Uh, the thread is about tragic bosses
in a way, it is a little bit tragic. japanese players didn't get those two weapon bosses until a rerelease of the game. so they would have had to pay again for the same game to get a little extra bit of content. their wallet would have to take a large hit in order for that to happen, and not everyone could afford that.
either pay again and gut your wallet, or lose out on new content to protect your wallet.
 
Miguel from Chrono Cross. This is your first time meeting him, but man they do well. The friend of your father. Tried running away from Fate, only to realize there is nowhere to escape to. That we're all in this game, drafted by God. Not to mention that music really drains your will to fight.

Another cruel one was
Zalbaag
in Final Fantasy Tactics. He doesn't even want to fight either, but is being controlled. Forced to kill your big brother against your will... What a cruel fight.

The battle against
Teepo
is also cruel. The terrifying thing about Breath of Fire III is that it could be argued
you're the villain, since killing the Myrria causes the world to become a harsh desert. She only wants to kill Ryu's kind because his power is immense and could cause countless tragedies in the wrong hands.
. So you're not even sure if what you're fighting for is worth it, but whoever wins loses, because they're forced to live without their beloved brother for the rest of their lives. This was the most emotional bossfight I've seen, besides the final boss of Mother 3
.

Speaking of, final bosses are also a pretty easy pick for this. The final boss of Mother 3 is an obvious one, no explaining needed. The final boss of Golden Sun 2 would also be here if you actually knew who you were fighting before the bossfight ended.
 
Speaking of, final bosses are also a pretty easy pick for this. The final boss of Mother 3 is an obvious one, no explaining needed. The final boss of Golden Sun 2 would also be here if you actually knew who you were fighting before the bossfight ended.
Mother 3... still hurts
 
EYE WRIST
I RIS
AAAAAAAAAAAAAAAH
NO THIS ISN'T HAPPENING
THERE'S NO REASON FOR ME TO GO ON
WHA
WHAT AM I FIGHTING FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR?!
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ok but for real Elpizo from Mega Man Zero 2 is a surprisingly tragic villain. Shame that most of his lore was locked behind radio dramas that never left Japan and never was put into the game, so we only have half a character
1742237572087.png
 
If the guy is going to destroy the world or kill massive amounts of people then no one cares about his childhood trauma or whatever, he needs to go. Everyone goes through something tragic at some point, it doesn't make you special. I've never felt sad at a boss fight before.
A particular plot twist in Glory of Heracles 3 did blow my mind when I found out who the boss really was, though.
 
Nier's final boss fits this perfectly. Most of either Nier games' bosses do, really! Tragedy is kind of at the core of that series' overall creative identity.
To the point that several entries in the first game's soundtrack still make me tear up.
Also Drakengard 1 and 3 (not sure about 2). The more we suffer, the stronger Yoko Taro grows.
 
Cave story: Yay, a happy game with bouncy music about a robot that shoots stuff

Cave Story After some minutes:

Did this game made me kill a kid corrupted by the viilian's minion

Tomoko was a little bean, she didn't deserve that fate, i clearly screamed her name while finally puttinf for good the Doctor, not only her, but King as well

The final boss, Balos, also deserves mention, responsible for the events of the game, the Lore indicates he was tortured by a Jealous King, with his madness becoming the source of the crown that moved everything, killing him in the True ending was less stopping a monster and more euthanasia
 
They were found removed cutscenes that played between phases, i watched them and good thing theye were removed, i would need a entire day of kitten videos to recover
I didn't know about that! You've certainly piqued my curiosity, but I'm not sure I would be able to take it.
I'll have some kitten videos prepared if my curiosity gives in.
 
spoilers for ratchet and clank: a crack in time
ratchet-clank-a-crack-in-time-ps3-pouzite.jpg

allister azimuth fucking sucks
Alister_Azimuth_from_ACIT_promo_render.png

granted, it's been a long time since i've beaten him, so take this with a grain of salt, but to me it feels like his attacks are extremely ineffectual. this would be bad on it's own for a final boss but when you combine it with how insanely tanky he is, being able to easily eat your entire ammo supply like 50 times over unless you have the ryno (and even then it takes an eternity), it becomes an agonizing slog.

the process of fighting him looked like this for me:
-dodge basic-ass mid-speed single projectiles while holding the fire button
-dash to whichever ammo crate spawn point did it's thing
-be in and out so quick the mines he shits out don't have time to detonate
-dash to azimuth
-repeat

the only times i died to this boss were when i was bored and barely paying attention and didn't notice that parts of the floor broke until i was already dashing full speed into the bottomless pits they left behind.

his voice lines are cool but since i was playing in the living room and didn't want to bother anyone they were too quiet to pay attention to.
 
This horrendous final boss that got a moving conveyor belt in the western version of Wonder Boy in Monster World.

1744905617755.webp


And the final boss from Floating Runners.
 

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This horrendous final boss that got a moving conveyor belt in the western version of Wonder Boy in Monster World.

View attachment 59158

And the final boss from Floating Runners.
Dunno why companies make games harder in their western versions
 
Growing up is realising that the Bloodrayne Final Boss kinda sucks lol.

It’s so disjointed because once you get rid of the decoy final boss you have to deal with the REAL one and it’s super tedious and boring, you rummage around for weapons than you do fighting the guy.

I love the concept of fighting two enemies at the same time but execution could’ve been better.
 
Wily Capsule 7 really pissed me off the most. Those stupid Fire Orbs, can burn you, the Ice Orbs can Freeze you and the Lightning Orb can shock you all in total can take a chunk of your health! His weakness is the Charged Up Wild Coil but his true weakness is in fact the Freeze Cracker. Wily this is why you failed.
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View attachment 34064 Fuck this bitch! She blew away all my magic that I stocked ultimately fucking up my party's stats, summoning GFs is a big no no as she will kill them, even worse she will kill one of your party Members as she randomly pick them as I have to end up resetting the game which sucked. Ultimecia can take Griever and stick it up her ass!
I love that game, but damn that comment made me laugh :loldog

She sucks as a final boss, they went full on making her a pain, I was nervous fighting her even with gameshark codes as she was so cheap.

That said, it's so satisfying to beat her and get treating to a long ending that ties everything up nicely. I really didn't want to say goodbye to those characters.

As for bad last bosses, Conan 2007 has a last boss so bad that I get that far and stop playing.

Sonic adventure 1 and 2 had annoying last bosses for sonic in the case of adventure 1 and the super sonic ending in adventure 2 was so drawn out and annoying.

Devil may cry 2 had a dogshit last boss.

Any SNK fighting game pre KOF 99, specifically Rugal and his input reading.

Sonic 2, never actually managed to beat Sonic 2 as I never played it with gameshark codes. Got to the end many times.

Sigma is Megaman X3 is genuinely terrible.

Soul Edge in the arcade mode of Soul blade.

Wily in Megaman 7 was just very very badly designed. It's beyond hard, more like poorly programmed due to it have such a short dev time. Megaman and Bass was much easier than it outside of level design difficulty. Finished that with bass one night that I couldn't sleep on the DS, I find my tenacity increases in the early morning hours!

50% of games prior to 2003 had awful last bosses though. There was even a sentiment of expecting a difficult boss, so that if a boss wasn't cheap, it was a let down?? I still don't understand that.

surprise what GIF


I play games in easy mode to this day out of habit, and I say that as someone that beat X3 as an 8 year old on PS1, still amazed looking back on that, I platinumed Nioh and finished all souls games bar 3, even elden ring and bloodborne. I hate hard games but the gameplay and charm draws me in, why do I do this to myself!!

fireworks happy fourth of july GIF
 
Dunno why companies make games harder in their western versions
this mainly had to due with the fact that video rental stores over here in america would let people rent games. this isn't something that you could do over in japan. you would have to either buy the game or borrow it from a friend.
over here, you would pay 5 bucks and have a game or movie to play/watch for 5-7 days depending on the store. a lot of games could be beaten in that amount of time. most people won't buy a game after they have beaten it; and most would rather pay $5 instead of $20 - $60 to purchase it.
so, how would one circumvent such a thing? it's simple. either make the game longer, or harder; so more time is required to beat it.
you can beat castlevania 1 in about 20 minutes. it would take a few weeks to get skilled enough to do that in a single run. 5 days wouldn't be enough time to rent it and do that without spending a few straight hours playing it. i've played and beat castlevania 1. it took several days with breaks and save states to keep my progress while i cooled down from the anger and rage the enemies kept inflecting on me. i did it, and nowadays i try to do it in one go. usually doesn't go well, but i mostly play until i've had enough.
ninja gaiden 1 could probably be beaten in a half hour or so, but going by what i've heard about it, it would take months or years to get good enough to do that. i wouldn't be surprised iif it had that level of difficulty just because of video rental stores.
 
The final boss of the otherwise-mediocre Lord of Magna: Maiden Heaven was horrific. He took two whole hours to chip down, all the while he dealt enough damage to take down every character that isn't the very last one you get in a single hit. It was a slog of a fight, and a horrific ending that I only got through to say I did. I threw the game in my room's trash bin after I beat it (I fished it back out so I could sell it to gamestop).

Lucifer from Shin Megami Tensei: Nocturne HD Port is also on my shit list. But that's less that he's bad so much as he's obscenely difficult due to the version the port uses giving him Diarahan (thankfully, he only uses it once) and buffing Root of Evil to also strip your buffs. Like it wasn't already very dangerous.
 
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hard bosses
octopath traveler boss galdera

azurik on xbox
he just have to mutch hp and you need to have enough elemental power to kill him its just so annoying
 
I'm not sure if "boss" would be the appropriate word for a racing game opponent, but the final "battle" against the Babylon Guardian in Sonic Riders always felt rather underwhelming to me. A colossal ancient genie that appears and then is quickly and effortlessly defeated, never to be mentioned again? Meh.
 

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