Alright, I’ll catch some heat:
Sonic Mania.
I know there was PROBABLY some push to go “oh the game is bad actually” on Twitter or some crap, but no. I’ve ALWAYS felt this.
The game is great. It’s fluid, fast, fun, and has characters done right! But… it has a mixed bag of new levels. And there’s only four of them. Aesthetically, the game doesn’t move the Classic series needle forward much more than smoother animation and some polygon elements.
The big problem for me though is scenario. The Classic Sonic games always had a rhyme or reason to their settings and locations. Surreal and dreamlike, while also still being grounded enough for me to say “this is a world”. It’s one of the reasons I have beef with Sonic 2: the world is so focused on making you go fast that it starts to lose its believability to me. Mania has a totally separate issue: its story doesn’t matter. To a degree where it’s actually insulting.
Take a bit of Sonic 3 & Knuckles, complete with Angel Island falling AGAIN. Design some new robots that die as fast as they are introduced. Bring in this giant Eggman mech that is not only lower scale and stakes than prior finales, but also isn’t even something you get to fight. Metal Sonic is here… he just kinda is. It really just feels like a remix without purpose. Generations AT THE VERY LEAST had the excuse of time travel. In this game, we introduce a rock the player never gets to use, so they never get to form a connection with it, and its powers are… whatever the developers want.
Mania, to me, feels like an engine. A great engine! But just an engine. An engine that I’m playing non-descript levels in. It’s fun, but feels lacking to me, like it’s missing that added spice of scenario that the Classic Sonic games had as something that set them apart from their contemporaries.