Why Sony from the PS2 and PSP era felt different?

Amy Hennig mentioned this like ten years ago.

She talked about how games were easier to develop for, more sustainable and didn't cost millions of dollars to make. They could be more experimental, because it wasn't like the entire studio's reputation was riding on just the one game.
Suda51 mentioned this year, that studios and gamers alike take too seriously those numbers and that he is not interested in following trends. And for that I am glad that people like him and the rest of Grasshopper exist on this world.
 
Old PlayStation consoles have always felt magical for me. Growing up in a family that was usually too busy for me and in a small town with barely any other kids my age to talk to, my PS2 was about one of the only things to fill my time. Being the nerd I was, I was mostly into whatever RPGs I could get my hands on, and the PS2 did not disappoint with its lineup. I remember spending much of my time on FFX, Digital Devil Saga, and Star Ocean Till the End of Time. Many of the PS2-era RPGs are still games that I call my favorites ever made, the kind of games I can just replay endlessly.
 
Amy Hennig mentioned this like ten years ago.

She talked about how games were easier to develop for, more sustainable and didn't cost millions of dollars to make. They could be more experimental, because it wasn't like the entire studio's reputation was riding on just the one game.
It's not quite that simple, the ballooning cost of games is due to studios more than devs, this is why indie is doing better than AAA in alot of ways currently when it comes to creativity.

The problem is once a gaming company, movie maker, any artistic field tbh get's too big, it starts doing things not for the product, but how much the product will make them, which makes them pump more money into bigger, "safer" projects instead of experimental, unique ones.

Another factor that cannot be overlooked is the open trading method of businesses these days, which promotes more money at any cost at the expense of what the company's moral foundations were based on, eventually bleeding into their products, look at square enix before and after the merger for example.
 
Old PlayStation consoles have always felt magical for me.
I felt this way, too. In the 2000s, Sony’s branding had this sleek, sharp, sexy air to it that Nintendo and Microsoft didn’t. I used to love going into those Sony stores at malls and seeing all the gorgeous, shiny technology. They don’t advertise that way at all, anymore… :cry:
 
Amy Hennig mentioned this like ten years ago.

She talked about how games were easier to develop for, more sustainable and didn't cost millions of dollars to make. They could be more experimental, because it wasn't like the entire studio's reputation was riding on just the one game.
It's a lot like the movie industry, the costs involved and the prevailing sentiments of the industry demand maximum return for investment, so resources are increasingly funneled into the biggest (and safest by marketing consensus) eggs in the basket.

It's worse with video games, since the development times for new large titles are 4-7 years now. An unexpected failure, or even just a lukewarm reception is going to cost hundreds if not thousands of people their jobs.
 
They are about the same, they are just cocky businessmen with luck. Everyone wanted or had to make games for their console to have any relative success and that's about it. Sony were jackasses when it came to publishing deals in the PS2 era and they became much worse with the PS3.
 
They are about the same, they are just cocky businessmen with luck. Everyone wanted or had to make games for their console to have any relative success and that's about it. Sony were jackasses when it came to publishing deals in the PS2 era and they became much worse with the PS3.
I was gonna comment something else in this thread until I saw this comment, and as much as I have love and nostalgia for PS family consoles... I have to agree with this. The conception of the first Playstation came from snaking Nintendo out of their CD addon for the Super Famicon, everything that happened later ended up being pure luck on the business side of things. Sure, alot of good games and good developers made their name on their systems, but overtime they ended up getting shafted by Sony for some form of profit, so its really hard to defend Sony's actions, especially nowdays.
 
Two big reasons:

  • During the time of the PS1, PS2, and PSP, Sony was still very much a conservative Japanese company making games primarily for a Japanese audience. American audiences were certainly a huge market, of course, but the Playstation's Eastern and Western teams weren't united like they are today. The people in charge of the brand were suit-wearing businessmen based out of Tokyo who gave directions to Sony of America (and Europe). These days, Sony's HQ is in California, and it's essentially a second-tier modern American technology business. This leads us to:

  • The Playstation brand's success made it too big to ignore for AAA developers. If you were an American FPS developer making big-budget games for consoles, the PS2's install base was just too lucrative not to focus on by the year 2004 or so. That brought far more American devs to the brand, which brought far more money to Sony, so those people started having far more seats at the table, and here we are. By the time of seventh generation, the PS3 and Xbox 360 had essentially become variations on the same console.

You've gotta remember: Sony was a music technology company until about 1994. They were focused on making CDs and Walkmans and boomboxes, and nobody expected this 3D gaming bullshit to get as big as it did. (That's why a lot of PS1 games were spearheaded by musicians, and why CD games were so easy to get into for Sony.) Their ethos was completely different from a company like Nintendo, Sega, and later Microsoft, but it couldn't survive if they wanted to be a serious competitor in the gaming space, so they had to adapt. (Not, dare I say, for the better.)



Exactly positively 100% right
I still think of it as a music company but it hasnt been that in a long time, and also it is no longer a japanese company now,

When they changed the way X and O are mapped in japan to the international mapping that was the final nail in the coffin, they announced clear as day "You are no longer the main costumer"

Playstation now isnt parappa, okami, chulip, silent hill and siren, metal gear, devil may cry, dark cloud, katamari, tekken, 5000 surprisingly deep rpgs and experimental stuff and funky racing games

Its uncharted and the blockbuster game studio, you say "playstation" to a 16 year old and they think of Abby
 
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Suda51 mentioned this year, that studios and gamers alike take too seriously those numbers and that he is not interested in following trends. And for that I am glad that people like him and the rest of Grasshopper exist on this world.
Him and SWERY are doing the lion's share of the work, with special mention to Kojima and
Bokeh Games( former Team Silent members) for keeping things fucking weird.
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It's a lot like the movie industry, the costs involved and the prevailing sentiments of the industry demand maximum return for investment, so resources are increasingly funneled into the biggest (and safest by marketing consensus) eggs in the basket.

It's worse with video games, since the development times for new large titles are 4-7 years now. An unexpected failure, or even just a lukewarm reception is going to cost hundreds if not thousands of people their jobs.
Further proof that the more secure one becomes (corporation or individual), the less secure they feel.

There's something to be said for not scaling infinitely upwards and just staying in a comfortable lane.
 
There's something to be said for not scaling infinitely upwards and just staying in a comfortable lane.
Well, that can be said for literally everything in life, but I would add that they wouldent be in this drough for content if they just let things go. Personally we didnt need a GoW 4, or an Uncharted 4 or even another sequel of a stabilished franchise, their best game that I played in recent years was Ghost of Tsushima made by Sucker Punch, same guys that made Sly and InFamous. I was honestly shocked by how good the game felt, mind you its not the most original ideia (feudal japan oh wow) with the most original gameplay, but the way they string everything together making a blend of unrealistic samurai action gameplay with genuine moments of story and set piece made this game extremely unique! It didnt need to be this good, but they delivered and more, Sucker Punch is one of the few studios that still have it together at Sony.
 
It seems like developers are not willing to take risks and try something new. Also, with how much money gets put into games these days, one bad game can end with the studio getting shut down.
 
Him and SWERY are doing the lion's share of the work, with special mention to Kojima and
Bokeh Games( former Team Silent members) for keeping things fucking weird.
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Further proof that the more secure one becomes (corporation or individual), the less secure they feel.

There's something to be said for not scaling infinitely upwards and just staying in a comfortable lane.

KEEP AN EYE ON BOKEH STUDIO BY KEIICHIRO TOYAMA

He made a ps2 stile game with Slitterhead, a game that was not made to appeal to the masses and that many people will dislike but some will Adore, and he said he wants his studios to make unique games even if he doesnt sell gangbusters

(ofc game journos and the mainstream barely covered it in favor of the fuckin tlou-ass sh2 remake)
 
It seems like developers are not willing to take risks and try something new. Also, with how much money gets put into games these days, one bad game can end with the studio getting shut down.
I see this sentiment being repeated a lot on the internet when it comes down to "not taking risks" and I feel it needs to be better explained. Ironically enough not taking risks is taking a risk on its own, because how many studios are being shut down because they "played it safe" and didnt sell even a penny for their game. It's insane to see big hitters of the industry fold after one bad game, now days everything is career ending, and even if the game is good the risk of not selling is the same, just look at Hi-Fi Rush, a game developed by the studio of Shinji Mikami, everyone loved it but it didnt sell like Microsoft wanted so they shafted the studio and left everyone in the dust. Video games are in a really weird place as of now...
 
I see this sentiment being repeated a lot on the internet when it comes down to "not taking risks" and I feel it needs to be better explained. Ironically enough not taking risks is taking a risk on its own, because how many studios are being shut down because they "played it safe" and didnt sell even a penny for their game. It's insane to see big hitters of the industry fold after one bad game, now days everything is career ending, and even if the game is good the risk of not selling is the same, just look at Hi-Fi Rush, a game developed by the studio of Shinji Mikami, everyone loved it but it didnt sell like Microsoft wanted so they shafted the studio and left everyone in the dust. Video games are in a really weird place as of now...

How many studios say their games are made for the vaguely defined modern audience and then insta flop? "Modern audience" has become a meme at this point

Id really love to know their reasoning behind shutting down hi-fi rush's studio because it cant have lost money, it had a moderate by mucrosoft standards budget and became an insta hit. I guess if it doesnt make Overwatch 1 money its going in the bin?

So they only wanna gamble 100 bilion trilions to make 900 bilion trilions, alright: who is convincing them to invest this much money on live service games when theres way more flops than success stories when using this tactic?
 
KEEP AN EYE ON BOKEH STUDIO BY KEIICHIRO TOYAMA

He made a ps2 stile game with Slitterhead, a game that was not made to appeal to the masses and that many people will dislike but some will Adore, and he said he wants his studios to make unique games even if he doesnt sell gangbusters

(ofc game journos and the mainstream barely covered it in favor of the fuckin tlou-ass sh2 remake)
I know. I have it. It's cool as shit.
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we
Well, that can be said for literally everything in life, but I would add that they wouldent be in this drough for content if they just let things go. Personally we didnt need a GoW 4, or an Uncharted 4 or even another sequel of a stabilished franchise, their best game that I played in recent years was Ghost of Tsushima made by Sucker Punch, same guys that made Sly and InFamous. I was honestly shocked by how good the game felt, mind you its not the most original ideia (feudal japan oh wow) with the most original gameplay, but the way they string everything together making a blend of unrealistic samurai action gameplay with genuine moments of story and set piece made this game extremely unique! It didnt need to be this good, but they delivered and more, Sucker Punch is one of the few studios that still have it together at Sony.
definitely didn't need as many black ops or assassin's creed sequels, that's for sure.
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How many studios say their games are made for the vaguely defined modern audience and then insta flop? "Modern audience" has become a meme at this point

Id really love to know their reasoning behind shutting down hi-fi rush's studio because it cant have lost money, it had a moderate by mucrosoft standards budget and became an insta hit. I guess if it doesnt make Overwatch 1 money its going in the bin?

So they only wanna gamble 100 bilion trilions to make 900 bilion trilions, alright: who is convincing them to invest this much money on live service games when theres way more flops than success stories when using this tactic?
Not entirely.

It's an attempt at social engineering. They're trying to blunt force trauma the average person into believing they need to think the shit they're fed is "good", otherwise they'll be labelled a nazi or a bigot.

These games aren't for us.

They're for the people they can brainwash, or coerce into falling in line.
 
How many studios say their games are made for the vaguely defined modern audience and then insta flop? "Modern audience" has become a meme at this point
mix marvel movie with angsty teenager netflix series and make the thing as cosmopolitan as possible = modern audiences
 
I know. I have it. It's cool as shit.
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we

definitely didn't need as many black ops or assassin's creed sequels, that's for sure.
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Not entirely.

It's an attempt at social engineering. They're trying to blunt force trauma the average person into believing they need to think the shit they're fed is "good", otherwise they'll be labelled a nazi or a bigot.

These games aren't for us.

They're for the people they can brainwash, or coerce into falling in line.

Glad you liked it, Siren is one of my fav games so Im overjoyed to see it come out

I guess you're right. Some developers and journos genuinely seem to despise videogames or at least a good chunk of em, they often talk like having complex stuff you need to learn is a bad thing and Iike every time a blockbuster game that takes a lot from hollywood comes out theres articles going "FINALLY VIDEOGAMES ARE ART! THEY WERE GARBAGE UNTIL NOW! GAMES CAN BE TAKEN SERIOUSLY NOW! I HAVE A REAL JOB NOW!"
The IGN review of gta 4 is the first one that comes to mind

"Criminals are an ugly, cowardly lot more worthy of pity and disdain than admiration. This is what you'll learn playing through the single-player campaign in Rockstar's Grand Theft Auto IV. The series cheered (and criticized) for glorifying violence has taken an unexpected turn: it's gone legit. Oh sure, you'll still blow up cop cars, run down innocent civilians, bang hookers, assist drug dealers and lowlifes and do many, many other bad deeds, but at a cost to main character Niko Bellic's very soul. GTA IV gives us characters and a world with a level of depth previously unseen in gaming and elevates its story from a mere shoot-em-up to an Oscar-caliber drama. Every facet of Rockstar's new masterpiece is worthy of applause. Without question, Grand Theft Auto IV is the best game since Legend of Zelda: Ocarina of Time.

Like its saying the game's good because its not an action videogame like thats a bad thing
A lot of journo reviews use "its not like a videogame" as a positive like being a videogame is bad

This is isnt off topic bc you've proably seen this (if this is old news forgive me as I dont follow the game news unless it involves Hideki Kamiya)
1734563461155.png


Why did "Fun" become a bad word? You can have a game thats got heavy themes in its story while still being a fun game to play. Silent hill 1-4 deal with all sort of fucked up things but they're also engaging adventure games
with a combat and movement system to learn and master, a ranking system and lots of unlocks that encourage you to replay it, joke endings, sexy costumes..
Same can be said for MGS 1-4, or Wolfenstein the new order, so many rpgs and adventure games..

I was gonna comment something else in this thread until I saw this comment, and as much as I have love and nostalgia for PS family consoles... I have to agree with this. The conception of the first Playstation came from snaking Nintendo out of their CD addon for the Super Famicon, everything that happened later ended up being pure luck on the business side of things. Sure, alot of good games and good developers made their name on their systems, but overtime they ended up getting shafted by Sony for some form of profit, so its really hard to defend Sony's actions, especially nowdays.

I disagree, I think there was definetly a mentality of "lets get as many developers as possible to work for us" mentality that was lost from the ps3 onwards. They wanted their costumers to have a lot of variety and pushed hard for 3rd parties, remember all the advertising they gave to capcom and squaresoft games or namco games?
But after they were on top of the world they thought they were too big to fail and like they didnt need to do stuf like ensure all those big ps2 titles would continue on the ps3, and everyone either died or jumped ship

Kinda like how everyone jumped ship from nintendo to sony when during the n64 and gamecube

Also every company's a douchebag when they dont have competition, 80s ninento of america being the wosrst example. If they could any company would patent the concept of making videogames
 
Glad you liked it, Siren is one of my fav games so Im overjoyed to see it come out

I guess you're right. Some developers and journos genuinely seem to despise videogames or at least a good chunk of em, they often talk like having complex stuff you need to learn is a bad thing and Iike every time a blockbuster game that takes a lot from hollywood comes out theres articles going "FINALLY VIDEOGAMES ARE ART! THEY WERE GARBAGE UNTIL NOW! GAMES CAN BE TAKEN SERIOUSLY NOW! I HAVE A REAL JOB NOW!"
The IGN review of gta 4 is the first one that comes to mind

"Criminals are an ugly, cowardly lot more worthy of pity and disdain than admiration. This is what you'll learn playing through the single-player campaign in Rockstar's Grand Theft Auto IV. The series cheered (and criticized) for glorifying violence has taken an unexpected turn: it's gone legit. Oh sure, you'll still blow up cop cars, run down innocent civilians, bang hookers, assist drug dealers and lowlifes and do many, many other bad deeds, but at a cost to main character Niko Bellic's very soul. GTA IV gives us characters and a world with a level of depth previously unseen in gaming and elevates its story from a mere shoot-em-up to an Oscar-caliber drama. Every facet of Rockstar's new masterpiece is worthy of applause. Without question, Grand Theft Auto IV is the best game since Legend of Zelda: Ocarina of Time.

Like its saying the game's good because its not an action videogame like thats a bad thing
A lot of journo reviews use "its not like a videogame" as a positive like being a videogame is bad

This is isnt off topic bc you've proably seen this (if this is old news forgive me as I dont follow the game news unless it involves Hideki Kamiya)
View attachment 5261

Why did "Fun" become a bad word? You can have a game thats got heavy themes in its story while still being a fun game to play. Silent hill 1-4 deal with all sort of fucked up things but they're also engaging adventure games
with a combat and movement system to learn and master, a ranking system and lots of unlocks that encourage you to replay it, joke endings, sexy costumes..
Same can be said for MGS 1-4, or Wolfenstein the new order, so many rpgs and adventure games..



I disagree, I think there was definetly a mentality of "lets get as many developers as possible to work for us" mentality that was lost from the ps3 onwards. They wanted their costumers to have a lot of variety and pushed hard for 3rd parties, remember all the advertising they gave to capcom and squaresoft games or namco games?
But after they were on top of the world they thought they were too big to fail and like they didnt need to do stuf like ensure all those big ps2 titles would continue on the ps3, and everyone either died or jumped ship

Kinda like how everyone jumped ship from nintendo to sony when during the n64 and gamecube

Also every company's a douchebag when they dont have competition, 80s ninento of america being the wosrst example. If they could any company would patent the concept of making videogames
Look at how many journalists cheered about Concord and Intergalactic.

Didn't see them say a damn thing about Banishers: Ghost of new Eden; an actually good game, from the Life is Strange guys.

It's diverse, but its not forced down your damn throat. It's dare I say it? Organic? It suits the story, the characters are great and the story is decent (ending is a little weak). The gameplay is original, and fantastic.

It's like a souls-lite game. It's very forgiving and you're basically a paranormal detective set in the 1400s.

It's fucking great, and no one I've seen talked about it.

They just wrote it off as "DEI nonsense". No, this is the kind of title we should want to see more of.
 
It's diverse, but its not forced down your damn throat. It's dare I say it? Organic? It suits the story, the characters are great and the story is decent (ending is a little weak). The gameplay is original, and fantastic.
It may sound strange but for me a diverse cast is having a variety of character type in term of writing, not just the physical aspect of people. That could sound ridiculous but Star Wars had a diverse one because each characters, even if they're archetypal, are all unique and have different motives and purposes.

People usually criticised poor writing and poor characterisation rather than the look of the characters when it came to mediocre games being released.

They just wrote it off as "DEI nonsense".
I tend to avoid using that term because I cannot be sure if this is a real thing or a conspiracy. Sure there are shareholder who could influence the art and direction of games they put money in (like any existing non independent products) but is there really one big reviewing entity that can change games from the get go?

I felt like this was just a marketing thing by greedy corporations rather than some higher entity ordering them but this is a different debate.

Look at how many journalists cheered about Concord and Intergalactic.
Anyway, people stopped taking journalists seriously when paper video game magazine died for good...
 
It may sound strange but for me a diverse cast is having a variety of character type in term of writing, not just the physical aspect of people. That could sound ridiculous but Star Wars had a diverse one because each characters, even if they're archetypal, are all unique and have different motives and purposes.

People usually criticised poor writing and poor characterisation rather than the look of the characters when it came to mediocre games being released.


I tend to avoid using that term because I cannot be sure if this is a real thing or a conspiracy. Sure there are shareholder who could influence the art and direction of games they put money in (like any existing non independent products) but is there really one big reviewing entity that can change games from the get go?

I felt like this was just a marketing thing by greedy corporations rather than some higher entity ordering them but this is a different debate.


Anyway, people stopped taking journalists seriously when paper video game magazine died for good...
Same for me, I think just thinking different skin colors = different types of people is very shallow

Well with some studios they outright say their hiring practices, sometimes in an antagonising way, or it gets leaked, or consulting firms list them as their clients on the website; Im pretty sure gow ragnarok worked with them at the very least so if I was shown that Sony did it for all they other games it wouldnt surprise me

You know I checked the new ps website and they dedicated two pages to the ps1/2, and they list their most iconic games

Ofc there are glaring omissions but theres also stuff like Twisted Metal

So they Know theres many people who care about those games but they must think the market for blockbuster shit is way bigger than investing in all the series they own
 
It may sound strange but for me a diverse cast is having a variety of character type in term of writing, not just the physical aspect of people. That could sound ridiculous but Star Wars had a diverse one because each characters, even if they're archetypal, are all unique and have different motives and purposes.

People usually criticised poor writing and poor characterisation rather than the look of the characters when it came to mediocre games being released.


I tend to avoid using that term because I cannot be sure if this is a real thing or a conspiracy. Sure there are shareholder who could influence the art and direction of games they put money in (like any existing non independent products) but is there really one big reviewing entity that can change games from the get go?

I felt like this was just a marketing thing by greedy corporations rather than some higher entity ordering them but this is a different debate.


Anyway, people stopped taking journalists seriously when paper video game magazine died for good...
Racially diverse cast is pointless, look at how popular dragon ball is among black people and latinos, heck goku borders on being a pagan god in some areas of south america.

What makes a cast diverse is personality, as morgan freeman put it "stop talking about it", race only matters if someone keeps pointing it out because on average most people don't care about your race or gender, but the character of the person.

As much as i hate to posit this, alot of the people pushing this "diversity" stuff are literal degenerates who seem to have a strong racism and sexism(degenerate means destructive, reductionist, to put it another way, trying to return us to the colonial period way of viewing things for a example, not getting into their sexual destructiveness), but think that by propping up other groups it somehow makes it ok, because let me be clear, i've had black, asian, latino, native american, white and middle eastern friends, you know what we don't care about?
Each other's race, because it means jack.

For a game, you can have a political message, i mean alot of jrpg's do show the benefits of monarchy over democracies for example, as well as cons and how many games deal with racism and opression?

The problem is forcing this down our throats, gaming and entertainment in general is not something we want to be preached to, it honestly does feel like a cult since hey try to "cancel" the "heretics" who go against it.
 
The other thing is astroboy was crammed with ps1-2 references, just stop teasing me dude, shit or get off the pot

Are you gonna do anything with level 5 again? (Dark Cloud) anything new with jak and daxter? Anything new with ridge racer?Anything with Jak&Daxter? Wait scratch that if its gonna be like the new ratchet&clank games please let it stay death
 
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The other thing is astroboy was crammed with ps1-2 references, just stop teasing me dude, shit or get off the pot

Are you gonna do anything with level 5 again? (Dark Cloud) anything new with jak and daxter? Anything new with ridge racer? Anything with Jak&Dacter? Scratch that if its gonna be like the new ratchet&clank games please let it stay death
For what it's worth, i hear level 5's most recent game, megaton musashi, is pretty good.
Also naughty dog is dead and in it's place is a shambling corpse wearing it as a skinsuit, literally most of the original devs are gone.
 
For what it's worth, i hear level 5's most recent game, megaton musashi, is pretty good.
Also naughty dog is dead and in it's place is a shambling corpse wearing it as a skinsuit, literally most of the original devs are gone.
Yeah Im glad L5 is doing well, I was referencing the fact sony made no effort to keep it touch or at least so it seems
 

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