What would you declare as "The Worst Game" on any given platform?

Maybe it was too big brain for me, but I couldn't stand Daggerfall. I was lured in by the rad box art only to be let down by an obnoxious dice roll combat mechanic ::sadkirby
Generally speaking that's normal for alot of people who have a preference for console games, so i don't blame you, i could never get into neverwinter nights because of the D&D stuff like dice rolls.
 
Generally speaking that's normal for alot of people who have a preference for console games, so i don't blame you, i could never get into neverwinter nights because of the D&D stuff like dice rolls.
Usually RNG like that doesn't bother me too much, but the way Bethesda handled it just had me heated lol. Even picking the most agile class didn't do much on my end Glad it isn't just me who dislikes it when a company goes too ham on dice roll combat.
 
Wdym I wasn't fun fck u (I was the cartridge)
Nah, I'd much rather have my boy Den then some stinky Superman 64.

k-on hugging GIF
 
For everyone talking about Superman 64, you also should try the Batman Beyond one. It manages to be as bad or worse.

And my personal pick... I'm torn between Beast Wars Transmetals and Golden Axe Rider. Altered Beast for the PS2 is also a strong contender.
 
For everyone talking about Superman 64, you also should try the Batman Beyond one. It manages to be as bad or worse.

And my personal pick... I'm torn between Beast Wars Transmetals and Golden Axe Rider. Altered Beast for the PS2 is also a strong contender.
Altered Beast PS2 is really rough but it had some pretty obvious potential IMO, and some parts still work. The only part that's really awful is the final boss fight, which is long as hell (5 parts IIRC) and pretty broken. It it wasn't for that I'd give it a 6/10, but with it it's a 5.
 
Altered Beast PS2 is really rough but it had some pretty obvious potential IMO, and some parts still work. The only part that's really awful is the final boss fight, which is long as hell (5 parts IIRC) and pretty broken. It it wasn't for that I'd give it a 6/10, but with it it's a 5.
Yeah, that's why it is like a 3rd place for me. The final boss and the water levels were painful. It had good ideas, but the execution was far from good imo

I'd say that I would replay beast wars transmetals and golden axe rider to pick which of the 2 is the worse...If I wanted pain. So I'll leave these two in the air
 
I don't even remember the title, so I feel a little unfair trashing it... But there was a "life simulator" game in the early 90s that just refused to let me figure it out. I could never make it past the character's bedroom (the initial screen), that's how broken it was.
 
The worst RPG I ever beat is Legend of Wukong, one of the unlicensed Taiwanese Genesis RPGs Super Fighter Team licensed and localized. It's literally nothing but random encounters the whole way through, there's nothing else to it. The most broken is Maten no Soumetsu, also on the Genesis, which was fan translated a few years ago. It's the single grindiest Japanese RPG ever made, as far as I know (and I've played most of the old-school ones). Literally every time you make a tiny bit of progress you have to level grind for hours to be able to do the next dungeon, it's insane. If you completely rebalanced it it'd be alright, but as it is it's unbearable.
 
I have two candidates, both of which exist in relation to the old Fox Kids/Jetix cartoon library Disney inherited.
  • Iznogoud for the PlayStation. Already a lousy DOS game that controls like ass, but the PS1 version compresses the high-resolution graphics into a pixelated mush and has un-remappable buttons. Despite being made via the Saban license, it doesn't actually appear to take anything from Saban's adaptation of the comic. To be fair, it barely takes much from the comic; it really just throws you into tropey video game locations until it's over.
  • Eek! The Cat for the SNES. Semi-remake of an Ocean Amiga escort platformer called Sleepwalker; it benefits from having extra buttons but I haaate the gameplay as is. You have little control over Eek's momentum and it's too easy to fuck up and have to do tedious chunks of level over. Plus, it seems like they didn't have time to portray the cartoon correctly. No cutscenes explaining what you're doing, only based on the (at the time) two-year-old first season, clashing assets in an already ugly game.
 
The others are funny bad, forces is just nothing.
That's probably why I hate it the most.
To be honest, despite how bland Forces is, I think I'd still take a functional game over the glitch fest 2006 was...

And even then I managed to not fall too much into them but the slowdowns and loadings are really putting more frustration.

Either this or Sonic Blast on the Game Gear.
 
To be honest, despite how bland Forces is, I think I'd still take a functional game over the glitch fest 2006 was...

And even then I managed to not fall too much into them but the slowdowns and loadings are really putting more frustration.

Either this or Sonic Blast on the Game Gear.
Sonic forces biggest problem is classic sonic in it, the avatar character can be borderline overpowered and modern sonic is modern sonic, but classic sonic not only has TERRIBLE music, but the controls are terrible.

Worst sonic game is probably sonic blast on the game gear, but the worst sonic game to play is probably sonic genesis on the game boy advance or sonic the dark brotherhood on the ds.
 
Sonic forces biggest problem is classic sonic in it, the avatar character can be borderline overpowered and modern sonic is modern sonic, but classic sonic not only has TERRIBLE music, but the controls are terrible.
Which makes no sense considering how well he played in Generations. Something must've happened during development (like losing the code or something).

Avatar definitely should've been in its own mode (like multiplayer or something) if not a spinoff (or even a game that isn't tied to Sonic at all). Being overpowered after grinding is not a problem per se.

Worst sonic game is probably sonic blast on the game gear, but the worst sonic game to play is probably sonic genesis on the game boy advance or sonic the dark brotherhood on the ds.
I'm still surprised when Mario World, a SNES game, managed to run better on the GBA than Sonic.

I forgot about that RPG but then again who thought that making a turn based Roleplaying game would've worked with Sonic?
 
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