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Of course, but the people making games at Sony didn't either. They sought an outside perspective on some things, and while I don't think there needs to be an entire *consulting* firm for that, it doesn't invalidate the creative pursuits of the developers at Insomniac or Remedy, etc.They didnt work in comics and games Specifically to be an activist, they made good comics and games first. They can have their own beliefs in their work but with the companies sony works for now the intent is purely political instead of making a good game
I disagree, but debating that is going off topic
I also disagree, you can have a story thats political but that doesnt make it good, in modern games theres scenes after scenes where its just characters lecturing you, its boring, and old PS used to be all about pushing against mainstream sensibilities and being edgy; now they hire people to make sure they dont offend anyone, its become just like tv; the thing I was glad games were different from
Alright.
This just kinda feels ahistorical, games like (here I go being on topic for once) Metal Gear Solid *absolutely* stopped the show to lecture you. Kojima radicalized me and plenty of other kids against the use of nuclear weapons, let me tell ya. I remember my uncle in the military calling it....to be honest, I won't be verbatim, real racist stuff, but suffice to say he didn't think I needed that kind of "PC brainwashing". (That was the buzzword, back then.) I agree that people shouldn't be hired to avoid offense *specifically*, but if you're looking for other lived experience to make a collaborative work feel more fleshed out, I can't fault that reasoning.