Why are ppl dead set on calling games "dead"

Current gaming Discourse is very obsessed with the current moment and hype/trends, whatever came out last year is old news unless there's DLC or an update. I'm so glad I'm fairly unplugged from it and only hear about this stuff second hand usually now.

There's also an annoying sense of superiority the kind of people who shriek 'dead game' bring to the table. People at college basically insulted me for liking ARMS by constantly going on about it being dead and acting like they, people who never touched it, knew more about the game and its state than the person actively playing it with people online. Regularly confused why I didn't ditch them sooner.

Now I'm in groups that regularly play random old ass fighting games that have largely been forgotten and only have active players when we play. I actually prefer the double digit fightcade lobbies to Third Strike's endless stream of chatter.
 
When it comes to people saying insert game is dead, a lot of the time it's just that the peak has chilled out and it's more or less in the normal state of post-release. Games like Repo or Marvel Rivals will naturally go down in players after the initial release and maintain a certain number of players on the daily and that's far from "dead".

Especially when an actual dead game as stated a ton in the thread are games that you can't play anymore, as the name suggests than the other idea of a game's player base lowering in numbers. Overall just gamers being gamers at the end of the day and saying stuff that's just not true from (dead) gamers following the current hype trends.
 
To be fair, you can have a lot of players, but the people playing it are very insular, solitary, and/or often locked behind guild chats and you are just bumping into mute people that don't team up. To me, that is also a dead game.

It's like Elder Scrolls Online. I've tried many times to get back into it, but it's honestly dead a as door nail. Everyone does their own thing, playing single player in an online game, and there is no community that I can find.
 
The old lady yelling at clouds in me wants to say that it's largely a shift in gamer culture towards a "FOMO" model of rotating interests - things are "in" or they're "out"; coupled with most discussions about gaming happening in social media, which is itself largely built around fostering conflict for the sake of user retention, so 'my game is better than your game" pissing contests are the default mode of discourse that shapes every interaction had in these spaces.
 
With the increasing usage of internet, conflicts happen everywhere brought from real life issues. Worse because you can just easily claim anonymity to others to do whatever you want in the cyberspace other than the higher ups/admins/hackers.
 
My guess is that there are still too many people who aren't into INDIE gaming. They just won't play them, because they're "low budget" even though there are indie games that sell dozens of thousands or hundreds of thousand copies. They won't give these games a chance unless it's some game from a long date company that made it, so games are dead for them because they keep waiting for new games from these companies forever.
 
idk nyo, but it REALLY grinds dejikos gears when she sees that!!

if you like a game, play it! dont listen to what other people say, nyo!
 
My theory is that the folks who complain the loudest about user-base drops are "problem" players.

In games with small, tight-knit communities, being an asswagon is going to get a player booted and shunned because word-of-mouth will spread quickly about that player's bad behavior. I say this because I used to play a small-time MMORPG long ago that required players to manually create groups and travel to dungeons. There was no raid-finder like in WoW. If a player pissed off enough people, they would be forced to switch servers because hardly anyone would play with them in the current server.

On the other hand, a game with a large player-base makes it much easier to hide that kind of behavior. Repeat offenders can keep misbehaving because it doesn't directly affect their ability to play.
 
Like fr if a playerbase drops from 250000 to 249999 per year ppl automatically wanna discredit the game for being "dead".

And I hear these excuses from players like "I liked the game but its kinda dead now", bitch the playerbase didnt change that much, why dont you just enjoy the game until it actually dies out (speaking specifically about multiplayer games, cuz caring about a singleplayer game being dead is stupid.
I get you. I see this a lot on steam. It's annoying and misleading.

PoopyDoopy.jpg
 

Users who are viewing this thread

  • Connect with us

    Support this Site

    RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

    Featured Video

    Latest Threads

    NBA Live 97 Snes editor?

    Is there any editor for teams and player for NBA Live series in the Snes? Will love to build a...
    Read more

    Good screen protector for the Wii U Gamepad

    For the two other users on the forum that still have and use a Wii U, have you been able to find...
    Read more

    Has Anybody Here Ever Overclocked Their Vita?

    Is it noticeable and do you think it puts a tax on your Vita?

    I'd like to try this on a Vita I...
    Read more

    can some give the button layout for the gamecube to xbox controller

    help i need good button layout what should i put on my xbox controller
    Post automatically merged:

    im new btw
    Read more

    A Little Help With Better Homebrew Browser...

    I've been trying to install Better Homebrew Browser on my Vita. So, I've got the VPK in...
    Read more

    Online statistics

    Members online
    80
    Guests online
    254
    Total visitors
    334

    Forum statistics

    Threads
    14,220
    Messages
    341,671
    Members
    889,163
    Latest member
    Benx25

    Advertisers

    Back
    Top