Crysis. Loved the first half, absolutely hated the second half with the alien bullet sponges and linear bullshit. To add insult to injury my game crashed while I was halfway through the final boss so I never technically beat it. What a mixed bag of a game man.
But....it shows how powerful my rig is.... :confused:

Nah for real, it's a good FPS, but only good, very mixed as you described, I was hyped to play it for years and yeah, the back half was shit tier.

Probably the best example I've ever seen of a game that was massively hyped for graphical reasons.

I enjoyed the second game much more, never played the third one.
 
Mine would have to be Vicar Amelia
I love her design so much
tumblr_7c66c63880074f5099b019cb2c60f8f1_d224493c_500.gif
 
I may have beaten the game 2 times but im sorry I can´t say. I found all the bosses to be easy, forgettable and just meh. To me all of blood born in meh Grey scale with splash of red London with a story about I can´t even remember and boring bosses.
 
Aesthetically I love Maria, everything about her moves and how they evolve throughout the fight are beautiful and memorable.

In terms of gameplay, Orphan of Kos is my favorite by far. Excellent level of challenge, has everything I love about hunter fights as well as creature fights!
 
In terms of the visual design of the boss arena I've always had a soft spot for Rom The Vacuous Spider.

The fight itself is just fine, but I enjoy a fight in a celestial void, and I always thought the way you enter and leave the boss fight make it really interesting.
 
Laurence the First Vicar

Bloodborne was my favorite FromSoft game and I had an incredible time playing Bloodborne. I think I fought Laurence after the Orphan of Kos, so it was the last boss fight I did in Bloodborne. The boss marked the end of my Bloodborne journey and the music from that fight, while not my very favorite from the game, brings me back to the memories I had playing the game.
 
...Mundus of DMC 1 (jank).
It's funny to see Mundus in a list of most disappointing boss fights, because I thought he was one of the best. It feels so epic and climactic. And it's hard as hell too
 
Fatalis in every monster hunter. All of the ones I encountered are all designed for multiplayer in my case, the ones I played with in Monster Hunter Freedom Unite and Monster Hunter World Iceborne. I've managed to solo them so far but it's such a pain.

Dracula in Castlevania: Dracula X (SNES). Because the whole fight is situated among platforms, one hit and you can get pushed into your death instantly. It took quite a while to figure out a pattern and spot to hit him safely and then you need to figure out a brand new plan for his 2nd form.
 
I recently played through Tales of Destiny 2 US aka Tales of Eternia. The final boss in that game has multiple phases and is a huge HP sponge in its final form. Every time you want to attempt the fight, you have to go through a cutscene to get into it. Tbh this by itself wouldn't have bothered me that much. I've played Xenogears before. The issue is that the last boss uses a one shot against your party when it's about to die. You can't even use auto-revive accessories to survive. You're supposed to use your plot ability that the game tells you how to do sort of. The game barely requires you to use it, and I never figured out how to use it in actual fights. Now all of a sudden after like 15 minutes of cutscene/fight, I have to pull it off or redo the whole thing.

This was frustrating even after I completed the post game. The game tells you to press all four face buttons to do it, but there's no indication of the timing. It turns out that you can hold them when the boss uses their final attack. It's really bad.
 
The final fight in Ecco the Dolphin, not only is an immediately confusing fight where you can almost instantly die if you're not ready for it, but if you do, they make you redo the entire 6 minute long auto-scrolling level before it.
 

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