him two heads that were friends—but toxic ones—encouraging him into releasing his pent-up frustration onto anyone that dared to defeat the Devil. His kind side still remains, though—hence why his game over quotes are from apologies to begging the brothers to flee.



Rumor Honeybottoms: A manual for being a proper queen
Rumor's beehive isn't exactly peachy. Her queen is too vain and lazy to do actual royal duties, so she created a police force to impose her views. That worked to keep order, but made honey production plummet. Despaired, she realized that she is to blame, so she asked for a way to fix her screwups. A certain die face hid a book in her library that caught Rumor's attention quickly, so she read it—not caring about the chant that triggered her change and would bind her to Old Scratch's whims. She improved her kingdom back to business, and said book remains as a weapon to keep her beehive safe.


Captain Brineybeard: A ship that could sustain damage
Captain Brineybeard is known as Davy Jones' Locker—an intimidating name for someone that sends ships to the sea's bottom... if only said ships were the enemies'.
Captain Brineybeard is a mess driving ships. When they don't sink due to lack of maintenance, they crash due to his poor navigation skills. At the risk of being homeless and with no sane Inkwell Islander willing to hire him, he asked for a ship strong enough to withstand the sea he blamed for his poor navigation skills. After his ships got destroyed, a fed-up King Dice decided to give him a ship that literally navigated itself—the cost being the final phase being overtaken by it, fed up as well with Brineybeard's poor captain rights.


Sally Stageplay: ¿¿¿???
(I mean, she drops a contract after defeat, but she never uses something that can’t be chalked up to toon physics, so…)
When you have everything served on a silver platter, even the most exquisite dish can be a chore to eat. That was Sally Stageplay's dilemma. She was Inkwell Isles’ best actor, singer, and writer. However, that made sure she stopped caring for acting after a while—especially since her fans would see her works no matter her screwups, only caring she was in the role. Dissatisfied with that, she asked the Devil for a play that could make her care for acting again, no matter how hard—in fact, wanting it to be hard. She got the gift in the form of a stagehouse that handed her anything she needed, including being hated if she did anything wrong.


Werner Werman: Protection against cats
Werner is a family man. Lacking any family, he came to see the mice that shared a home with him as a big family, so he came to protect them. Lacking any sort of super magic skill, he instead became by himself an expert pilot and mechanic, creating terrible machines with stuff one would throw into the garbage. Cats didn’t care, though, and still wanted a piece of his family. His army of mechas was formidable, but eventually he would get overwhelmed. So he came for help with a being that even dwarfed normal people as much as he was dwarfed by normal-sized people. He gave him his soul, and no more cats attacked his pack.


Dr. Kahl’s Robot: Unknown
To be fair, I expected to write how he wanted world domination. However, looking at the contract, the debtor is the FLIPPING ROBOT. I decided to adjust it in haste, so uh… ¿He wanted to make Dr. Kahl proud?


Cala Maria: Treasures
Cala Maria is a giant, but unlike Grim, she doesn’t care about people running away—in fact, people run TOWARDS her, be it her singing voice or her good looks. Multiple sailors wasted their lives trying to allure her into their loves. Cala Maria finds no interest in them, but in the treasures that barely survive their ship’s destruction. She still wanted more, so she decided to ask the Devil for a way for more ships with treasure to come to her—while resisting her good looks. The Devil handed her the legend that in the cave she calls home, the terrible squid girl hid treasures so great that not even your great-great-grandsons would have to work. And like that, thousands of ships went to join the crabs and barnacles at the bottom of the sea.


I decided to exclude the ghost train boss since he seems to merely do his job, also obviously axing King Dice and The Devil

By the end of the day, the Delicious Last Course bosses seem to pay no mind to the debtors' events. However, they still have some lore to explore, but that is another story. So until then…
Closes book
 
  • Fire Leo on Ultra V-Rated.
  • Vergil Final Fight on DMD for DMC1, DMC3, and DMC5.
  • "VINO" in on Gods Must Die for DmC (2013).
  • Metal Gear Rising's Revengeance Difficulty
  • Streets of Rage 4 Mania with the last two levels and Y Tower before all of that.
  • Rushing Beat X on Shura difficulty.
  • Double Dragon II NES & PCE on Supreme Master/Hard mode.
  • Double Dragon Gaiden on the highest difficulty parameters with all characters.
  • Double Dragon Neon on Double Dragon mode.
  • Infinite Climax on all three Bayonetta games.
  • Final Vendetta on Ultra difficulty. and 1CC twice.
 
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can't remember which game exactly but some of the yakuza games in which you complete all missions and side missions grants you a fight with an extra boss - one particular one had you fight 3 or 4 different bosses one after another - that was quite tough because i think if you lose you start at the first boss again
 
The Isshin Ashina boss fight from Sekiro Shadows die twice, in particular the bad ending route. Beat with no damage taken. This one move he has called one mind that has a rhythm to how you parry it and once you get the timing right, its amazing

Also you can unlock his signature moves once you beat him which makes it great

ashina.jpg
 
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The last corridor in The Last Of Us before the Firefly hospital is probably the hill I'd choose to die on.

It was relentlessly difficult and took years off my expected lifespan XD
 
DMC 1 & 3 on Dante Must Die difficulty
Ninja Gaiden Black on Master Ninja difficulty
KH II Final Mix Organisation XIII data fights & The Lingering Will on Critical Mode
Artorias, Manus and Kalameet in Dark Souls 1 NG+7
Ghosts and Goblins Resurrection on Legend difficulty
 
Many normal areas in Divinity Original sin 2 are absolutely insane in normal difficulty, i had beaten some of those but the game kick my ass first a lot more.

-Last boss of Persona 5
-Some of the latter bosses in Resonance Of Fate
-Avoiding cars in Heavy Rain ( ::smirk1 )
-Bosses in Romancing SaGa (Trails of Elore)
 
The hallway before Death on the original Castlevania for NES. On actual hardware. That hallway was designed by a sadist, it's the real final boss.
Only recently I leaned how brutal that is ::omgdoom I can only do it with holy water, so it is also a challenge because you can't fuck up before the hallway and lose the holy water imo >_<
 
The last boss in Wonderboy in Monster World on US Genesis. I don't know if PAL had this too, but the US version had elements added to the final boss for the JP version to make it more difficult. It's a leap from anything before it in the game... doable, but it's no joke.

The second to last guy in Target Earth on Genesis can kill you even if you have invincibility enabled though, so I'm picking that.
 
Stalker trilogy doesn't have any bosses but damn
The final area of the first game the chernobyl plant is tough as nails specially on higher difficulties first you need to enter the plant while the military and the monolith faction (brainwashed and fanatical people who protects the power plant) are fighting and the worst that can happen is both factions notices you and make swiss cheese out of you and inside you need to deal with the radiation and enemies who have the best weapons and armors in the game
 
- The Twin Dragons in Bloodstained on Nightmare difficulty as Bloodless took me three straight days to beat. Nightmare difficulty without using healing items is a real challenge, but Bloodless has really low damage and her only offensive abilities have weird arcs and trajectories that make them hard to land; they also take 1/3-1/2 of your MP bar per use. Oh, and she attacks with a short, little umbrella, which means every attack you do puts you at high risk of immediately taking damage. On Nightmare, a single hit takes at least a third of your health, and Bloodless doesn't have a way to heal outside of using save points--at least not in the first half of the game. Every room is a gauntlet of death. Every mistake is almost a guaranteed game over. It's so satisfying ::flexing


- The Man-Eaters in the original Demon's Souls in New Game+. Specifically, I was doing an challenge build where if there was an intelligence-based weapon or spell I had access to, I had to level up my intelligence to get it before I'd allow myself to level any other stat. I also refused to level my health or defense and was using a basic robe and mail breaker through the whole run. At the time I didn't know how to get the Firestorm spell, so I didn't have the luxury of that until the very end. Those dudes decimated me for three days. Three days of playing eight hours straight. It was so goddamn satisfying to see those dudes die.

- I used to be able to complete all but about ten songs in Beat Saber on Expert+. Some of those took weeks of practice to be able to complete, but man was it satisfying. This is one of the hardest ones I did.
 

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