When it comes to character creation, do you prefer a boy or a girl?

It depends on the game. When I want to put myself in the game, I put a male character and other times I put a female character. I think it's half and half.
 
I always pick a woman. I've tried playing Mass Effect as broshep and just can't get into it.

If the fashion for men was as cool and flashy as for women, I might pick men, idk.
 
Never really had this internal "struggle" between picking boy or girl, I'm a boy I'll play as a boy, simple as.
There where times were I would start a new save file just to mess around with the female option, but would never create the file or anything, but if the game allows for a companion character such as Dragon's Dogma then I tend to make a complimentary female character to my male one, or if the game has no character creation but expects you to choose a portrait to represent your character, then I just make characters on the spot.
 
I'll probably say a quote that is the antithesis of class which was: "If I have to watch someone's behind for hours it'd be rather a nice looking woman's than a random dude's."
You all say this like dude's can't have luscious asses ::thinking
 
Guys in most games unless there's a gameplay reason not to. Girls in fighting games because jiggle physics and scanty outfits is a common feature of those games.
 
I play as girl characters probably 60-70% of the time.

I think most games that I play will have a guy as a protagonist so when I do get the option to play as a girl it is a nice change of pace.
 
Boys are restricted to second playthroughs. Ok not "restricted" but you know what I mean.
 
Despite being a woman with zero interest in men who is also not masculine in real life, I usually make male characters just because the armor is cooler 90% of the time and the beauty standards for female characters feel kinda awkward if the character creator doesn't get super granular. Also I get to make edgelord 5000; it's harder to make an edgelord looking character with female options (sad)
 
It depends, if it's an RPG where you can use magic and level up dex, I choose boy for strenght builds and dex/magic for women, because those are gay.
 
It depends, if it's an RPG where you can use magic and level up dex, I choose boy for strenght builds and dex/magic for women, because those are gay.
So true
 
Female avatar type almost universally has better clothing options, both in level of design and variety (MonHun historically has been a big offender here). Pokemon Ultra Sun is one of the few exceptions that has the dragon scales-themed outfit, which is male-exclusive.
Regardless, though, if you're going to be playing a game for a few hundred hours, you're likely to spend a significant part of that playtime staring at your character's ass, so it may as well be something you'll enjoy staring at.
 
I generally make guys, but I will make girls whenever I feel like it. It doesn't usually end up mattering too much to me what I end up picking though, because I always make my characters look weird if there's character creation.​
 
I generally make guys, but I will make girls whenever I feel like it. It doesn't usually end up mattering too much to me what I end up picking though, because I always make my characters look weird if there's character creation.​
Bless Oblivion's creator:
1742727288459.jpeg


 
Entirely situational, honestly.
Games with customization: Whichever gender/physique has better clothing, or aesthetic choices
Games that don't allow customization, or display worn equipment: Whichever design I like better (whichever is more androgynous)
simple as.
 
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