Alternative Names/"Nick Names" that you despise people give to genres, which either makes no sense or is stupid.

I feel like the RPG genre could do with a better name, considering you play a role in just about every video game ever but I can't think of anything better.
 
I meant that I never hear it referred as such anymore.

It's usually something else now.
Where at? Because the people that play these games, new, old, or amateur, usually give these games that are proper. Especially if they are Bayonetta, DMC, or Ninja Gaiden.
I personally hate the term "blobber".
Why can't it just be First Person Dungeon Crawler?
This is new to me. Who the hell has been using blobber as a term?
 
@BrawlMan
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Hack 'n' Slash was good and catchy... I wonder what happened to it.
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I hate how all-encompassing roguelike has become, describing both dungeon crawlers and basically anything else. vampire survivors, slay the spire, and caves of qud share nothing in common yet all three are roguelikes
 
I'm surprised nobody mentioned souls-likes yet. I personally don't call it a genre, but rather a special fravor of action RPG, however people will go to great lengths to prove or disprove if something is a souls-like or not. In reality they can't even describe what a souls-like is or give completely different answers every time. It's so funny to me and I stopped engaging in those types of discussions, so these days I just sit back and watch. :loldog
 
Funny enough, I noticed a trend of when the Heaven n' Hell: Let's Rock trilogy of games came out in 2010, people starting using beat'em up way more often than hack n' slash for a little while. Aside from Dante's Inferno.

I'm surprised nobody mentioned souls-likes yet. I personally don't call it a genre, but rather a special fravor of action RPG, however people will go to great lengths to prove or disprove if something is a souls-like or not. In reality they can't even describe what a souls-like is or give completely different answers every time. It's so funny to me and I stopped engaging in those types of discussions, so these days I just sit back and watch. :loldog
Don't even get me started when people trying to call a SIFU a "rouge-Souls like". WTF? Just because certain enemies get randomly buffed or stronger, or you find alternative paths in a level, doesn't make the game rouge nor Souls game. That's dynamic difficulty at play. It's been around since the 80s. All SIFU did was take from Final Fight and God Hand especially.

I swear, it's almost like the 2000s again, where certain people called games like Devil May Cry "action-adventure", because calling it what it actually is, would make the game or genre sound "inferior/lesser".
😡🤬
 
I was never a fan of the term "platformer" for specifying Mario and Sonic games and the like, but at the same time I don't know a better term to describe that genre.
 
Calling games like banjo kazooie and crash 'collectathons' is kinda stupid. Technically you 'collect' more stuff in shooter games (ammo, keycards) but you don't call that one a collectathon, you call it a 'boomer shooter'!
Don't even get me started on the notion of a 'boomershooter'. That shit gives me cognitive dissonance for reasons I don't feel like getting into right now.
 
I was never a fan of the term "platformer" for specifying Mario and Sonic games and the like, but at the same time I don't know a better term to describe that genre.
To be fair, this never angered me much, because platformers comes in so many shapes and sizes. Even at the time, a lot of them were either taking inspiration Mario, later Sonic, or something by Hudson Soft.
Calling games like banjo kazooie and crash 'collectathons' is kinda stupid. Technically you 'collect' more stuff in shooter games (ammo, keycards) but you don't call that one a collectathon, you call it a 'boomer shooter'!
Don't even get me started on the notion of a 'boomershooter'. That shit gives me cognitive dissonance for reasons I don't feel like getting into right now.
I can actually defend this one on the 3D platformers to an extent. You're usually required (though not always) to get 100% collectibles for the true or definitive endings to most of these games. While with shooters, it wasn't usually required, or achieving the collectibles were more so self-gratification and/or a glorified badge 100%ing everything.
 
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I kind of dislike the term "Shmup", but the problem is if you just call them shooting games a lot of modern gamers will think you're talking about first person shooters. The Japanese abbreviate shooting games as STG but most people in the English space don't seem to be familiar with it so I'm kind of just force to keep using shmup for clarity.
 
I stopped using the word character action the moment I exited my social circle and was met with “huh? What’s that?” A very dumb term that I’m not sure how it even caught on, especially knowing that a lot stylish action games seemingly trace back to Kamiya, so I feel its rather odd people didn’t just say “dmc-like” instead. Kinda like the musou subgenre is a perfectly fine name.
 
I kind of dislike the term "Shmup", but the problem is if you just call them shooting games a lot of modern gamers will think you're talking about first person shooters. The Japanese abbreviate shooting games as STG but most people in the English space don't seem to be familiar with it so I'm kind of just force to keep using shmup for clarity.
That's kind of funny because I'm pretty sure the term 'first-person shooter' exists in the first place to distinguish them from the non first person 2d side scrolling 'shooter' games.
 
Aren't those kinds of games basically just 3d beat em ups? Most of them play basically the same as something like Double Dragon with fancier moves and more cut scenes.
I think 3d beat em up would have been a good name. But someone figured that it needed a new name because with swords you're not beating. They totally misunderstood that the genre name was about gameplay, not about presentation.

Hack 'n' Slash was good and catchy... I wonder what happened to it.
This was also used for the diablo genre, which is the exact opposite of what a character action game is.


For example: The term for Character Action is stupid. I don't know who started the terminology like that for Devil May Cry style games, but it's generic and does not make any sense. Almost any type of game has a character doing an action. I do know that more people started using it after the Former Two Best Friends used the term in many videos that involved or discussed DMC style games.

Just call these genre of games Stylish Action. Hell, Spectacle Fighter sounds more dignified by comparison.
Character Action is generic, and i believe was born from the idea that people find different things they like in "these kinds of games". Which is horseshit.


"These kinds of games" would include games like nightshade, and ninja gaiden sigma, which are philosophically very different from stylish action. These are efficiency focused 3d beat em ups. The animation style is focused on cool looking moves, but the gameplay genre is focused around doing things to win.

It was clear to me back then that those games were different, but we had people in the english speaking communities of the genre who really didn't get that dmc3 or 4 had more to offer. More to offer besides being efficient. This community sprouted forth from 4chan, so the occasional people just enforcing misinformation was also very prevalent. Not to mention the english speaking stylish action community being extremely toxic, and people are being cleaned up when they have an opinion that isn't according to the group status quo.


Stylish action is what the japanese players tend to use, and emphasizes that being "stylish" is the most important factor. However there has been discussion about if the presentation having a stylish theme is enough to call it a stylish action. That's clearly bullshit, because we're talking genre names, which should always be about the gameplay experience.

Good to use names, in order of priority:
1) Stylish action
2) Spectacle Brawler
3) Character Action
...

...
9999) turd game
10000) Hack & Slash (I'll only accept this if we rename the diablo genre to point&click adventures)


I stopped using the word character action the moment I exited my social circle and was met with “huh? What’s that?” A very dumb term that I’m not sure how it even caught on, especially knowing that a lot stylish action games seemingly trace back to Kamiya, so I feel its rather odd people didn’t just say “dmc-like” instead. Kinda like the musou subgenre is a perfectly fine name.
I think we might know each other from that one crazy discord community. We're both from the same country. I think you like Vampire Saviors :D
 
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That's kind of funny because I'm pretty sure the term 'first-person shooter' exists in the first place to distinguish them from the non first person 2d side scrolling 'shooter' games.
shmups have become so niche in the current landscape a lot of people don't even consider them.
 
I kind of dislike the term "Shmup", but the problem is if you just call them shooting games a lot of modern gamers will think you're talking about first person shooters. The Japanese abbreviate shooting games as STG but most people in the English space don't seem to be familiar with it so I'm kind of just force to keep using shmup for clarity.
It's one of those time changing terms you wouldn't know the originally meaning, unless you heavily grew up in the 80s, 90s, and early 2000s era.

Also, I see you're a PC-Engine fan. Explains the love you have for this genre. I love Solider Blade. I think it's best SHMUP on the system.

A very dumb term that I’m not sure how it even caught on, especially knowing that a lot stylish action games seemingly trace back to Kamiya, so I feel its rather odd people didn’t just say “dmc-like” instead. Kinda like the musou subgenre is a perfectly fine name.
"These kinds of games" would include games like nightshade, and ninja gaiden sigma, which are philosophically very different from stylish action. These are efficiency focused 3d beat em ups. The animation style is focused on cool looking moves, but the gameplay genre is focused around doing things to win.

It was clear to me back then that those games were different, but we had people in the english speaking communities of the genre who really didn't get that dmc3 or 4 had more to offer. More to offer besides being efficient. This community sprouted forth from 4chan, so the occasional people just enforcing misinformation was also very prevalent. Not to mention the english speaking stylish action community being extremely toxic, and people are being cleaned up when they have an opinion that isn't according to the group status quo.
I just remembered, the first time I ever heard the term "character action game" being used, it was from people like Matt, Pat, Woolie, and Liam from the former Super Best Friends. More so the first two guys I mentioned. It was around 2011-2012 when I heard them use the term.

Stylish action is what the japanese players tend to use, and emphasizes that being "stylish" is the most important factor. However there has been discussion about if the presentation having a stylish theme is enough to call it a stylish action. That's clearly bullshit, because we're talking genre names, which should always be about the gameplay experience.
Crazy enough, that is what game journalists used back when after Devil May Cry 1 and Shinobi (PS2). Then not long after when Viewtiful Joe released.
 
What about 'Pokemon-clon'? It's not like GameFreak invented that formula — in fact, many both pre-dated and coexisted with it.
 
I just remembered, the first time I ever heard the term "character action game" being used, it was from people like Matt, Pat, Woolie, and Liam from the former Super Best Friends. More so the first two guys I mentioned. It was around 2011-2012 when I heard them use the term.

Yeah, and somehow some more casual players in the english speaking stylish action community felt that super best friends playing dmc was interesting enough to start using the term.

It didn't interest me in the slightest because it was just a casual playthrough of the game, so i'm not sure why that was taken so seriously.
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What about 'Pokemon-clon'? It's not like GameFreak invented that formula — in fact, many both pre-dated and coexisted with it.
Someone's going to say "it deserves it because it popularized it"

*toilet emoji*
 
just remembered, the first time I ever heard the term "character action game" being used, it was from people like Matt, Pat, Woolie, and Liam from the former Super Best Friends. More so the first two guys I mentioned. It was around 2011-2012 when I heard them use the term.
My first contract with the term was way later than this, like almost a decade later despite keeping up with super best friends.
Hilariously enough, my first time hearing about it was exactly in a video calling it out, and how its requirement for a ranking system could theoretically make even games like sonic heroes be labeled as char action xD
 
I really do not care for 'search action' being used in place of Metroidvania. I'm not even super into Metroidvanias but I don't understand why some people have such a crusade against the term because 'Well if you don't know what Metroid or Castlevania are, then the genre name "Metroidvania" is completely meaningless' as if 'search action' is somehow any less generic and meaningless.
 
I really do not care for 'search action' being used in place of Metroidvania. I'm not even super into Metroidvanias but I don't understand why some people have such a crusade against the term because 'Well if you don't know what Metroid or Castlevania are, then the genre name "Metroidvania" is completely meaningless' as if 'search action' is somehow any less generic and meaningless.
I think search action is better used to describe dark souls, as that is how you win in those games. Searching your surroundings carefuly, and preparing yourself.

Of course people play them like they belong to the "trial and error action" genre
 
Please don't hate me, I like some games of this genre and I admire those who can finish this type of game without taking damage, but I don't like the term "shmup", it reminds me of the word "schmuck".
You're only schmuck with shmup, if you bought a bad one or not good with any of them and choose not to get better at playing them.
 

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