the problem with those games is that the average gamer doesn't have the brain power to understand what makes these games click so they mostly turned towards having "skill points", "skill tress" and 3% frost resistance bracelets to be more accessible.
like, most people didn't buy techniques in Bayonetta, or Viewtiful Joe, or knew Ninja Gaiden had combos in the weapon descriptions. These games also had some fault in this because most button smashed their way through it and called it a day.
but hey thats another topic do not let me derail this thread