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This is interesting.Entirely situational, honestly.
Games with customization: Whichever gender/physique has better clothing, or aesthetic choices
Games that don't allow customization, or display worn equipment: Whichever design I like better (whichever is more androgynous)
simple as.
Personally I'm used to games where each classes is a specific gender + race character so I can manage with any:
In Phantasy Star Online you couldn't make any combination since it was a feature added in PS Universe so if I wanted a human ranger with an affinity with Techniques (aka Magic) you had to take the "Ramarl" (Human Ranger Female) while the Ramar (the male variant) wasn't as proficient with techs.
This incited people to try more than one character and race.
Same with Borderlands where only women could be Sirens:
So you had to take Lilith to have a better affinity with elemental weapons.
Dead Island Riptide also had pre-made characters:
I liked playing as Xian Mei and Sam B for their weapons affinities.